mirror of
https://git.code.sf.net/p/quake/quake2forge
synced 2024-12-13 06:01:19 +00:00
bd911a47db
taken his patch against icculus.org's quake2 tree, and applied it to solaris/ and then migrated that stuff to our tree in src/ so it gets built.
3413 lines
128 KiB
C
3413 lines
128 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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** QGL_WIN.C
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**
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** This file implements the operating system binding of GL to QGL function
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** pointers. When doing a port of Quake2 you must implement the following
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** two functions:
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**
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** QGL_Init() - loads libraries, assigns function pointers, etc.
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** QGL_Shutdown() - unloads libraries, NULLs function pointers
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*/
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#include <GL/glx.h>
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#include <X11/keysym.h>
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#include <X11/cursorfont.h>
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#include <X11/Sunkeysym.h>
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#include "../ref_gl/gl_local.h"
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#include "../solaris/glw_solaris.h"
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#include "../solaris/qgl_solaris.h"
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#include "../solaris/gl_glx.h"
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#include <dlfcn.h>
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static void APIENTRY logAccum(GLenum op, GLfloat value)
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{
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fprintf( glw_state.log_fp, "glAccum\n" );
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dllAccum( op, value );
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}
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static void APIENTRY logAlphaFunc(GLenum func, GLclampf ref)
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{
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fprintf( glw_state.log_fp, "glAlphaFunc( 0x%x, %f )\n", func, ref );
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dllAlphaFunc( func, ref );
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}
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static GLboolean APIENTRY logAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
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{
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fprintf( glw_state.log_fp, "glAreTexturesResident\n" );
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return dllAreTexturesResident( n, textures, residences );
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}
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static void APIENTRY logArrayElement(GLint i)
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{
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fprintf( glw_state.log_fp, "glArrayElement\n" );
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dllArrayElement( i );
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}
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static void APIENTRY logBegin(GLenum mode)
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{
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fprintf( glw_state.log_fp, "glBegin( 0x%x )\n", mode );
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dllBegin( mode );
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}
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static void APIENTRY logBindTexture(GLenum target, GLuint texture)
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{
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fprintf( glw_state.log_fp, "glBindTexture( 0x%x, %u )\n", target, texture );
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dllBindTexture( target, texture );
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}
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static void APIENTRY logBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
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{
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fprintf( glw_state.log_fp, "glBitmap\n" );
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dllBitmap( width, height, xorig, yorig, xmove, ymove, bitmap );
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}
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static void APIENTRY logBlendFunc(GLenum sfactor, GLenum dfactor)
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{
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fprintf( glw_state.log_fp, "glBlendFunc( 0x%x, 0x%x )\n", sfactor, dfactor );
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dllBlendFunc( sfactor, dfactor );
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}
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static void APIENTRY logCallList(GLuint list)
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{
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fprintf( glw_state.log_fp, "glCallList( %u )\n", list );
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dllCallList( list );
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}
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static void APIENTRY logCallLists(GLsizei n, GLenum type, const void *lists)
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{
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fprintf( glw_state.log_fp, "glCallLists\n" );
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dllCallLists( n, type, lists );
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}
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static void APIENTRY logClear(GLbitfield mask)
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{
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fprintf( glw_state.log_fp, "glClear\n" );
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dllClear( mask );
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}
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static void APIENTRY logClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
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{
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fprintf( glw_state.log_fp, "glClearAccum\n" );
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dllClearAccum( red, green, blue, alpha );
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}
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static void APIENTRY logClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
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{
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fprintf( glw_state.log_fp, "glClearColor\n" );
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dllClearColor( red, green, blue, alpha );
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}
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static void APIENTRY logClearDepth(GLclampd depth)
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{
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fprintf( glw_state.log_fp, "glClearDepth\n" );
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dllClearDepth( depth );
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}
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static void APIENTRY logClearIndex(GLfloat c)
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{
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fprintf( glw_state.log_fp, "glClearIndex\n" );
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dllClearIndex( c );
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}
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static void APIENTRY logClearStencil(GLint s)
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{
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fprintf( glw_state.log_fp, "glClearStencil\n" );
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dllClearStencil( s );
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}
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static void APIENTRY logClipPlane(GLenum plane, const GLdouble *equation)
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{
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fprintf( glw_state.log_fp, "glClipPlane\n" );
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dllClipPlane( plane, equation );
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}
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static void APIENTRY logColor3b(GLbyte red, GLbyte green, GLbyte blue)
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{
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fprintf( glw_state.log_fp, "glColor3b\n" );
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dllColor3b( red, green, blue );
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}
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static void APIENTRY logColor3bv(const GLbyte *v)
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{
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fprintf( glw_state.log_fp, "glColor3bv\n" );
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dllColor3bv( v );
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}
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static void APIENTRY logColor3d(GLdouble red, GLdouble green, GLdouble blue)
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{
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fprintf( glw_state.log_fp, "glColor3d\n" );
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dllColor3d( red, green, blue );
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}
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static void APIENTRY logColor3dv(const GLdouble *v)
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{
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fprintf( glw_state.log_fp, "glColor3dv\n" );
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dllColor3dv( v );
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}
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static void APIENTRY logColor3f(GLfloat red, GLfloat green, GLfloat blue)
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{
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fprintf( glw_state.log_fp, "glColor3f\n" );
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dllColor3f( red, green, blue );
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}
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static void APIENTRY logColor3fv(const GLfloat *v)
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{
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fprintf( glw_state.log_fp, "glColor3fv\n" );
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dllColor3fv( v );
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}
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static void APIENTRY logColor3i(GLint red, GLint green, GLint blue)
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{
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fprintf( glw_state.log_fp, "glColor3i\n" );
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dllColor3i( red, green, blue );
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}
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static void APIENTRY logColor3iv(const GLint *v)
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{
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fprintf( glw_state.log_fp, "glColor3iv\n" );
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dllColor3iv( v );
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}
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static void APIENTRY logColor3s(GLshort red, GLshort green, GLshort blue)
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{
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fprintf( glw_state.log_fp, "glColor3s\n" );
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dllColor3s( red, green, blue );
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}
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static void APIENTRY logColor3sv(const GLshort *v)
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{
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fprintf( glw_state.log_fp, "glColor3sv\n" );
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dllColor3sv( v );
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}
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static void APIENTRY logColor3ub(GLubyte red, GLubyte green, GLubyte blue)
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{
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fprintf( glw_state.log_fp, "glColor3ub\n" );
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dllColor3ub( red, green, blue );
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}
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static void APIENTRY logColor3ubv(const GLubyte *v)
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{
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fprintf( glw_state.log_fp, "glColor3ubv\n" );
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dllColor3ubv( v );
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}
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#define SIG( x ) fprintf( glw_state.log_fp, x "\n" )
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static void APIENTRY logColor3ui(GLuint red, GLuint green, GLuint blue)
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{
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SIG( "glColor3ui" );
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dllColor3ui( red, green, blue );
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}
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static void APIENTRY logColor3uiv(const GLuint *v)
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{
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SIG( "glColor3uiv" );
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dllColor3uiv( v );
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}
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static void APIENTRY logColor3us(GLushort red, GLushort green, GLushort blue)
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{
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SIG( "glColor3us" );
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dllColor3us( red, green, blue );
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}
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static void APIENTRY logColor3usv(const GLushort *v)
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{
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SIG( "glColor3usv" );
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dllColor3usv( v );
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}
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static void APIENTRY logColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
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{
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SIG( "glColor4b" );
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dllColor4b( red, green, blue, alpha );
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}
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static void APIENTRY logColor4bv(const GLbyte *v)
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{
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SIG( "glColor4bv" );
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dllColor4bv( v );
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}
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static void APIENTRY logColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
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{
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SIG( "glColor4d" );
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dllColor4d( red, green, blue, alpha );
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}
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static void APIENTRY logColor4dv(const GLdouble *v)
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{
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SIG( "glColor4dv" );
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dllColor4dv( v );
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}
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static void APIENTRY logColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
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{
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fprintf( glw_state.log_fp, "glColor4f( %f,%f,%f,%f )\n", red, green, blue, alpha );
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dllColor4f( red, green, blue, alpha );
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}
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static void APIENTRY logColor4fv(const GLfloat *v)
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{
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fprintf( glw_state.log_fp, "glColor4fv( %f,%f,%f,%f )\n", v[0], v[1], v[2], v[3] );
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dllColor4fv( v );
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}
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static void APIENTRY logColor4i(GLint red, GLint green, GLint blue, GLint alpha)
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{
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SIG( "glColor4i" );
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dllColor4i( red, green, blue, alpha );
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}
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static void APIENTRY logColor4iv(const GLint *v)
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{
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SIG( "glColor4iv" );
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dllColor4iv( v );
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}
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static void APIENTRY logColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
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{
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SIG( "glColor4s" );
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dllColor4s( red, green, blue, alpha );
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}
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static void APIENTRY logColor4sv(const GLshort *v)
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{
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SIG( "glColor4sv" );
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dllColor4sv( v );
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}
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static void APIENTRY logColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
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{
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SIG( "glColor4b" );
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dllColor4b( red, green, blue, alpha );
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}
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static void APIENTRY logColor4ubv(const GLubyte *v)
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{
