# # Quake2 Makefile for Solaris # # Jan '98 by Zoid # ifneq (,$(findstring i86pc,$(shell uname -m))) ARCH=i386 else ARCH=sparc endif MOUNT_DIR=/chest/Quake2/code BUILD_DEBUG_DIR=debug$(ARCH) BUILD_RELEASE_DIR=release$(ARCH) CLIENT_DIR=$(MOUNT_DIR)/client SERVER_DIR=$(MOUNT_DIR)/server COMMON_DIR=$(MOUNT_DIR)/qcommon SOLARIS_DIR=$(MOUNT_DIR)/solaris GAME_DIR=$(MOUNT_DIR)/game XATRIX_DIR=$(MOUNT_DIR)/xatrix CTF_DIR=$(MOUNT_DIR)/game NULL_DIR=$(MOUNT_DIR)/null ARCH=i386 CC=gcc BASE_CFLAGS=-Dstricmp=strcasecmp RELEASE_CFLAGS=$(BASE_CFLAGS) -O6 -fomit-frame-pointer -fno-strength-reduce -funroll-loops -fexpensive-optimizations DEBUG_CFLAGS=$(BASE_CFLAGS) -g LDFLAGS=-ldl -lm -lnsl -lsocket SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-G DO_CC=$(CC) $(CFLAGS) -o $@ -c $< DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< ############################################################################# # SETUP AND BUILD ############################################################################# TARGETS=$(BUILDDIR)/quake2 $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) build_debug: @-mkdir $(BUILD_DEBUG_DIR) \ $(BUILD_DEBUG_DIR)/client \ $(BUILD_DEBUG_DIR)/game $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)" build_release: @-mkdir $(BUILD_RELEASE_DIR) \ $(BUILD_RELEASE_DIR)/client \ $(BUILD_RELEASE_DIR)/game $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS)" all: build_debug build_release targets: $(TARGETS) ############################################################################# # CLIENT/SERVER ############################################################################# QUAKE2_OBJS = \ $(BUILDDIR)/client/cl_cin.o \ $(BUILDDIR)/client/cl_ents.o \ $(BUILDDIR)/client/cl_fx.o \ $(BUILDDIR)/client/cl_input.o \ $(BUILDDIR)/client/cl_inv.o \ $(BUILDDIR)/client/cl_main.o \ $(BUILDDIR)/client/cl_parse.o \ $(BUILDDIR)/client/cl_pred.o \ $(BUILDDIR)/client/cl_tent.o \ $(BUILDDIR)/client/cl_scrn.o \ $(BUILDDIR)/client/cl_view.o \ $(BUILDDIR)/client/console.o \ $(BUILDDIR)/client/keys.o \ $(BUILDDIR)/client/menu.o \ $(BUILDDIR)/client/qmenu.o \ $(BUILDDIR)/client/m_flash.o \ \ $(BUILDDIR)/client/cmd.o \ $(BUILDDIR)/client/cmodel.o \ $(BUILDDIR)/client/common.o \ $(BUILDDIR)/client/cvar.o \ $(BUILDDIR)/client/files.o \ $(BUILDDIR)/client/md4.o \ $(BUILDDIR)/client/net_chan.o \ \ $(BUILDDIR)/client/sv_ccmds.o \ $(BUILDDIR)/client/sv_ents.o \ $(BUILDDIR)/client/sv_game.o \ $(BUILDDIR)/client/sv_init.o \ $(BUILDDIR)/client/sv_main.o \ $(BUILDDIR)/client/sv_send.o \ $(BUILDDIR)/client/sv_user.o \ $(BUILDDIR)/client/sv_world.o \ \ $(BUILDDIR)/client/snd_dma.o \ $(BUILDDIR)/client/snd_mem.o \ $(BUILDDIR)/client/snd_mix.o \ \ $(BUILDDIR)/client/cd_null.o \ $(BUILDDIR)/client/q_shsolaris.o \ $(BUILDDIR)/client/vid_null.o \ $(BUILDDIR)/client/ref_null.o \ $(BUILDDIR)/client/in_null.o \ $(BUILDDIR)/client/snddma_null.o \ $(BUILDDIR)/client/sys_solaris.o \ $(BUILDDIR)/client/glob.o \ $(BUILDDIR)/client/net_udp.o \ \ $(BUILDDIR)/client/q_shared.o \ $(BUILDDIR)/client/pmove.o $(BUILDDIR)/quake2 : $(QUAKE2_OBJS) $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(LDFLAGS) $(BUILDDIR)/client/cl_cin.o : $(CLIENT_DIR)/cl_cin.c $(DO_CC) $(BUILDDIR)/client/cl_ents.o : $(CLIENT_DIR)/cl_ents.c $(DO_CC) $(BUILDDIR)/client/cl_fx.o : $(CLIENT_DIR)/cl_fx.c $(DO_CC) $(BUILDDIR)/client/cl_input.o : $(CLIENT_DIR)/cl_input.c $(DO_CC) $(BUILDDIR)/client/cl_inv.o : $(CLIENT_DIR)/cl_inv.c $(DO_CC) $(BUILDDIR)/client/cl_main.o : $(CLIENT_DIR)/cl_main.c $(DO_CC) $(BUILDDIR)/client/cl_parse.o : $(CLIENT_DIR)/cl_parse.c $(DO_CC) $(BUILDDIR)/client/cl_pred.o : $(CLIENT_DIR)/cl_pred.c $(DO_CC) $(BUILDDIR)/client/cl_tent.o : $(CLIENT_DIR)/cl_tent.c $(DO_CC) $(BUILDDIR)/client/cl_scrn.o : $(CLIENT_DIR)/cl_scrn.c $(DO_CC) $(BUILDDIR)/client/cl_view.o : $(CLIENT_DIR)/cl_view.c $(DO_CC) $(BUILDDIR)/client/console.o : $(CLIENT_DIR)/console.c $(DO_CC) $(BUILDDIR)/client/keys.o : $(CLIENT_DIR)/keys.c $(DO_CC) $(BUILDDIR)/client/menu.o : $(CLIENT_DIR)/menu.c $(DO_CC) $(BUILDDIR)/client/qmenu.o : $(CLIENT_DIR)/qmenu.c $(DO_CC) $(BUILDDIR)/client/m_flash.o : $(GAME_DIR)/m_flash.c $(DO_CC) $(BUILDDIR)/client/cmd.o : $(COMMON_DIR)/cmd.c $(DO_CC) $(BUILDDIR)/client/cmodel.o : $(COMMON_DIR)/cmodel.c $(DO_CC) $(BUILDDIR)/client/common.o : $(COMMON_DIR)/common.c $(DO_CC) $(BUILDDIR)/client/cvar.o : $(COMMON_DIR)/cvar.c $(DO_CC) $(BUILDDIR)/client/files.o : $(COMMON_DIR)/files.c $(DO_CC) $(BUILDDIR)/client/md4.o : $(COMMON_DIR)/md4.c $(DO_CC) $(BUILDDIR)/client/net_chan.o : $(COMMON_DIR)/net_chan.c $(DO_CC) $(BUILDDIR)/client/q_shared.o : $(GAME_DIR)/q_shared.c $(DO_CC) $(BUILDDIR)/client/pmove.o : $(COMMON_DIR)/pmove.c $(DO_CC) $(BUILDDIR)/client/sv_ccmds.o : $(SERVER_DIR)/sv_ccmds.c $(DO_CC) $(BUILDDIR)/client/sv_ents.o : $(SERVER_DIR)/sv_ents.c $(DO_CC) $(BUILDDIR)/client/sv_game.o : $(SERVER_DIR)/sv_game.c $(DO_CC) $(BUILDDIR)/client/sv_init.o : $(SERVER_DIR)/sv_init.c $(DO_CC) $(BUILDDIR)/client/sv_main.o : $(SERVER_DIR)/sv_main.c $(DO_CC) $(BUILDDIR)/client/sv_send.o : $(SERVER_DIR)/sv_send.c $(DO_CC) $(BUILDDIR)/client/sv_user.o : $(SERVER_DIR)/sv_user.c $(DO_CC) $(BUILDDIR)/client/sv_world.o : $(SERVER_DIR)/sv_world.c $(DO_CC) $(BUILDDIR)/client/cd_null.o : $(NULL_DIR)/cd_null.c $(DO_CC) $(BUILDDIR)/client/q_shsolaris.o : $(SOLARIS_DIR)/q_shsolaris.c $(DO_CC) $(BUILDDIR)/client/vid_null.o : $(NULL_DIR)/vid_null.c $(DO_CC) $(BUILDDIR)/client/ref_null.o : $(NULL_DIR)/ref_null.c $(DO_CC) $(BUILDDIR)/client/snddma_null.o : $(NULL_DIR)/snddma_null.c $(DO_CC) $(BUILDDIR)/client/snd_dma.o : $(CLIENT_DIR)/snd_dma.c $(DO_CC) $(BUILDDIR)/client/snd_mem.o : $(CLIENT_DIR)/snd_mem.c $(DO_CC) $(BUILDDIR)/client/snd_mix.o : $(CLIENT_DIR)/snd_mix.c $(DO_CC) $(BUILDDIR)/client/in_null.o : $(NULL_DIR)/in_null.c $(DO_CC) $(BUILDDIR)/client/sys_solaris.o : $(SOLARIS_DIR)/sys_solaris.c $(DO_CC) $(BUILDDIR)/client/glob.o : $(SOLARIS_DIR)/glob.c $(DO_CC) $(BUILDDIR)/client/net_udp.o : $(SOLARIS_DIR)/net_udp.c $(DO_CC) ############################################################################# # GAME ############################################################################# GAME_OBJS = \ $(BUILDDIR)/game/g_ai.o \ $(BUILDDIR)/game/p_client.o \ $(BUILDDIR)/game/g_cmds.o \ $(BUILDDIR)/game/g_svcmds.o \ $(BUILDDIR)/game/g_combat.o \ $(BUILDDIR)/game/g_func.o \ $(BUILDDIR)/game/g_items.o \ $(BUILDDIR)/game/g_main.o \ $(BUILDDIR)/game/g_misc.o \ $(BUILDDIR)/game/g_monster.o \ $(BUILDDIR)/game/g_phys.o \ $(BUILDDIR)/game/g_save.o \ $(BUILDDIR)/game/g_spawn.o \ $(BUILDDIR)/game/g_target.o \ $(BUILDDIR)/game/g_trigger.o \ $(BUILDDIR)/game/g_turret.o \ $(BUILDDIR)/game/g_utils.o \ $(BUILDDIR)/game/g_weapon.o \ $(BUILDDIR)/game/m_actor.o \ $(BUILDDIR)/game/m_berserk.o \ $(BUILDDIR)/game/m_boss2.o \ $(BUILDDIR)/game/m_boss3.o \ $(BUILDDIR)/game/m_boss31.o \ $(BUILDDIR)/game/m_boss32.o \ $(BUILDDIR)/game/m_brain.o \ $(BUILDDIR)/game/m_chick.o \ $(BUILDDIR)/game/m_flipper.o \ $(BUILDDIR)/game/m_float.o \ $(BUILDDIR)/game/m_flyer.o \ $(BUILDDIR)/game/m_gladiator.o \ $(BUILDDIR)/game/m_gunner.o \ $(BUILDDIR)/game/m_hover.o \ $(BUILDDIR)/game/m_infantry.o \ $(BUILDDIR)/game/m_insane.o \ $(BUILDDIR)/game/m_medic.o \ $(BUILDDIR)/game/m_move.o \ $(BUILDDIR)/game/m_mutant.o \ $(BUILDDIR)/game/m_parasite.o \ $(BUILDDIR)/game/m_soldier.o \ $(BUILDDIR)/game/m_supertank.o \ $(BUILDDIR)/game/m_tank.o \ $(BUILDDIR)/game/p_hud.o \ $(BUILDDIR)/game/p_trail.o \ $(BUILDDIR)/game/p_view.o \ $(BUILDDIR)/game/p_weapon.o \ $(BUILDDIR)/game/q_shared.o \ $(BUILDDIR)/game/m_flash.o \ $(BUILDDIR)/game/g_so.o $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS) $(BUILDDIR)/game/g_ai.o : $(GAME_DIR)/g_ai.c $(DO_SHLIB_CC) $(BUILDDIR)/game/p_client.o : $(GAME_DIR)/p_client.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_cmds.o : $(GAME_DIR)/g_cmds.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_svcmds.o : $(GAME_DIR)/g_svcmds.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_combat.o : $(GAME_DIR)/g_combat.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_func.o : $(GAME_DIR)/g_func.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_items.o : $(GAME_DIR)/g_items.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_main.o : $(GAME_DIR)/g_main.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_misc.o : $(GAME_DIR)/g_misc.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_monster.o : $(GAME_DIR)/g_monster.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_phys.o : $(GAME_DIR)/g_phys.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_save.o : $(GAME_DIR)/g_save.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_spawn.o : $(GAME_DIR)/g_spawn.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_target.o : $(GAME_DIR)/g_target.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_trigger.o : $(GAME_DIR)/g_trigger.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_turret.o : $(GAME_DIR)/g_turret.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_utils.o : $(GAME_DIR)/g_utils.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_weapon.o : $(GAME_DIR)/g_weapon.