mirror of
https://git.code.sf.net/p/quake/quake2forge
synced 2024-12-13 14:11:35 +00:00
1085 lines
28 KiB
Makefile
1085 lines
28 KiB
Makefile
#
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# Quake2 Makefile for Linux 2.0
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#
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# Nov '97 by Zoid <zoid@idsoftware.com>
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#
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# ELF only
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#
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ARCH=i386
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MOUNT_DIR=../../quake2
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BUILD_DEBUG_DIR=debug$(ARCH)
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BUILD_RELEASE_DIR=release$(ARCH)
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CLIENT_DIR=$(MOUNT_DIR)/client
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SERVER_DIR=$(MOUNT_DIR)/server
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REF_SOFT_DIR=$(MOUNT_DIR)/ref_soft
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REF_GL_DIR=$(MOUNT_DIR)/ref_gl
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COMMON_DIR=$(MOUNT_DIR)/qcommon
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LINUX_DIR=$(MOUNT_DIR)/linux
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GAME_DIR=$(MOUNT_DIR)/game
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CTF_DIR=$(MOUNT_DIR)/ctf
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XATRIX_DIR=$(MOUNT_DIR)/xatrix
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CC=gcc
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BASE_CFLAGS=-Dstricmp=strcasecmp
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ifeq ($(ARCH),axp)
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RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \
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-fomit-frame-pointer -fexpensive-optimizations
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else
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RELEASE_CFLAGS=$(BASE_CFLAGS) -march=i686 -O6 -ffast-math -funroll-loops \
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-fomit-frame-pointer -fexpensive-optimizations -malign-loops=2 \
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-malign-jumps=2 -malign-functions=2
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endif
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DEBUG_CFLAGS=$(BASE_CFLAGS) -g
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LDFLAGS=-ldl -lm
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SVGALDFLAGS=-lvga
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XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext
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XCFLAGS=
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GLLDFLAGS=-L/usr/X11R6/lib -L/usr/local/lib \
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-lGL -lX11 -lXext -lpthread
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GLCFLAGS=
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SHLIBEXT=so
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SHLIBCFLAGS=-fPIC
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SHLIBLDFLAGS=-shared
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DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
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DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
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DO_GL_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) $(GLCFLAGS) -o $@ -c $<
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DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
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DO_SHLIB_AS=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
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#############################################################################
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# SETUP AND BUILD
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#############################################################################
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TARGETS=$(BUILDDIR)/quake2 \
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$(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \
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$(BUILDDIR)/ref_softx.$(SHLIBEXT) \
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$(BUILDDIR)/ref_gl.$(SHLIBEXT)
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# $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \
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# $(BUILDDIR)/ref_soft.$(SHLIBEXT) \
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# $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT)
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build_debug:
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@-mkdir -p $(BUILD_DEBUG_DIR) \
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$(BUILD_DEBUG_DIR)/client \
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$(BUILD_DEBUG_DIR)/ref_soft \
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$(BUILD_DEBUG_DIR)/ref_gl \
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$(BUILD_DEBUG_DIR)/game \
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$(BUILD_DEBUG_DIR)/ctf \
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$(BUILD_DEBUG_DIR)/xatrix
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$(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"
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build_release:
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@-mkdir -p $(BUILD_RELEASE_DIR) \
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$(BUILD_RELEASE_DIR)/client \
