quake2forge/solaris/rw_sdl.c

949 lines
21 KiB
C

/*
** RW_SDL.C
**
** This file contains ALL Solaris specific stuff having to do with the
** software refresh. When a port is being made the following functions
** must be implemented by the port:
**
** SWimp_EndFrame
** SWimp_Init
** SWimp_InitGraphics
** SWimp_SetPalette
** SWimp_Shutdown
** SWimp_SwitchFullscreen
*/
#include <unistd.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <sys/mman.h>
#include <SDL.h>
#ifdef OPENGL
#include <GL/gl.h>
#endif
#ifdef OPENGL
#include "../ref_gl/gl_local.h"
#include "../solaris/glw_solaris.h"
#else
#include "../ref_soft/r_local.h"
#endif
#include "../client/keys.h"
#include "../solaris/rw_solaris.h"
/*****************************************************************************/
static qboolean X11_active = false;
static SDL_Surface *surface;
#ifndef OPENGL
static unsigned int sdl_palettemode;
#endif
struct
{
int key;
int down;
} keyq[64];
int keyq_head=0;
int keyq_tail=0;
int config_notify=0;
int config_notify_width;
int config_notify_height;
#ifdef OPENGL
glwstate_t glw_state;
#endif
// Console variables that we need to access from this module
/*****************************************************************************/
/* MOUSE */
/*****************************************************************************/
// this is inside the renderer shared lib, so these are called from vid_so
static qboolean mouse_avail;
static int mouse_buttonstate;
static int mouse_oldbuttonstate;
static int mouse_x, mouse_y;
static int old_mouse_x, old_mouse_y;
static int mx, my;
static float old_windowed_mouse;
static cvar_t *_windowed_mouse;
static cvar_t *m_filter;
static cvar_t *in_mouse;
static qboolean mlooking;
// stencilbuffer shadows
qboolean have_stencil = false;
// state struct passed in Init
static in_state_t *in_state;
static cvar_t *sensitivity;
static cvar_t *my_lookstrafe;
static cvar_t *m_side;
static cvar_t *m_yaw;
static cvar_t *m_pitch;
static cvar_t *m_forward;
static cvar_t *my_freelook;
static void Force_CenterView_f (void)
{
in_state->viewangles[PITCH] = 0;
}
static void RW_IN_MLookDown (void)
{
mlooking = true;
}
static void RW_IN_MLookUp (void)
{
mlooking = false;
in_state->IN_CenterView_fp ();
}
void RW_IN_Init(in_state_t *in_state_p)
{
in_state = in_state_p;
// mouse variables
_windowed_mouse = ri.Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE);
m_filter = ri.Cvar_Get ("m_filter", "0", 0);
in_mouse = ri.Cvar_Get ("in_mouse", "1", CVAR_ARCHIVE);
my_freelook = ri.Cvar_Get( "freelook", "0", 0);
my_lookstrafe = ri.Cvar_Get ("lookstrafe", "0", 0);
sensitivity = ri.Cvar_Get ("sensitivity", "3", 0);
m_pitch = ri.Cvar_Get ("m_pitch", "0.022", 0);
m_yaw = ri.Cvar_Get ("m_yaw", "0.022", 0);
m_forward = ri.Cvar_Get ("m_forward", "1", 0);
m_side = ri.Cvar_Get ("m_side", "0.8", 0);
ri.Cmd_AddCommand ("+mlook", RW_IN_MLookDown);
ri.Cmd_AddCommand ("-mlook", RW_IN_MLookUp);
ri.Cmd_AddCommand ("force_centerview", Force_CenterView_f);
mouse_x = mouse_y = 0.0;
mouse_avail = true;
}
void RW_IN_Shutdown(void)
{
if (mouse_avail) {
mouse_avail = false;
ri.Cmd_RemoveCommand ("+mlook");
ri.Cmd_RemoveCommand ("-mlook");
ri.Cmd_RemoveCommand ("force_centerview");
}
}
/*
===========
IN_Commands
===========
*/
void RW_IN_Commands (void)
{
int i;
if (!mouse_avail)