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SIG( "glColor4ubv" );
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dllColor4ubv( v );
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}
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static void APIENTRY logColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
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{
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SIG( "glColor4ui" );
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dllColor4ui( red, green, blue, alpha );
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}
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static void APIENTRY logColor4uiv(const GLuint *v)
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{
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SIG( "glColor4uiv" );
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dllColor4uiv( v );
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}
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static void APIENTRY logColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
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{
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SIG( "glColor4us" );
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dllColor4us( red, green, blue, alpha );
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}
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static void APIENTRY logColor4usv(const GLushort *v)
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{
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SIG( "glColor4usv" );
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dllColor4usv( v );
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}
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static void APIENTRY logColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
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{
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SIG( "glColorMask" );
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dllColorMask( red, green, blue, alpha );
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}
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static void APIENTRY logColorMaterial(GLenum face, GLenum mode)
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{
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SIG( "glColorMaterial" );
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dllColorMaterial( face, mode );
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}
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static void APIENTRY logColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
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{
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SIG( "glColorPointer" );
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dllColorPointer( size, type, stride, pointer );
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}
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static void APIENTRY logCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
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{
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SIG( "glCopyPixels" );
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dllCopyPixels( x, y, width, height, type );
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}
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static void APIENTRY logCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
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{
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SIG( "glCopyTexImage1D" );
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dllCopyTexImage1D( target, level, internalFormat, x, y, width, border );
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}
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static void APIENTRY logCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
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{
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SIG( "glCopyTexImage2D" );
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dllCopyTexImage2D( target, level, internalFormat, x, y, width, height, border );
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}
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static void APIENTRY logCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
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{
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SIG( "glCopyTexSubImage1D" );
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dllCopyTexSubImage1D( target, level, xoffset, x, y, width );
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}
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static void APIENTRY logCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
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{
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SIG( "glCopyTexSubImage2D" );
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dllCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height );
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}
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static void APIENTRY logCullFace(GLenum mode)
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{
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SIG( "glCullFace" );
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dllCullFace( mode );
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}
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static void APIENTRY logDeleteLists(GLuint list, GLsizei range)
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{
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SIG( "glDeleteLists" );
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dllDeleteLists( list, range );
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}
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static void APIENTRY logDeleteTextures(GLsizei n, const GLuint *textures)
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{
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SIG( "glDeleteTextures" );
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dllDeleteTextures( n, textures );
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}
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static void APIENTRY logDepthFunc(GLenum func)
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{
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SIG( "glDepthFunc" );
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dllDepthFunc( func );
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}
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static void APIENTRY logDepthMask(GLboolean flag)
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{
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SIG( "glDepthMask" );
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dllDepthMask( flag );
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}
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static void APIENTRY logDepthRange(GLclampd zNear, GLclampd zFar)
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{
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SIG( "glDepthRange" );
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dllDepthRange( zNear, zFar );
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}
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static void APIENTRY logDisable(GLenum cap)
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{
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fprintf( glw_state.log_fp, "glDisable( 0x%x )\n", cap );
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dllDisable( cap );
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}
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static void APIENTRY logDisableClientState(GLenum array)
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{
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SIG( "glDisableClientState" );
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dllDisableClientState( array );
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}
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static void APIENTRY logDrawArrays(GLenum mode, GLint first, GLsizei count)
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{
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SIG( "glDrawArrays" );
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dllDrawArrays( mode, first, count );
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}
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static void APIENTRY logDrawBuffer(GLenum mode)
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{
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SIG( "glDrawBuffer" );
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dllDrawBuffer( mode );
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}
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static void APIENTRY logDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
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{
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SIG( "glDrawElements" );
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dllDrawElements( mode, count, type, indices );
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}
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static void APIENTRY logDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
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{
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SIG( "glDrawPixels" );
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dllDrawPixels( width, height, format, type, pixels );
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}
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static void APIENTRY logEdgeFlag(GLboolean flag)
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{
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SIG( "glEdgeFlag" );
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dllEdgeFlag( flag );
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}
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static void APIENTRY logEdgeFlagPointer(GLsizei stride, const void *pointer)
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{
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SIG( "glEdgeFlagPointer" );
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dllEdgeFlagPointer( stride, pointer );
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}
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static void APIENTRY logEdgeFlagv(const GLboolean *flag)
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{
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SIG( "glEdgeFlagv" );
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dllEdgeFlagv( flag );
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}
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static void APIENTRY logEnable(GLenum cap)
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{
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fprintf( glw_state.log_fp, "glEnable( 0x%x )\n", cap );
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dllEnable( cap );
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}
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static void APIENTRY logEnableClientState(GLenum array)
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{
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SIG( "glEnableClientState" );
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dllEnableClientState( array );
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}
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static void APIENTRY logEnd(void)
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{
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SIG( "glEnd" );
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dllEnd();
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}
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static void APIENTRY logEndList(void)
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{
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SIG( "glEndList" );
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dllEndList();
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}
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static void APIENTRY logEvalCoord1d(GLdouble u)
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{
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SIG( "glEvalCoord1d" );
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dllEvalCoord1d( u );
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}
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static void APIENTRY logEvalCoord1dv(const GLdouble *u)
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{
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SIG( "glEvalCoord1dv" );
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dllEvalCoord1dv( u );
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}
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static void APIENTRY logEvalCoord1f(GLfloat u)
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{
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SIG( "glEvalCoord1f" );
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dllEvalCoord1f( u );
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}
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static void APIENTRY logEvalCoord1fv(const GLfloat *u)
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{
|
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SIG( "glEvalCoord1fv" );
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dllEvalCoord1fv( u );
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}
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static void APIENTRY logEvalCoord2d(GLdouble u, GLdouble v)
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{
|
|
SIG( "glEvalCoord2d" );
|
|
dllEvalCoord2d( u, v );
|
|
}
|
|
static void APIENTRY logEvalCoord2dv(const GLdouble *u)
|
|
{
|
|
SIG( "glEvalCoord2dv" );
|
|
dllEvalCoord2dv( u );
|
|
}
|
|
static void APIENTRY logEvalCoord2f(GLfloat u, GLfloat v)
|
|
{
|
|
SIG( "glEvalCoord2f" );
|
|
dllEvalCoord2f( u, v );
|
|
}
|
|
static void APIENTRY logEvalCoord2fv(const GLfloat *u)
|
|
{
|
|
SIG( "glEvalCoord2fv" );
|
|
dllEvalCoord2fv( u );
|
|
}
|
|
|
|
static void APIENTRY logEvalMesh1(GLenum mode, GLint i1, GLint i2)
|
|
{
|
|
SIG( "glEvalMesh1" );
|
|
dllEvalMesh1( mode, i1, i2 );
|
|
}
|
|
static void APIENTRY logEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
|
|
{
|
|
SIG( "glEvalMesh2" );
|
|
dllEvalMesh2( mode, i1, i2, j1, j2 );
|
|
}
|
|
static void APIENTRY logEvalPoint1(GLint i)
|
|
{
|
|
SIG( "glEvalPoint1" );
|
|
dllEvalPoint1( i );
|
|
}
|
|
static void APIENTRY logEvalPoint2(GLint i, GLint j)
|
|
{
|
|
SIG( "glEvalPoint2" );
|
|
dllEvalPoint2( i, j );
|
|
}
|
|
|
|
static void APIENTRY logFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
|
|
{
|
|
SIG( "glFeedbackBuffer" );
|
|
dllFeedbackBuffer( size, type, buffer );
|
|
}
|
|
|
|
static void APIENTRY logFinish(void)
|
|
{
|
|
SIG( "glFinish" );
|
|
dllFinish();
|
|
}
|
|
|
|
static void APIENTRY logFlush(void)
|
|
{
|
|
SIG( "glFlush" );
|
|
dllFlush();
|
|
}
|
|
|
|
static void APIENTRY logFogf(GLenum pname, GLfloat param)
|
|
{
|
|
SIG( "glFogf" );
|
|
dllFogf( pname, param );
|
|
}
|
|
|
|
static void APIENTRY logFogfv(GLenum pname, const GLfloat *params)
|
|
{
|
|
SIG( "glFogfv" );
|
|
dllFogfv( pname, params );
|
|
}
|
|
|
|
static void APIENTRY logFogi(GLenum pname, GLint param)
|
|
{
|
|
SIG( "glFogi" );
|
|
dllFogi( pname, param );
|
|
}
|
|
|
|
static void APIENTRY logFogiv(GLenum pname, const GLint *params)
|
|
{
|
|
SIG( "glFogiv" );
|
|
dllFogiv( pname, params );
|
|
}
|
|
|
|
static void APIENTRY logFrontFace(GLenum mode)
|
|
{
|
|
SIG( "glFrontFace" );
|
|
dllFrontFace( mode );
|
|
}
|
|
|
|
static void APIENTRY logFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
|
|
{
|
|
SIG( "glFrustum" );
|
|
dllFrustum( left, right, bottom, top, zNear, zFar );
|
|
}
|
|
|
|
static GLuint APIENTRY logGenLists(GLsizei range)
|
|
{
|
|
SIG( "glGenLists" );
|
|
return dllGenLists( range );
|
|
}
|
|
|
|
static void APIENTRY logGenTextures(GLsizei n, GLuint *textures)
|
|
{
|
|
SIG( "glGenTextures" );
|
|
dllGenTextures( n, textures );
|
|
}
|
|
|
|
static void APIENTRY logGetBooleanv(GLenum pname, GLboolean *params)
|
|
{
|
|
SIG( "glGetBooleanv" );
|
|
dllGetBooleanv( pname, params );
|
|
}
|
|
|
|
static void APIENTRY logGetClipPlane(GLenum plane, GLdouble *equation)
|
|
{
|
|
SIG( "glGetClipPlane" );
|
|
dllGetClipPlane( plane, equation );
|
|
}
|
|
|
|
static void APIENTRY logGetDoublev(GLenum pname, GLdouble *params)
|
|
{
|
|
SIG( "glGetDoublev" );
|
|
dllGetDoublev( pname, params );
|
|
}
|
|
|
|
static GLenum APIENTRY logGetError(void)
|
|
{
|
|
SIG( "glGetError" );
|
|
return dllGetError();
|
|
}
|
|
|
|
static void APIENTRY logGetFloatv(GLenum pname, GLfloat *params)
|
|
{
|
|
SIG( "glGetFloatv" );
|
|
dllGetFloatv( pname, params );
|
|
}
|
|
|
|
static void APIENTRY logGetIntegerv(GLenum pname, GLint *params)
|
|
{
|
|
SIG( "glGetIntegerv" );
|
|
dllGetIntegerv( pname, params );
|
|
}
|
|
|
|
static void APIENTRY logGetLightfv(GLenum light, GLenum pname, GLfloat *params)
|
|
{
|
|
SIG( "glGetLightfv" );
|
|
dllGetLightfv( light, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logGetLightiv(GLenum light, GLenum pname, GLint *params)
|
|
{
|
|
SIG( "glGetLightiv" );
|
|
dllGetLightiv( light, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logGetMapdv(GLenum target, GLenum query, GLdouble *v)
|
|
{
|
|
SIG( "glGetMapdv" );
|
|
dllGetMapdv( target, query, v );
|
|
}
|
|
|
|
static void APIENTRY logGetMapfv(GLenum target, GLenum query, GLfloat *v)
|
|
{
|
|
SIG( "glGetMapfv" );
|
|
dllGetMapfv( target, query, v );
|
|
}
|
|
|
|
static void APIENTRY logGetMapiv(GLenum target, GLenum query, GLint *v)
|
|
{
|
|
SIG( "glGetMapiv" );
|
|
dllGetMapiv( target, query, v );
|
|
}
|
|
|
|
static void APIENTRY logGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
|
|
{
|
|
SIG( "glGetMaterialfv" );
|
|
dllGetMaterialfv( face, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logGetMaterialiv(GLenum face, GLenum pname, GLint *params)
|
|
{
|
|
SIG( "glGetMaterialiv" );
|
|
dllGetMaterialiv( face, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logGetPixelMapfv(GLenum map, GLfloat *values)
|
|
{
|
|
SIG( "glGetPixelMapfv" );
|
|
dllGetPixelMapfv( map, values );
|
|
}
|
|
|
|
static void APIENTRY logGetPixelMapuiv(GLenum map, GLuint *values)
|
|
{
|
|
SIG( "glGetPixelMapuiv" );
|
|
dllGetPixelMapuiv( map, values );
|
|
}
|
|
|
|
static void APIENTRY logGetPixelMapusv(GLenum map, GLushort *values)
|
|
{
|
|
SIG( "glGetPixelMapusv" );
|
|
dllGetPixelMapusv( map, values );
|
|
}
|
|
|
|
static void APIENTRY logGetPointerv(GLenum pname, GLvoid* *params)
|
|
{
|
|
SIG( "glGetPointerv" );
|
|
dllGetPointerv( pname, params );
|
|
}
|
|
|
|
static void APIENTRY logGetPolygonStipple(GLubyte *mask)
|
|
{
|
|
SIG( "glGetPolygonStipple" );
|
|
dllGetPolygonStipple( mask );
|
|
}
|
|
|
|
static const GLubyte * APIENTRY logGetString(GLenum name)
|
|
{
|
|
SIG( "glGetString" );
|
|
return dllGetString( name );
|
|
}
|
|
|
|
static void APIENTRY logGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
|
|
{
|
|
SIG( "glGetTexEnvfv" );
|
|
dllGetTexEnvfv( target, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logGetTexEnviv(GLenum target, GLenum pname, GLint *params)
|
|
{
|
|
SIG( "glGetTexEnviv" );
|
|
dllGetTexEnviv( target, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
|
|
{
|
|
SIG( "glGetTexGendv" );
|
|
dllGetTexGendv( coord, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