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$(BUILD_RELEASE_DIR)/ref_soft \
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$(BUILD_RELEASE_DIR)/ref_gl \
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$(BUILD_RELEASE_DIR)/game \
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$(BUILD_RELEASE_DIR)/ctf \
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$(BUILD_RELEASE_DIR)/xatrix
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$(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS)"
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all: build_debug build_release
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targets: $(TARGETS)
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#############################################################################
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# CLIENT/SERVER
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#############################################################################
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QUAKE2_OBJS = \
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$(BUILDDIR)/client/cl_cin.o \
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$(BUILDDIR)/client/cl_ents.o \
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$(BUILDDIR)/client/cl_newfx.o \
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$(BUILDDIR)/client/cl_fx.o \
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$(BUILDDIR)/client/cl_input.o \
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$(BUILDDIR)/client/cl_inv.o \
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$(BUILDDIR)/client/cl_main.o \
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$(BUILDDIR)/client/cl_parse.o \
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$(BUILDDIR)/client/cl_pred.o \
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$(BUILDDIR)/client/cl_tent.o \
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$(BUILDDIR)/client/cl_scrn.o \
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$(BUILDDIR)/client/cl_view.o \
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$(BUILDDIR)/client/console.o \
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$(BUILDDIR)/client/keys.o \
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$(BUILDDIR)/client/menu.o \
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$(BUILDDIR)/client/snd_dma.o \
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$(BUILDDIR)/client/snd_mem.o \
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$(BUILDDIR)/client/snd_mix.o \
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$(BUILDDIR)/client/qmenu.o \
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$(BUILDDIR)/client/m_flash.o \
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\
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$(BUILDDIR)/client/checksum.o \
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$(BUILDDIR)/client/cmd.o \
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$(BUILDDIR)/client/cmodel.o \
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$(BUILDDIR)/client/common.o \
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$(BUILDDIR)/client/crc.o \
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$(BUILDDIR)/client/cvar.o \
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$(BUILDDIR)/client/files.o \
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$(BUILDDIR)/client/mdfour.o \
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$(BUILDDIR)/client/net_chan.o \
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\
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$(BUILDDIR)/client/sv_ccmds.o \
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$(BUILDDIR)/client/sv_ents.o \
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$(BUILDDIR)/client/sv_game.o \
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$(BUILDDIR)/client/sv_init.o \
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$(BUILDDIR)/client/sv_main.o \
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$(BUILDDIR)/client/sv_send.o \
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$(BUILDDIR)/client/sv_user.o \
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$(BUILDDIR)/client/sv_world.o \
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\
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$(BUILDDIR)/client/cd_linux.o \
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$(BUILDDIR)/client/q_shlinux.o \
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$(BUILDDIR)/client/vid_menu.o \
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$(BUILDDIR)/client/vid_so.o \
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$(BUILDDIR)/client/snd_linux.o \
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$(BUILDDIR)/client/sys_linux.o \
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$(BUILDDIR)/client/glob.o \
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$(BUILDDIR)/client/net_udp.o \
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\
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$(BUILDDIR)/client/q_shared.o \
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$(BUILDDIR)/client/pmove.o
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ifeq ($(ARCH),axp)
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QUAKE2_AS_OBJS = #blank
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else
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QUAKE2_AS_OBJS = \
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$(BUILDDIR)/client/snd_mixa.o
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endif
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$(BUILDDIR)/quake2 : $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS)
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$(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(LDFLAGS)