return;
for (i=0 ; i<3 ; i++) {
if ( (mouse_buttonstate & (1<<i)) && !(mouse_oldbuttonstate & (1<<i)) )
in_state->Key_Event_fp (K_MOUSE1 + i, true);
if ( !(mouse_buttonstate & (1<<i)) && (mouse_oldbuttonstate & (1<<i)) )
in_state->Key_Event_fp (K_MOUSE1 + i, false);
}
if ( (mouse_buttonstate & (1<<3)) && !(mouse_oldbuttonstate & (1<<3)) )
in_state->Key_Event_fp (K_MOUSE4, true);
if ( !(mouse_buttonstate & (1<<3)) && (mouse_oldbuttonstate & (1<<3)) )
in_state->Key_Event_fp (K_MOUSE4, false);
if ( (mouse_buttonstate & (1<<4)) && !(mouse_oldbuttonstate & (1<<4)) )
in_state->Key_Event_fp (K_MOUSE5, true);
if ( !(mouse_buttonstate & (1<<4)) && (mouse_oldbuttonstate & (1<<4)) )
in_state->Key_Event_fp (K_MOUSE5, false);
mouse_oldbuttonstate = mouse_buttonstate;
}
/*
===========
IN_Move
===========
*/
void RW_IN_Move (usercmd_t *cmd)
{
if (!mouse_avail)
return;
if (m_filter->value)
{
mouse_x = (mx + old_mouse_x) * 0.5;
mouse_y = (my + old_mouse_y) * 0.5;
} else {
mouse_x = mx;
mouse_y = my;
}
old_mouse_x = mx;
old_mouse_y = my;
if (!mouse_x && !mouse_y)
return;
mouse_x *= sensitivity->value;
mouse_y *= sensitivity->value;
// add mouse X/Y movement to cmd
if ( (*in_state->in_strafe_state & 1) ||
(my_lookstrafe->value && mlooking ))
cmd->sidemove += m_side->value * mouse_x;
else
in_state->viewangles[YAW] -= m_yaw->value * mouse_x;
if ( (mlooking || my_freelook->value) &&
!(*in_state->in_strafe_state & 1))
{
in_state->viewangles[PITCH] += m_pitch->value * mouse_y;
}
else
{
cmd->forwardmove -= m_forward->value * mouse_y;
}
mx = my = 0;
}
#if 0
static void IN_DeactivateMouse( void )
{
if (!mouse_avail)
return;
if (mouse_active) {
/* uninstall_grabs(); */
mouse_active = false;
}
}
static void IN_ActivateMouse( void )
{
if (!mouse_avail)
return;
if (!mouse_active) {
mx = my = 0; // don't spazz
/* install_grabs(); */
mouse_active = true;
}
}
#endif
void RW_IN_Frame (void)
{
}
void RW_IN_Activate(qboolean active)
{
#if 0
if (active || vidmode_active)
IN_ActivateMouse();
else
IN_DeactivateMouse();
#endif
}
/*****************************************************************************/
#if 0 /* SDL parachute should catch everything... */
// ========================================================================
// Tragic death handler
// ========================================================================
void TragicDeath(int signal_num)
{
/* SDL_Quit(); */
Sys_Error("This death brought to you by the number %d\n", signal_num);
}
#endif
int XLateKey(unsigned int keysym)
{
int key;
key = 0;
switch(keysym) {
case SDLK_KP9: key = K_KP_PGUP; break;
case SDLK_PAGEUP: key = K_PGUP; break;
case SDLK_KP3: key = K_KP_PGDN; break;
case SDLK_PAGEDOWN: key = K_PGDN; break;
case SDLK_KP7: key = K_KP_HOME; break;
case SDLK_HOME: key = K_HOME; break;
case SDLK_KP1: key = K_KP_END; break;
case SDLK_END: key = K_END; break;
case SDLK_KP4: key = K_KP_LEFTARROW; break;
case SDLK_LEFT: key = K_LEFTARROW; break;
case SDLK_KP6: key = K_KP_RIGHTARROW; break;
case SDLK_RIGHT: key = K_RIGHTARROW; break;
case SDLK_KP2: key = K_KP_DOWNARROW; break;
case SDLK_DOWN: key = K_DOWNARROW; break;
case SDLK_KP8: key = K_KP_UPARROW; break;
case SDLK_UP: key = K_UPARROW; break;
case SDLK_ESCAPE: key = K_ESCAPE; break;
case SDLK_KP_ENTER: key = K_KP_ENTER; break;
case SDLK_RETURN: key = K_ENTER; break;
