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PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "ref_soft\ref_soft" # PROP BASE Intermediate_Dir "ref_soft\ref_soft" # PROP BASE Target_Dir "ref_soft" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "ref_soft\Debug" # PROP Target_Dir "ref_soft" OUTDIR=.\Debug INTDIR=.\ref_soft\Debug ALL : "$(OUTDIR)\ref_soft.dll" CLEAN : -@erase "$(INTDIR)\q_shared.obj" -@erase "$(INTDIR)\r_aclip.obj" -@erase "$(INTDIR)\r_alias.obj" -@erase "$(INTDIR)\r_bsp.obj" -@erase "$(INTDIR)\r_draw.obj" -@erase "$(INTDIR)\r_edge.obj" -@erase "$(INTDIR)\r_image.obj" -@erase "$(INTDIR)\r_inter.obj" -@erase "$(INTDIR)\r_light.obj" -@erase "$(INTDIR)\r_main.obj" -@erase "$(INTDIR)\r_misc.obj" -@erase "$(INTDIR)\r_model.obj" -@erase "$(INTDIR)\r_part.obj" -@erase "$(INTDIR)\r_poly.obj" -@erase "$(INTDIR)\r_polyse.obj" -@erase "$(INTDIR)\r_rast.obj" -@erase "$(INTDIR)\r_scan.obj" -@erase "$(INTDIR)\r_sprite.obj" -@erase "$(INTDIR)\r_surf.obj" -@erase "$(INTDIR)\rw_ddraw.obj" -@erase "$(INTDIR)\rw_dib.obj" -@erase "$(INTDIR)\rw_imp.obj" -@erase "$(INTDIR)\vc40.idb" -@erase "$(INTDIR)\vc40.pdb" -@erase "$(OUTDIR)\ref_soft.dll" -@erase "$(OUTDIR)\ref_soft.exp" -@erase "$(OUTDIR)\ref_soft.lib" -@erase "$(OUTDIR)\ref_soft.pdb" -@erase ".\Debug\r_aclipa.obj" -@erase ".\Debug\r_draw16.obj" -@erase ".\Debug\r_drawa.obj" -@erase ".\Debug\r_edgea.obj" -@erase ".\Debug\r_scana.obj" -@erase ".\Debug\r_spr8.obj" -@erase ".\Debug\r_surf8.obj" -@erase ".\Debug\r_varsa.obj" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" "$(INTDIR)" : if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)" CPP=cl.exe # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c CPP_PROJ=/nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D\ "_WINDOWS" /Fp"$(INTDIR)/ref_soft.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c CPP_OBJS=.\ref_soft\Debug/ CPP_SBRS=.\. .c{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .c{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< MTL=mktyplib.exe # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /win32 MTL_PROJ=/nologo /D "_DEBUG" /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/ref_soft.bsc" BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 # ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /incremental:no /debug /machine:I386 /nodefaultlib:"libc" # SUBTRACT LINK32 /nodefaultlib LINK32_FLAGS=winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib\ comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib\ odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /incremental:no\ /pdb:"$(OUTDIR)/ref_soft.pdb" /debug /machine:I386 /nodefaultlib:"libc"\ /def:".\ref_soft\ref_soft.def" /out:"$(OUTDIR)/ref_soft.dll"\ /implib:"$(OUTDIR)/ref_soft.lib" DEF_FILE= \ ".\ref_soft\ref_soft.def" LINK32_OBJS= \ "$(INTDIR)\q_shared.obj" \ "$(INTDIR)\r_aclip.obj" \ "$(INTDIR)\r_alias.obj" \ "$(INTDIR)\r_bsp.obj" \ "$(INTDIR)\r_draw.obj" \ "$(INTDIR)\r_edge.obj" \ "$(INTDIR)\r_image.obj" \ "$(INTDIR)\r_inter.obj" \ "$(INTDIR)\r_light.obj" \ "$(INTDIR)\r_main.obj" \ "$(INTDIR)\r_misc.obj" \ "$(INTDIR)\r_model.obj" \ "$(INTDIR)\r_part.obj" \ "$(INTDIR)\r_poly.obj" \ "$(INTDIR)\r_polyse.obj" \ "$(INTDIR)\r_rast.obj" \ "$(INTDIR)\r_scan.obj" \ "$(INTDIR)\r_sprite.obj" \ "$(INTDIR)\r_surf.obj" \ "$(INTDIR)\rw_ddraw.obj" \ "$(INTDIR)\rw_dib.obj" \ "$(INTDIR)\rw_imp.obj" \ ".\Debug\r_aclipa.obj" \ ".\Debug\r_draw16.obj" \ ".\Debug\r_drawa.obj" \ ".\Debug\r_edgea.obj" \ ".\Debug\r_scana.obj" \ ".\Debug\r_spr8.obj" \ ".\Debug\r_surf8.obj" \ ".\Debug\r_varsa.obj" "$(OUTDIR)\ref_soft.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "ref_gl - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ref_gl\ref_gl__" # PROP BASE Intermediate_Dir "ref_gl\ref_gl__" # PROP BASE Target_Dir "ref_gl" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "ref_gl\Release" # PROP Target_Dir "ref_gl" OUTDIR=.\Release INTDIR=.