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$(BUILDDIR)/client/cl_cin.o : $(CLIENT_DIR)/cl_cin.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_ents.o : $(CLIENT_DIR)/cl_ents.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_fx.o : $(CLIENT_DIR)/cl_fx.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_newfx.o : $(CLIENT_DIR)/cl_newfx.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_input.o : $(CLIENT_DIR)/cl_input.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_inv.o : $(CLIENT_DIR)/cl_inv.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_main.o : $(CLIENT_DIR)/cl_main.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_parse.o : $(CLIENT_DIR)/cl_parse.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_pred.o : $(CLIENT_DIR)/cl_pred.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_tent.o : $(CLIENT_DIR)/cl_tent.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_scrn.o : $(CLIENT_DIR)/cl_scrn.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_view.o : $(CLIENT_DIR)/cl_view.c
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$(DO_CC)
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$(BUILDDIR)/client/console.o : $(CLIENT_DIR)/console.c
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$(DO_CC)
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$(BUILDDIR)/client/keys.o : $(CLIENT_DIR)/keys.c
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$(DO_CC)
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$(BUILDDIR)/client/menu.o : $(CLIENT_DIR)/menu.c
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$(DO_CC)
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$(BUILDDIR)/client/snd_dma.o : $(CLIENT_DIR)/snd_dma.c
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$(DO_CC)
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$(BUILDDIR)/client/snd_mem.o : $(CLIENT_DIR)/snd_mem.c
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$(DO_CC)
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$(BUILDDIR)/client/snd_mix.o : $(CLIENT_DIR)/snd_mix.c
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$(DO_CC)
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$(BUILDDIR)/client/qmenu.o : $(CLIENT_DIR)/qmenu.c
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$(DO_CC)
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$(BUILDDIR)/client/m_flash.o : $(GAME_DIR)/m_flash.c
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$(DO_CC)
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$(BUILDDIR)/client/checksum.o : $(COMMON_DIR)/checksum.c
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$(DO_CC)
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$(BUILDDIR)/client/cmd.o : $(COMMON_DIR)/cmd.c
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$(DO_CC)
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$(BUILDDIR)/client/cmodel.o : $(COMMON_DIR)/cmodel.c
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$(DO_CC)
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$(BUILDDIR)/client/common.o : $(COMMON_DIR)/common.c
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$(DO_CC)
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$(BUILDDIR)/client/crc.o : $(COMMON_DIR)/crc.c
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$(DO_CC)
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$(BUILDDIR)/client/cvar.o : $(COMMON_DIR)/cvar.c
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$(DO_CC)
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$(BUILDDIR)/client/files.o : $(COMMON_DIR)/files.c
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$(DO_CC)
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$(BUILDDIR)/client/mdfour.o : $(COMMON_DIR)/mdfour.c
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$(DO_CC)
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$(BUILDDIR)/client/net_chan.o : $(COMMON_DIR)/net_chan.c
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$(DO_CC)
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$(BUILDDIR)/client/q_shared.o : $(GAME_DIR)/q_shared.c
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$(DO_CC)
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$(BUILDDIR)/client/pmove.o : $(COMMON_DIR)/pmove.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_ccmds.o : $(SERVER_DIR)/sv_ccmds.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_ents.o : $(SERVER_DIR)/sv_ents.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_game.o : $(SERVER_DIR)/sv_game.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_init.o : $(SERVER_DIR)/sv_init.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_main.o : $(SERVER_DIR)/sv_main.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_send.o : $(SERVER_DIR)/sv_send.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_user.o : $(SERVER_DIR)/sv_user.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_world.o : $(SERVER_DIR)/sv_world.c
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$(DO_CC)
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$(BUILDDIR)/client/cd_linux.o : $(LINUX_DIR)/cd_linux.c
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$(DO_CC)
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$(BUILDDIR)/client/q_shlinux.o : $(LINUX_DIR)/q_shlinux.c
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$(DO_CC)
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$(BUILDDIR)/client/vid_menu.o : $(LINUX_DIR)/vid_menu.c
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$(DO_CC)
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$(BUILDDIR)/client/vid_so.o : $(LINUX_DIR)/vid_so.c
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$(DO_CC)
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$(BUILDDIR)/client/snd_linux.o : $(LINUX_DIR)/snd_linux.c
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$(DO_CC)
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$(BUILDDIR)/client/snd_mixa.o : $(LINUX_DIR)/snd_mixa.S