case SDLK_TAB: key = K_TAB; break;
case SDLK_F1: key = K_F1; break;
case SDLK_F2: key = K_F2; break;
case SDLK_F3: key = K_F3; break;
case SDLK_F4: key = K_F4; break;
case SDLK_F5: key = K_F5; break;
case SDLK_F6: key = K_F6; break;
case SDLK_F7: key = K_F7; break;
case SDLK_F8: key = K_F8; break;
case SDLK_F9: key = K_F9; break;
case SDLK_F10: key = K_F10; break;
case SDLK_F11: key = K_F11; break;
case SDLK_F12: key = K_F12; break;
case SDLK_BACKSPACE: key = K_BACKSPACE; break;
case SDLK_KP_PERIOD: key = K_KP_DEL; break;
case SDLK_DELETE: key = K_DEL; break;
case SDLK_PAUSE: key = K_PAUSE; break;
case SDLK_LSHIFT:
case SDLK_RSHIFT: key = K_SHIFT; break;
case SDLK_LCTRL:
case SDLK_RCTRL: key = K_CTRL; break;
case SDLK_LMETA:
case SDLK_RMETA:
case SDLK_LALT:
case SDLK_RALT: key = K_ALT; break;
case SDLK_KP5: key = K_KP_5; break;
case SDLK_INSERT: key = K_INS; break;
case SDLK_KP0: key = K_KP_INS; break;
case SDLK_KP_MULTIPLY: key = '*'; break;
case SDLK_KP_PLUS: key = K_KP_PLUS; break;
case SDLK_KP_MINUS: key = K_KP_MINUS; break;
case SDLK_KP_DIVIDE: key = K_KP_SLASH; break;
/* suggestions on how to handle this better would be appreciated */
case SDLK_WORLD_7: key = '`'; break;
default: /* assuming that the other sdl keys are mapped to ascii */
if (keysym < 128)
key = keysym;
break;
}
return key;
}
static unsigned char KeyStates[SDLK_LAST];
void GetEvent(SDL_Event *event)
{
unsigned int key;
switch(event->type) {
case SDL_MOUSEBUTTONDOWN:
if (event->button.button == 4) {
keyq[keyq_head].key = K_MWHEELUP;
keyq[keyq_head].down = true;
keyq_head = (keyq_head + 1) & 63;
keyq[keyq_head].key = K_MWHEELUP;
keyq[keyq_head].down = false;
keyq_head = (keyq_head + 1) & 63;
} else if (event->button.button == 5) {
keyq[keyq_head].key = K_MWHEELDOWN;
keyq[keyq_head].down = true;
keyq_head = (keyq_head + 1) & 63;
keyq[keyq_head].key = K_MWHEELDOWN;
keyq[keyq_head].down = false;
keyq_head = (keyq_head + 1) & 63;
}
break;
case SDL_MOUSEBUTTONUP:
break;
case SDL_KEYDOWN:
if ( (KeyStates[SDLK_LALT] || KeyStates[SDLK_RALT]) &&
(event->key.keysym.sym == SDLK_RETURN) ) {
cvar_t *fullscreen;
SDL_WM_ToggleFullScreen(surface);
if (surface->flags & SDL_FULLSCREEN) {
ri.Cvar_SetValue( "vid_fullscreen", 1 );
} else {
ri.Cvar_SetValue( "vid_fullscreen", 0 );
}
fullscreen = ri.Cvar_Get( "vid_fullscreen", "0", 0 );
fullscreen->modified = false; /* we just changed it with SDL. */
break; /* ignore this key */
}
if ( (KeyStates[SDLK_LCTRL] || KeyStates[SDLK_RCTRL]) &&
(event->key.keysym.sym == SDLK_g) ) {
SDL_GrabMode gm = SDL_WM_GrabInput(SDL_GRAB_QUERY);
/*
SDL_WM_GrabInput((gm == SDL_GRAB_ON) ? SDL_GRAB_OFF : SDL_GRAB_ON);
gm = SDL_WM_GrabInput(SDL_GRAB_QUERY);
*/
ri.Cvar_SetValue( "_windowed_mouse", (gm == SDL_GRAB_ON) ? /*1*/ 0 : /*0*/ 1 );
break; /* ignore this key */
}
KeyStates[event->key.keysym.sym] = 1;
key = XLateKey(event->key.keysym.sym);
if (key) {
keyq[keyq_head].key = key;
keyq[keyq_head].down = true;
keyq_head = (keyq_head + 1) & 63;
}
break;
case SDL_KEYUP:
if (KeyStates[event->key.keysym.sym]) {
KeyStates[event->key.keysym.sym] = 0;
key = XLateKey(event->key.keysym.sym);
if (key) {
keyq[keyq_head].key = key;
keyq[keyq_head].down = false;
keyq_head = (keyq_head + 1) & 63;
}
}
break;
case SDL_QUIT:
ri.Cmd_ExecuteText(EXEC_NOW, "quit");
break;
