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https://git.code.sf.net/p/quake/quake2forge
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55cf61d130
install instructions in it, and tying it to a particular version isn't very useful - Cleaned up the *changes* files, removed the duplicate 3.15 changes from files, all of them now live in changes.txt and changes-ctf.txt
59 lines
2.9 KiB
Text
59 lines
2.9 KiB
Text
Changes in Quake2 CTF 1.09a
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- Q2CTF 1.09 requires 3.15 now.
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- Competition Match mode added. Server can be reset into a timed match mode.
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Includes a pregame setup time, countdown until game start, timed match,
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statistics on players, admin functions and a post game time.
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- The server command 'gamemap' now works correctly. On a server, you can
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change maps with two commands: map and gamemap. Map will cause all teams
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to reset, gamemap will change maps with the teams intact.
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- New console commands:
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yes - vote yes on an election
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no - vote no on an election
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ready - ready oneself for a match
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notready - remove oneself from the ready list (stop the clock)
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ghost - ghost back into a match if connection was lost
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admin - become an admin or access the admin menu
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stats - show statistics on players in a match
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warp - warp to a new level
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boot - kick a player of the server (you must be an admin)
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playerlist - show player list and connect times
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- New cvars:
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competition - set to 1 to allow the server to be voted by players into
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competition mode. Set to 3 for a dedicated competition server.
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The default, 0, disables competition features.
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matchlock - controls whether players are allowed into a match in progress
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in competition mode. Defaults to on (1).
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electpercentage - the precentage of yes votes needed to win an election.
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Defaults to 66%.
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matchtime - length of a match, defaulting to 20 minutes. Can be changed
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by admins.
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matchsetuptime - length of time allowed to setup a match (after which
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the server will reset itself back into normal pickup play). Defaults
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to 10 mins.
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matchstarttime - The countdown after match setup has been completed
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until the match begins. Defaults to 20 seconds.
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admin_password - Password for admin access (allowing access to the admin
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menu without needing to be elected).
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- Minor bug fixes in team selection to help balance the teams better (the
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default option on the menu is now the team with the fewer players).
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- Don't get base defenses for telefragging your teammates in base.
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- Telefrags at start of game no longer count (to help with game spawning).
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- Instant weapon changing is now a server option (and can be changed by
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admin menu).
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- New admin menu that allows remote changes of the following items:
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Match length (time)
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Match setup length (time)
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Match start length (time)
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Weapons Stay
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Instant Items
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Quad Drop
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Instant Weapons
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- As part of the match code, a new 'ghost' option is included. When a match
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begins, all players are printed a randomly generated five digit ghost code
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in their consoles. If the player loses connection for some reason during
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the match, they can reconnect and reenter the game keeping their score
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intact at the time of disconnection.
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- Visible weapon support (as with the 3.15 release).
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- Some minor changes to the pmenu code to allow more flexability
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