mirror of
https://git.code.sf.net/p/quake/quake2forge
synced 2024-12-04 01:51:52 +00:00
93 lines
3.8 KiB
Text
93 lines
3.8 KiB
Text
NEWS for quake2
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===============
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0.4 (Whenever)
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---
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* New ALSA sound driver. See Bug#27.
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* Netgraph is slightly smaller, with transparent background, and is drawn
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behind the players stats. See Bug#4.
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* Netgraph no longer breaks transparent console. See Bug#4.
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* fs_basedir now honors PKGDATADIR and PKGLIBDIR, so mods can be
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installed like everyone is used to (e.g. /usr/local/share/quake2/ctf)
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See Bug#8.
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* fs_gamedir is exported to environment as QUAKE2_HOME on startup.
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Mods may safely use this variable to perform file io in their respective
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homes.
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* Timedemo is disabled in deathmatch mode, and readonly in dedicated
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mode. Timedemo in dm is not only stupid, but it can crash the server :)
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See Bug#28.
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* The rocket launcher is now eligible for selection when a player runs
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out of ammo. It was previously skipped. This is a long-standing bug
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from id's original game source. Affects both ctf and baseq2 games.
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See Bug#29.
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* FS_OpenFile now ensures a file is a regular file before returning it. This
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fixes a known server crash (e.g. cmd download maps) See Bug#30.
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* Fixed Win32 path bug in download command that could allow retrieval
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of sensitive information (e.g. cmd download \/server.cfg). See Bug#30.
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* Fixed unchecked strcpy in Cmd_TokenizeString which could allow
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arbitrary code execution. See Bug#30.
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* link command is now jailed to fs_gamedir, fixing an exploit to allow
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random filesystem access to players with rcon (e.g. rcon link /etc foo;
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download foo/passwd). See Bug#30.
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* Fixed unchecked memcpy in Cbuf_Execute which could allow arbitrary
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code execution. See Bug#30.
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* Unix-like cmd/cvar completion. All potential matches for commands
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and cvars are printed on tab. Nothing is appended to the input buffer
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unless it is an exact, or only, match. Commands are printed in green,
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cvars in white.
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* A toggle option for _windowed_mouse is now available in the OpenGL
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video menu. The cvar is defaulted to "1" for glx and sdl_* renderers,
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as it helps some configurations (read: NVidia). See Bug#12.
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* configure.in no longer globbers OpenGL and SVGALib CFLAGS. This
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was causing problems on FreeBSD. See Bug#25.
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0.3 (16/03/04)
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---
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* Pluggable sound driver architecture, sound output drivers configurable
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at runtime: oss, alsa, ao, sdl, solaris.
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* Fixed joystick when using softx video refresher.
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0.2.2 (25/02/04)
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-----
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* ALSA and libao sound drivers added -- configurable at compile time.
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* Updates to fix compile errors with gcc 3.3.
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0.2.1 (06/02/03)
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-----
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* Important fix to the build system to include *all* the source files,
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especially the i386 assembler, when building the release tarballs on
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non-i386 architectures.
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0.2 (30/01/03)
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---
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* Major refresher segfault fixed. Video refreshers can now be switched *in
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the game* just like you expect! No more libltdl!
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* Solaris support to core game, X11, and GLX refreshers.
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* RPM, Debian (CVS only), and Solaris packaging support.
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* X11 key repeat bug fixed.
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* Joystick support for Linux systems.
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* Build system bugfixes for FreeBSD and OpenBSD, general auto* fixes.
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* Updated documentation.
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* Numerous minor bugfixes.
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0.1 (17/09/02)
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---
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* SDL support for software and OpenGL modes.
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* Quake2 no longer is dependent on architecture. Heavy use of autoconf to
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configure the code for your architecture.
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* Linux FHS compliant through the use of automake to install dynamic
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libraries into the right place, data files loaded from the share directory.
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* Mouse wheel support, mouse buttons 4 and 5 supported under SDL.
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* Big Gun and savegame crashes fixed.
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* Sony VAIO Picturebook and Apple Titanium Powerbook video resolution support.
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* Support for the Xatrix and Rogue missionpacks (separate source download
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required).
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* OpenGL stencilbuffer shadows.
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* Fixed macro expansion rcon_password server exploit.
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* Miscellaneous bugfixes.
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