|
|
{
|
|
SIG( "glGetTexGenfv" );
|
|
dllGetTexGenfv( coord, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
|
|
{
|
|
SIG( "glGetTexGeniv" );
|
|
dllGetTexGeniv( coord, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
|
|
{
|
|
SIG( "glGetTexImage" );
|
|
dllGetTexImage( target, level, format, type, pixels );
|
|
}
|
|
static void APIENTRY logGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params )
|
|
{
|
|
SIG( "glGetTexLevelParameterfv" );
|
|
dllGetTexLevelParameterfv( target, level, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
|
|
{
|
|
SIG( "glGetTexLevelParameteriv" );
|
|
dllGetTexLevelParameteriv( target, level, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
|
|
{
|
|
SIG( "glGetTexParameterfv" );
|
|
dllGetTexParameterfv( target, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
|
|
{
|
|
SIG( "glGetTexParameteriv" );
|
|
dllGetTexParameteriv( target, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logHint(GLenum target, GLenum mode)
|
|
{
|
|
fprintf( glw_state.log_fp, "glHint( 0x%x, 0x%x )\n", target, mode );
|
|
dllHint( target, mode );
|
|
}
|
|
|
|
static void APIENTRY logIndexMask(GLuint mask)
|
|
{
|
|
SIG( "glIndexMask" );
|
|
dllIndexMask( mask );
|
|
}
|
|
|
|
static void APIENTRY logIndexPointer(GLenum type, GLsizei stride, const void *pointer)
|
|
{
|
|
SIG( "glIndexPointer" );
|
|
dllIndexPointer( type, stride, pointer );
|
|
}
|
|
|
|
static void APIENTRY logIndexd(GLdouble c)
|
|
{
|
|
SIG( "glIndexd" );
|
|
dllIndexd( c );
|
|
}
|
|
|
|
static void APIENTRY logIndexdv(const GLdouble *c)
|
|
{
|
|
SIG( "glIndexdv" );
|
|
dllIndexdv( c );
|
|
}
|
|
|
|
static void APIENTRY logIndexf(GLfloat c)
|
|
{
|
|
SIG( "glIndexf" );
|
|
dllIndexf( c );
|
|
}
|
|
|
|
static void APIENTRY logIndexfv(const GLfloat *c)
|
|
{
|
|
SIG( "glIndexfv" );
|
|
dllIndexfv( c );
|
|
}
|
|
|
|
static void APIENTRY logIndexi(GLint c)
|
|
{
|
|
SIG( "glIndexi" );
|
|
dllIndexi( c );
|
|
}
|
|
|
|
static void APIENTRY logIndexiv(const GLint *c)
|
|
{
|
|
SIG( "glIndexiv" );
|
|
dllIndexiv( c );
|
|
}
|
|
|
|
static void APIENTRY logIndexs(GLshort c)
|
|
{
|
|
SIG( "glIndexs" );
|
|
dllIndexs( c );
|
|
}
|
|
|
|
static void APIENTRY logIndexsv(const GLshort *c)
|
|
{
|
|
SIG( "glIndexsv" );
|
|
dllIndexsv( c );
|
|
}
|
|
|
|
static void APIENTRY logIndexub(GLubyte c)
|
|
{
|
|
SIG( "glIndexub" );
|
|
dllIndexub( c );
|
|
}
|
|
|
|
static void APIENTRY logIndexubv(const GLubyte *c)
|
|
{
|
|
SIG( "glIndexubv" );
|
|
dllIndexubv( c );
|
|
}
|
|
|
|
static void APIENTRY logInitNames(void)
|
|
{
|
|
SIG( "glInitNames" );
|
|
dllInitNames();
|
|
}
|
|
|
|
static void APIENTRY logInterleavedArrays(GLenum format, GLsizei stride, const void *pointer)
|
|
{
|
|
SIG( "glInterleavedArrays" );
|
|
dllInterleavedArrays( format, stride, pointer );
|
|
}
|
|
|
|
static GLboolean APIENTRY logIsEnabled(GLenum cap)
|
|
{
|
|
SIG( "glIsEnabled" );
|
|
return dllIsEnabled( cap );
|
|
}
|
|
static GLboolean APIENTRY logIsList(GLuint list)
|
|
{
|
|
SIG( "glIsList" );
|
|
return dllIsList( list );
|
|
}
|
|
static GLboolean APIENTRY logIsTexture(GLuint texture)
|
|
{
|
|
SIG( "glIsTexture" );
|
|
return dllIsTexture( texture );
|
|
}
|
|
|
|
static void APIENTRY logLightModelf(GLenum pname, GLfloat param)
|
|
{
|
|
SIG( "glLightModelf" );
|
|
dllLightModelf( pname, param );
|
|
}
|
|
|
|
static void APIENTRY logLightModelfv(GLenum pname, const GLfloat *params)
|
|
{
|
|
SIG( "glLightModelfv" );
|
|
dllLightModelfv( pname, params );
|
|
}
|
|
|
|
static void APIENTRY logLightModeli(GLenum pname, GLint param)
|
|
{
|
|
SIG( "glLightModeli" );
|
|
dllLightModeli( pname, param );
|
|
|
|
}
|
|
|
|
static void APIENTRY logLightModeliv(GLenum pname, const GLint *params)
|
|
{
|
|
SIG( "glLightModeliv" );
|
|
dllLightModeliv( pname, params );
|
|
}
|
|
|
|
static void APIENTRY logLightf(GLenum light, GLenum pname, GLfloat param)
|
|
{
|
|
SIG( "glLightf" );
|
|
dllLightf( light, pname, param );
|
|
}
|
|
|
|
static void APIENTRY logLightfv(GLenum light, GLenum pname, const GLfloat *params)
|
|
{
|
|
SIG( "glLightfv" );
|
|
dllLightfv( light, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logLighti(GLenum light, GLenum pname, GLint param)
|
|
{
|
|
SIG( "glLighti" );
|
|
dllLighti( light, pname, param );
|
|
}
|
|
|
|
static void APIENTRY logLightiv(GLenum light, GLenum pname, const GLint *params)
|
|
{
|
|
SIG( "glLightiv" );
|
|
dllLightiv( light, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logLineStipple(GLint factor, GLushort pattern)
|
|
{
|
|
SIG( "glLineStipple" );
|
|
dllLineStipple( factor, pattern );
|
|
}
|
|
|
|
static void APIENTRY logLineWidth(GLfloat width)
|
|
{
|
|
SIG( "glLineWidth" );
|
|
dllLineWidth( width );
|
|
}
|
|
|
|
static void APIENTRY logListBase(GLuint base)
|
|
{
|
|
SIG( "glListBase" );
|
|
dllListBase( base );
|
|
}
|
|
|
|
static void APIENTRY logLoadIdentity(void)
|
|
{
|
|
SIG( "glLoadIdentity" );
|
|
dllLoadIdentity();
|
|
}
|
|
|
|
static void APIENTRY logLoadMatrixd(const GLdouble *m)
|
|
{
|
|
SIG( "glLoadMatrixd" );
|
|
dllLoadMatrixd( m );
|
|
}
|
|
|
|
static void APIENTRY logLoadMatrixf(const GLfloat *m)
|
|
{
|
|
SIG( "glLoadMatrixf" );
|
|
dllLoadMatrixf( m );
|
|
}
|
|
|
|
static void APIENTRY logLoadName(GLuint name)
|
|
{
|
|
SIG( "glLoadName" );
|
|
dllLoadName( name );
|
|
}
|
|
|
|
static void APIENTRY logLogicOp(GLenum opcode)
|
|
{
|
|
SIG( "glLogicOp" );
|
|
dllLogicOp( opcode );
|
|
}
|
|
|
|
static void APIENTRY logMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
|
|
{
|
|
SIG( "glMap1d" );
|
|
dllMap1d( target, u1, u2, stride, order, points );
|
|
}
|
|
|
|
static void APIENTRY logMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
|
|
{
|
|
SIG( "glMap1f" );
|
|
dllMap1f( target, u1, u2, stride, order, points );
|
|
}
|
|
|
|
static void APIENTRY logMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
|
|
{
|
|
SIG( "glMap2d" );
|
|
dllMap2d( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
|
|
}
|
|
|
|
static void APIENTRY logMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
|
|
{
|
|
SIG( "glMap2f" );
|
|
dllMap2f( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
|
|
}
|
|
|
|
static void APIENTRY logMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
|
|
{
|
|
SIG( "glMapGrid1d" );
|
|
dllMapGrid1d( un, u1, u2 );
|
|
}
|
|
|
|
static void APIENTRY logMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
|
|
{
|
|
SIG( "glMapGrid1f" );
|
|
dllMapGrid1f( un, u1, u2 );
|
|
}
|
|
|
|
static void APIENTRY logMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
|
|
{
|
|
SIG( "glMapGrid2d" );
|
|
dllMapGrid2d( un, u1, u2, vn, v1, v2 );
|
|
}
|
|
static void APIENTRY logMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
|
|
{
|
|
SIG( "glMapGrid2f" );
|
|
dllMapGrid2f( un, u1, u2, vn, v1, v2 );
|
|
}
|
|
static void APIENTRY logMaterialf(GLenum face, GLenum pname, GLfloat param)
|
|
{
|
|
SIG( "glMaterialf" );
|
|
dllMaterialf( face, pname, param );
|
|
}
|
|
static void APIENTRY logMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
|
|
{
|
|
SIG( "glMaterialfv" );
|
|
dllMaterialfv( face, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logMateriali(GLenum face, GLenum pname, GLint param)
|
|
{
|
|
SIG( "glMateriali" );
|
|
dllMateriali( face, pname, param );
|
|
}
|
|
|
|
static void APIENTRY logMaterialiv(GLenum face, GLenum pname, const GLint *params)
|
|
{
|
|
SIG( "glMaterialiv" );
|
|
dllMaterialiv( face, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logMatrixMode(GLenum mode)
|
|
{
|
|
SIG( "glMatrixMode" );
|
|
dllMatrixMode( mode );
|
|
}
|
|
|
|
static void APIENTRY logMultMatrixd(const GLdouble *m)
|
|
{
|
|
SIG( "glMultMatrixd" );
|
|
dllMultMatrixd( m );
|
|
}
|
|
|
|
static void APIENTRY logMultMatrixf(const GLfloat *m)
|
|
{
|
|
SIG( "glMultMatrixf" );
|
|
dllMultMatrixf( m );
|
|
}
|
|
|
|
static void APIENTRY logNewList(GLuint list, GLenum mode)
|
|
{
|
|
SIG( "glNewList" );
|
|
dllNewList( list, mode );
|
|
}
|
|
|
|
static void APIENTRY logNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
|
|
{
|
|
SIG ("glNormal3b" );
|
|
dllNormal3b( nx, ny, nz );
|
|
}
|
|
|
|
static void APIENTRY logNormal3bv(const GLbyte *v)
|
|
{
|
|
SIG( "glNormal3bv" );
|
|
dllNormal3bv( v );
|
|
}
|
|
|
|
static void APIENTRY logNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
|
|
{
|
|
SIG( "glNormal3d" );
|
|
dllNormal3d( nx, ny, nz );
|
|
}
|
|
|
|
static void APIENTRY logNormal3dv(const GLdouble *v)
|
|
{
|
|
SIG( "glNormal3dv" );
|
|
dllNormal3dv( v );
|
|
}
|
|
|
|
static void APIENTRY logNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
|
|
{
|
|
SIG( "glNormal3f" );
|
|
dllNormal3f( nx, ny, nz );
|
|
}
|
|
|
|
static void APIENTRY logNormal3fv(const GLfloat *v)
|
|
{
|
|
SIG( "glNormal3fv" );
|
|
dllNormal3fv( v );
|
|
}
|
|
static void APIENTRY logNormal3i(GLint nx, GLint ny, GLint nz)
|
|
{
|
|
SIG( "glNormal3i" );
|
|
dllNormal3i( nx, ny, nz );
|
|
}
|
|
static void APIENTRY logNormal3iv(const GLint *v)
|
|
{
|
|
SIG( "glNormal3iv" );
|
|
dllNormal3iv( v );
|
|
}
|
|
static void APIENTRY logNormal3s(GLshort nx, GLshort ny, GLshort nz)
|
|
{
|
|
SIG( "glNormal3s" );
|
|
dllNormal3s( nx, ny, nz );
|
|
}
|
|
static void APIENTRY logNormal3sv(const GLshort *v)
|
|
{
|
|
SIG( "glNormal3sv" );
|
|
dllNormal3sv( v );
|
|
}
|
|
static void APIENTRY logNormalPointer(GLenum type, GLsizei stride, const void *pointer)
|
|
{
|
|
SIG( "glNormalPointer" );
|
|
dllNormalPointer( type, stride, pointer );
|
|
}
|
|
static void APIENTRY logOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
|
|
{
|
|
SIG( "glOrtho" );
|
|
dllOrtho( left, right, bottom, top, zNear, zFar );
|
|
}
|
|
|
|
static void APIENTRY logPassThrough(GLfloat token)
|
|
{
|
|
SIG( "glPassThrough" );
|
|
dllPassThrough( token );
|
|
}
|
|
|
|
static void APIENTRY logPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
|
|
{
|
|
SIG( "glPixelMapfv" );
|
|
dllPixelMapfv( map, mapsize, values );
|
|
}
|
|
|
|
static void APIENTRY logPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
|
|
{
|
|
SIG( "glPixelMapuiv" );
|
|
dllPixelMapuiv( map, mapsize, values );
|
|
}
|
|
|
|
static void APIENTRY logPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
|
|
{
|
|
SIG( "glPixelMapusv" );
|
|
dllPixelMapusv( map, mapsize, values );
|
|
}
|
|
static void APIENTRY logPixelStoref(GLenum pname, GLfloat param)
|
|
{
|
|
SIG( "glPixelStoref" );
|
|
dllPixelStoref( pname, param );
|
|
}
|
|
static void APIENTRY logPixelStorei(GLenum pname, GLint param)
|
|
{
|
|
SIG( "glPixelStorei" );
|
|
dllPixelStorei( pname, param );
|
|
}
|
|
static void APIENTRY logPixelTransferf(GLenum pname, GLfloat param)
|
|
{
|
|
SIG( "glPixelTransferf" );
|
|
dllPixelTransferf( pname, param );
|
|
}
|
|
|
|
static void APIENTRY logPixelTransferi(GLenum pname, GLint param)
|
|
{
|
|
SIG( "glPixelTransferi" );
|
|
dllPixelTransferi( pname, param );
|
|
}
|
|
|
|
static void APIENTRY logPixelZoom(GLfloat xfactor, GLfloat yfactor)
|
|
{
|
|
SIG( "glPixelZoom" );
|
|
dllPixelZoom( xfactor, yfactor );
|
|
}
|
|
|
|
static void APIENTRY logPointSize(GLfloat size)
|
|
{
|
|
SIG( "glPointSize" );
|
|
dllPointSize( size );
|
|
}
|
|
|
|
static void APIENTRY logPolygonMode(GLenum face, GLenum mode)
|
|
{
|
|
fprintf( glw_state.log_fp, "glPolygonMode( 0x%x, 0x%x )\n", face, mode );
|
|
dllPolygonMode( face, mode );
|
|
}
|
|
|
|
static void APIENTRY logPolygonOffset(GLfloat factor, GLfloat units)
|
|
{
|
|
SIG( "glPolygonOffset" );
|
|
dllPolygonOffset( factor, units );
|
|
}
|
|
static void APIENTRY logPolygonStipple(const GLubyte *mask )
|
|
{
|
|
SIG( "glPolygonStipple" );
|
|
dllPolygonStipple( mask );
|
|
}
|
|
static void APIENTRY logPopAttrib(void)
|
|
{
|
|
SIG( "glPopAttrib" );
|
|
dllPopAttrib();
|
|
}
|
|
|
|
static void APIENTRY logPopClientAttrib(void)
|
|
{
|
|
SIG( "glPopClientAttrib" );
|
|
dllPopClientAttrib();
|
|
}
|
|
|
|
static void APIENTRY logPopMatrix(void)
|
|
{
|
|
SIG( "glPopMatrix" );
|
|
dllPopMatrix();
|
|
}
|
|
|
|
static void APIENTRY logPopName(void)
|
|
{
|
|
SIG( "glPopName" );
|
|
dllPopName();
|
|
}
|
|
|
|
static void APIENTRY logPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities)
|
|
{
|
|
SIG( "glPrioritizeTextures" );
|
|
dllPrioritizeTextures( n, textures, priorities );
|
|
}
|
|
|
|
static void APIENTRY logPushAttrib(GLbitfield mask)
|
|
{
|
|
SIG( "glPushAttrib" );
|
|
dllPushAttrib( mask );
|
|
}
|
|
|
|
static void APIENTRY logPushClientAttrib(GLbitfield mask)
|
|
{
|
|
SIG( "glPushClientAttrib" );
|
|
dllPushClientAttrib( mask );
|
|
}
|
|
|
|
static void APIENTRY logPushMatrix(void)
|
|
{
|
|
SIG( "glPushMatrix" );
|
|
dllPushMatrix();
|
|
}
|
|
|
|
static void APIENTRY logPushName(GLuint name)
|
|
{
|
|
SIG( "glPushName" );
|
|
dllPushName( name );
|
|
}
|
|
|
|
static void APIENTRY logRasterPos2d(GLdouble x, GLdouble y)
|
|
{
|
|
SIG ("glRasterPot2d" );
|
|
dllRasterPos2d( x, y );
|
|
}
|
|
|
|
static void APIENTRY logRasterPos2dv(const GLdouble *v)
|
|
{
|
|
SIG( "glRasterPos2dv" );
|
|
dllRasterPos2dv( v );
|
|
}
|
|
|
|
static void APIENTRY logRasterPos2f(GLfloat x, GLfloat y)
|
|
{
|
|
SIG( "glRasterPos2f" );
|
|
dllRasterPos2f( x, y );
|
|
}
|
|
static void APIENTRY logRasterPos2fv(const GLfloat *v)
|
|
{
|
|
SIG( "glRasterPos2dv" );
|
|
dllRasterPos2fv( v );
|
|
}
|
|
static void APIENTRY logRasterPos2i(GLint x, GLint y)
|
|
{
|
|
SIG( "glRasterPos2if" );
|
|
dllRasterPos2i( x, y );
|
|
}
|
|
static void APIENTRY logRasterPos2iv(const GLint *v)
|
|
{
|
|
SIG( "glRasterPos2iv" );
|
|
dllRasterPos2iv( v );
|
|
}
|
|
static void APIENTRY logRasterPos2s(GLshort x, GLshort y)
|
|
{
|
|
SIG( "glRasterPos2s" );
|
|
dllRasterPos2s( x, y );
|
|
}
|
|
static void APIENTRY logRasterPos2sv(const GLshort *v)
|
|
{
|
|
SIG( "glRasterPos2sv" );
|
|
dllRasterPos2sv( v );
|
|
}
|
|
static void APIENTRY logRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
|
|
{
|
|
SIG( "glRasterPos3d" );
|
|
dllRasterPos3d( x, y, z );
|
|
}
|
|
static void APIENTRY logRasterPos3dv(const GLdouble *v)
|
|
{
|
|
SIG( "glRasterPos3dv" );
|
|
dllRasterPos3dv( v );
|
|
}
|
|
static void APIENTRY logRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
SIG( "glRasterPos3f" );
|
|
dllRasterPos3f( x, y, z );
|
|
}
|
|
static void APIENTRY logRasterPos3fv(const GLfloat *v)
|
|
{
|
|
SIG( "glRasterPos3fv" );
|
|
dllRasterPos3fv( v );
|
|
}
|
|
static void APIENTRY logRasterPos3i(GLint x, GLint y, GLint z)
|
|
{
|
|
SIG( "glRasterPos3i" );
|
|
dllRasterPos3i( x, y, z );
|
|
}
|
|
static void APIENTRY logRasterPos3iv(const GLint *v)
|
|
{
|
|
SIG( "glRasterPos3iv" );
|
|
dllRasterPos3iv( v );
|
|
}
|
|
static void APIENTRY logRasterPos3s(GLshort x, GLshort y, GLshort z)
|
|
{
|
|
SIG( "glRasterPos3s" );
|
|
dllRasterPos3s( x, y, z );
|
|
}
|
|
static void APIENTRY logRasterPos3sv(const GLshort *v)
|
|
{
|
|
SIG( "glRasterPos3sv" );
|
|
dllRasterPos3sv( v );
|
|
}
|
|
static void APIENTRY logRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
|
|
{
|
|
SIG( "glRasterPos4d" );
|
|
dllRasterPos4d( x, y, z, w );
|
|
}
|
|
static void APIENTRY logRasterPos4dv(const GLdouble *v)
|
|
{
|
|
SIG( "glRasterPos4dv" );
|
|
dllRasterPos4dv( v );
|
|
}
|
|
static void APIENTRY logRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
|
{
|
|
SIG( "glRasterPos4f" );
|
|
dllRasterPos4f( x, y, z, w );
|
|
}
|
|
static void APIENTRY logRasterPos4fv(const GLfloat *v)
|
|
{
|
|
SIG( "glRasterPos4fv" );
|
|
dllRasterPos4fv( v );
|
|
}
|
|
static void APIENTRY logRasterPos4i(GLint x, GLint y, GLint z, GLint w)
|
|
{
|
|
SIG( "glRasterPos4i" );
|
|
dllRasterPos4i( x, y, z, w );
|
|
}
|
|
static void APIENTRY logRasterPos4iv(const GLint *v)
|
|
{
|
|
SIG( "glRasterPos4iv" );
|
|
dllRasterPos4iv( v );
|
|
}
|
|
static void APIENTRY logRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
|
|
{
|
|
SIG( "glRasterPos4s" );
|
|
dllRasterPos4s( x, y, z, w );
|
|
}
|
|
static void APIENTRY logRasterPos4sv(const GLshort *v)
|
|
{
|
|
SIG( "glRasterPos4sv" );
|
|
dllRasterPos4sv( v );
|
|
}
|
|
static void APIENTRY logReadBuffer(GLenum mode)
|
|
{
|
|
SIG( "glReadBuffer" );
|
|
dllReadBuffer( mode );
|
|
}
|
|
static void APIENTRY logReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
|
|
{
|
|
SIG( "glReadPixels" );
|
|
dllReadPixels( x, y, width, height, format, type, pixels );
|
|
}
|
|
|
|
static void APIENTRY logRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
|
|
{
|
|
SIG( "glRectd" );
|
|
dllRectd( x1, y1, x2, y2 );
|
|
}
|
|
|
|
static void APIENTRY logRectdv(const GLdouble *v1, const GLdouble *v2)
|
|
{
|
|
SIG( "glRectdv" );
|
|
dllRectdv( v1, v2 );
|
|
}
|
|
|
|
static void APIENTRY logRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
|
|
{
|
|
SIG( "glRectf" );
|
|
dllRectf( x1, y1, x2, y2 );
|
|
}
|
|
|
|
static void APIENTRY logRectfv(const GLfloat *v1, const GLfloat *v2)
|
|
{
|
|
SIG( "glRectfv" );
|
|
dllRectfv( v1, v2 );
|
|
}
|
|
static void APIENTRY logRecti(GLint x1, GLint y1, GLint x2, GLint y2)
|
|
{
|
|
SIG( "glRecti" );
|
|
dllRecti( x1, y1, x2, y2 );
|
|
}
|
|
static void APIENTRY logRectiv(const GLint *v1, const GLint *v2)
|
|
{
|
|
SIG( "glRectiv" );
|
|
dllRectiv( v1, v2 );
|
|
}
|
|
static void APIENTRY logRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
|
|
{
|
|
SIG( "glRects" );
|
|
dllRects( x1, y1, x2, y2 );
|
|
}
|
|
static void APIENTRY logRectsv(const GLshort *v1, const GLshort *v2)
|
|
{
|
|
SIG( "glRectsv" );
|
|
dllRectsv( v1, v2 );
|
|
}
|
|
static GLint APIENTRY logRenderMode(GLenum mode)
|
|
{
|
|
SIG( "glRenderMode" );
|
|
return dllRenderMode( mode );
|
|
}
|
|
static void APIENTRY logRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
|
|
{
|
|
SIG( "glRotated" );
|
|
dllRotated( angle, x, y, z );
|
|
}
|
|
|
|
static void APIENTRY logRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
SIG( "glRotatef" );
|
|
dllRotatef( angle, x, y, z );
|
|
}
|
|
|
|
static void APIENTRY logScaled(GLdouble x, GLdouble y, GLdouble z)
|
|
{
|
|
SIG( "glScaled" );
|
|
dllScaled( x, y, z );
|
|
}
|
|
|
|
static void APIENTRY logScalef(GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
SIG( "glScalef" );
|
|
dllScalef( x, y, z );
|
|
}
|
|
|
|
static void APIENTRY logScissor(GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
SIG( "glScissor" );
|
|
dllScissor( x, y, width, height );
|
|
}
|
|
|
|
static void APIENTRY logSelectBuffer(GLsizei size, GLuint *buffer)
|
|
{
|
|
SIG( "glSelectBuffer" );
|
|
dllSelectBuffer( size, buffer );
|
|
}
|
|
|
|
static void APIENTRY logShadeModel(GLenum mode)
|
|
{
|
|
SIG( "glShadeModel" );
|
|
dllShadeModel( mode );
|
|
}
|
|
|
|
static void APIENTRY logStencilFunc(GLenum func, GLint ref, GLuint mask)
|
|
{
|
|
SIG( "glStencilFunc" );
|
|
dllStencilFunc( func, ref, mask );
|
|
}
|
|
|
|
static void APIENTRY logStencilMask(GLuint mask)
|
|
{
|
|
SIG( "glStencilMask" );
|
|
dllStencilMask( mask );
|
|
}
|
|
|
|
static void APIENTRY logStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
|
|
{
|
|
SIG( "glStencilOp" );
|
|
dllStencilOp( fail, zfail, zpass );
|
|
}
|
|
|
|
static void APIENTRY logTexCoord1d(GLdouble s)
|
|
{
|
|
SIG( "glTexCoord1d" );
|
|
dllTexCoord1d( s );
|
|
}
|
|
|
|
static void APIENTRY logTexCoord1dv(const GLdouble *v)
|
|
{
|
|
SIG( "glTexCoord1dv" );
|
|
dllTexCoord1dv( v );
|
|
}
|
|
|
|
static void APIENTRY logTexCoord1f(GLfloat s)
|
|
{
|
|
SIG( "glTexCoord1f" );
|
|
dllTexCoord1f( s );
|
|
}
|
|
static void APIENTRY logTexCoord1fv(const GLfloat *v)
|
|
{
|
|
SIG( "glTexCoord1fv" );
|
|
dllTexCoord1fv( v );
|
|
}
|
|
static void APIENTRY logTexCoord1i(GLint s)
|
|
{
|
|
SIG( "glTexCoord1i" );
|
|
dllTexCoord1i( s );
|
|
}
|
|
static void APIENTRY logTexCoord1iv(const GLint *v)
|
|
{
|
|
SIG( "glTexCoord1iv" );
|
|
dllTexCoord1iv( v );
|
|
}
|
|
static void APIENTRY logTexCoord1s(GLshort s)
|
|
{
|
|
SIG( "glTexCoord1s" );