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$(DO_AS)
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$(BUILDDIR)/client/sys_linux.o : $(LINUX_DIR)/sys_linux.c
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$(DO_CC)
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$(BUILDDIR)/client/glob.o : $(LINUX_DIR)/glob.c
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$(DO_CC)
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$(BUILDDIR)/client/net_udp.o : $(LINUX_DIR)/net_udp.c
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$(DO_CC)
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#############################################################################
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# GAME
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#############################################################################
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GAME_OBJS = \
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$(BUILDDIR)/game/g_ai.o \
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$(BUILDDIR)/game/p_client.o \
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$(BUILDDIR)/game/g_chase.o \
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$(BUILDDIR)/game/g_cmds.o \
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$(BUILDDIR)/game/g_svcmds.o \
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$(BUILDDIR)/game/g_combat.o \
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$(BUILDDIR)/game/g_func.o \
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$(BUILDDIR)/game/g_items.o \
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$(BUILDDIR)/game/g_main.o \
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$(BUILDDIR)/game/g_misc.o \
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$(BUILDDIR)/game/g_monster.o \
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$(BUILDDIR)/game/g_phys.o \
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$(BUILDDIR)/game/g_save.o \
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$(BUILDDIR)/game/g_spawn.o \
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$(BUILDDIR)/game/g_target.o \
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$(BUILDDIR)/game/g_trigger.o \
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$(BUILDDIR)/game/g_turret.o \
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$(BUILDDIR)/game/g_utils.o \
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$(BUILDDIR)/game/g_weapon.o \
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$(BUILDDIR)/game/m_actor.o \
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$(BUILDDIR)/game/m_berserk.o \
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$(BUILDDIR)/game/m_boss2.o \
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$(BUILDDIR)/game/m_boss3.o \
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$(BUILDDIR)/game/m_boss31.o \
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$(BUILDDIR)/game/m_boss32.o \
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$(BUILDDIR)/game/m_brain.o \
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$(BUILDDIR)/game/m_chick.o \
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$(BUILDDIR)/game/m_flipper.o \
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$(BUILDDIR)/game/m_float.o \
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$(BUILDDIR)/game/m_flyer.o \
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$(BUILDDIR)/game/m_gladiator.o \
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$(BUILDDIR)/game/m_gunner.o \
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$(BUILDDIR)/game/m_hover.o \
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$(BUILDDIR)/game/m_infantry.o \
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$(BUILDDIR)/game/m_insane.o \
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$(BUILDDIR)/game/m_medic.o \
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$(BUILDDIR)/game/m_move.o \
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$(BUILDDIR)/game/m_mutant.o \
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$(BUILDDIR)/game/m_parasite.o \
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$(BUILDDIR)/game/m_soldier.o \
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$(BUILDDIR)/game/m_supertank.o \
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$(BUILDDIR)/game/m_tank.o \
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$(BUILDDIR)/game/p_hud.o \
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$(BUILDDIR)/game/p_trail.o \
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$(BUILDDIR)/game/p_view.o \
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$(BUILDDIR)/game/p_weapon.o \
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$(BUILDDIR)/game/q_shared.o \
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$(BUILDDIR)/game/m_flash.o
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$(BUILDDIR)/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS)
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$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS)
