quake2forge/README
Jamie Wilkinson 2012da9a05 - Updated README for automake 1.8, and updated acinclude.m4
to remove some warnings from the new automake.
2004-01-31 05:18:55 +00:00

49 lines
1.7 KiB
Text

README for quake2
=================
Compiling
---------
If you are checking this out from CVS, run ``./bootstrap'' first to set
up configure. You will need autoconf 2.50, automake 1.8, libtool 1.4,
or greater. Then follow the instructions in INSTALL.
When specifying locations to arguments like --with-svgalib (i.e. all the
options that can take a DIR argument as shown by ./configure --help), use
the directory that contains the lib/ and include/ directories; e.g:
./configure --with-svgalib=/usr/local
instead of
./configure --with-svgalib=/usr/local/lib
as configure will automatically look for the libraries and headers in
the paths relative to the given path.
Installing the game data
------------------------
The game data is searched for in ./baseq2/ and in
${prefix}/share/quake2/baseq2/ (which by default is
/usr/local/share/quake2/baseq2/). If you get an error that quake2 can't
find pics/colormap.pcx, it means that it can't find your pak0.pak. Check
what prefix you gave to configure, and make sure you have pak0.pak in the
right directory.
Save Games
----------
Save games are tied to the build of quake2 that they were created with.
You can *not* use old save games with new versions of the code (well, you
can hack the savegame loader to allow this, but you may find yourself
experiencing interesting and obscure segfaults in the game).
The simple workaround is to *not upgrade* if you are in the middle of
a single player game.
Mission Packs
-------------
To build the Xatrix and Rogue missionpacks, download the sharballs from id
Software's FTP site:
ftp://idsoftware.com/idstuff/quake2/sources/
uncompress them, and run the shar in src/xatrix or src/rogue