|
|
dllTexCoord1s( s );
|
|
}
|
|
static void APIENTRY logTexCoord1sv(const GLshort *v)
|
|
{
|
|
SIG( "glTexCoord1sv" );
|
|
dllTexCoord1sv( v );
|
|
}
|
|
static void APIENTRY logTexCoord2d(GLdouble s, GLdouble t)
|
|
{
|
|
SIG( "glTexCoord2d" );
|
|
dllTexCoord2d( s, t );
|
|
}
|
|
|
|
static void APIENTRY logTexCoord2dv(const GLdouble *v)
|
|
{
|
|
SIG( "glTexCoord2dv" );
|
|
dllTexCoord2dv( v );
|
|
}
|
|
static void APIENTRY logTexCoord2f(GLfloat s, GLfloat t)
|
|
{
|
|
SIG( "glTexCoord2f" );
|
|
dllTexCoord2f( s, t );
|
|
}
|
|
static void APIENTRY logTexCoord2fv(const GLfloat *v)
|
|
{
|
|
SIG( "glTexCoord2fv" );
|
|
dllTexCoord2fv( v );
|
|
}
|
|
static void APIENTRY logTexCoord2i(GLint s, GLint t)
|
|
{
|
|
SIG( "glTexCoord2i" );
|
|
dllTexCoord2i( s, t );
|
|
}
|
|
static void APIENTRY logTexCoord2iv(const GLint *v)
|
|
{
|
|
SIG( "glTexCoord2iv" );
|
|
dllTexCoord2iv( v );
|
|
}
|
|
static void APIENTRY logTexCoord2s(GLshort s, GLshort t)
|
|
{
|
|
SIG( "glTexCoord2s" );
|
|
dllTexCoord2s( s, t );
|
|
}
|
|
static void APIENTRY logTexCoord2sv(const GLshort *v)
|
|
{
|
|
SIG( "glTexCoord2sv" );
|
|
dllTexCoord2sv( v );
|
|
}
|
|
static void APIENTRY logTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
|
|
{
|
|
SIG( "glTexCoord3d" );
|
|
dllTexCoord3d( s, t, r );
|
|
}
|
|
static void APIENTRY logTexCoord3dv(const GLdouble *v)
|
|
{
|
|
SIG( "glTexCoord3dv" );
|
|
dllTexCoord3dv( v );
|
|
}
|
|
static void APIENTRY logTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
|
|
{
|
|
SIG( "glTexCoord3f" );
|
|
dllTexCoord3f( s, t, r );
|
|
}
|
|
static void APIENTRY logTexCoord3fv(const GLfloat *v)
|
|
{
|
|
SIG( "glTexCoord3fv" );
|
|
dllTexCoord3fv( v );
|
|
}
|
|
static void APIENTRY logTexCoord3i(GLint s, GLint t, GLint r)
|
|
{
|
|
SIG( "glTexCoord3i" );
|
|
dllTexCoord3i( s, t, r );
|
|
}
|
|
static void APIENTRY logTexCoord3iv(const GLint *v)
|
|
{
|
|
SIG( "glTexCoord3iv" );
|
|
dllTexCoord3iv( v );
|
|
}
|
|
static void APIENTRY logTexCoord3s(GLshort s, GLshort t, GLshort r)
|
|
{
|
|
SIG( "glTexCoord3s" );
|
|
dllTexCoord3s( s, t, r );
|
|
}
|
|
static void APIENTRY logTexCoord3sv(const GLshort *v)
|
|
{
|
|
SIG( "glTexCoord3sv" );
|
|
dllTexCoord3sv( v );
|
|
}
|
|
static void APIENTRY logTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
|
|
{
|
|
SIG( "glTexCoord4d" );
|
|
dllTexCoord4d( s, t, r, q );
|
|
}
|
|
static void APIENTRY logTexCoord4dv(const GLdouble *v)
|
|
{
|
|
SIG( "glTexCoord4dv" );
|
|
dllTexCoord4dv( v );
|
|
}
|
|
static void APIENTRY logTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
|
|
{
|
|
SIG( "glTexCoord4f" );
|
|
dllTexCoord4f( s, t, r, q );
|
|
}
|
|
static void APIENTRY logTexCoord4fv(const GLfloat *v)
|
|
{
|
|
SIG( "glTexCoord4fv" );
|
|
dllTexCoord4fv( v );
|
|
}
|
|
static void APIENTRY logTexCoord4i(GLint s, GLint t, GLint r, GLint q)
|
|
{
|
|
SIG( "glTexCoord4i" );
|
|
dllTexCoord4i( s, t, r, q );
|
|
}
|
|
static void APIENTRY logTexCoord4iv(const GLint *v)
|
|
{
|
|
SIG( "glTexCoord4iv" );
|
|
dllTexCoord4iv( v );
|
|
}
|
|
static void APIENTRY logTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
|
|
{
|
|
SIG( "glTexCoord4s" );
|
|
dllTexCoord4s( s, t, r, q );
|
|
}
|
|
static void APIENTRY logTexCoord4sv(const GLshort *v)
|
|
{
|
|
SIG( "glTexCoord4sv" );
|
|
dllTexCoord4sv( v );
|
|
}
|
|
static void APIENTRY logTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
|
|
{
|
|
SIG( "glTexCoordPointer" );
|
|
dllTexCoordPointer( size, type, stride, pointer );
|
|
}
|
|
|
|
static void APIENTRY logTexEnvf(GLenum target, GLenum pname, GLfloat param)
|
|
{
|
|
fprintf( glw_state.log_fp, "glTexEnvf( 0x%x, 0x%x, %f )\n", target, pname, param );
|
|
dllTexEnvf( target, pname, param );
|
|
}
|
|
|
|
static void APIENTRY logTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
|
|
{
|
|
SIG( "glTexEnvfv" );
|
|
dllTexEnvfv( target, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logTexEnvi(GLenum target, GLenum pname, GLint param)
|
|
{
|
|
fprintf( glw_state.log_fp, "glTexEnvi( 0x%x, 0x%x, 0x%x )\n", target, pname, param );
|
|
dllTexEnvi( target, pname, param );
|
|
}
|
|
static void APIENTRY logTexEnviv(GLenum target, GLenum pname, const GLint *params)
|
|
{
|
|
SIG( "glTexEnviv" );
|
|
dllTexEnviv( target, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logTexGend(GLenum coord, GLenum pname, GLdouble param)
|
|
{
|
|
SIG( "glTexGend" );
|
|
dllTexGend( coord, pname, param );
|
|
}
|
|
|
|
static void APIENTRY logTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
|
|
{
|
|
SIG( "glTexGendv" );
|
|
dllTexGendv( coord, pname, params );
|
|
}
|
|
|
|
static void APIENTRY logTexGenf(GLenum coord, GLenum pname, GLfloat param)
|
|
{
|
|
SIG( "glTexGenf" );
|
|
dllTexGenf( coord, pname, param );
|
|
}
|
|
static void APIENTRY logTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
|
|
{
|
|
SIG( "glTexGenfv" );
|
|
dllTexGenfv( coord, pname, params );
|
|
}
|
|
static void APIENTRY logTexGeni(GLenum coord, GLenum pname, GLint param)
|
|
{
|
|
SIG( "glTexGeni" );
|
|
dllTexGeni( coord, pname, param );
|
|
}
|
|
static void APIENTRY logTexGeniv(GLenum coord, GLenum pname, const GLint *params)
|
|
{
|
|
SIG( "glTexGeniv" );
|
|
dllTexGeniv( coord, pname, params );
|
|
}
|
|
static void APIENTRY logTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
|
|
{
|
|
SIG( "glTexImage1D" );
|
|
dllTexImage1D( target, level, internalformat, width, border, format, type, pixels );
|
|
}
|
|
static void APIENTRY logTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
|
|
{
|
|
SIG( "glTexImage2D" );
|
|
dllTexImage2D( target, level, internalformat, width, height, border, format, type, pixels );
|
|
}
|
|
|
|
static void APIENTRY logTexParameterf(GLenum target, GLenum pname, GLfloat param)
|
|
{
|
|
fprintf( glw_state.log_fp, "glTexParameterf( 0x%x, 0x%x, %f )\n", target, pname, param );
|
|
dllTexParameterf( target, pname, param );
|
|
}
|
|
|
|
static void APIENTRY logTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
|
|
{
|
|
SIG( "glTexParameterfv" );
|
|
dllTexParameterfv( target, pname, params );
|
|
}
|
|
static void APIENTRY logTexParameteri(GLenum target, GLenum pname, GLint param)
|
|
{
|
|
fprintf( glw_state.log_fp, "glTexParameteri( 0x%x, 0x%x, 0x%x )\n", target, pname, param );
|
|
dllTexParameteri( target, pname, param );
|
|
}
|
|
static void APIENTRY logTexParameteriv(GLenum target, GLenum pname, const GLint *params)
|
|
{
|
|
SIG( "glTexParameteriv" );
|
|
dllTexParameteriv( target, pname, params );
|
|
}
|
|
static void APIENTRY logTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
|
|
{
|
|
SIG( "glTexSubImage1D" );
|
|
dllTexSubImage1D( target, level, xoffset, width, format, type, pixels );
|
|
}
|
|
static void APIENTRY logTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
|
|
{
|
|
SIG( "glTexSubImage2D" );
|
|
dllTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels );
|
|
}
|
|
static void APIENTRY logTranslated(GLdouble x, GLdouble y, GLdouble z)
|
|
{
|
|
SIG( "glTranslated" );
|
|
dllTranslated( x, y, z );
|
|
}
|
|
|
|
static void APIENTRY logTranslatef(GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
SIG( "glTranslatef" );
|
|
dllTranslatef( x, y, z );
|
|
}
|
|
|
|
static void APIENTRY logVertex2d(GLdouble x, GLdouble y)
|
|
{
|
|
SIG( "glVertex2d" );
|
|
dllVertex2d( x, y );
|
|
}
|
|
|
|
static void APIENTRY logVertex2dv(const GLdouble *v)
|
|
{
|
|
SIG( "glVertex2dv" );
|
|
dllVertex2dv( v );
|
|
}
|
|
static void APIENTRY logVertex2f(GLfloat x, GLfloat y)
|
|
{
|
|
SIG( "glVertex2f" );
|
|
dllVertex2f( x, y );
|
|
}
|
|
static void APIENTRY logVertex2fv(const GLfloat *v)
|
|
{
|
|
SIG( "glVertex2fv" );
|
|
dllVertex2fv( v );
|
|
}
|
|
static void APIENTRY logVertex2i(GLint x, GLint y)
|
|
{
|
|
SIG( "glVertex2i" );
|
|
dllVertex2i( x, y );
|
|
}
|
|
static void APIENTRY logVertex2iv(const GLint *v)
|
|
{
|
|
SIG( "glVertex2iv" );
|
|
dllVertex2iv( v );
|
|
}
|
|
static void APIENTRY logVertex2s(GLshort x, GLshort y)
|
|
{
|
|
SIG( "glVertex2s" );
|
|
dllVertex2s( x, y );
|
|
}
|
|
static void APIENTRY logVertex2sv(const GLshort *v)
|
|
{
|
|
SIG( "glVertex2sv" );
|
|
dllVertex2sv( v );
|
|
}
|
|
static void APIENTRY logVertex3d(GLdouble x, GLdouble y, GLdouble z)
|
|
{
|
|
SIG( "glVertex3d" );
|
|
dllVertex3d( x, y, z );
|
|
}
|
|
static void APIENTRY logVertex3dv(const GLdouble *v)
|
|
{
|
|
SIG( "glVertex3dv" );
|
|
dllVertex3dv( v );
|
|
}
|
|
static void APIENTRY logVertex3f(GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
SIG( "glVertex3f" );
|
|
dllVertex3f( x, y, z );
|
|
}
|
|
static void APIENTRY logVertex3fv(const GLfloat *v)
|
|
{
|
|
SIG( "glVertex3fv" );
|
|
dllVertex3fv( v );
|
|
}
|
|
static void APIENTRY logVertex3i(GLint x, GLint y, GLint z)
|
|
{
|
|
SIG( "glVertex3i" );
|
|
dllVertex3i( x, y, z );
|
|
}
|
|
static void APIENTRY logVertex3iv(const GLint *v)
|
|
{
|
|
SIG( "glVertex3iv" );
|
|
dllVertex3iv( v );
|
|
}
|
|
static void APIENTRY logVertex3s(GLshort x, GLshort y, GLshort z)
|
|
{
|
|
SIG( "glVertex3s" );
|
|
dllVertex3s( x, y, z );
|
|
}
|
|
static void APIENTRY logVertex3sv(const GLshort *v)
|
|
{
|
|
SIG( "glVertex3sv" );
|
|
dllVertex3sv( v );
|
|
}
|
|
static void APIENTRY logVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
|
|
{
|
|
SIG( "glVertex4d" );
|
|
dllVertex4d( x, y, z, w );
|
|
}
|
|
static void APIENTRY logVertex4dv(const GLdouble *v)
|
|
{
|
|
SIG( "glVertex4dv" );
|
|
dllVertex4dv( v );
|
|
}
|
|
static void APIENTRY logVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
|
{
|
|
SIG( "glVertex4f" );
|
|
dllVertex4f( x, y, z, w );
|
|
}
|
|
static void APIENTRY logVertex4fv(const GLfloat *v)
|
|
{
|
|
SIG( "glVertex4fv" );
|
|
dllVertex4fv( v );
|
|
}
|
|
static void APIENTRY logVertex4i(GLint x, GLint y, GLint z, GLint w)
|
|
{
|
|
SIG( "glVertex4i" );
|
|
dllVertex4i( x, y, z, w );
|
|
}
|
|
static void APIENTRY logVertex4iv(const GLint *v)
|
|
{
|
|
SIG( "glVertex4iv" );
|
|
dllVertex4iv( v );
|
|
}
|
|
static void APIENTRY logVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
|
|
{
|
|
SIG( "glVertex4s" );
|
|
dllVertex4s( x, y, z, w );
|
|
}
|
|
static void APIENTRY logVertex4sv(const GLshort *v)
|
|
{
|
|
SIG( "glVertex4sv" );
|
|
dllVertex4sv( v );
|
|
}
|
|
static void APIENTRY logVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
|
|
{
|
|
SIG( "glVertexPointer" );
|
|
dllVertexPointer( size, type, stride, pointer );
|
|
}
|
|
static void APIENTRY logViewport(GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
SIG( "glViewport" );
|
|
dllViewport( x, y, width, height );
|
|
}
|
|
|
|
/*
|
|
** QGL_Shutdown
|
|
**
|
|
** Unloads the specified DLL then nulls out all the proc pointers.
|
|
*/
|
|
void QGL_Shutdown( void )
|
|
{
|
|
if ( glw_state.OpenGLLib )
|
|
{
|
|
dlclose ( glw_state.OpenGLLib );
|
|
glw_state.OpenGLLib = NULL;
|
|
}
|
|
|
|
glw_state.OpenGLLib = NULL;
|
|
|
|
qglAccum = NULL;
|
|
qglAlphaFunc = NULL;
|
|
qglAreTexturesResident = NULL;
|
|
qglArrayElement = NULL;
|
|
qglBegin = NULL;
|
|
qglBindTexture = NULL;
|
|
qglBitmap = NULL;
|
|
qglBlendFunc = NULL;
|
|
qglCallList = NULL;
|
|
qglCallLists = NULL;
|
|
qglClear = NULL;
|
|
qglClearAccum = NULL;
|
|
qglClearColor = NULL;
|
|
qglClearDepth = NULL;
|
|
qglClearIndex = NULL;
|
|
qglClearStencil = NULL;
|
|
qglClipPlane = NULL;
|
|
qglColor3b = NULL;
|
|
qglColor3bv = NULL;
|
|
qglColor3d = NULL;
|
|
qglColor3dv = NULL;
|
|
qglColor3f = NULL;
|
|
qglColor3fv = NULL;
|
|
qglColor3i = NULL;
|
|
qglColor3iv = NULL;
|
|
qglColor3s = NULL;
|
|
qglColor3sv = NULL;
|
|
qglColor3ub = NULL;
|
|
qglColor3ubv = NULL;
|
|
qglColor3ui = NULL;
|
|
qglColor3uiv = NULL;
|
|
qglColor3us = NULL;
|
|
qglColor3usv = NULL;
|
|
qglColor4b = NULL;
|
|
qglColor4bv = NULL;
|
|
qglColor4d = NULL;
|
|
qglColor4dv = NULL;
|
|
qglColor4f = NULL;
|
|
qglColor4fv = NULL;
|
|
qglColor4i = NULL;
|
|
qglColor4iv = NULL;
|
|
qglColor4s = NULL;
|
|
qglColor4sv = NULL;
|
|
qglColor4ub = NULL;
|
|
qglColor4ubv = NULL;
|
|
qglColor4ui = NULL;
|
|
qglColor4uiv = NULL;
|
|
qglColor4us = NULL;
|
|
qglColor4usv = NULL;
|
|
qglColorMask = NULL;
|
|
qglColorMaterial = NULL;
|
|
qglColorPointer = NULL;
|
|
qglCopyPixels = NULL;
|
|
qglCopyTexImage1D = NULL;
|
|
qglCopyTexImage2D = NULL;
|
|
qglCopyTexSubImage1D = NULL;
|
|
qglCopyTexSubImage2D = NULL;
|
|
qglCullFace = NULL;
|
|
qglDeleteLists = NULL;
|
|
qglDeleteTextures = NULL;
|
|
qglDepthFunc = NULL;
|
|
qglDepthMask = NULL;
|
|
qglDepthRange = NULL;
|
|
qglDisable = NULL;
|
|
qglDisableClientState = NULL;
|
|
qglDrawArrays = NULL;
|
|
qglDrawBuffer = NULL;
|
|
qglDrawElements = NULL;
|
|
qglDrawPixels = NULL;
|
|
qglEdgeFlag = NULL;
|
|
qglEdgeFlagPointer = NULL;
|
|
qglEdgeFlagv = NULL;
|
|
qglEnable = NULL;
|
|
qglEnableClientState = NULL;
|
|
qglEnd = NULL;
|
|
qglEndList = NULL;
|
|
qglEvalCoord1d = NULL;
|
|
qglEvalCoord1dv = NULL;
|
|
qglEvalCoord1f = NULL;
|
|
qglEvalCoord1fv = NULL;
|
|
qglEvalCoord2d = NULL;
|
|
qglEvalCoord2dv = NULL;
|
|
qglEvalCoord2f = NULL;
|
|
qglEvalCoord2fv = NULL;
|
|
qglEvalMesh1 = NULL;
|
|
qglEvalMesh2 = NULL;
|
|
qglEvalPoint1 = NULL;
|
|
qglEvalPoint2 = NULL;
|
|
qglFeedbackBuffer = NULL;
|
|
qglFinish = NULL;
|
|
qglFlush = NULL;
|
|
qglFogf = NULL;
|
|
qglFogfv = NULL;
|
|
qglFogi = NULL;
|
|
qglFogiv = NULL;
|
|
qglFrontFace = NULL;
|
|
qglFrustum = NULL;
|
|
qglGenLists = NULL;
|
|
qglGenTextures = NULL;
|
|
qglGetBooleanv = NULL;
|
|
qglGetClipPlane = NULL;
|
|
qglGetDoublev = NULL;
|
|
qglGetError = NULL;
|
|
qglGetFloatv = NULL;
|
|
qglGetIntegerv = NULL;
|
|
qglGetLightfv = NULL;
|
|
qglGetLightiv = NULL;
|
|
qglGetMapdv = NULL;
|
|
qglGetMapfv = NULL;
|
|
qglGetMapiv = NULL;
|
|
qglGetMaterialfv = NULL;
|
|
qglGetMaterialiv = NULL;
|
|
qglGetPixelMapfv = NULL;
|
|
qglGetPixelMapuiv = NULL;
|
|
qglGetPixelMapusv = NULL;
|
|
qglGetPointerv = NULL;
|
|
qglGetPolygonStipple = NULL;
|
|
qglGetString = NULL;
|
|
qglGetTexEnvfv = NULL;
|
|
qglGetTexEnviv = NULL;
|
|
qglGetTexGendv = NULL;
|
|
qglGetTexGenfv = NULL;
|
|
qglGetTexGeniv = NULL;
|
|
qglGetTexImage = NULL;
|
|
qglGetTexLevelParameterfv = NULL;
|
|
qglGetTexLevelParameteriv = NULL;
|
|
qglGetTexParameterfv = NULL;
|
|
qglGetTexParameteriv = NULL;
|
|
qglHint = NULL;
|
|
qglIndexMask = NULL;
|
|
qglIndexPointer = NULL;
|
|
qglIndexd = NULL;
|
|
qglIndexdv = NULL;
|
|
qglIndexf = NULL;
|
|
qglIndexfv = NULL;
|
|
qglIndexi = NULL;
|
|
qglIndexiv = NULL;
|
|
qglIndexs = NULL;
|
|
qglIndexsv = NULL;
|
|
qglIndexub = NULL;
|
|
qglIndexubv = NULL;
|
|
qglInitNames = NULL;
|
|
qglInterleavedArrays = NULL;
|
|
qglIsEnabled = NULL;
|
|
qglIsList = NULL;
|
|
qglIsTexture = NULL;
|
|
qglLightModelf = NULL;
|
|
qglLightModelfv = NULL;
|
|
qglLightModeli = NULL;
|
|
qglLightModeliv = NULL;
|
|
qglLightf = NULL;
|
|
qglLightfv = NULL;
|
|
qglLighti = NULL;
|
|
qglLightiv = NULL;
|
|
qglLineStipple = NULL;
|
|
qglLineWidth = NULL;
|
|
qglListBase = NULL;
|
|
qglLoadIdentity = NULL;
|
|
qglLoadMatrixd = NULL;
|
|
qglLoadMatrixf = NULL;
|
|
qglLoadName = NULL;
|
|
qglLogicOp = NULL;
|
|
qglMap1d = NULL;
|
|
qglMap1f = NULL;
|
|
qglMap2d = NULL;
|
|
qglMap2f = NULL;
|
|
qglMapGrid1d = NULL;
|
|
qglMapGrid1f = NULL;
|
|
qglMapGrid2d = NULL;
|
|
qglMapGrid2f = NULL;
|
|
qglMaterialf = NULL;
|
|
qglMaterialfv = NULL;
|
|
qglMateriali = NULL;
|
|
qglMaterialiv = NULL;
|
|
qglMatrixMode = NULL;
|
|
qglMultMatrixd = NULL;
|
|
qglMultMatrixf = NULL;
|
|
qglNewList = NULL;
|
|
qglNormal3b = NULL;
|
|
qglNormal3bv = NULL;
|
|
qglNormal3d = NULL;
|
|
qglNormal3dv = NULL;
|
|
qglNormal3f = NULL;
|
|
qglNormal3fv = NULL;
|
|
qglNormal3i = NULL;
|
|
qglNormal3iv = NULL;
|
|
qglNormal3s = NULL;
|
|
qglNormal3sv = NULL;
|
|
qglNormalPointer = NULL;
|
|
qglOrtho = NULL;
|
|
qglPassThrough = NULL;
|
|
qglPixelMapfv = NULL;
|
|
qglPixelMapuiv = NULL;
|
|
qglPixelMapusv = NULL;
|
|
qglPixelStoref = NULL;
|
|
qglPixelStorei = NULL;
|
|
qglPixelTransferf = NULL;
|
|
qglPixelTransferi = NULL;
|
|
qglPixelZoom = NULL;
|
|
qglPointSize = NULL;
|
|
qglPolygonMode = NULL;
|
|
qglPolygonOffset = NULL;
|
|
qglPolygonStipple = NULL;
|
|
qglPopAttrib = NULL;
|
|
qglPopClientAttrib = NULL;
|
|
qglPopMatrix = NULL;
|
|
qglPopName = NULL;
|
|
qglPrioritizeTextures = NULL;
|
|
qglPushAttrib = NULL;
|
|
qglPushClientAttrib = NULL;
|
|
qglPushMatrix = NULL;
|
|
qglPushName = NULL;
|
|
qglRasterPos2d = NULL;
|
|
qglRasterPos2dv = NULL;
|
|
qglRasterPos2f = NULL;
|
|
qglRasterPos2fv = NULL;
|
|
qglRasterPos2i = NULL;
|
|
qglRasterPos2iv = NULL;
|
|
qglRasterPos2s = NULL;
|
|
qglRasterPos2sv = NULL;
|
|
qglRasterPos3d = NULL;
|
|
qglRasterPos3dv = NULL;
|
|
qglRasterPos3f = NULL;
|
|
qglRasterPos3fv = NULL;
|
|
qglRasterPos3i = NULL;
|
|
qglRasterPos3iv = NULL;
|
|
qglRasterPos3s = NULL;
|
|
qglRasterPos3sv = NULL;
|
|
qglRasterPos4d = NULL;
|
|
qglRasterPos4dv = NULL;
|
|
qglRasterPos4f = NULL;
|
|
qglRasterPos4fv = NULL;
|
|
qglRasterPos4i = NULL;
|
|
qglRasterPos4iv = NULL;
|
|
qglRasterPos4s = NULL;
|
|
qglRasterPos4sv = NULL;
|
|
qglReadBuffer = NULL;
|
|
qglReadPixels = NULL;
|
|
qglRectd = NULL;
|
|
qglRectdv = NULL;
|
|
qglRectf = NULL;
|
|
qglRectfv = NULL;
|
|
qglRecti = NULL;
|
|
qglRectiv = NULL;
|
|
qglRects = NULL;
|
|
qglRectsv = NULL;
|
|
qglRenderMode = NULL;
|
|
qglRotated = NULL;
|
|
qglRotatef = NULL;
|
|
qglScaled = NULL;
|
|
qglScalef = NULL;
|
|
qglScissor = NULL;
|
|
qglSelectBuffer = NULL;
|
|
qglShadeModel = NULL;
|
|
qglStencilFunc = NULL;
|
|
qglStencilMask = NULL;
|
|
qglStencilOp = NULL;
|
|
qglTexCoord1d = NULL;
|
|
qglTexCoord1dv = NULL;
|
|
qglTexCoord1f = NULL;
|
|
qglTexCoord1fv = NULL;
|
|
qglTexCoord1i = NULL;
|
|
qglTexCoord1iv = NULL;
|
|
qglTexCoord1s = NULL;
|
|
qglTexCoord1sv = NULL;
|
|
qglTexCoord2d = NULL;
|
|
qglTexCoord2dv = NULL;
|
|
qglTexCoord2f = NULL;
|
|
qglTexCoord2fv = NULL;
|
|
qglTexCoord2i = NULL;
|
|
qglTexCoord2iv = NULL;
|
|
qglTexCoord2s = NULL;
|
|
qglTexCoord2sv = NULL;
|
|
qglTexCoord3d = NULL;
|
|
qglTexCoord3dv = NULL;
|
|
qglTexCoord3f = NULL;
|
|
qglTexCoord3fv = NULL;
|
|
qglTexCoord3i = NULL;
|
|
qglTexCoord3iv = NULL;
|
|
qglTexCoord3s = NULL;
|
|
qglTexCoord3sv = NULL;
|
|
qglTexCoord4d = NULL;
|
|
qglTexCoord4dv = NULL;
|
|
qglTexCoord4f = NULL;
|
|
qglTexCoord4fv = NULL;
|
|
qglTexCoord4i = NULL;
|
|
qglTexCoord4iv = NULL;
|
|
qglTexCoord4s = NULL;
|
|
qglTexCoord4sv = NULL;
|
|
qglTexCoordPointer = NULL;
|
|
qglTexEnvf = NULL;
|
|
qglTexEnvfv = NULL;
|
|
qglTexEnvi = NULL;
|
|
qglTexEnviv = NULL;
|
|
qglTexGend = NULL;
|
|
qglTexGendv = NULL;
|
|
qglTexGenf = NULL;
|
|
qglTexGenfv = NULL;
|
|
qglTexGeni = NULL;
|
|
qglTexGeniv = NULL;
|
|
qglTexImage1D = NULL;
|
|
qglTexImage2D = NULL;
|
|
qglTexParameterf = NULL;
|
|
qglTexParameterfv = NULL;
|
|
qglTexParameteri = NULL;
|
|
qglTexParameteriv = NULL;
|
|
qglTexSubImage1D = NULL;
|
|
qglTexSubImage2D = NULL;
|
|
qglTranslated = NULL;
|
|
qglTranslatef = NULL;
|
|
qglVertex2d = NULL;
|
|
qglVertex2dv = NULL;
|
|
qglVertex2f = NULL;
|
|
qglVertex2fv = NULL;
|
|
qglVertex2i = NULL;
|
|
qglVertex2iv = NULL;
|
|
qglVertex2s = NULL;
|
|
qglVertex2sv = NULL;
|
|
qglVertex3d = NULL;
|
|
qglVertex3dv = NULL;
|
|
qglVertex3f = NULL;
|
|
qglVertex3fv = NULL;
|
|
qglVertex3i = NULL;
|
|
qglVertex3iv = NULL;
|
|
qglVertex3s = NULL;
|
|
qglVertex3sv = NULL;
|
|
qglVertex4d = NULL;
|
|
qglVertex4dv = NULL;
|
|
qglVertex4f = NULL;
|
|
qglVertex4fv = NULL;
|
|
qglVertex4i = NULL;
|
|
qglVertex4iv = NULL;
|
|
qglVertex4s = NULL;
|
|
qglVertex4sv = NULL;
|
|
qglVertexPointer = NULL;
|
|
qglViewport = NULL;
|
|
qglXChooseVisual = NULL;
|
|
qglXCreateContext = NULL;
|
|
qglXDestroyContext = NULL;
|
|
qglXMakeCurrent = NULL;
|
|
qglXCopyContext = NULL;
|
|
qglXSwapBuffers = NULL;
|
|
qglXGetConfig = NULL;
|
|
}
|
|
|
|
#define GPA( a ) dlsym( glw_state.OpenGLLib, a )
|
|
|
|
void *qwglGetProcAddress(char *symbol)
|
|
{
|
|
if (glw_state.OpenGLLib)
|
|
return GPA ( symbol );