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$(BUILDDIR)/game/g_ai.o : $(GAME_DIR)/g_ai.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/p_client.o : $(GAME_DIR)/p_client.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_chase.o : $(GAME_DIR)/g_chase.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_cmds.o : $(GAME_DIR)/g_cmds.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_svcmds.o : $(GAME_DIR)/g_svcmds.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_combat.o : $(GAME_DIR)/g_combat.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_func.o : $(GAME_DIR)/g_func.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_items.o : $(GAME_DIR)/g_items.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_main.o : $(GAME_DIR)/g_main.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_misc.o : $(GAME_DIR)/g_misc.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_monster.o : $(GAME_DIR)/g_monster.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_phys.o : $(GAME_DIR)/g_phys.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_save.o : $(GAME_DIR)/g_save.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_spawn.o : $(GAME_DIR)/g_spawn.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_target.o : $(GAME_DIR)/g_target.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_trigger.o : $(GAME_DIR)/g_trigger.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_turret.o : $(GAME_DIR)/g_turret.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_utils.o : $(GAME_DIR)/g_utils.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_weapon.o : $(GAME_DIR)/g_weapon.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/m_actor.o : $(GAME_DIR)/m_actor.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/m_berserk.o : $(GAME_DIR)/m_berserk.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/m_boss2.o : $(GAME_DIR)/m_boss2.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/m_boss3.o : $(GAME_DIR)/m_boss3.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/m_boss31.o : $(GAME_DIR)/m_boss31.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/m_boss32.o : $(GAME_DIR)/m_boss32.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/m_brain.o : $(GAME_DIR)/m_brain.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/m_chick.o : $(GAME_DIR)/m_chick.c
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|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_flipper.o : $(GAME_DIR)/m_flipper.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_float.o : $(GAME_DIR)/m_float.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_flyer.o : $(GAME_DIR)/m_flyer.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_gladiator.o : $(GAME_DIR)/m_gladiator.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_gunner.o : $(GAME_DIR)/m_gunner.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_hover.o : $(GAME_DIR)/m_hover.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_infantry.o : $(GAME_DIR)/m_infantry.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_insane.o : $(GAME_DIR)/m_insane.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_medic.o : $(GAME_DIR)/m_medic.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_move.o : $(GAME_DIR)/m_move.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_mutant.o : $(GAME_DIR)/m_mutant.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_parasite.o : $(GAME_DIR)/m_parasite.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_soldier.o : $(GAME_DIR)/m_soldier.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_supertank.o : $(GAME_DIR)/m_supertank.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_tank.o : $(GAME_DIR)/m_tank.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/p_hud.o : $(GAME_DIR)/p_hud.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/p_trail.o : $(GAME_DIR)/p_trail.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/p_view.o : $(GAME_DIR)/p_view.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/p_weapon.o : $(GAME_DIR)/p_weapon.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/q_shared.o : $(GAME_DIR)/q_shared.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/game/m_flash.o : $(GAME_DIR)/m_flash.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
#############################################################################
|
|
# CTF
|
|
#############################################################################
|
|
|
|
CTF_OBJS = \
|
|
$(BUILDDIR)/ctf/g_ai.o \
|
|
$(BUILDDIR)/ctf/g_chase.o \
|
|
$(BUILDDIR)/ctf/g_cmds.o \
|
|
$(BUILDDIR)/ctf/g_combat.o \
|
|
$(BUILDDIR)/ctf/g_ctf.o \
|
|
$(BUILDDIR)/ctf/g_func.o \
|
|
$(BUILDDIR)/ctf/g_items.o \
|
|
$(BUILDDIR)/ctf/g_main.o \
|
|
$(BUILDDIR)/ctf/g_misc.o \
|
|
$(BUILDDIR)/ctf/g_monster.o \
|
|
$(BUILDDIR)/ctf/g_phys.o \
|
|
$(BUILDDIR)/ctf/g_save.o \
|
|
$(BUILDDIR)/ctf/g_spawn.o \
|
|
$(BUILDDIR)/ctf/g_svcmds.o \
|
|
$(BUILDDIR)/ctf/g_target.o \
|
|
$(BUILDDIR)/ctf/g_trigger.o \
|
|
$(BUILDDIR)/ctf/g_utils.o \
|
|
$(BUILDDIR)/ctf/g_weapon.o \
|
|
$(BUILDDIR)/ctf/m_move.o \
|
|
$(BUILDDIR)/ctf/p_client.o \
|
|
$(BUILDDIR)/ctf/p_hud.o \
|
|
$(BUILDDIR)/ctf/p_menu.o \
|
|
$(BUILDDIR)/ctf/p_trail.o \
|
|
$(BUILDDIR)/ctf/p_view.o \
|
|
$(BUILDDIR)/ctf/p_weapon.o \
|
|
$(BUILDDIR)/ctf/q_shared.o
|
|
|
|
$(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) : $(CTF_OBJS)
|
|
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS)
|
|
|
|
$(BUILDDIR)/ctf/g_ai.o : $(CTF_DIR)/g_ai.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_chase.o : $(CTF_DIR)/g_chase.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_cmds.o : $(CTF_DIR)/g_cmds.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_combat.o : $(CTF_DIR)/g_combat.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_ctf.o : $(CTF_DIR)/g_ctf.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_func.o : $(CTF_DIR)/g_func.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_items.o : $(CTF_DIR)/g_items.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_main.o : $(CTF_DIR)/g_main.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_misc.o : $(CTF_DIR)/g_misc.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_monster.o : $(CTF_DIR)/g_monster.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_phys.o : $(CTF_DIR)/g_phys.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_save.o : $(CTF_DIR)/g_save.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_spawn.o : $(CTF_DIR)/g_spawn.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_svcmds.o : $(CTF_DIR)/g_svcmds.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_target.o : $(CTF_DIR)/g_target.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_trigger.o : $(CTF_DIR)/g_trigger.