}
}
/*****************************************************************************/
/*
** SWimp_Init
**
** This routine is responsible for initializing the implementation
** specific stuff in a software rendering subsystem.
*/
int SWimp_Init( void *hInstance, void *wndProc )
{
if (SDL_WasInit(SDL_INIT_AUDIO|SDL_INIT_CDROM|SDL_INIT_VIDEO) == 0) {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
Sys_Error("SDL Init failed: %s\n", SDL_GetError());
return false;
}
} else if (SDL_WasInit(SDL_INIT_VIDEO) == 0) {
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
Sys_Error("SDL Init failed: %s\n", SDL_GetError());
return false;
}
}
// SDL_EnableKeyRepeat(0, SDL_DEFAULT_REPEAT_INTERVAL);
// catch signals so i can turn on auto-repeat
#if 0
{
struct sigaction sa;
sigaction(SIGINT, 0, &sa);
sa.sa_handler = TragicDeath;
sigaction(SIGINT, &sa, 0);
sigaction(SIGTERM, &sa, 0);
}
#endif
return true;
}
#ifdef OPENGL
void *GLimp_GetProcAddress(const char *func)
{
return SDL_GL_GetProcAddress(func);
}
int GLimp_Init( void *hInstance, void *wndProc )
{
return SWimp_Init(hInstance, wndProc);
}
#endif
static void SetSDLIcon()
{
#include "q2.xbm"
SDL_Surface *icon;
SDL_Color color;
Uint8 *ptr;
int i, mask;
icon = SDL_CreateRGBSurface(SDL_SWSURFACE, q2_width, q2_height, 8, 0, 0, 0, 0);
if (icon == NULL)
return; /* oh well... */
SDL_SetColorKey(icon, SDL_SRCCOLORKEY, 0);
color.r = 255;
color.g = 255;
color.b = 255;
SDL_SetColors(icon, &color, 0, 1); /* just in case */
color.r = 0;
color.g = 16;
color.b = 0;
SDL_SetColors(icon, &color, 1, 1);
ptr = (Uint8 *)icon->pixels;
for (i = 0; i < sizeof(q2_bits); i++) {
for (mask = 1; mask != 0x100; mask <<= 1) {
*ptr = (q2_bits[i] & mask) ? 1 : 0;
ptr++;
}
}
SDL_WM_SetIcon(icon, NULL);
SDL_FreeSurface(icon);
}
/*
** SWimp_InitGraphics
**
** This initializes the software refresh's implementation specific
** graphics subsystem. In the case of Windows it creates DIB or
** DDRAW surfaces.
**
** The necessary width and height parameters are grabbed from
** vid.width and vid.height.
*/
#ifndef OPENGL
static qboolean SWimp_InitGraphics( qboolean fullscreen )
{
const SDL_VideoInfo *vinfo;
int flags;
/* Just toggle fullscreen if that's all that has been changed */
if (surface && (surface->w == vid.width) && (surface->h == vid.height)) {
int isfullscreen = (surface->flags & SDL_FULLSCREEN) ? 1 : 0;
if (fullscreen != isfullscreen)
SDL_WM_ToggleFullScreen(surface);
isfullscreen = (surface->flags & SDL_FULLSCREEN) ? 1 : 0;
if (fullscreen == isfullscreen)
return true;
}
srandom(getpid());
// free resources in use
if (surface)
SDL_FreeSurface(surface);
// let the sound and input subsystems know about the new window
ri.Vid_NewWindow (vid.width, vid.height);
/*
Okay, I am going to query SDL for the "best" pixel format.
If the depth is not 8, use SetPalette with logical pal,
else use SetColors.
Hopefully this works all the time.