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
** QGL_Init
|
|
**
|
|
** This is responsible for binding our qgl function pointers to
|
|
** the appropriate GL stuff. In Windows this means doing a
|
|
** LoadLibrary and a bunch of calls to GetProcAddress. On other
|
|
** operating systems we need to do the right thing, whatever that
|
|
** might be.
|
|
**
|
|
*/
|
|
|
|
qboolean QGL_Init( const char *dllname )
|
|
{
|
|
|
|
if ( glw_state.OpenGLLib )
|
|
QGL_Shutdown();
|
|
|
|
if ( ( glw_state.OpenGLLib = dlopen( dllname, RTLD_LAZY ) ) == 0 )
|
|
{
|
|
char fn[MAX_OSPATH];
|
|
char *path;
|
|
|
|
// try basedir next
|
|
path = ri.Cvar_Get ("basedir", ".", CVAR_NOSET)->string;
|
|
|
|
snprintf (fn, MAX_OSPATH, "%s/%s", path, dllname );
|
|
|
|
if ( ( glw_state.OpenGLLib = dlopen( fn, RTLD_LAZY ) ) == 0 ) {
|
|
ri.Con_Printf( PRINT_ALL, "%s\n", dlerror() );
|
|
return false;
|
|
}
|
|
Com_Printf ("Using %s for OpenGL...", fn);
|
|
} else {
|
|
Com_Printf ("Using %s for OpenGL...", dllname);
|
|
}
|
|
|
|
qglAccum = dllAccum = GPA( "glAccum" );
|
|
qglAlphaFunc = dllAlphaFunc = GPA( "glAlphaFunc" );
|
|
qglAreTexturesResident = dllAreTexturesResident = GPA( "glAreTexturesResident" );
|
|
qglArrayElement = dllArrayElement = GPA( "glArrayElement" );
|
|
qglBegin = dllBegin = GPA( "glBegin" );
|
|
qglBindTexture = dllBindTexture = GPA( "glBindTexture" );
|
|
qglBitmap = dllBitmap = GPA( "glBitmap" );
|
|
qglBlendFunc = dllBlendFunc = GPA( "glBlendFunc" );
|
|
qglCallList = dllCallList = GPA( "glCallList" );
|
|
qglCallLists = dllCallLists = GPA( "glCallLists" );
|
|
qglClear = dllClear = GPA( "glClear" );
|
|
qglClearAccum = dllClearAccum = GPA( "glClearAccum" );
|
|
qglClearColor = dllClearColor = GPA( "glClearColor" );
|
|
qglClearDepth = dllClearDepth = GPA( "glClearDepth" );
|
|
qglClearIndex = dllClearIndex = GPA( "glClearIndex" );
|
|
qglClearStencil = dllClearStencil = GPA( "glClearStencil" );
|
|
qglClipPlane = dllClipPlane = GPA( "glClipPlane" );
|
|
qglColor3b = dllColor3b = GPA( "glColor3b" );
|
|
qglColor3bv = dllColor3bv = GPA( "glColor3bv" );
|
|
qglColor3d = dllColor3d = GPA( "glColor3d" );
|
|
qglColor3dv = dllColor3dv = GPA( "glColor3dv" );
|
|
qglColor3f = dllColor3f = GPA( "glColor3f" );
|
|
qglColor3fv = dllColor3fv = GPA( "glColor3fv" );
|
|
qglColor3i = dllColor3i = GPA( "glColor3i" );
|
|
qglColor3iv = dllColor3iv = GPA( "glColor3iv" );
|
|
qglColor3s = dllColor3s = GPA( "glColor3s" );
|
|
qglColor3sv = dllColor3sv = GPA( "glColor3sv" );
|
|
qglColor3ub = dllColor3ub = GPA( "glColor3ub" );
|
|
qglColor3ubv = dllColor3ubv = GPA( "glColor3ubv" );
|
|
qglColor3ui = dllColor3ui = GPA( "glColor3ui" );
|
|
qglColor3uiv = dllColor3uiv = GPA( "glColor3uiv" );
|
|
qglColor3us = dllColor3us = GPA( "glColor3us" );
|
|
qglColor3usv = dllColor3usv = GPA( "glColor3usv" );
|
|
qglColor4b = dllColor4b = GPA( "glColor4b" );
|
|
qglColor4bv = dllColor4bv = GPA( "glColor4bv" );
|
|
qglColor4d = dllColor4d = GPA( "glColor4d" );
|
|
qglColor4dv = dllColor4dv = GPA( "glColor4dv" );
|
|
qglColor4f = dllColor4f = GPA( "glColor4f" );
|
|
qglColor4fv = dllColor4fv = GPA( "glColor4fv" );
|
|
qglColor4i = dllColor4i = GPA( "glColor4i" );
|
|
qglColor4iv = dllColor4iv = GPA( "glColor4iv" );
|
|
qglColor4s = dllColor4s = GPA( "glColor4s" );
|
|
qglColor4sv = dllColor4sv = GPA( "glColor4sv" );
|
|
qglColor4ub = dllColor4ub = GPA( "glColor4ub" );
|
|
qglColor4ubv = dllColor4ubv = GPA( "glColor4ubv" );
|
|
qglColor4ui = dllColor4ui = GPA( "glColor4ui" );
|
|
qglColor4uiv = dllColor4uiv = GPA( "glColor4uiv" );
|
|
qglColor4us = dllColor4us = GPA( "glColor4us" );
|
|
qglColor4usv = dllColor4usv = GPA( "glColor4usv" );
|
|
qglColorMask = dllColorMask = GPA( "glColorMask" );
|
|
qglColorMaterial = dllColorMaterial = GPA( "glColorMaterial" );
|
|
qglColorPointer = dllColorPointer = GPA( "glColorPointer" );
|
|
qglCopyPixels = dllCopyPixels = GPA( "glCopyPixels" );
|
|
qglCopyTexImage1D = dllCopyTexImage1D = GPA( "glCopyTexImage1D" );
|
|
qglCopyTexImage2D = dllCopyTexImage2D = GPA( "glCopyTexImage2D" );
|
|
qglCopyTexSubImage1D = dllCopyTexSubImage1D = GPA( "glCopyTexSubImage1D" );
|
|
qglCopyTexSubImage2D = dllCopyTexSubImage2D = GPA( "glCopyTexSubImage2D" );
|
|
qglCullFace = dllCullFace = GPA( "glCullFace" );
|
|
qglDeleteLists = dllDeleteLists = GPA( "glDeleteLists" );
|
|
qglDeleteTextures = dllDeleteTextures = GPA( "glDeleteTextures" );
|
|
qglDepthFunc = dllDepthFunc = GPA( "glDepthFunc" );
|
|
qglDepthMask = dllDepthMask = GPA( "glDepthMask" );
|
|
qglDepthRange = dllDepthRange = GPA( "glDepthRange" );
|
|
qglDisable = dllDisable = GPA( "glDisable" );
|
|
qglDisableClientState = dllDisableClientState = GPA( "glDisableClientState" );
|
|
qglDrawArrays = dllDrawArrays = GPA( "glDrawArrays" );
|
|
qglDrawBuffer = dllDrawBuffer = GPA( "glDrawBuffer" );
|
|
qglDrawElements = dllDrawElements = GPA( "glDrawElements" );
|
|
qglDrawPixels = dllDrawPixels = GPA( "glDrawPixels" );
|
|
qglEdgeFlag = dllEdgeFlag = GPA( "glEdgeFlag" );
|
|
qglEdgeFlagPointer = dllEdgeFlagPointer = GPA( "glEdgeFlagPointer" );
|
|
qglEdgeFlagv = dllEdgeFlagv = GPA( "glEdgeFlagv" );
|
|
qglEnable = dllEnable = GPA( "glEnable" );
|
|
qglEnableClientState = dllEnableClientState = GPA( "glEnableClientState" );
|
|
qglEnd = dllEnd = GPA( "glEnd" );
|
|
qglEndList = dllEndList = GPA( "glEndList" );
|
|
qglEvalCoord1d = dllEvalCoord1d = GPA( "glEvalCoord1d" );
|
|
qglEvalCoord1dv = dllEvalCoord1dv = GPA( "glEvalCoord1dv" );
|
|
qglEvalCoord1f = dllEvalCoord1f = GPA( "glEvalCoord1f" );
|
|
qglEvalCoord1fv = dllEvalCoord1fv = GPA( "glEvalCoord1fv" );
|
|
qglEvalCoord2d = dllEvalCoord2d = GPA( "glEvalCoord2d" );
|
|
qglEvalCoord2dv = dllEvalCoord2dv = GPA( "glEvalCoord2dv" );
|
|
qglEvalCoord2f = dllEvalCoord2f = GPA( "glEvalCoord2f" );
|
|
qglEvalCoord2fv = dllEvalCoord2fv = GPA( "glEvalCoord2fv" );
|
|
qglEvalMesh1 = dllEvalMesh1 = GPA( "glEvalMesh1" );
|
|
qglEvalMesh2 = dllEvalMesh2 = GPA( "glEvalMesh2" );
|
|
qglEvalPoint1 = dllEvalPoint1 = GPA( "glEvalPoint1" );
|
|
qglEvalPoint2 = dllEvalPoint2 = GPA( "glEvalPoint2" );
|
|
qglFeedbackBuffer = dllFeedbackBuffer = GPA( "glFeedbackBuffer" );
|
|
qglFinish = dllFinish = GPA( "glFinish" );
|
|
qglFlush = dllFlush = GPA( "glFlush" );
|
|
qglFogf = dllFogf = GPA( "glFogf" );
|
|
qglFogfv = dllFogfv = GPA( "glFogfv" );
|
|
qglFogi = dllFogi = GPA( "glFogi" );
|
|
qglFogiv = dllFogiv = GPA( "glFogiv" );
|
|
qglFrontFace = dllFrontFace = GPA( "glFrontFace" );
|
|
qglFrustum = dllFrustum = GPA( "glFrustum" );
|
|
qglGenLists = dllGenLists = GPA( "glGenLists" );
|
|
qglGenTextures = dllGenTextures = GPA( "glGenTextures" );
|
|
qglGetBooleanv = dllGetBooleanv = GPA( "glGetBooleanv" );
|
|
qglGetClipPlane = dllGetClipPlane = GPA( "glGetClipPlane" );
|
|
qglGetDoublev = dllGetDoublev = GPA( "glGetDoublev" );
|
|
qglGetError = dllGetError = GPA( "glGetError" );
|
|
qglGetFloatv = dllGetFloatv = GPA( "glGetFloatv" );
|
|
qglGetIntegerv = dllGetIntegerv = GPA( "glGetIntegerv" );
|
|
qglGetLightfv = dllGetLightfv = GPA( "glGetLightfv" );
|
|
qglGetLightiv = dllGetLightiv = GPA( "glGetLightiv" );
|
|
qglGetMapdv = dllGetMapdv = GPA( "glGetMapdv" );
|
|
qglGetMapfv = dllGetMapfv = GPA( "glGetMapfv" );
|
|
qglGetMapiv = dllGetMapiv = GPA( "glGetMapiv" );
|
|
qglGetMaterialfv = dllGetMaterialfv = GPA( "glGetMaterialfv" );
|
|
qglGetMaterialiv = dllGetMaterialiv = GPA( "glGetMaterialiv" );
|
|
qglGetPixelMapfv = dllGetPixelMapfv = GPA( "glGetPixelMapfv" );
|
|
qglGetPixelMapuiv = dllGetPixelMapuiv = GPA( "glGetPixelMapuiv" );
|
|
qglGetPixelMapusv = dllGetPixelMapusv = GPA( "glGetPixelMapusv" );
|
|
qglGetPointerv = dllGetPointerv = GPA( "glGetPointerv" );
|
|
qglGetPolygonStipple = dllGetPolygonStipple = GPA( "glGetPolygonStipple" );
|
|
qglGetString = dllGetString = GPA( "glGetString" );
|
|
qglGetTexEnvfv = dllGetTexEnvfv = GPA( "glGetTexEnvfv" );
|
|
qglGetTexEnviv = dllGetTexEnviv = GPA( "glGetTexEnviv" );
|
|
qglGetTexGendv = dllGetTexGendv = GPA( "glGetTexGendv" );
|
|
qglGetTexGenfv = dllGetTexGenfv = GPA( "glGetTexGenfv" );
|
|
qglGetTexGeniv = dllGetTexGeniv = GPA( "glGetTexGeniv" );
|
|
qglGetTexImage = dllGetTexImage = GPA( "glGetTexImage" );
|
|
qglGetTexLevelParameterfv = dllGetTexLevelParameterfv = GPA( "glGetLevelParameterfv" );
|
|
qglGetTexLevelParameteriv = dllGetTexLevelParameteriv = GPA( "glGetLevelParameteriv" );
|
|
qglGetTexParameterfv = dllGetTexParameterfv = GPA( "glGetTexParameterfv" );
|
|
qglGetTexParameteriv = dllGetTexParameteriv = GPA( "glGetTexParameteriv" );
|
|
qglHint = dllHint = GPA( "glHint" );
|
|
qglIndexMask = dllIndexMask = GPA( "glIndexMask" );
|
|
qglIndexPointer = dllIndexPointer = GPA( "glIndexPointer" );
|
|
qglIndexd = dllIndexd = GPA( "glIndexd" );
|
|
qglIndexdv = dllIndexdv = GPA( "glIndexdv" );
|
|
qglIndexf = dllIndexf = GPA( "glIndexf" );
|
|
qglIndexfv = dllIndexfv = GPA( "glIndexfv" );
|
|
qglIndexi = dllIndexi = GPA( "glIndexi" );
|
|
qglIndexiv = dllIndexiv = GPA( "glIndexiv" );
|
|
qglIndexs = dllIndexs = GPA( "glIndexs" );
|
|
qglIndexsv = dllIndexsv = GPA( "glIndexsv" );
|
|
qglIndexub = dllIndexub = GPA( "glIndexub" );
|
|
qglIndexubv = dllIndexubv = GPA( "glIndexubv" );
|
|
qglInitNames = dllInitNames = GPA( "glInitNames" );
|
|
qglInterleavedArrays = dllInterleavedArrays = GPA( "glInterleavedArrays" );
|
|
qglIsEnabled = dllIsEnabled = GPA( "glIsEnabled" );
|
|
qglIsList = dllIsList = GPA( "glIsList" );
|
|
qglIsTexture = dllIsTexture = GPA( "glIsTexture" );
|
|
qglLightModelf = dllLightModelf = GPA( "glLightModelf" );
|
|
qglLightModelfv = dllLightModelfv = GPA( "glLightModelfv" );
|
|
qglLightModeli = dllLightModeli = GPA( "glLightModeli" );
|
|
qglLightModeliv = dllLightModeliv = GPA( "glLightModeliv" );
|
|
qglLightf = dllLightf = GPA( "glLightf" );
|
|
qglLightfv = dllLightfv = GPA( "glLightfv" );
|
|
qglLighti = dllLighti = GPA( "glLighti" );
|
|
qglLightiv = dllLightiv = GPA( "glLightiv" );
|
|
qglLineStipple = dllLineStipple = GPA( "glLineStipple" );
|
|
qglLineWidth = dllLineWidth = GPA( "glLineWidth" );
|
|
qglListBase = dllListBase = GPA( "glListBase" );
|
|
qglLoadIdentity = dllLoadIdentity = GPA( "glLoadIdentity" );
|
|
qglLoadMatrixd = dllLoadMatrixd = GPA( "glLoadMatrixd" );
|
|
qglLoadMatrixf = dllLoadMatrixf = GPA( "glLoadMatrixf" );
|
|
qglLoadName = dllLoadName = GPA( "glLoadName" );
|
|
qglLogicOp = dllLogicOp = GPA( "glLogicOp" );
|
|
qglMap1d = dllMap1d = GPA( "glMap1d" );
|
|
qglMap1f = dllMap1f = GPA( "glMap1f" );
|
|
qglMap2d = dllMap2d = GPA( "glMap2d" );
|
|
qglMap2f = dllMap2f = GPA( "glMap2f" );
|
|
qglMapGrid1d = dllMapGrid1d = GPA( "glMapGrid1d" );
|
|
qglMapGrid1f = dllMapGrid1f = GPA( "glMapGrid1f" );
|
|
qglMapGrid2d = dllMapGrid2d = GPA( "glMapGrid2d" );
|
|
qglMapGrid2f = dllMapGrid2f = GPA( "glMapGrid2f" );
|
|
qglMaterialf = dllMaterialf = GPA( "glMaterialf" );
|
|
qglMaterialfv = dllMaterialfv = GPA( "glMaterialfv" );
|
|
qglMateriali = dllMateriali = GPA( "glMateriali" );
|
|
qglMaterialiv = dllMaterialiv = GPA( "glMaterialiv" );
|
|
qglMatrixMode = dllMatrixMode = GPA( "glMatrixMode" );
|
|
qglMultMatrixd = dllMultMatrixd = GPA( "glMultMatrixd" );
|
|
qglMultMatrixf = dllMultMatrixf = GPA( "glMultMatrixf" );
|
|
qglNewList = dllNewList = GPA( "glNewList" );
|
|
qglNormal3b = dllNormal3b = GPA( "glNormal3b" );
|
|
qglNormal3bv = dllNormal3bv = GPA( "glNormal3bv" );
|
|
qglNormal3d = dllNormal3d = GPA( "glNormal3d" );
|
|
qglNormal3dv = dllNormal3dv = GPA( "glNormal3dv" );
|
|