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_actor.o : $(GAME_DIR)/m_actor.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_berserk.o : $(GAME_DIR)/m_berserk.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_boss2.o : $(GAME_DIR)/m_boss2.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_boss3.o : $(GAME_DIR)/m_boss3.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_boss31.o : $(GAME_DIR)/m_boss31.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_boss32.o : $(GAME_DIR)/m_boss32.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_brain.o : $(GAME_DIR)/m_brain.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_chick.o : $(GAME_DIR)/m_chick.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_flipper.o : $(GAME_DIR)/m_flipper.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_float.o : $(GAME_DIR)/m_float.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_flyer.o : $(GAME_DIR)/m_flyer.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_gladiator.o : $(GAME_DIR)/m_gladiator.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_gunner.o : $(GAME_DIR)/m_gunner.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_hover.o : $(GAME_DIR)/m_hover.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_infantry.o : $(GAME_DIR)/m_infantry.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_insane.o : $(GAME_DIR)/m_insane.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_medic.o : $(GAME_DIR)/m_medic.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_move.o : $(GAME_DIR)/m_move.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_mutant.o : $(GAME_DIR)/m_mutant.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_parasite.o : $(GAME_DIR)/m_parasite.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_soldier.o : $(GAME_DIR)/m_soldier.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_supertank.o : $(GAME_DIR)/m_supertank.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_tank.o : $(GAME_DIR)/m_tank.c $(DO_SHLIB_CC) $(BUILDDIR)/game/p_hud.o : $(GAME_DIR)/p_hud.c $(DO_SHLIB_CC) $(BUILDDIR)/game/p_trail.o : $(GAME_DIR)/p_trail.c $(DO_SHLIB_CC) $(BUILDDIR)/game/p_view.o : $(GAME_DIR)/p_view.c $(DO_SHLIB_CC) $(BUILDDIR)/game/p_weapon.o : $(GAME_DIR)/p_weapon.c $(DO_SHLIB_CC) $(BUILDDIR)/game/q_shared.o : $(GAME_DIR)/q_shared.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_flash.o : $(GAME_DIR)/m_flash.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_so.o : $(SOLARIS_DIR)/g_so.c $(DO_SHLIB_CC) ############################################################################# # MISC ############################################################################# clean: clean-debug clean-release clean-debug: $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)" clean-release: $(MAKE) clean2 BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(DEBUG_CFLAGS)" clean2: -rm -f $(QUAKE2_OBJS) \ $(GAME_OBJS) \ $(REF_SOFT_OBJS) \ $(REF_SOFT_SVGA_OBJS) \ $(REF_SOFT_X11_OBJS) \ $(REF_GL_OBJS)