*/
vinfo = SDL_GetVideoInfo();
sdl_palettemode = (vinfo->vfmt->BitsPerPixel == 8) ? (SDL_PHYSPAL|SDL_LOGPAL) : SDL_LOGPAL;
flags = /*SDL_DOUBLEBUF|*/SDL_SWSURFACE|SDL_HWPALETTE;
if (fullscreen)
flags |= SDL_FULLSCREEN;
SetSDLIcon(); /* currently uses q2.xbm data */
if ((surface = SDL_SetVideoMode(vid.width, vid.height, 8, flags)) == NULL) {
Sys_Error("(SOFTSDL) SDL SetVideoMode failed: %s\n", SDL_GetError());
return false;
}
SDL_WM_SetCaption("Quake II", "Quake II");
SDL_ShowCursor(0);
vid.rowbytes = surface->pitch;
vid.buffer = surface->pixels;
X11_active = true;
return true;
}
#else
static qboolean GLimp_InitGraphics( qboolean fullscreen )
{
int flags;
/* Just toggle fullscreen if that's all that has been changed */
if (surface && (surface->w == vid.width) && (surface->h == vid.height)) {
int isfullscreen = (surface->flags & SDL_FULLSCREEN) ? 1 : 0;
if (fullscreen != isfullscreen)
SDL_WM_ToggleFullScreen(surface);
isfullscreen = (surface->flags & SDL_FULLSCREEN) ? 1 : 0;
if (fullscreen == isfullscreen)
return true;
}
srandom(getpid());
// free resources in use
if (surface)
SDL_FreeSurface(surface);
// let the sound and input subsystems know about the new window
ri.Vid_NewWindow (vid.width, vid.height);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
flags = SDL_OPENGL;
if (fullscreen)
flags |= SDL_FULLSCREEN;
SetSDLIcon(); /* currently uses q2.xbm data */
if ((surface = SDL_SetVideoMode(vid.width, vid.height, 0, flags)) == NULL) {
Sys_Error("(SDLGL) SDL SetVideoMode failed: %s\n", SDL_GetError());
return false;
}
// stencilbuffer shadows
{
int stencil_bits;
have_stencil = false;
if (!SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &stencil_bits)) {
ri.Con_Printf(PRINT_ALL, "I: got %d bits of stencil\n", stencil_bits);
if (stencil_bits >= 1) {
have_stencil = true;
}
}
}
SDL_WM_SetCaption("Quake II", "Quake II");
SDL_ShowCursor(0);
X11_active = true;
return true;
}
#endif
#ifdef OPENGL
void GLimp_BeginFrame( float camera_seperation )
{
}
#endif
/*
** SWimp_EndFrame
**
** This does an implementation specific copy from the backbuffer to the
** front buffer. In the Win32 case it uses BitBlt or BltFast depending
** on whether we're using DIB sections/GDI or DDRAW.
*/
#ifndef OPENGL
void SWimp_EndFrame (void)
{
/* SDL_Flip(surface); */
SDL_UpdateRect(surface, 0, 0, 0, 0);
}
#else
void GLimp_EndFrame (void)
{
SDL_GL_SwapBuffers();
}
#endif
/*
** SWimp_SetMode
*/
#ifndef OPENGL
rserr_t SWimp_SetMode( int *pwidth, int *pheight, int mode, qboolean fullscreen )
{
rserr_t retval = rserr_ok;
ri.Con_Printf (PRINT_ALL, "setting mode %d:", mode );
if ( !ri.Vid_GetModeInfo( pwidth, pheight, mode ) )
{
ri.Con_Printf( PRINT_ALL, " invalid mode\n" );
return rserr_invalid_mode;
}
ri.Con_Printf( PRINT_ALL, " %d %d\n", *pwidth, *pheight);
if ( !SWimp_InitGraphics( fullscreen ) ) {
// failed to set a valid mode in windowed mode
return rserr_invalid_mode;
}
R_GammaCorrectAndSetPalette( ( const unsigned char * ) d_8to24table );
return retval;
}
#else
int GLimp_SetMode( int *pwidth, int *pheight, int mode, qboolean fullscreen )
{
ri.Con_Printf (PRINT_ALL, "setting mode %d:", mode );
if ( !ri.Vid_GetModeInfo( pwidth, pheight, mode ) )
{
ri.Con_Printf( PRINT_ALL, " invalid mode\n" );
return rserr_invalid_mode;
}
ri.Con_Printf( PRINT_ALL, " %d %d\n", *pwidth, *pheight);
if ( !GLimp_InitGraphics( fullscreen ) ) {
// failed to set a valid mode in windowed mode
return rserr_invalid_mode;
}
return rserr_ok;