qglNormal3f = dllNormal3f = GPA( "glNormal3f" );
|
|
qglNormal3fv = dllNormal3fv = GPA( "glNormal3fv" );
|
|
qglNormal3i = dllNormal3i = GPA( "glNormal3i" );
|
|
qglNormal3iv = dllNormal3iv = GPA( "glNormal3iv" );
|
|
qglNormal3s = dllNormal3s = GPA( "glNormal3s" );
|
|
qglNormal3sv = dllNormal3sv = GPA( "glNormal3sv" );
|
|
qglNormalPointer = dllNormalPointer = GPA( "glNormalPointer" );
|
|
qglOrtho = dllOrtho = GPA( "glOrtho" );
|
|
qglPassThrough = dllPassThrough = GPA( "glPassThrough" );
|
|
qglPixelMapfv = dllPixelMapfv = GPA( "glPixelMapfv" );
|
|
qglPixelMapuiv = dllPixelMapuiv = GPA( "glPixelMapuiv" );
|
|
qglPixelMapusv = dllPixelMapusv = GPA( "glPixelMapusv" );
|
|
qglPixelStoref = dllPixelStoref = GPA( "glPixelStoref" );
|
|
qglPixelStorei = dllPixelStorei = GPA( "glPixelStorei" );
|
|
qglPixelTransferf = dllPixelTransferf = GPA( "glPixelTransferf" );
|
|
qglPixelTransferi = dllPixelTransferi = GPA( "glPixelTransferi" );
|
|
qglPixelZoom = dllPixelZoom = GPA( "glPixelZoom" );
|
|
qglPointSize = dllPointSize = GPA( "glPointSize" );
|
|
qglPolygonMode = dllPolygonMode = GPA( "glPolygonMode" );
|
|
qglPolygonOffset = dllPolygonOffset = GPA( "glPolygonOffset" );
|
|
qglPolygonStipple = dllPolygonStipple = GPA( "glPolygonStipple" );
|
|
qglPopAttrib = dllPopAttrib = GPA( "glPopAttrib" );
|
|
qglPopClientAttrib = dllPopClientAttrib = GPA( "glPopClientAttrib" );
|
|
qglPopMatrix = dllPopMatrix = GPA( "glPopMatrix" );
|
|
qglPopName = dllPopName = GPA( "glPopName" );
|
|
qglPrioritizeTextures = dllPrioritizeTextures = GPA( "glPrioritizeTextures" );
|
|
qglPushAttrib = dllPushAttrib = GPA( "glPushAttrib" );
|
|
qglPushClientAttrib = dllPushClientAttrib = GPA( "glPushClientAttrib" );
|
|
qglPushMatrix = dllPushMatrix = GPA( "glPushMatrix" );
|
|
qglPushName = dllPushName = GPA( "glPushName" );
|
|
qglRasterPos2d = dllRasterPos2d = GPA( "glRasterPos2d" );
|
|
qglRasterPos2dv = dllRasterPos2dv = GPA( "glRasterPos2dv" );
|
|
qglRasterPos2f = dllRasterPos2f = GPA( "glRasterPos2f" );
|
|
qglRasterPos2fv = dllRasterPos2fv = GPA( "glRasterPos2fv" );
|
|
qglRasterPos2i = dllRasterPos2i = GPA( "glRasterPos2i" );
|
|
qglRasterPos2iv = dllRasterPos2iv = GPA( "glRasterPos2iv" );
|
|
qglRasterPos2s = dllRasterPos2s = GPA( "glRasterPos2s" );
|
|
qglRasterPos2sv = dllRasterPos2sv = GPA( "glRasterPos2sv" );
|
|
qglRasterPos3d = dllRasterPos3d = GPA( "glRasterPos3d" );
|
|
qglRasterPos3dv = dllRasterPos3dv = GPA( "glRasterPos3dv" );
|
|
qglRasterPos3f = dllRasterPos3f = GPA( "glRasterPos3f" );
|
|
qglRasterPos3fv = dllRasterPos3fv = GPA( "glRasterPos3fv" );
|
|
qglRasterPos3i = dllRasterPos3i = GPA( "glRasterPos3i" );
|
|
qglRasterPos3iv = dllRasterPos3iv = GPA( "glRasterPos3iv" );
|
|
qglRasterPos3s = dllRasterPos3s = GPA( "glRasterPos3s" );
|
|
qglRasterPos3sv = dllRasterPos3sv = GPA( "glRasterPos3sv" );
|
|
qglRasterPos4d = dllRasterPos4d = GPA( "glRasterPos4d" );
|
|
qglRasterPos4dv = dllRasterPos4dv = GPA( "glRasterPos4dv" );
|
|
qglRasterPos4f = dllRasterPos4f = GPA( "glRasterPos4f" );
|
|
qglRasterPos4fv = dllRasterPos4fv = GPA( "glRasterPos4fv" );
|
|
qglRasterPos4i = dllRasterPos4i = GPA( "glRasterPos4i" );
|
|
qglRasterPos4iv = dllRasterPos4iv = GPA( "glRasterPos4iv" );
|
|
qglRasterPos4s = dllRasterPos4s = GPA( "glRasterPos4s" );
|
|
qglRasterPos4sv = dllRasterPos4sv = GPA( "glRasterPos4sv" );
|
|
qglReadBuffer = dllReadBuffer = GPA( "glReadBuffer" );
|
|
qglReadPixels = dllReadPixels = GPA( "glReadPixels" );
|
|
qglRectd = dllRectd = GPA( "glRectd" );
|
|
qglRectdv = dllRectdv = GPA( "glRectdv" );
|
|
qglRectf = dllRectf = GPA( "glRectf" );
|
|
qglRectfv = dllRectfv = GPA( "glRectfv" );
|
|
qglRecti = dllRecti = GPA( "glRecti" );
|
|
qglRectiv = dllRectiv = GPA( "glRectiv" );
|
|
qglRects = dllRects = GPA( "glRects" );
|
|
qglRectsv = dllRectsv = GPA( "glRectsv" );
|
|
qglRenderMode = dllRenderMode = GPA( "glRenderMode" );
|
|
qglRotated = dllRotated = GPA( "glRotated" );
|
|
qglRotatef = dllRotatef = GPA( "glRotatef" );
|
|
qglScaled = dllScaled = GPA( "glScaled" );
|
|
qglScalef = dllScalef = GPA( "glScalef" );
|
|
qglScissor = dllScissor = GPA( "glScissor" );
|
|
qglSelectBuffer = dllSelectBuffer = GPA( "glSelectBuffer" );
|
|
qglShadeModel = dllShadeModel = GPA( "glShadeModel" );
|
|
qglStencilFunc = dllStencilFunc = GPA( "glStencilFunc" );
|
|
qglStencilMask = dllStencilMask = GPA( "glStencilMask" );
|
|
qglStencilOp = dllStencilOp = GPA( "glStencilOp" );
|
|
qglTexCoord1d = dllTexCoord1d = GPA( "glTexCoord1d" );
|
|
qglTexCoord1dv = dllTexCoord1dv = GPA( "glTexCoord1dv" );
|
|
qglTexCoord1f = dllTexCoord1f = GPA( "glTexCoord1f" );
|
|
qglTexCoord1fv = dllTexCoord1fv = GPA( "glTexCoord1fv" );
|
|
qglTexCoord1i = dllTexCoord1i = GPA( "glTexCoord1i" );
|
|
qglTexCoord1iv = dllTexCoord1iv = GPA( "glTexCoord1iv" );
|
|
qglTexCoord1s = dllTexCoord1s = GPA( "glTexCoord1s" );
|
|
qglTexCoord1sv = dllTexCoord1sv = GPA( "glTexCoord1sv" );
|
|
qglTexCoord2d = dllTexCoord2d = GPA( "glTexCoord2d" );
|
|
qglTexCoord2dv = dllTexCoord2dv = GPA( "glTexCoord2dv" );
|
|
qglTexCoord2f = dllTexCoord2f = GPA( "glTexCoord2f" );
|
|
qglTexCoord2fv = dllTexCoord2fv = GPA( "glTexCoord2fv" );
|
|
qglTexCoord2i = dllTexCoord2i = GPA( "glTexCoord2i" );
|
|
qglTexCoord2iv = dllTexCoord2iv = GPA( "glTexCoord2iv" );
|
|
qglTexCoord2s = dllTexCoord2s = GPA( "glTexCoord2s" );
|
|
qglTexCoord2sv = dllTexCoord2sv = GPA( "glTexCoord2sv" );
|
|
qglTexCoord3d = dllTexCoord3d = GPA( "glTexCoord3d" );
|
|
qglTexCoord3dv = dllTexCoord3dv = GPA( "glTexCoord3dv" );
|
|
qglTexCoord3f = dllTexCoord3f = GPA( "glTexCoord3f" );
|
|
qglTexCoord3fv = dllTexCoord3fv = GPA( "glTexCoord3fv" );
|
|
qglTexCoord3i = dllTexCoord3i = GPA( "glTexCoord3i" );
|
|
qglTexCoord3iv = dllTexCoord3iv = GPA( "glTexCoord3iv" );
|
|
qglTexCoord3s = dllTexCoord3s = GPA( "glTexCoord3s" );
|
|
qglTexCoord3sv = dllTexCoord3sv = GPA( "glTexCoord3sv" );
|
|
qglTexCoord4d = dllTexCoord4d = GPA( "glTexCoord4d" );
|
|
qglTexCoord4dv = dllTexCoord4dv = GPA( "glTexCoord4dv" );
|
|
qglTexCoord4f = dllTexCoord4f = GPA( "glTexCoord4f" );
|
|
qglTexCoord4fv = dllTexCoord4fv = GPA( "glTexCoord4fv" );
|
|
qglTexCoord4i = dllTexCoord4i = GPA( "glTexCoord4i" );
|
|
qglTexCoord4iv = dllTexCoord4iv = GPA( "glTexCoord4iv" );
|
|
qglTexCoord4s = dllTexCoord4s = GPA( "glTexCoord4s" );
|
|
qglTexCoord4sv = dllTexCoord4sv = GPA( "glTexCoord4sv" );
|
|
qglTexCoordPointer = dllTexCoordPointer = GPA( "glTexCoordPointer" );
|
|
qglTexEnvf = dllTexEnvf = GPA( "glTexEnvf" );
|
|
qglTexEnvfv = dllTexEnvfv = GPA( "glTexEnvfv" );
|
|
qglTexEnvi = dllTexEnvi = GPA( "glTexEnvi" );
|
|
qglTexEnviv = dllTexEnviv = GPA( "glTexEnviv" );
|
|
qglTexGend = dllTexGend = GPA( "glTexGend" );
|
|
qglTexGendv = dllTexGendv = GPA( "glTexGendv" );
|
|
qglTexGenf = dllTexGenf = GPA( "glTexGenf" );
|
|
qglTexGenfv = dllTexGenfv = GPA( "glTexGenfv" );
|
|
qglTexGeni = dllTexGeni = GPA( "glTexGeni" );
|
|
qglTexGeniv = dllTexGeniv = GPA( "glTexGeniv" );
|
|
qglTexImage1D = dllTexImage1D = GPA( "glTexImage1D" );
|
|
qglTexImage2D = dllTexImage2D = GPA( "glTexImage2D" );
|
|
qglTexParameterf = dllTexParameterf = GPA( "glTexParameterf" );
|
|
qglTexParameterfv = dllTexParameterfv = GPA( "glTexParameterfv" );
|
|
qglTexParameteri = dllTexParameteri = GPA( "glTexParameteri" );
|
|
qglTexParameteriv = dllTexParameteriv = GPA( "glTexParameteriv" );
|
|
qglTexSubImage1D = dllTexSubImage1D = GPA( "glTexSubImage1D" );
|
|
qglTexSubImage2D = dllTexSubImage2D = GPA( "glTexSubImage2D" );
|
|
qglTranslated = dllTranslated = GPA( "glTranslated" );
|
|
qglTranslatef = dllTranslatef = GPA( "glTranslatef" );
|
|
qglVertex2d = dllVertex2d = GPA( "glVertex2d" );
|
|
qglVertex2dv = dllVertex2dv = GPA( "glVertex2dv" );
|
|
qglVertex2f = dllVertex2f = GPA( "glVertex2f" );
|
|
qglVertex2fv = dllVertex2fv = GPA( "glVertex2fv" );
|
|
qglVertex2i = dllVertex2i = GPA( "glVertex2i" );
|
|
qglVertex2iv = dllVertex2iv = GPA( "glVertex2iv" );
|
|
qglVertex2s = dllVertex2s = GPA( "glVertex2s" );
|
|
qglVertex2sv = dllVertex2sv = GPA( "glVertex2sv" );
|
|
qglVertex3d = dllVertex3d = GPA( "glVertex3d" );
|
|
qglVertex3dv = dllVertex3dv = GPA( "glVertex3dv" );
|
|
qglVertex3f = dllVertex3f = GPA( "glVertex3f" );
|
|
qglVertex3fv = dllVertex3fv = GPA( "glVertex3fv" );
|
|
qglVertex3i = dllVertex3i = GPA( "glVertex3i" );
|
|
qglVertex3iv = dllVertex3iv = GPA( "glVertex3iv" );
|
|
qglVertex3s = dllVertex3s = GPA( "glVertex3s" );
|
|
qglVertex3sv = dllVertex3sv = GPA( "glVertex3sv" );
|
|
qglVertex4d = dllVertex4d = GPA( "glVertex4d" );
|
|
qglVertex4dv = dllVertex4dv = GPA( "glVertex4dv" );
|
|
qglVertex4f = dllVertex4f = GPA( "glVertex4f" );
|
|
qglVertex4fv = dllVertex4fv = GPA( "glVertex4fv" );
|
|
qglVertex4i = dllVertex4i = GPA( "glVertex4i" );
|
|
qglVertex4iv = dllVertex4iv = GPA( "glVertex4iv" );
|
|
qglVertex4s = dllVertex4s = GPA( "glVertex4s" );
|
|
qglVertex4sv = dllVertex4sv = GPA( "glVertex4sv" );
|
|
qglVertexPointer = dllVertexPointer = GPA( "glVertexPointer" );
|
|
qglViewport = dllViewport = GPA( "glViewport" );
|
|
qglXChooseVisual = GPA("glXChooseVisual");
|
|
qglXCreateContext = GPA("glXCreateContext");
|
|
qglXDestroyContext = GPA("glXDestroyContext");
|
|
qglXMakeCurrent = GPA("glXMakeCurrent");
|
|
qglXCopyContext = GPA("glXCopyContext");
|
|
qglXSwapBuffers = GPA("glXSwapBuffers");
|
|
qglXGetConfig = GPA("glXGetConfig");
|
|
|
|
qglLockArraysEXT = 0;
|
|
qglUnlockArraysEXT = 0;
|
|
qglPointParameterfEXT = 0;
|
|
qglPointParameterfvEXT = 0;
|
|
qglColorTableEXT = 0;
|
|
qgl3DfxSetPaletteEXT = 0;
|
|
qglSelectTextureSGIS = 0;
|
|
qglMTexCoord2fSGIS = 0;
|
|
qglActiveTextureARB = 0;
|
|
qglClientActiveTextureARB = 0;
|
|
|
|
return true;
|
|
}
|
|
|
|
void GLimp_EnableLogging( qboolean enable )
|
|
{
|
|
if ( enable )
|
|
{
|
|
if ( !glw_state.log_fp )
|
|
{
|
|
struct tm *newtime;
|
|
time_t aclock;
|
|
char buffer[1024];
|
|
|
|
time( &aclock );
|
|
newtime = localtime( &aclock );
|
|
|
|
asctime( newtime );
|
|
|
|
Com_sprintf( buffer, sizeof(buffer), "%s/gl.log", ri.FS_Gamedir() );
|
|
glw_state.log_fp = fopen( buffer, "wt" );
|
|
|
|
fprintf( glw_state.log_fp, "%s\n", asctime( newtime ) );
|
|
}
|
|
|
|
qglAccum = logAccum;
|
|
qglAlphaFunc = logAlphaFunc;
|
|
qglAreTexturesResident = logAreTexturesResident;
|
|
qglArrayElement = logArrayElement;
|
|
qglBegin = logBegin;
|
|
qglBindTexture = logBindTexture;
|
|
qglBitmap = logBitmap;
|
|
qglBlendFunc = logBlendFunc;
|
|
qglCallList = logCallList;
|
|
qglCallLists = logCallLists;
|
|
qglClear = logClear;
|
|
qglClearAccum = logClearAccum;
|
|
qglClearColor = logClearColor;
|
|
qglClearDepth = logClearDepth;
|
|
qglClearIndex = logClearIndex;
|
|
qglClearStencil = logClearStencil;
|
|
qglClipPlane = logClipPlane;
|
|
qglColor3b = logColor3b;
|
|
qglColor3bv = logColor3bv;
|
|
qglColor3d = logColor3d;
|
|
qglColor3dv = logColor3dv;
|
|
qglColor3f = logColor3f;
|
|
qglColor3fv = logColor3fv;
|
|
qglColor3i = logColor3i;
|
|
qglColor3iv = logColor3iv;
|
|
qglColor3s = logColor3s;
|
|
qglColor3sv = logColor3sv;
|
|
qglColor3ub = logColor3ub;
|
|
qglColor3ubv = logColor3ubv;
|
|
qglColor3ui = logColor3ui;
|
|
qglColor3uiv = logColor3uiv;
|
|
qglColor3us = logColor3us;
|
|
qglColor3usv = logColor3usv;
|
|
qglColor4b = logColor4b;
|
|
qglColor4bv = logColor4bv;
|
|
qglColor4d = logColor4d;
|
|
qglColor4dv = logColor4dv;
|
|
qglColor4f = logColor4f;
|
|
qglColor4fv = logColor4fv;
|
|
qglColor4i = logColor4i;
|
|
qglColor4iv = logColor4iv;
|
|
qglColor4s = logColor4s;
|
|
qglColor4sv = logColor4sv;