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_utils.o : $(CTF_DIR)/g_utils.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_weapon.o : $(CTF_DIR)/g_weapon.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/m_move.o : $(CTF_DIR)/m_move.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/p_client.o : $(CTF_DIR)/p_client.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/p_hud.o : $(CTF_DIR)/p_hud.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/p_menu.o : $(CTF_DIR)/p_menu.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/p_trail.o : $(CTF_DIR)/p_trail.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/p_view.o : $(CTF_DIR)/p_view.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/p_weapon.o : $(CTF_DIR)/p_weapon.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/q_shared.o : $(CTF_DIR)/q_shared.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
#############################################################################
|
|
# XATRIX
|
|
#############################################################################
|
|
|
|
XATRIX_OBJS = \
|
|
$(BUILDDIR)/xatrix/g_ai.o \
|
|
$(BUILDDIR)/xatrix/g_cmds.o \
|
|
$(BUILDDIR)/xatrix/g_combat.o \
|
|
$(BUILDDIR)/xatrix/g_func.o \
|
|
$(BUILDDIR)/xatrix/g_items.o \
|
|
$(BUILDDIR)/xatrix/g_main.o \
|
|
$(BUILDDIR)/xatrix/g_misc.o \
|
|
$(BUILDDIR)/xatrix/g_monster.o \
|
|
$(BUILDDIR)/xatrix/g_phys.o \
|
|
$(BUILDDIR)/xatrix/g_save.o \
|
|
$(BUILDDIR)/xatrix/g_spawn.o \
|
|
$(BUILDDIR)/xatrix/g_svcmds.o \
|
|
$(BUILDDIR)/xatrix/g_target.o \
|
|
$(BUILDDIR)/xatrix/g_trigger.o \
|
|
$(BUILDDIR)/xatrix/g_turret.o \
|
|
$(BUILDDIR)/xatrix/g_utils.o \
|
|
$(BUILDDIR)/xatrix/g_weapon.o \
|
|
$(BUILDDIR)/xatrix/m_actor.o \
|
|
$(BUILDDIR)/xatrix/m_berserk.o \
|
|
$(BUILDDIR)/xatrix/m_boss2.o \
|
|
$(BUILDDIR)/xatrix/m_boss3.o \
|
|
$(BUILDDIR)/xatrix/m_boss31.o \
|
|
$(BUILDDIR)/xatrix/m_boss32.o \
|
|
$(BUILDDIR)/xatrix/m_boss5.o \
|
|
$(BUILDDIR)/xatrix/m_brain.o \
|
|
$(BUILDDIR)/xatrix/m_chick.o \
|
|
$(BUILDDIR)/xatrix/m_fixbot.o \
|
|
$(BUILDDIR)/xatrix/m_flash.o \
|
|
$(BUILDDIR)/xatrix/m_flipper.o \
|
|
$(BUILDDIR)/xatrix/m_float.o \
|
|
$(BUILDDIR)/xatrix/m_flyer.o \
|
|
$(BUILDDIR)/xatrix/m_gekk.o \
|
|
$(BUILDDIR)/xatrix/m_gladb.o \
|
|
$(BUILDDIR)/xatrix/m_gladiator.o \
|
|
$(BUILDDIR)/xatrix/m_gunner.o \
|
|
$(BUILDDIR)/xatrix/m_hover.o \
|
|
$(BUILDDIR)/xatrix/m_infantry.o \
|
|
$(BUILDDIR)/xatrix/m_insane.o \
|
|
$(BUILDDIR)/xatrix/m_medic.o \
|
|
$(BUILDDIR)/xatrix/m_move.o \
|
|
$(BUILDDIR)/xatrix/m_mutant.o \
|
|
$(BUILDDIR)/xatrix/m_parasite.o \
|
|
$(BUILDDIR)/xatrix/m_soldier.o \
|
|
$(BUILDDIR)/xatrix/m_supertank.o \
|
|
$(BUILDDIR)/xatrix/m_tank.o \
|
|
$(BUILDDIR)/xatrix/p_client.o \
|
|
$(BUILDDIR)/xatrix/p_hud.o \
|
|
$(BUILDDIR)/xatrix/p_trail.o \
|
|
$(BUILDDIR)/xatrix/p_view.o \
|
|
$(BUILDDIR)/xatrix/p_weapon.o \
|
|
$(BUILDDIR)/xatrix/q_shared.o
|
|
|
|
$(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) : $(XATRIX_OBJS)
|
|
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS)
|
|
|
|
$(BUILDDIR)/xatrix/g_ai.o : $(XATRIX_DIR)/g_ai.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_cmds.o : $(XATRIX_DIR)/g_cmds.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_combat.o : $(XATRIX_DIR)/g_combat.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_func.o : $(XATRIX_DIR)/g_func.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_items.o : $(XATRIX_DIR)/g_items.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_main.o : $(XATRIX_DIR)/g_main.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_misc.o : $(XATRIX_DIR)/g_misc.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_monster.o : $(XATRIX_DIR)/g_monster.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_phys.o : $(XATRIX_DIR)/g_phys.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_save.o : $(XATRIX_DIR)/g_save.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_spawn.o : $(XATRIX_DIR)/g_spawn.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_svcmds.o : $(XATRIX_DIR)/g_svcmds.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_target.o : $(XATRIX_DIR)/g_target.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_trigger.o : $(XATRIX_DIR)/g_trigger.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_turret.o : $(XATRIX_DIR)/g_turret.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_utils.o : $(XATRIX_DIR)/g_utils.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_weapon.o : $(XATRIX_DIR)/g_weapon.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_actor.o : $(XATRIX_DIR)/m_actor.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_berserk.o : $(XATRIX_DIR)/m_berserk.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_boss2.o : $(XATRIX_DIR)/m_boss2.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_boss3.o : $(XATRIX_DIR)/m_boss3.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_boss31.o : $(XATRIX_DIR)/m_boss31.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_boss32.o : $(XATRIX_DIR)/m_boss32.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_boss5.o : $(XATRIX_DIR)/m_boss5.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_brain.o : $(XATRIX_DIR)/m_brain.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_chick.o : $(XATRIX_DIR)/m_chick.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_fixbot.o : $(XATRIX_DIR)/m_fixbot.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_flash.o : $(XATRIX_DIR)/m_flash.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_flipper.o : $(XATRIX_DIR)/m_flipper.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_float.o : $(XATRIX_DIR)/m_float.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_flyer.o : $(XATRIX_DIR)/m_flyer.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_gekk.o : $(XATRIX_DIR)/m_gekk.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_gladb.o : $(XATRIX_DIR)/m_gladb.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_gladiator.o : $(XATRIX_DIR)/m_gladiator.