\ref_gl\Release ALL : "$(OUTDIR)\ref_gl.dll" CLEAN : -@erase "$(INTDIR)\gl_draw.obj" -@erase "$(INTDIR)\gl_inter.obj" -@erase "$(INTDIR)\gl_light.obj" -@erase "$(INTDIR)\gl_mesh.obj" -@erase "$(INTDIR)\gl_model.obj" -@erase "$(INTDIR)\gl_rmain.obj" -@erase "$(INTDIR)\gl_rmisc.obj" -@erase "$(INTDIR)\gl_rsurf.obj" -@erase "$(INTDIR)\gl_textr.obj" -@erase "$(INTDIR)\gl_warp.obj" -@erase "$(INTDIR)\glw_imp.obj" -@erase "$(INTDIR)\q_shared.obj" -@erase "$(INTDIR)\qgl_win.obj" -@erase "$(OUTDIR)\ref_gl.dll" -@erase "$(OUTDIR)\ref_gl.exp" -@erase "$(OUTDIR)\ref_gl.lib" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" "$(INTDIR)" : if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)" CPP=cl.exe # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /G5 /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c CPP_PROJ=/nologo /G5 /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/ref_gl.pch" /YX /Fo"$(INTDIR)/" /c CPP_OBJS=.\ref_gl\Release/ CPP_SBRS=.\. .c{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .c{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< MTL=mktyplib.exe # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /win32 MTL_PROJ=/nologo /D "NDEBUG" /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/ref_gl.bsc" BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 winmm.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 LINK32_FLAGS=winmm.lib opengl32.lib kernel32.lib user32.lib gdi32.lib\ winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\ uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll\ /incremental:no /pdb:"$(OUTDIR)/ref_gl.pdb" /machine:I386\ /def:".\ref_gl\ref_gl.def" /out:"$(OUTDIR)/ref_gl.dll"\ /implib:"$(OUTDIR)/ref_gl.lib" DEF_FILE= \ ".\ref_gl\ref_gl.def" LINK32_OBJS= \ "$(INTDIR)\gl_draw.obj" \ "$(INTDIR)\gl_inter.obj" \ "$(INTDIR)\gl_light.obj" \ "$(INTDIR)\gl_mesh.obj" \ "$(INTDIR)\gl_model.obj" \ "$(INTDIR)\gl_rmain.obj" \ "$(INTDIR)\gl_rmisc.obj" \ "$(INTDIR)\gl_rsurf.obj" \ "$(INTDIR)\gl_textr.obj" \ "$(INTDIR)\gl_warp.obj" \ "$(INTDIR)\glw_imp.obj" \ "$(INTDIR)\q_shared.obj" \ "$(INTDIR)\qgl_win.obj" "$(OUTDIR)\ref_gl.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "ref_gl\ref_gl__" # PROP BASE Intermediate_Dir "ref_gl\ref_gl__" # PROP BASE Target_Dir "ref_gl" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "ref_gl\Debug" # PROP Target_Dir "ref_gl" OUTDIR=.\Debug INTDIR=.\ref_gl\Debug ALL : "$(OUTDIR)\ref_gl.dll" CLEAN : -@erase "$(INTDIR)\gl_draw.obj" -@erase "$(INTDIR)\gl_inter.obj" -@erase "$(INTDIR)\gl_light.obj" -@erase "$(INTDIR)\gl_mesh.obj" -@erase "$(INTDIR)\gl_model.obj" -@erase "$(INTDIR)\gl_rmain.obj" -@erase "$(INTDIR)\gl_rmisc.obj" -@erase "$(INTDIR)\gl_rsurf.obj" -@erase "$(INTDIR)\gl_textr.obj" -@erase "$(INTDIR)\gl_warp.obj" -@erase "$(INTDIR)\glw_imp.obj" -@erase "$(INTDIR)\q_shared.obj" -@erase "$(INTDIR)\qgl_win.obj" -@erase "$(INTDIR)\vc40.idb" -@erase "$(INTDIR)\vc40.pdb" -@erase "$(OUTDIR)\ref_gl.dll" -@erase "$(OUTDIR)\ref_gl.exp" -@erase "$(OUTDIR)\ref_gl.lib" -@erase "$(OUTDIR)\ref_gl.pdb" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" "$(INTDIR)" : if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)" CPP=cl.exe # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c CPP_PROJ=/nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D\ "_WINDOWS" /Fp"$(INTDIR)/ref_gl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c CPP_OBJS=.\ref_gl\Debug/ CPP_SBRS=.\. .c{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .c{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< MTL=mktyplib.exe # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /win32 MTL_PROJ=/nologo /D "_DEBUG" /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/ref_gl.bsc" BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 # ADD LINK32 winmm.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /incremental:no /debug /machine:I386 LINK32_FLAGS=winmm.lib opengl32.lib kernel32.lib user32.lib gdi32.lib\ winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\ uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll\ /incremental:no /pdb:"$(OUTDIR)/ref_gl.pdb" /debug /machine:I386\ /def:".\ref_gl\ref_gl.def" /out:"$(OUTDIR)/ref_gl.dll"\ /implib:"$(OUTDIR)/ref_gl.lib" DEF_FILE= \ ".\ref_gl\ref_gl.def" LINK32_OBJS= \ "$(INTDIR)\gl_draw.obj" \ "$(INTDIR)\gl_inter.obj" \ "$(INTDIR)\gl_light.obj" \ "$(INTDIR)\gl_mesh.obj" \ "$(INTDIR)\gl_model.obj" \ "$(INTDIR)\gl_rmain.obj" \ "$(INTDIR)\gl_rmisc.obj" \ "$(INTDIR)\gl_rsurf.obj" \ "$(INTDIR)\gl_textr.obj" \ "$(INTDIR)\gl_warp.obj" \ "$(INTDIR)\glw_imp.obj" \ "$(INTDIR)\q_shared.obj" \ "$(INTDIR)\qgl_win.obj" "$(OUTDIR)\ref_gl.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "game - Win32 Release" # 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