|
|
qglColor4ub = logColor4ub;
|
|
qglColor4ubv = logColor4ubv;
|
|
qglColor4ui = logColor4ui;
|
|
qglColor4uiv = logColor4uiv;
|
|
qglColor4us = logColor4us;
|
|
qglColor4usv = logColor4usv;
|
|
qglColorMask = logColorMask;
|
|
qglColorMaterial = logColorMaterial;
|
|
qglColorPointer = logColorPointer;
|
|
qglCopyPixels = logCopyPixels;
|
|
qglCopyTexImage1D = logCopyTexImage1D;
|
|
qglCopyTexImage2D = logCopyTexImage2D;
|
|
qglCopyTexSubImage1D = logCopyTexSubImage1D;
|
|
qglCopyTexSubImage2D = logCopyTexSubImage2D;
|
|
qglCullFace = logCullFace;
|
|
qglDeleteLists = logDeleteLists ;
|
|
qglDeleteTextures = logDeleteTextures ;
|
|
qglDepthFunc = logDepthFunc ;
|
|
qglDepthMask = logDepthMask ;
|
|
qglDepthRange = logDepthRange ;
|
|
qglDisable = logDisable ;
|
|
qglDisableClientState = logDisableClientState ;
|
|
qglDrawArrays = logDrawArrays ;
|
|
qglDrawBuffer = logDrawBuffer ;
|
|
qglDrawElements = logDrawElements ;
|
|
qglDrawPixels = logDrawPixels ;
|
|
qglEdgeFlag = logEdgeFlag ;
|
|
qglEdgeFlagPointer = logEdgeFlagPointer ;
|
|
qglEdgeFlagv = logEdgeFlagv ;
|
|
qglEnable = logEnable ;
|
|
qglEnableClientState = logEnableClientState ;
|
|
qglEnd = logEnd ;
|
|
qglEndList = logEndList ;
|
|
qglEvalCoord1d = logEvalCoord1d ;
|
|
qglEvalCoord1dv = logEvalCoord1dv ;
|
|
qglEvalCoord1f = logEvalCoord1f ;
|
|
qglEvalCoord1fv = logEvalCoord1fv ;
|
|
qglEvalCoord2d = logEvalCoord2d ;
|
|
qglEvalCoord2dv = logEvalCoord2dv ;
|
|
qglEvalCoord2f = logEvalCoord2f ;
|
|
qglEvalCoord2fv = logEvalCoord2fv ;
|
|
qglEvalMesh1 = logEvalMesh1 ;
|
|
qglEvalMesh2 = logEvalMesh2 ;
|
|
qglEvalPoint1 = logEvalPoint1 ;
|
|
qglEvalPoint2 = logEvalPoint2 ;
|
|
qglFeedbackBuffer = logFeedbackBuffer ;
|
|
qglFinish = logFinish ;
|
|
qglFlush = logFlush ;
|
|
qglFogf = logFogf ;
|
|
qglFogfv = logFogfv ;
|
|
qglFogi = logFogi ;
|
|
qglFogiv = logFogiv ;
|
|
qglFrontFace = logFrontFace ;
|
|
qglFrustum = logFrustum ;
|
|
qglGenLists = logGenLists ;
|
|
qglGenTextures = logGenTextures ;
|
|
qglGetBooleanv = logGetBooleanv ;
|
|
qglGetClipPlane = logGetClipPlane ;
|
|
qglGetDoublev = logGetDoublev ;
|
|
qglGetError = logGetError ;
|
|
qglGetFloatv = logGetFloatv ;
|
|
qglGetIntegerv = logGetIntegerv ;
|
|
qglGetLightfv = logGetLightfv ;
|
|
qglGetLightiv = logGetLightiv ;
|
|
qglGetMapdv = logGetMapdv ;
|
|
qglGetMapfv = logGetMapfv ;
|
|
qglGetMapiv = logGetMapiv ;
|
|
qglGetMaterialfv = logGetMaterialfv ;
|
|
qglGetMaterialiv = logGetMaterialiv ;
|
|
qglGetPixelMapfv = logGetPixelMapfv ;
|
|
qglGetPixelMapuiv = logGetPixelMapuiv ;
|
|
qglGetPixelMapusv = logGetPixelMapusv ;
|
|
qglGetPointerv = logGetPointerv ;
|
|
qglGetPolygonStipple = logGetPolygonStipple ;
|
|
qglGetString = logGetString ;
|
|
qglGetTexEnvfv = logGetTexEnvfv ;
|
|
qglGetTexEnviv = logGetTexEnviv ;
|
|
qglGetTexGendv = logGetTexGendv ;
|
|
qglGetTexGenfv = logGetTexGenfv ;
|
|
qglGetTexGeniv = logGetTexGeniv ;
|
|
qglGetTexImage = logGetTexImage ;
|
|
qglGetTexLevelParameterfv = logGetTexLevelParameterfv ;
|
|
qglGetTexLevelParameteriv = logGetTexLevelParameteriv ;
|
|
qglGetTexParameterfv = logGetTexParameterfv ;
|
|
qglGetTexParameteriv = logGetTexParameteriv ;
|
|
qglHint = logHint ;
|
|
qglIndexMask = logIndexMask ;
|
|
qglIndexPointer = logIndexPointer ;
|
|
qglIndexd = logIndexd ;
|
|
qglIndexdv = logIndexdv ;
|
|
qglIndexf = logIndexf ;
|
|
qglIndexfv = logIndexfv ;
|
|
qglIndexi = logIndexi ;
|
|
qglIndexiv = logIndexiv ;
|
|
qglIndexs = logIndexs ;
|
|
qglIndexsv = logIndexsv ;
|
|
qglIndexub = logIndexub ;
|
|
qglIndexubv = logIndexubv ;
|
|
qglInitNames = logInitNames ;
|
|
qglInterleavedArrays = logInterleavedArrays ;
|
|
qglIsEnabled = logIsEnabled ;
|
|
qglIsList = logIsList ;
|
|
qglIsTexture = logIsTexture ;
|
|
qglLightModelf = logLightModelf ;
|
|
qglLightModelfv = logLightModelfv ;
|
|
qglLightModeli = logLightModeli ;
|
|
qglLightModeliv = logLightModeliv ;
|
|
qglLightf = logLightf ;
|
|
qglLightfv = logLightfv ;
|
|
qglLighti = logLighti ;
|
|
qglLightiv = logLightiv ;
|
|
qglLineStipple = logLineStipple ;
|
|
qglLineWidth = logLineWidth ;
|
|
qglListBase = logListBase ;
|
|
qglLoadIdentity = logLoadIdentity ;
|
|
qglLoadMatrixd = logLoadMatrixd ;
|
|
qglLoadMatrixf = logLoadMatrixf ;
|
|
qglLoadName = logLoadName ;
|
|
qglLogicOp = logLogicOp ;
|
|
qglMap1d = logMap1d ;
|
|
qglMap1f = logMap1f ;
|
|
qglMap2d = logMap2d ;
|
|
qglMap2f = logMap2f ;
|
|
qglMapGrid1d = logMapGrid1d ;
|
|
qglMapGrid1f = logMapGrid1f ;
|
|
qglMapGrid2d = logMapGrid2d ;
|
|
qglMapGrid2f = logMapGrid2f ;
|
|
qglMaterialf = logMaterialf ;
|
|
qglMaterialfv = logMaterialfv ;
|
|
qglMateriali = logMateriali ;
|
|
qglMaterialiv = logMaterialiv ;
|
|
qglMatrixMode = logMatrixMode ;
|
|
qglMultMatrixd = logMultMatrixd ;
|
|
qglMultMatrixf = logMultMatrixf ;
|
|
qglNewList = logNewList ;
|
|
qglNormal3b = logNormal3b ;
|
|
qglNormal3bv = logNormal3bv ;
|
|
qglNormal3d = logNormal3d ;
|
|
qglNormal3dv = logNormal3dv ;
|
|
qglNormal3f = logNormal3f ;
|
|
qglNormal3fv = logNormal3fv ;
|
|
qglNormal3i = logNormal3i ;
|
|
qglNormal3iv = logNormal3iv ;
|
|
qglNormal3s = logNormal3s ;
|
|
qglNormal3sv = logNormal3sv ;
|
|
qglNormalPointer = logNormalPointer ;
|
|
qglOrtho = logOrtho ;
|
|
qglPassThrough = logPassThrough ;
|
|
qglPixelMapfv = logPixelMapfv ;
|
|
qglPixelMapuiv = logPixelMapuiv ;
|
|
qglPixelMapusv = logPixelMapusv ;
|
|
qglPixelStoref = logPixelStoref ;
|
|
qglPixelStorei = logPixelStorei ;
|
|
qglPixelTransferf = logPixelTransferf ;
|
|
qglPixelTransferi = logPixelTransferi ;
|
|
qglPixelZoom = logPixelZoom ;
|
|
qglPointSize = logPointSize ;
|
|
qglPolygonMode = logPolygonMode ;
|
|
qglPolygonOffset = logPolygonOffset ;
|
|
qglPolygonStipple = logPolygonStipple ;
|
|
qglPopAttrib = logPopAttrib ;
|
|
qglPopClientAttrib = logPopClientAttrib ;
|
|
qglPopMatrix = logPopMatrix ;
|
|
qglPopName = logPopName ;
|
|
qglPrioritizeTextures = logPrioritizeTextures ;
|
|
qglPushAttrib = logPushAttrib ;
|
|
qglPushClientAttrib = logPushClientAttrib ;
|
|
qglPushMatrix = logPushMatrix ;
|
|
qglPushName = logPushName ;
|
|
qglRasterPos2d = logRasterPos2d ;
|
|
qglRasterPos2dv = logRasterPos2dv ;
|
|
qglRasterPos2f = logRasterPos2f ;
|
|
qglRasterPos2fv = logRasterPos2fv ;
|
|
qglRasterPos2i = logRasterPos2i ;
|
|
qglRasterPos2iv = logRasterPos2iv ;
|
|
qglRasterPos2s = logRasterPos2s ;
|
|
qglRasterPos2sv = logRasterPos2sv ;
|
|
qglRasterPos3d = logRasterPos3d ;
|
|
qglRasterPos3dv = logRasterPos3dv ;
|
|
qglRasterPos3f = logRasterPos3f ;
|
|
qglRasterPos3fv = logRasterPos3fv ;
|
|
qglRasterPos3i = logRasterPos3i ;
|
|
qglRasterPos3iv = logRasterPos3iv ;
|
|
qglRasterPos3s = logRasterPos3s ;
|
|
qglRasterPos3sv = logRasterPos3sv ;
|
|
qglRasterPos4d = logRasterPos4d ;
|
|
qglRasterPos4dv = logRasterPos4dv ;
|
|
qglRasterPos4f = logRasterPos4f ;
|
|
qglRasterPos4fv = logRasterPos4fv ;
|
|
qglRasterPos4i = logRasterPos4i ;
|
|
qglRasterPos4iv = logRasterPos4iv ;
|
|
qglRasterPos4s = logRasterPos4s ;
|
|
qglRasterPos4sv = logRasterPos4sv ;
|
|
qglReadBuffer = logReadBuffer ;
|
|
qglReadPixels = logReadPixels ;
|
|
qglRectd = logRectd ;
|
|
qglRectdv = logRectdv ;
|
|
qglRectf = logRectf ;
|
|
qglRectfv = logRectfv ;
|
|
qglRecti = logRecti ;
|
|
qglRectiv = logRectiv ;
|
|
qglRects = logRects ;
|
|
qglRectsv = logRectsv ;
|
|
qglRenderMode = logRenderMode ;
|
|
qglRotated = logRotated ;
|
|
qglRotatef = logRotatef ;
|
|
qglScaled = logScaled ;
|
|
qglScalef = logScalef ;
|
|
qglScissor = logScissor ;
|
|
qglSelectBuffer = logSelectBuffer ;
|
|
qglShadeModel = logShadeModel ;
|
|
qglStencilFunc = logStencilFunc ;
|
|
qglStencilMask = logStencilMask ;
|
|
qglStencilOp = logStencilOp ;
|
|
qglTexCoord1d = logTexCoord1d ;
|
|
qglTexCoord1dv = logTexCoord1dv ;
|
|
qglTexCoord1f = logTexCoord1f ;
|
|
qglTexCoord1fv = logTexCoord1fv ;
|
|
qglTexCoord1i = logTexCoord1i ;
|
|
qglTexCoord1iv = logTexCoord1iv ;
|
|
qglTexCoord1s = logTexCoord1s ;
|
|
qglTexCoord1sv = logTexCoord1sv ;
|
|
qglTexCoord2d = logTexCoord2d ;
|
|
qglTexCoord2dv = logTexCoord2dv ;
|
|
qglTexCoord2f = logTexCoord2f ;
|
|
qglTexCoord2fv = logTexCoord2fv ;
|
|
qglTexCoord2i = logTexCoord2i ;
|
|
qglTexCoord2iv = logTexCoord2iv ;
|
|
qglTexCoord2s = logTexCoord2s ;
|
|
qglTexCoord2sv = logTexCoord2sv ;
|
|
qglTexCoord3d = logTexCoord3d ;
|
|
qglTexCoord3dv = logTexCoord3dv ;
|
|
qglTexCoord3f = logTexCoord3f ;
|
|
qglTexCoord3fv = logTexCoord3fv ;
|
|
qglTexCoord3i = logTexCoord3i ;
|
|
qglTexCoord3iv = logTexCoord3iv ;
|
|
qglTexCoord3s = logTexCoord3s ;
|
|
qglTexCoord3sv = logTexCoord3sv ;
|
|
qglTexCoord4d = logTexCoord4d ;
|
|
qglTexCoord4dv = logTexCoord4dv ;
|
|
qglTexCoord4f = logTexCoord4f ;
|
|
qglTexCoord4fv = logTexCoord4fv ;
|
|
qglTexCoord4i = logTexCoord4i ;
|
|
qglTexCoord4iv = logTexCoord4iv ;
|
|
qglTexCoord4s = logTexCoord4s ;
|
|
qglTexCoord4sv = logTexCoord4sv ;
|
|
qglTexCoordPointer = logTexCoordPointer ;
|
|
qglTexEnvf = logTexEnvf ;
|
|
qglTexEnvfv = logTexEnvfv ;
|
|
qglTexEnvi = logTexEnvi ;
|
|
qglTexEnviv = logTexEnviv ;
|
|
qglTexGend = logTexGend ;
|
|
qglTexGendv = logTexGendv ;
|
|
qglTexGenf = logTexGenf ;
|
|
qglTexGenfv = logTexGenfv ;
|
|
qglTexGeni = logTexGeni ;
|
|
qglTexGeniv = logTexGeniv ;
|
|
qglTexImage1D = logTexImage1D ;
|
|
qglTexImage2D = logTexImage2D ;
|
|
qglTexParameterf = logTexParameterf ;
|
|
qglTexParameterfv = logTexParameterfv ;
|
|
qglTexParameteri = logTexParameteri ;
|
|
qglTexParameteriv = logTexParameteriv ;
|
|
qglTexSubImage1D = logTexSubImage1D ;
|
|
qglTexSubImage2D = logTexSubImage2D ;
|
|
qglTranslated = logTranslated ;
|
|
qglTranslatef = logTranslatef ;
|
|
qglVertex2d = logVertex2d ;
|
|
qglVertex2dv = logVertex2dv ;
|
|
qglVertex2f = logVertex2f ;
|
|
qglVertex2fv = logVertex2fv ;
|
|
qglVertex2i = logVertex2i ;
|
|
qglVertex2iv = logVertex2iv ;
|
|
qglVertex2s = logVertex2s ;
|
|
qglVertex2sv = logVertex2sv ;
|
|
qglVertex3d = logVertex3d ;
|
|
qglVertex3dv = logVertex3dv ;
|
|
qglVertex3f = logVertex3f ;
|
|
qglVertex3fv = logVertex3fv ;
|
|
qglVertex3i = logVertex3i ;
|
|
qglVertex3iv = logVertex3iv ;
|
|
qglVertex3s = logVertex3s ;
|
|
qglVertex3sv = logVertex3sv ;
|
|
qglVertex4d = logVertex4d ;
|
|
qglVertex4dv = logVertex4dv ;
|
|
qglVertex4f = logVertex4f ;
|
|
qglVertex4fv = logVertex4fv ;
|
|
qglVertex4i = logVertex4i ;
|
|
qglVertex4iv = logVertex4iv ;
|
|
qglVertex4s = logVertex4s ;
|
|
qglVertex4sv = logVertex4sv ;
|
|
qglVertexPointer = logVertexPointer ;
|
|
qglViewport = logViewport ;
|
|
qglXChooseVisual = glXChooseVisual ;
|
|
qglXCreateContext = glXCreateContext ;
|
|
qglXDestroyContext = glXDestroyContext ;
|
|
qglXMakeCurrent = glXMakeCurrent ;
|
|
qglXCopyContext = glXCopyContext ;
|
|
qglXSwapBuffers = glXSwapBuffers ;
|
|
qglXGetConfig = glXGetConfig ;
|
|
}
|
|
else
|
|
{
|
|
qglAccum = dllAccum;
|
|
qglAlphaFunc = dllAlphaFunc;
|
|
qglAreTexturesResident = dllAreTexturesResident;
|
|
qglArrayElement = dllArrayElement;
|
|
qglBegin = dllBegin;
|
|
qglBindTexture = dllBindTexture;
|
|
qglBitmap = dllBitmap;
|
|
qglBlendFunc = dllBlendFunc;
|
|
qglCallList = dllCallList;
|
|
qglCallLists = dllCallLists;
|
|
qglClear = dllClear;
|
|
qglClearAccum = dllClearAccum;
|
|
qglClearColor = dllClearColor;
|
|
qglClearDepth = dllClearDepth;
|
|
qglClearIndex = dllClearIndex;
|
|
qglClearStencil = dllClearStencil;
|
|
qglClipPlane = dllClipPlane;
|
|
qglColor3b = dllColor3b;
|
|
qglColor3bv = dllColor3bv;
|
|
qglColor3d = dllColor3d;
|
|
qglColor3dv = dllColor3dv;
|
|
qglColor3f = dllColor3f;
|
|
