quake2forge/src/vid.h
Jamie Wilkinson 460d5d8dfd * Doing some renovations so I can autoconfiscate the source.
In this installment, I move all of client/ and server/
  into src/
2002-04-02 05:47:23 +00:00

41 lines
1.1 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// vid.h -- video driver defs
typedef struct vrect_s
{
int x,y,width,height;
} vrect_t;
typedef struct
{
unsigned int width, height; // coordinates from main game
} viddef_t;
extern viddef_t viddef; // global video state
// Video module initialisation etc
void VID_Init (void);
void VID_Shutdown (void);
void VID_CheckChanges (void);
void VID_MenuInit( void );
void VID_MenuDraw( void );
const char *VID_MenuKey( int );