quake2forge/README
Jamie Wilkinson 9743e9dcce - Added library detection to configure.in, to detect
SVGAlib, X, GL, SDL, and GLIDE.  Modified the
  Makefile.am's to match the new configure variables.
  Now people don't have to manually hack src/Makefile.am to
  build their targets.
- Fixed a typo in src/qgl.h with the #define
- Added new automake generated files to bootstrap's clean
  command.
- Added build requirements to HACKING, as we now need
  automake 1.6.
- Removed note in README about the asm FPE bug, as I seem to
  have inadvertently fixed this without meaning to.
2002-07-01 04:53:50 +00:00

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README for quake2
=================
Compiling
---------
If you are checking this out from CVS, run the bootstrap command first to set
up configure. Then follow the instructions in INSTALL.
Save Games
----------
Save games are tied to the build of quake2 that they were created with.
You can *not* use old save games with new versions of the code (well, you
can hack the savegame loader to allow this, but you may find yourself
experiencing interesting and obscure segfaults in the game).
The simple workaround is to *not upgrade* if you are in the middle of
a single player game.
Mission Packs
-------------
To build the Xatrix and Rogue missionpacks, download the sharballs from id
Software's FTP site:
ftp://idsoftware.com/idstuff/quake2/sources/
uncompress them, and run them in src/xatrix or src/rogue
In src/Makefile.am, swap the comments on the SUBDIR lines, and run ./bootstrap
from the top level. Rerun configure and make.