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5f2ed6f1ef
VA_LIST_IS_ARRAY. Currently not needed, but I suspect we may need them as we gain functionality; cf. dstring.c in quakeforge. - Updated configure.in to check for above tests. - Updated TODO list noting the va_list audit. |
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baseq2 | ||
bsd | ||
debian | ||
docs | ||
irix | ||
null | ||
pixmaps | ||
rhapsody | ||
solaris | ||
src | ||
win32 | ||
.gitignore | ||
acinclude.m4 | ||
AUTHORS | ||
bootstrap | ||
configure.in | ||
COPYING | ||
HACKING | ||
INSTALL | ||
Makefile.am | ||
quake2.dsp | ||
quake2.dsw | ||
quake2.mak | ||
README | ||
TODO |
README for quake2 ================= Compiling --------- If you are checking this out from CVS, run the bootstrap command first to set up configure. Then follow the instructions in INSTALL. Use --disable-asm on the configure line if you want to use the software refreshers on i386, or better yet, fix the bug in the asm! Save Games ---------- Save games are tied to the build of quake2 that they were created with. You can *not* use old save games with new versions of the code (well, you can hack the savegame loader to allow this, but you may find yourself experiencing interesting and obscure segfaults in the game). The simple workaround is to *not upgrade* if you are in the middle of a single player game. Mission Packs ------------- To build the Xatrix and Rogue missionpacks, download the sharballs from id Software's FTP site: ftp://idsoftware.com/idstuff/quake2/sources/ uncompress them, and run them in src/xatrix or src/rogue In src/Makefile.am, swap the comments on the SUBDIR lines, and run ./bootstrap from the top level. Rerun configure and make.