qglColor3fv = dllColor3fv;
|
|
qglColor3i = dllColor3i;
|
|
qglColor3iv = dllColor3iv;
|
|
qglColor3s = dllColor3s;
|
|
qglColor3sv = dllColor3sv;
|
|
qglColor3ub = dllColor3ub;
|
|
qglColor3ubv = dllColor3ubv;
|
|
qglColor3ui = dllColor3ui;
|
|
qglColor3uiv = dllColor3uiv;
|
|
qglColor3us = dllColor3us;
|
|
qglColor3usv = dllColor3usv;
|
|
qglColor4b = dllColor4b;
|
|
qglColor4bv = dllColor4bv;
|
|
qglColor4d = dllColor4d;
|
|
qglColor4dv = dllColor4dv;
|
|
qglColor4f = dllColor4f;
|
|
qglColor4fv = dllColor4fv;
|
|
qglColor4i = dllColor4i;
|
|
qglColor4iv = dllColor4iv;
|
|
qglColor4s = dllColor4s;
|
|
qglColor4sv = dllColor4sv;
|
|
qglColor4ub = dllColor4ub;
|
|
qglColor4ubv = dllColor4ubv;
|
|
qglColor4ui = dllColor4ui;
|
|
qglColor4uiv = dllColor4uiv;
|
|
qglColor4us = dllColor4us;
|
|
qglColor4usv = dllColor4usv;
|
|
qglColorMask = dllColorMask;
|
|
qglColorMaterial = dllColorMaterial;
|
|
qglColorPointer = dllColorPointer;
|
|
qglCopyPixels = dllCopyPixels;
|
|
qglCopyTexImage1D = dllCopyTexImage1D;
|
|
qglCopyTexImage2D = dllCopyTexImage2D;
|
|
qglCopyTexSubImage1D = dllCopyTexSubImage1D;
|
|
qglCopyTexSubImage2D = dllCopyTexSubImage2D;
|
|
qglCullFace = dllCullFace;
|
|
qglDeleteLists = dllDeleteLists ;
|
|
qglDeleteTextures = dllDeleteTextures ;
|
|
qglDepthFunc = dllDepthFunc ;
|
|
qglDepthMask = dllDepthMask ;
|
|
qglDepthRange = dllDepthRange ;
|
|
qglDisable = dllDisable ;
|
|
qglDisableClientState = dllDisableClientState ;
|
|
qglDrawArrays = dllDrawArrays ;
|
|
qglDrawBuffer = dllDrawBuffer ;
|
|
qglDrawElements = dllDrawElements ;
|
|
qglDrawPixels = dllDrawPixels ;
|
|
qglEdgeFlag = dllEdgeFlag ;
|
|
qglEdgeFlagPointer = dllEdgeFlagPointer ;
|
|
qglEdgeFlagv = dllEdgeFlagv ;
|
|
qglEnable = dllEnable ;
|
|
qglEnableClientState = dllEnableClientState ;
|
|
qglEnd = dllEnd ;
|
|
qglEndList = dllEndList ;
|
|
qglEvalCoord1d = dllEvalCoord1d ;
|
|
qglEvalCoord1dv = dllEvalCoord1dv ;
|
|
qglEvalCoord1f = dllEvalCoord1f ;
|
|
qglEvalCoord1fv = dllEvalCoord1fv ;
|
|
qglEvalCoord2d = dllEvalCoord2d ;
|
|
qglEvalCoord2dv = dllEvalCoord2dv ;
|
|
qglEvalCoord2f = dllEvalCoord2f ;
|
|
qglEvalCoord2fv = dllEvalCoord2fv ;
|
|
qglEvalMesh1 = dllEvalMesh1 ;
|
|
qglEvalMesh2 = dllEvalMesh2 ;
|
|
qglEvalPoint1 = dllEvalPoint1 ;
|
|
qglEvalPoint2 = dllEvalPoint2 ;
|
|
qglFeedbackBuffer = dllFeedbackBuffer ;
|
|
qglFinish = dllFinish ;
|
|
qglFlush = dllFlush ;
|
|
qglFogf = dllFogf ;
|
|
qglFogfv = dllFogfv ;
|
|
qglFogi = dllFogi ;
|
|
qglFogiv = dllFogiv ;
|
|
qglFrontFace = dllFrontFace ;
|
|
qglFrustum = dllFrustum ;
|
|
qglGenLists = dllGenLists ;
|
|
qglGenTextures = dllGenTextures ;
|
|
qglGetBooleanv = dllGetBooleanv ;
|
|
qglGetClipPlane = dllGetClipPlane ;
|
|
qglGetDoublev = dllGetDoublev ;
|
|
qglGetError = dllGetError ;
|
|
qglGetFloatv = dllGetFloatv ;
|
|
qglGetIntegerv = dllGetIntegerv ;
|
|
qglGetLightfv = dllGetLightfv ;
|
|
qglGetLightiv = dllGetLightiv ;
|
|
qglGetMapdv = dllGetMapdv ;
|
|
qglGetMapfv = dllGetMapfv ;
|
|
qglGetMapiv = dllGetMapiv ;
|
|
qglGetMaterialfv = dllGetMaterialfv ;
|
|
qglGetMaterialiv = dllGetMaterialiv ;
|
|
qglGetPixelMapfv = dllGetPixelMapfv ;
|
|
qglGetPixelMapuiv = dllGetPixelMapuiv ;
|
|
qglGetPixelMapusv = dllGetPixelMapusv ;
|
|
qglGetPointerv = dllGetPointerv ;
|
|
qglGetPolygonStipple = dllGetPolygonStipple ;
|
|
qglGetString = dllGetString ;
|
|
qglGetTexEnvfv = dllGetTexEnvfv ;
|
|
qglGetTexEnviv = dllGetTexEnviv ;
|
|
qglGetTexGendv = dllGetTexGendv ;
|
|
qglGetTexGenfv = dllGetTexGenfv ;
|
|
qglGetTexGeniv = dllGetTexGeniv ;
|
|
qglGetTexImage = dllGetTexImage ;
|
|
qglGetTexLevelParameterfv = dllGetTexLevelParameterfv ;
|
|
qglGetTexLevelParameteriv = dllGetTexLevelParameteriv ;
|
|
qglGetTexParameterfv = dllGetTexParameterfv ;
|
|
qglGetTexParameteriv = dllGetTexParameteriv ;
|
|
qglHint = dllHint ;
|
|
qglIndexMask = dllIndexMask ;
|
|
qglIndexPointer = dllIndexPointer ;
|
|
qglIndexd = dllIndexd ;
|
|
qglIndexdv = dllIndexdv ;
|
|
qglIndexf = dllIndexf ;
|
|
qglIndexfv = dllIndexfv ;
|
|
qglIndexi = dllIndexi ;
|
|
qglIndexiv = dllIndexiv ;
|
|
qglIndexs = dllIndexs ;
|
|
qglIndexsv = dllIndexsv ;
|
|
qglIndexub = dllIndexub ;
|
|
qglIndexubv = dllIndexubv ;
|
|
qglInitNames = dllInitNames ;
|
|
qglInterleavedArrays = dllInterleavedArrays ;
|
|
qglIsEnabled = dllIsEnabled ;
|
|
qglIsList = dllIsList ;
|
|
qglIsTexture = dllIsTexture ;
|
|
qglLightModelf = dllLightModelf ;
|
|
qglLightModelfv = dllLightModelfv ;
|
|
qglLightModeli = dllLightModeli ;
|
|
qglLightModeliv = dllLightModeliv ;
|
|
qglLightf = dllLightf ;
|
|
qglLightfv = dllLightfv ;
|
|
qglLighti = dllLighti ;
|
|
qglLightiv = dllLightiv ;
|
|
qglLineStipple = dllLineStipple ;
|
|
qglLineWidth = dllLineWidth ;
|
|
qglListBase = dllListBase ;
|
|
qglLoadIdentity = dllLoadIdentity ;
|
|
qglLoadMatrixd = dllLoadMatrixd ;
|
|
qglLoadMatrixf = dllLoadMatrixf ;
|
|
qglLoadName = dllLoadName ;
|
|
qglLogicOp = dllLogicOp ;
|
|
qglMap1d = dllMap1d ;
|
|
qglMap1f = dllMap1f ;
|
|
qglMap2d = dllMap2d ;
|
|
qglMap2f = dllMap2f ;
|
|
qglMapGrid1d = dllMapGrid1d ;
|
|
qglMapGrid1f = dllMapGrid1f ;
|
|
qglMapGrid2d = dllMapGrid2d ;
|
|
qglMapGrid2f = dllMapGrid2f ;
|
|
qglMaterialf = dllMaterialf ;
|
|
qglMaterialfv = dllMaterialfv ;
|
|
qglMateriali = dllMateriali ;
|
|
qglMaterialiv = dllMaterialiv ;
|
|
qglMatrixMode = dllMatrixMode ;
|
|
qglMultMatrixd = dllMultMatrixd ;
|
|
qglMultMatrixf = dllMultMatrixf ;
|
|
qglNewList = dllNewList ;
|
|
qglNormal3b = dllNormal3b ;
|
|
qglNormal3bv = dllNormal3bv ;
|
|
qglNormal3d = dllNormal3d ;
|
|
qglNormal3dv = dllNormal3dv ;
|
|
qglNormal3f = dllNormal3f ;
|
|
qglNormal3fv = dllNormal3fv ;
|
|
qglNormal3i = dllNormal3i ;
|
|
qglNormal3iv = dllNormal3iv ;
|
|
qglNormal3s = dllNormal3s ;
|
|
qglNormal3sv = dllNormal3sv ;
|
|
qglNormalPointer = dllNormalPointer ;
|
|
qglOrtho = dllOrtho ;
|
|
qglPassThrough = dllPassThrough ;
|
|
qglPixelMapfv = dllPixelMapfv ;
|
|
qglPixelMapuiv = dllPixelMapuiv ;
|
|
qglPixelMapusv = dllPixelMapusv ;
|
|
qglPixelStoref = dllPixelStoref ;
|
|
qglPixelStorei = dllPixelStorei ;
|
|
qglPixelTransferf = dllPixelTransferf ;
|
|
qglPixelTransferi = dllPixelTransferi ;
|
|
qglPixelZoom = dllPixelZoom ;
|
|
qglPointSize = dllPointSize ;
|
|
qglPolygonMode = dllPolygonMode ;
|
|
qglPolygonOffset = dllPolygonOffset ;
|
|
qglPolygonStipple = dllPolygonStipple ;
|
|
qglPopAttrib = dllPopAttrib ;
|
|
qglPopClientAttrib = dllPopClientAttrib ;
|
|
qglPopMatrix = dllPopMatrix ;
|
|
qglPopName = dllPopName ;
|
|
qglPrioritizeTextures = dllPrioritizeTextures ;
|
|
qglPushAttrib = dllPushAttrib ;
|
|
qglPushClientAttrib = dllPushClientAttrib ;
|
|
qglPushMatrix = dllPushMatrix ;
|
|
qglPushName = dllPushName ;
|
|
qglRasterPos2d = dllRasterPos2d ;
|
|
qglRasterPos2dv = dllRasterPos2dv ;
|
|
qglRasterPos2f = dllRasterPos2f ;
|
|
qglRasterPos2fv = dllRasterPos2fv ;
|
|
qglRasterPos2i = dllRasterPos2i ;
|
|
qglRasterPos2iv = dllRasterPos2iv ;
|
|
qglRasterPos2s = dllRasterPos2s ;
|
|
qglRasterPos2sv = dllRasterPos2sv ;
|
|
qglRasterPos3d = dllRasterPos3d ;
|
|
qglRasterPos3dv = dllRasterPos3dv ;
|
|
qglRasterPos3f = dllRasterPos3f ;
|
|
qglRasterPos3fv = dllRasterPos3fv ;
|
|
qglRasterPos3i = dllRasterPos3i ;
|
|
qglRasterPos3iv = dllRasterPos3iv ;
|
|
qglRasterPos3s = dllRasterPos3s ;
|
|
qglRasterPos3sv = dllRasterPos3sv ;
|
|
qglRasterPos4d = dllRasterPos4d ;
|
|
qglRasterPos4dv = dllRasterPos4dv ;
|
|
qglRasterPos4f = dllRasterPos4f ;
|
|
qglRasterPos4fv = dllRasterPos4fv ;
|
|
qglRasterPos4i = dllRasterPos4i ;
|
|
qglRasterPos4iv = dllRasterPos4iv ;
|
|
qglRasterPos4s = dllRasterPos4s ;
|
|
qglRasterPos4sv = dllRasterPos4sv ;
|
|
qglReadBuffer = dllReadBuffer ;
|
|
qglReadPixels = dllReadPixels ;
|
|
qglRectd = dllRectd ;
|
|
qglRectdv = dllRectdv ;
|
|
qglRectf = dllRectf ;
|
|
qglRectfv = dllRectfv ;
|
|
qglRecti = dllRecti ;
|
|
qglRectiv = dllRectiv ;
|
|
qglRects = dllRects ;
|
|
qglRectsv = dllRectsv ;
|
|
qglRenderMode = dllRenderMode ;
|
|
qglRotated = dllRotated ;
|
|
qglRotatef = dllRotatef ;
|
|
qglScaled = dllScaled ;
|
|
qglScalef = dllScalef ;
|
|
qglScissor = dllScissor ;
|
|
qglSelectBuffer = dllSelectBuffer ;
|
|
qglShadeModel = dllShadeModel ;
|
|
qglStencilFunc = dllStencilFunc ;
|
|
qglStencilMask = dllStencilMask ;
|
|
qglStencilOp = dllStencilOp ;
|
|
qglTexCoord1d = dllTexCoord1d ;
|
|
qglTexCoord1dv = dllTexCoord1dv ;
|
|
qglTexCoord1f = dllTexCoord1f ;
|
|
qglTexCoord1fv = dllTexCoord1fv ;
|
|
qglTexCoord1i = dllTexCoord1i ;
|
|
qglTexCoord1iv = dllTexCoord1iv ;
|
|
qglTexCoord1s = dllTexCoord1s ;
|
|
qglTexCoord1sv = dllTexCoord1sv ;
|
|
qglTexCoord2d = dllTexCoord2d ;
|
|
qglTexCoord2dv = dllTexCoord2dv ;
|
|
qglTexCoord2f = dllTexCoord2f ;
|
|
qglTexCoord2fv = dllTexCoord2fv ;
|
|
qglTexCoord2i = dllTexCoord2i ;
|
|
qglTexCoord2iv = dllTexCoord2iv ;
|
|
qglTexCoord2s = dllTexCoord2s ;
|
|
qglTexCoord2sv = dllTexCoord2sv ;
|
|
qglTexCoord3d = dllTexCoord3d ;
|
|
qglTexCoord3dv = dllTexCoord3dv ;
|
|
qglTexCoord3f = dllTexCoord3f ;
|
|
qglTexCoord3fv = dllTexCoord3fv ;
|
|
qglTexCoord3i = dllTexCoord3i ;
|
|
qglTexCoord3iv = dllTexCoord3iv ;
|
|
qglTexCoord3s = dllTexCoord3s ;
|
|
qglTexCoord3sv = dllTexCoord3sv ;
|
|
qglTexCoord4d = dllTexCoord4d ;
|
|
qglTexCoord4dv = dllTexCoord4dv ;
|
|
qglTexCoord4f = dllTexCoord4f ;
|
|
qglTexCoord4fv = dllTexCoord4fv ;
|
|
qglTexCoord4i = dllTexCoord4i ;
|
|
qglTexCoord4iv = dllTexCoord4iv ;
|
|
qglTexCoord4s = dllTexCoord4s ;
|
|
qglTexCoord4sv = dllTexCoord4sv ;
|
|
qglTexCoordPointer = dllTexCoordPointer ;
|
|
qglTexEnvf = dllTexEnvf ;
|
|
qglTexEnvfv = dllTexEnvfv ;
|
|
qglTexEnvi = dllTexEnvi ;
|
|
qglTexEnviv = dllTexEnviv ;
|
|
qglTexGend = dllTexGend ;
|
|
qglTexGendv = dllTexGendv ;
|
|
qglTexGenf = dllTexGenf ;
|
|
qglTexGenfv = dllTexGenfv ;
|
|
qglTexGeni = dllTexGeni ;
|
|
qglTexGeniv = dllTexGeniv ;
|
|
qglTexImage1D = dllTexImage1D ;
|
|
qglTexImage2D = dllTexImage2D ;
|
|
qglTexParameterf = dllTexParameterf ;
|
|
qglTexParameterfv = dllTexParameterfv ;
|
|
qglTexParameteri = dllTexParameteri ;
|
|
qglTexParameteriv = dllTexParameteriv ;
|
|
qglTexSubImage1D = dllTexSubImage1D ;
|
|
qglTexSubImage2D = dllTexSubImage2D ;
|
|
qglTranslated = dllTranslated ;
|
|
qglTranslatef = dllTranslatef ;
|
|
qglVertex2d = dllVertex2d ;
|
|
qglVertex2dv = dllVertex2dv ;
|
|
qglVertex2f = dllVertex2f ;
|
|
qglVertex2fv = dllVertex2fv ;
|
|
qglVertex2i = dllVertex2i ;
|
|
qglVertex2iv = dllVertex2iv ;
|
|
qglVertex2s = dllVertex2s ;
|
|
qglVertex2sv = dllVertex2sv ;
|
|
qglVertex3d = dllVertex3d ;
|
|
qglVertex3dv = dllVertex3dv ;
|
|
qglVertex3f = dllVertex3f ;
|
|
qglVertex3fv = dllVertex3fv ;
|
|
qglVertex3i = dllVertex3i ;
|
|
qglVertex3iv = dllVertex3iv ;
|
|
qglVertex3s = dllVertex3s ;
|
|
qglVertex3sv = dllVertex3sv ;
|
|
qglVertex4d = dllVertex4d ;
|
|
qglVertex4dv = dllVertex4dv ;
|
|
qglVertex4f = dllVertex4f ;
|
|
qglVertex4fv = dllVertex4fv ;
|
|
qglVertex4i = dllVertex4i ;
|
|
qglVertex4iv = dllVertex4iv ;
|
|
qglVertex4s = dllVertex4s ;
|
|
qglVertex4sv = dllVertex4sv ;
|
|
qglVertexPointer = dllVertexPointer ;
|
|
qglViewport = dllViewport ;
|
|
qglXChooseVisual = glXChooseVisual ;
|
|
qglXCreateContext = glXCreateContext ;
|
|
qglXDestroyContext = glXDestroyContext ;
|
|
qglXMakeCurrent = glXMakeCurrent ;
|
|
qglXCopyContext = glXCopyContext ;
|
|
qglXSwapBuffers = glXSwapBuffers ;
|
|
qglXGetConfig = glXGetConfig ;
|
|
}
|
|
}
|
|
|
|
|
|
void GLimp_LogNewFrame( void )
|
|
{
|
|
fprintf( glw_state.log_fp, "*** R_BeginFrame ***\n" );
|
|
}
|
|
|
|
|