- fix up the auto* scripts so that make isntall works, and then we can start looking at making a release - merge net_udp6.c into net_udp.c - kill off ctf/q_shared.c, it's identical to src/q_shared.c (Actually, work out redundant code and merge them... maybe some sort of libshared.a) - clean up the #ifdefs that are throughout the code to be has-a tests instead of is-a. (using HAVE_* from configure instead of __blerg__) - separate the video refreshers - check that the parts install into the right places - use DATADIR to find game data, rather than in same directory as libraries this way, it can follow FHS: libs in /usr/lib/games/quake2 and data in /usr/share/games/quake2, for example - the video refresher loader code in src/vid_menu.c needs cleaning up, it's utter bollocks at the moment. all the structs are very fragile, depending on specific ordering of each element. - fix va_list as per http://gozer.quakeforge.net/list-archives/quakeforge-cvs/2002-April/000151.html, http://www.quakeforge.net/cgi-bin/viewcvs.cgi/quakeforge/libs/util/dstring.c.diff?r1=1.8&r2=1.9 - investigate the possibility of savegames not being tied to a particular build - fix software assembler when building without --disable-asm on i386 - split out assembler per arch/os (we currently have gas i386 and win i386)