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https://git.code.sf.net/p/quake/quake2forge
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bf5ad75554
rogue modpacks. * Moved game/ into game/baseq2
57 lines
904 B
Makefile
57 lines
904 B
Makefile
# $Id$
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# Process this file with automake to create Makefile.in
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bin_PROGRAMS = game.so
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game_so_SOURCES = g_ai.c \
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p_client.c \
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g_chase.c \
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g_cmds.c \
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g_svcmds.c \
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g_combat.c \
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g_func.c \
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g_items.c \
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g_main.c \
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g_misc.c \
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g_monster.c \
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g_phys.c \
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g_save.c \
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g_spawn.c \
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g_target.c \
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g_trigger.c \
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g_turret.c \
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g_utils.c \
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g_weapon.c \
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m_actor.c \
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m_berserk.c \
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m_boss2.c \
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m_boss3.c \
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m_boss31.c \
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m_boss32.c \
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m_brain.c \
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m_chick.c \
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m_flipper.c \
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m_float.c \
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m_flyer.c \
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m_gladiator.c \
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m_gunner.c \
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m_hover.c \
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m_infantry.c \
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m_insane.c \
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m_medic.c \
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m_move.c \
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m_mutant.c \
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m_parasite.c \
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m_soldier.c \
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m_supertank.c \
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m_tank.c \
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p_hud.c \
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p_trail.c \
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p_view.c \
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p_weapon.c \
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q_shared.c \
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m_flash.c
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AM_CFLAGS = -fPIC
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AM_CPPFLAGS = -I../src
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LDFLAGS = -shared
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