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_gunner.o : $(XATRIX_DIR)/m_gunner.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_hover.o : $(XATRIX_DIR)/m_hover.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_infantry.o : $(XATRIX_DIR)/m_infantry.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_insane.o : $(XATRIX_DIR)/m_insane.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_medic.o : $(XATRIX_DIR)/m_medic.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_move.o : $(XATRIX_DIR)/m_move.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_mutant.o : $(XATRIX_DIR)/m_mutant.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_parasite.o : $(XATRIX_DIR)/m_parasite.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_soldier.o : $(XATRIX_DIR)/m_soldier.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_supertank.o : $(XATRIX_DIR)/m_supertank.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_tank.o : $(XATRIX_DIR)/m_tank.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/p_client.o : $(XATRIX_DIR)/p_client.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/p_hud.o : $(XATRIX_DIR)/p_hud.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/p_trail.o : $(XATRIX_DIR)/p_trail.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/p_view.o : $(XATRIX_DIR)/p_view.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/p_weapon.o : $(XATRIX_DIR)/p_weapon.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/q_shared.o : $(XATRIX_DIR)/q_shared.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
|
|
#############################################################################
|
|
# REF_SOFT
|
|
#############################################################################
|
|
|
|
REF_SOFT_OBJS = \
|
|
$(BUILDDIR)/ref_soft/r_aclip.o \
|
|
$(BUILDDIR)/ref_soft/r_alias.o \
|
|
$(BUILDDIR)/ref_soft/r_bsp.o \
|
|
$(BUILDDIR)/ref_soft/r_draw.o \
|
|
$(BUILDDIR)/ref_soft/r_edge.o \
|
|
$(BUILDDIR)/ref_soft/r_image.o \
|
|
$(BUILDDIR)/ref_soft/r_light.o \
|
|
$(BUILDDIR)/ref_soft/r_main.o \
|
|
$(BUILDDIR)/ref_soft/r_misc.o \
|
|
$(BUILDDIR)/ref_soft/r_model.o \
|
|
$(BUILDDIR)/ref_soft/r_part.o \
|
|
$(BUILDDIR)/ref_soft/r_poly.o \
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$(BUILDDIR)/ref_soft/r_polyse.o \
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$(BUILDDIR)/ref_soft/r_rast.o \
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$(BUILDDIR)/ref_soft/r_scan.o \
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$(BUILDDIR)/ref_soft/r_sprite.o \
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$(BUILDDIR)/ref_soft/r_surf.o \
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\
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$(BUILDDIR)/ref_soft/r_aclipa.o \
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$(BUILDDIR)/ref_soft/r_draw16.o \
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$(BUILDDIR)/ref_soft/r_drawa.o \
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$(BUILDDIR)/ref_soft/r_edgea.o \
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$(BUILDDIR)/ref_soft/r_scana.o \
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$(BUILDDIR)/ref_soft/r_spr8.o \
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$(BUILDDIR)/ref_soft/r_surf8.o \
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$(BUILDDIR)/ref_soft/math.o \
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$(BUILDDIR)/ref_soft/d_polysa.o \
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$(BUILDDIR)/ref_soft/r_varsa.o \
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$(BUILDDIR)/ref_soft/sys_dosa.o \
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\
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$(BUILDDIR)/ref_soft/q_shared.o \
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$(BUILDDIR)/ref_soft/q_shlinux.o \
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$(BUILDDIR)/ref_soft/glob.o
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#REF_SOFT_SVGA_OBJS = \
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# $(BUILDDIR)/ref_soft/rw_svgalib.o \
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# $(BUILDDIR)/ref_soft/d_copy.o \
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# $(BUILDDIR)/ref_soft/rw_in_svgalib.o
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REF_SOFT_X11_OBJS = \
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$(BUILDDIR)/ref_soft/rw_x11.o
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$(BUILDDIR)/ref_soft.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_SVGA_OBJS)
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$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \
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$(REF_SOFT_SVGA_OBJS) $(SVGALDFLAGS)
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$(BUILDDIR)/ref_softx.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_X11_OBJS)
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$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \
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$(REF_SOFT_X11_OBJS) $(XLDFLAGS)
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$(BUILDDIR)/ref_soft/r_aclip.o : $(REF_SOFT_DIR)/r_aclip.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/ref_soft/r_alias.o : $(REF_SOFT_DIR)/r_alias.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/ref_soft/r_bsp.o : $(REF_SOFT_DIR)/r_bsp.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/ref_soft/r_draw.o : $(REF_SOFT_DIR)/r_draw.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/ref_soft/r_edge.o : $(REF_SOFT_DIR)/r_edge.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/ref_soft/r_image.o : $(REF_SOFT_DIR)/r_image.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/ref_soft/r_light.o : $(REF_SOFT_DIR)/r_light.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/ref_soft/r_main.o : $(REF_SOFT_DIR)/r_main.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/ref_soft/r_misc.o : $(REF_SOFT_DIR)/r_misc.c
