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Jamie Wilkinson 0b0e9986ef - Applied joystick patchsets 60, 61, 62, 71, 80, and 122 from the
icculus.org cvs tree.
  - linux joystick support
  - freelook honouring
  - X11 keyrepeat
2003-01-09 12:06:13 +00:00
baseq2/save/save0 - Created data/ and subdirectories that gets installed and creates 2002-09-16 14:02:04 +00:00
bsd - used USE_ASM in assembler files and c files, to build asm 2002-04-10 06:57:39 +00:00
data - Added/updated gitignore files. 2002-09-17 00:49:55 +00:00
debian - Updated the debian/ directory from the downstream package 2002-09-19 04:05:08 +00:00
docs - Applied patch from Vincent S. Cojot for solaris. He's 2002-11-24 05:14:29 +00:00
irix - used USE_ASM in assembler files and c files, to build asm 2002-04-10 06:57:39 +00:00
null More code cleanup. I added -pedantic to the CFLAGS to see 2002-02-21 01:47:27 +00:00
rhapsody line ending cleanup 2001-12-22 21:49:59 +00:00
solaris - Just noticed this header file was lying around 2002-12-01 04:30:28 +00:00
src - Applied joystick patchsets 60, 61, 62, 71, 80, and 122 from the 2003-01-09 12:06:13 +00:00
win32 - Applied patch from icculus.org CVS for supporting shuffle 2002-10-13 03:40:10 +00:00
.gitignore - Added spec file to gitignore 2003-01-01 02:35:09 +00:00
AUTHORS - Added idea about automatic resolution detection to TODO. 2002-09-18 04:28:23 +00:00
COPYING * Replaced gnu.txt with COPYING 2002-04-03 00:27:05 +00:00
HACKING - Added library detection to configure.in, to detect 2002-07-01 04:53:50 +00:00
INSTALL * Added .libs to the .gitignore files 2002-04-03 00:36:21 +00:00
Makefile.am - Added a RPM spec file from Paul Jenner. 2002-12-24 00:19:15 +00:00
NEWS - Updated gitignore to ignore the directory created by make 2002-09-18 06:47:00 +00:00
README - Removed that evil junk from bootstrap that tried to check 2002-08-14 04:36:14 +00:00
THANKS - Applied patch from Marc Leeman to specify the location of 2003-01-01 02:34:13 +00:00
TODO - Added url to volumetric lighting to the the TODO list 2003-01-04 06:04:33 +00:00
acinclude.m4 - Applied NetBSD patch from Quentin Garnier. 2002-07-04 14:17:24 +00:00
bootstrap - Removed libltdl from the code. Not only does this make 2002-12-06 14:49:11 +00:00
configure.in - Applied patch from Marc Leeman to specify the location of 2003-01-01 02:34:13 +00:00
quake2.dsp line ending cleanup 2001-12-22 21:49:59 +00:00
quake2.dsw line ending cleanup 2001-12-22 21:49:59 +00:00
quake2.mak line ending cleanup 2001-12-22 21:49:59 +00:00
quake2.spec.in - Removed package name from summary field 2002-12-24 01:47:33 +00:00

README

README for quake2
=================

Compiling
---------

If you are checking this out from CVS, run ``./bootstrap'' first to set
up configure.  You will need autoconf 2.50, automake 1.6, libtool 1.4,
or greater.  Then follow the instructions in INSTALL.

When specifying locations to arguments like --with-svgalib (i.e. all the
options that can take a DIR argument as shown by ./configure --help), use
the directory that contains the lib/ and include/ directories; e.g:
	./configure --with-svgalib=/usr/local
instead of
	./configure --with-svgalib=/usr/local/lib
as configure will automatically look for the libraries and headers in
the paths relative to the given path.

Installing the game data
------------------------

The game data is searched for in ./baseq2/ and in 
${prefix}/share/quake2/baseq2/ (which by default is 
/usr/local/share/quake2/baseq2/).  If you get an error that quake2 can't
find pics/colormap.pcx, it means that it can't find your pak0.pak.  Check
what prefix you gave to configure, and make sure you have pak0.pak in the
right directory.

Save Games
----------

Save games are tied to the build of quake2 that they were created with.
You can *not* use old save games with new versions of the code (well, you
can hack the savegame loader to allow this, but you may find yourself
experiencing interesting and obscure segfaults in the game).

The simple workaround is to *not upgrade* if you are in the middle of
a single player game.

Mission Packs
-------------

To build the Xatrix and Rogue missionpacks, download the sharballs from id
Software's FTP site:

ftp://idsoftware.com/idstuff/quake2/sources/

uncompress them, and run the shar in src/xatrix or src/rogue