mirror of
https://git.code.sf.net/p/quake/quake2forge
synced 2024-12-13 06:01:19 +00:00
9743e9dcce
SVGAlib, X, GL, SDL, and GLIDE. Modified the Makefile.am's to match the new configure variables. Now people don't have to manually hack src/Makefile.am to build their targets. - Fixed a typo in src/qgl.h with the #define - Added new automake generated files to bootstrap's clean command. - Added build requirements to HACKING, as we now need automake 1.6. - Removed note in README about the asm FPE bug, as I seem to have inadvertently fixed this without meaning to.
32 lines
943 B
Text
32 lines
943 B
Text
README for quake2
|
|
=================
|
|
|
|
Compiling
|
|
---------
|
|
|
|
If you are checking this out from CVS, run the bootstrap command first to set
|
|
up configure. Then follow the instructions in INSTALL.
|
|
|
|
Save Games
|
|
----------
|
|
|
|
Save games are tied to the build of quake2 that they were created with.
|
|
You can *not* use old save games with new versions of the code (well, you
|
|
can hack the savegame loader to allow this, but you may find yourself
|
|
experiencing interesting and obscure segfaults in the game).
|
|
|
|
The simple workaround is to *not upgrade* if you are in the middle of
|
|
a single player game.
|
|
|
|
Mission Packs
|
|
-------------
|
|
|
|
To build the Xatrix and Rogue missionpacks, download the sharballs from id
|
|
Software's FTP site:
|
|
|
|
ftp://idsoftware.com/idstuff/quake2/sources/
|
|
|
|
uncompress them, and run them in src/xatrix or src/rogue
|
|
|
|
In src/Makefile.am, swap the comments on the SUBDIR lines, and run ./bootstrap
|
|
from the top level. Rerun configure and make.
|