|
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$(DO_SHLIB_CC)
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$(BUILDDIR)/ref_soft/r_model.o : $(REF_SOFT_DIR)/r_model.c
|
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$(DO_SHLIB_CC)
|
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$(BUILDDIR)/ref_soft/r_part.o : $(REF_SOFT_DIR)/r_part.c
|
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$(DO_SHLIB_CC)
|
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|
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$(BUILDDIR)/ref_soft/r_poly.o : $(REF_SOFT_DIR)/r_poly.c
|
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$(DO_SHLIB_CC)
|
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|
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$(BUILDDIR)/ref_soft/r_polyse.o : $(REF_SOFT_DIR)/r_polyse.c
|
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$(DO_SHLIB_CC)
|
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|
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$(BUILDDIR)/ref_soft/r_rast.o : $(REF_SOFT_DIR)/r_rast.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_soft/r_scan.o : $(REF_SOFT_DIR)/r_scan.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_soft/r_sprite.o : $(REF_SOFT_DIR)/r_sprite.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_soft/r_surf.o : $(REF_SOFT_DIR)/r_surf.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_soft/r_aclipa.o : $(LINUX_DIR)/r_aclipa.S
|
|
$(DO_SHLIB_AS)
|
|
|
|
$(BUILDDIR)/ref_soft/r_draw16.o : $(LINUX_DIR)/r_draw16.S
|
|
$(DO_SHLIB_AS)
|
|
|
|
$(BUILDDIR)/ref_soft/r_drawa.o : $(LINUX_DIR)/r_drawa.S
|
|
$(DO_SHLIB_AS)
|
|
|
|
$(BUILDDIR)/ref_soft/r_edgea.o : $(LINUX_DIR)/r_edgea.S
|
|
$(DO_SHLIB_AS)
|
|
|
|
$(BUILDDIR)/ref_soft/r_scana.o : $(LINUX_DIR)/r_scana.S
|
|
$(DO_SHLIB_AS)
|
|
|
|
$(BUILDDIR)/ref_soft/r_spr8.o : $(LINUX_DIR)/r_spr8.S
|
|
$(DO_SHLIB_AS)
|
|
|
|
$(BUILDDIR)/ref_soft/r_surf8.o : $(LINUX_DIR)/r_surf8.S
|
|
$(DO_SHLIB_AS)
|
|
|
|
$(BUILDDIR)/ref_soft/math.o : $(LINUX_DIR)/math.S
|
|
$(DO_SHLIB_AS)
|
|
|
|
$(BUILDDIR)/ref_soft/d_polysa.o : $(LINUX_DIR)/d_polysa.S
|
|
$(DO_SHLIB_AS)
|
|
|
|
$(BUILDDIR)/ref_soft/r_varsa.o : $(LINUX_DIR)/r_varsa.S
|
|
$(DO_SHLIB_AS)
|
|
|
|
$(BUILDDIR)/ref_soft/sys_dosa.o : $(LINUX_DIR)/sys_dosa.S
|
|
$(DO_SHLIB_AS)
|
|
|
|
$(BUILDDIR)/ref_soft/q_shared.o : $(GAME_DIR)/q_shared.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_soft/q_shlinux.o : $(LINUX_DIR)/q_shlinux.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_soft/glob.o : $(LINUX_DIR)/glob.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_soft/rw_svgalib.o : $(LINUX_DIR)/rw_svgalib.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_soft/d_copy.o : $(LINUX_DIR)/d_copy.S
|
|
$(DO_SHLIB_AS)
|
|
|
|
$(BUILDDIR)/ref_soft/rw_in_svgalib.o : $(LINUX_DIR)/rw_in_svgalib.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_soft/rw_x11.o : $(LINUX_DIR)/rw_x11.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
#############################################################################
|
|
# REF_GL
|
|
#############################################################################
|
|
|
|
REF_GL_OBJS = \
|
|
$(BUILDDIR)/ref_gl/gl_draw.o \
|
|
$(BUILDDIR)/ref_gl/gl_image.o \
|
|
$(BUILDDIR)/ref_gl/gl_light.o \
|
|
$(BUILDDIR)/ref_gl/gl_mesh.o \
|
|
$(BUILDDIR)/ref_gl/gl_model.o \
|
|
$(BUILDDIR)/ref_gl/gl_rmain.o \
|
|
$(BUILDDIR)/ref_gl/gl_rmisc.o \
|
|
$(BUILDDIR)/ref_gl/gl_rsurf.o \
|
|
$(BUILDDIR)/ref_gl/gl_warp.o \
|
|
\
|
|
$(BUILDDIR)/ref_gl/qgl_linux.o \
|
|
$(BUILDDIR)/ref_gl/gl_glx.o \
|
|
$(BUILDDIR)/ref_gl/q_shared.o \
|
|
$(BUILDDIR)/ref_gl/q_shlinux.o \
|
|
$(BUILDDIR)/ref_gl/glob.o
|
|
|
|
$(BUILDDIR)/ref_gl.$(SHLIBEXT) : $(REF_GL_OBJS)
|
|
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(GLLDFLAGS)
|
|
|
|
$(BUILDDIR)/ref_gl/gl_draw.o : $(REF_GL_DIR)/gl_draw.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/gl_image.o : $(REF_GL_DIR)/gl_image.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/gl_light.o : $(REF_GL_DIR)/gl_light.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/gl_mesh.o : $(REF_GL_DIR)/gl_mesh.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/gl_model.o : $(REF_GL_DIR)/gl_model.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/gl_rmain.o : $(REF_GL_DIR)/gl_rmain.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/gl_rmisc.o : $(REF_GL_DIR)/gl_rmisc.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/gl_rsurf.o : $(REF_GL_DIR)/gl_rsurf.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/gl_warp.o : $(REF_GL_DIR)/gl_warp.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/qgl_linux.o : $(LINUX_DIR)/qgl_linux.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/gl_glx.o : $(LINUX_DIR)/gl_glx.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/rw_in_svgalib.o : $(LINUX_DIR)/rw_in_svgalib.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/q_shared.o : $(GAME_DIR)/q_shared.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/q_shlinux.o : $(LINUX_DIR)/q_shlinux.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ref_gl/glob.o : $(LINUX_DIR)/glob.c
|
|
$(DO_GL_SHLIB_CC)
|
|
|
|
#############################################################################
|
|
# MISC
|
|
#############################################################################
|
|
|
|
clean: clean-debug clean-release
|
|
|
|
clean-debug:
|
|
$(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"
|
|
|
|
clean-release:
|
|
$(MAKE) clean2 BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(DEBUG_CFLAGS)"
|
|
|
|
clean2:
|
|
-rm -f \
|
|
$(QUAKE2_OBJS) \
|
|
$(QUAKE2_AS_OBJS) \
|
|
$(GAME_OBJS) \
|
|
$(CTF_OBJS) \
|
|
$(XATRIX_OBJS) \
|
|
$(REF_SOFT_OBJS) \
|
|
$(REF_SOFT_SVGA_OBJS) \
|
|
$(REF_SOFT_X11_OBJS) \
|
|
$(REF_GL_OBJS)
|
|
|