quake2forge/server
Bill Currie 34c5702da6 Turns out gzip support isn't so easy (feasable?) in q2, so back it out for
now. However, tags of gzio_pre_revoke (before) and gzio_revoke (after) will
help get it back if/when we decide to work on it again.
2002-01-07 04:54:11 +00:00
..
.gitignore Turns out gzip support isn't so easy (feasable?) in q2, so back it out for 2002-01-07 04:54:11 +00:00
server.h Turns out gzip support isn't so easy (feasable?) in q2, so back it out for 2002-01-07 04:54:11 +00:00
sv_ccmds.c Turns out gzip support isn't so easy (feasable?) in q2, so back it out for 2002-01-07 04:54:11 +00:00
sv_ents.c Turns out gzip support isn't so easy (feasable?) in q2, so back it out for 2002-01-07 04:54:11 +00:00
sv_game.c We like warnings, lots of warnings. However, we don't want to let them slip 2001-12-29 02:40:13 +00:00
sv_init.c Turns out gzip support isn't so easy (feasable?) in q2, so back it out for 2002-01-07 04:54:11 +00:00
sv_main.c Turns out gzip support isn't so easy (feasable?) in q2, so back it out for 2002-01-07 04:54:11 +00:00
sv_null.c Update to 3.21-level source code. 2001-12-28 19:56:33 +00:00
sv_send.c Turns out gzip support isn't so easy (feasable?) in q2, so back it out for 2002-01-07 04:54:11 +00:00
sv_user.c Initial revision 2001-12-22 04:27:19 +00:00
sv_world.c Initial revision 2001-12-22 04:27:19 +00:00