}
#endif
/*
** SWimp_SetPalette
**
** System specific palette setting routine. A NULL palette means
** to use the existing palette. The palette is expected to be in
** a padded 4-byte xRGB format.
*/
#ifndef OPENGL
void SWimp_SetPalette( const unsigned char *palette )
{
SDL_Color colors[256];
int i;
if (!X11_active)
return;
if ( !palette )
palette = ( const unsigned char * ) sw_state.currentpalette;
for (i = 0; i < 256; i++) {
colors[i].r = palette[i*4+0];
colors[i].g = palette[i*4+1];
colors[i].b = palette[i*4+2];
}
SDL_SetPalette(surface, sdl_palettemode, colors, 0, 256);
}
#endif
/*
** SWimp_Shutdown
**
** System specific graphics subsystem shutdown routine. Destroys
** DIBs or DDRAW surfaces as appropriate.
*/
void SWimp_Shutdown( void )
{
if (surface)
SDL_FreeSurface(surface);
surface = NULL;
if (SDL_WasInit(SDL_INIT_EVERYTHING) == SDL_INIT_VIDEO)
SDL_Quit();
else
SDL_QuitSubSystem(SDL_INIT_VIDEO);
X11_active = false;
}
#ifdef OPENGL
void GLimp_Shutdown( void )
{
SWimp_Shutdown();
}
#endif
/*
** SWimp_AppActivate
*/
#ifndef OPENGL
void SWimp_AppActivate( qboolean active )
{
}
#else
void GLimp_AppActivate( qboolean active )
{
}
#endif
//===============================================================================
/*
================
Sys_MakeCodeWriteable
================
*/
void Sys_MakeCodeWriteable (unsigned long startaddr, unsigned long length)
{
int r;
unsigned long addr;
int psize = getpagesize();
addr = (startaddr & ~(psize-1)) - psize;
// fprintf(stderr, "writable code %lx(%lx)-%lx, length=%lx\n", startaddr,
// addr, startaddr+length, length);
r = mprotect((char*)addr, length + startaddr - addr + psize, 7);
if (r < 0)
Sys_Error("Protection change failed\n");
}
/*****************************************************************************/
/* KEYBOARD */
/*****************************************************************************/
Key_Event_fp_t Key_Event_fp;
void KBD_Init(Key_Event_fp_t fp)
{
Key_Event_fp = fp;
}
void KBD_Update(void)
{
SDL_Event event;
static int KBD_Update_Flag;
if (KBD_Update_Flag == 1)
return;
KBD_Update_Flag = 1;
// get events from x server
if (X11_active)
{
int bstate;
while (SDL_PollEvent(&event))
GetEvent(&event);
if (!mx && !my)
SDL_GetRelativeMouseState(&mx, &my);
mouse_buttonstate = 0;
bstate = SDL_GetMouseState(NULL, NULL);
if (SDL_BUTTON(1) & bstate)
mouse_buttonstate |= (1 << 0);
if (SDL_BUTTON(3) & bstate) /* quake2 has the right button be mouse2 */
mouse_buttonstate |= (1 << 1);
if (SDL_BUTTON(2) & bstate) /* quake2 has the middle button be mouse3 */
mouse_buttonstate |= (1 << 2);
if (SDL_BUTTON(6) & bstate)
mouse_buttonstate |= (1 << 3);
if (SDL_BUTTON(7) & bstate)
mouse_buttonstate |= (1 << 4);
if (old_windowed_mouse != _windowed_mouse->value) {
old_windowed_mouse = _windowed_mouse->value;
if (!_windowed_mouse->value) {
/* ungrab the pointer */
SDL_WM_GrabInput(SDL_GRAB_OFF);
} else {
/* grab the pointer */
SDL_WM_GrabInput(SDL_GRAB_ON);
}
}
while (keyq_head != keyq_tail)
{
Key_Event_fp(keyq[keyq_tail].key, keyq[keyq_tail].down);
keyq_tail = (keyq_tail + 1) & 63;
}
}
KBD_Update_Flag = 0;
}
void KBD_Close(void)
{
keyq_head = 0;
keyq_tail = 0;
memset(keyq, 0, sizeof(keyq));
}
#ifdef OPENGL
void Fake_glColorTableEXT( GLenum target, GLenum internalformat,
GLsizei width, GLenum format, GLenum type,
const GLvoid *table )
{
byte temptable[256][4];
byte *intbl;
int i;
for (intbl = (byte *)table, i = 0; i < 256; i++) {
temptable[i][2] = *intbl++;
temptable[i][1] = *intbl++;
temptable[i][0] = *intbl++;
temptable[i][3] = 255;
}
qgl3DfxSetPaletteEXT((GLuint *)temptable);
}
#endif