quake2forge/null
2003-01-30 13:00:41 +00:00
..
cd_null.c Merge in relnev's changes. 2002-01-12 02:14:09 +00:00
cl_null.c Update to 3.21-level source code. 2001-12-28 19:56:33 +00:00
glimp_null.c More code cleanup. I added -pedantic to the CFLAGS to see 2002-02-21 01:47:27 +00:00
in_null.c Update to 3.21-level source code. 2001-12-28 19:56:33 +00:00
README - Added a bunch of readmes to the old OS source trees 2003-01-30 13:00:41 +00:00
snddma_null.c Update to 3.21-level source code. 2001-12-28 19:56:33 +00:00
swimp_null.c More code cleanup. I added -pedantic to the CFLAGS to see 2002-02-21 01:47:27 +00:00
sys_null.c Update to 3.21-level source code. 2001-12-28 19:56:33 +00:00
vid_null.c Update to 3.21-level source code. 2001-12-28 19:56:33 +00:00

This directory contains code for the null renderer -- useful for testing engine
performance without having the graphics or sound pipelines as a bottleneck.  It
is not actually used, but we'd like it to, so if you are keen then use this
code as a reference and merge it all into ../src

Send any patches to quake2-devel@lists.quakeforge.net