# $Id$ SUBDIRS = . baseq2 ctf xatrix rogue std_cflags = -Wall -Werror -pipe @OPT_CFLAGS@ module_ldflags = -module -avoid-version -rpath $(pkglibdir) bin_PROGRAMS = quake2 pkglib_LTLIBRARIES = @VID_REFS@ EXTRA_LTLIBRARIES = ref_soft.la ref_softx.la ref_softsdl.la \ ref_glx.la ref_sdlgl.la ref_tdfx.la # Common source files REF_GL_COMMON = q_sh.c q_shared.c q_glob.c qgl.c \ gl_draw.c gl_image.c gl_light.c gl_mesh.c \ gl_model.c gl_rmain.c gl_rmisc.c gl_rsurf.c \ gl_warp.c REF_SOFT_COMMON = r_aclip.c r_alias.c r_bsp.c r_draw.c r_edge.c \ r_image.c r_light.c r_main.c r_misc.c r_model.c \ r_part.c r_poly.c r_polyse.c r_rast.c r_scan.c \ r_sprite.c r_surf.c \ q_shared.c q_sh.c q_glob.c noinst_HEADERS = adivtab.h anorms.h anormtab.h asm_draw.h asm_i386.h block8.h \ block16.h cdaudio.h client.h console.h crc.h d_ifacea.h game.h \ gcc_attr.h gl_local.h gl_model.h q_glob.h glw.h input.h keys.h \ mdfour.h q_shared.h qasm.h qcommon.h qfiles.h qgl.h qmenu.h \ quakeio.h r_local.h r_model.h rand1k.h ref.h rw.h screen.h \ server.h snd_loc.h sound.h uint32.h vid.h warpsin.h \ ref_gl.def ref_gl.dsp ref_soft.def ref_soft.dsp if ASM_ARCH REF_SOFT_ASM = r_aclipa.S r_draw16.S r_drawa.S r_edgea.S r_scana.S \ r_spr8.S r_surf8.S math.S d_polysa.S r_varsa.S \ sys_dosa.S else REF_SOFT_ASM = endif if ASM_ARCH QUAKE2_ASM=snd_mixa.S else QUAKE2_ASM= endif quake2_SOURCES = main.c q_sh.c vid_menu.c vid_so.c q_glob.c net_udp.c \ \ cl_cin.c cl_ents.c cl_fx.c cl_input.c cl_inv.c \ cl_main.c cl_parse.c cl_pred.c cl_tent.c cl_scrn.c \ cl_view.c cl_newfx.c console.c keys.c menu.c qmenu.c \ \ snd_dma.c snd_mix.c snd_mem.c \ \ checksum.c cmd.c cmodel.c common.c crc.c cvar.c \ files.c mdfour.c net_chan.c \ \ sv_ccmds.c sv_ents.c sv_game.c sv_init.c sv_main.c \ sv_send.c sv_user.c sv_world.c \ \ cd.c snd.c \ \ q_shared.c pmove.c \ \ m_flash.c \ \ $(QUAKE2_ASM) quake2_CFLAGS = $(std_cflags) @INCLTDL@ @PTHREAD_CFLAGS@ # the macro puts -pthread into cflags, but we want to link # with this flag too, so stick it into the ldflags if it's there... # extra cflags at link time can't hurt quake2_LDFLAGS = @PTHREAD_CFLAGS@ quake2_LDADD = @PTHREAD_LIBS@ @LIBLTDL@ @OSS_LIBS@ -lm # ref_glx if BUILD_GLX ref_glx_la_SOURCES = $(REF_GL_COMMON) gl_glx.c #ref_glx_la_CFLAGS = $(std_cflags) -fPIC @X_CFLAGS@ @OPENGL_CFLAGS@ ref_glx_la_CFLAGS = $(std_cflags) -fPIC @X_CFLAGS@ #ref_glx_la_LIBADD = @X_PRE_LIBS@ @X_LIBS@ @XTRA_LIBS@ @X_EXTRA_LIBS@ @OPENGL_LIBS@ @DL_LIBS@ ref_glx_la_LIBADD = @X_PRE_LIBS@ @X_LIBS@ @XTRA_LIBS@ @X_EXTRA_LIBS@ @DL_LIBS@ ref_glx_la_LDFLAGS = $(module_ldflags) endif # ref_tdfx if BUILD_TDFX ref_tdfx_la_SOURCES = $(REF_GL_COMMON) rw_in_svgalib.c gl_fxmesa.c ref_tdfx_la_CFLAGS = $(std_cflags) -fPIC @SVGALIB_CFLAGS@ @OPENGL_CFLAGS@ ref_tdfx_la_LIBADD = @SVGALIB_LIBS@ ref_tdfx_la_LDFLAGS = $(module_ldflags) endif # ref_sdlgl if BUILD_SDLGL ref_sdlgl_la_SOURCES = $(REF_GL_COMMON) rw_sdl.c ref_sdlgl_la_CFLAGS = $(std_cflags) -fPIC -DOPENGL @SDL_CFLAGS@ @OPENGL_CFLAGS@ #ref_sdlgl_la_CFLAGS = $(std_cflags) -fPIC -DOPENGL @SDL_CFLAGS@ ref_sdlgl_la_LIBADD = @SDL_LIBS@ @OPENGL_LIBS@ #ref_sdlgl_la_LIBADD = @SDL_LIBS@ ref_sdlgl_la_LDFLAGS = $(module_ldflags) endif # ref_soft if BUILD_SOFT if ASM_ARCH DCOPY_S = d_copy.S else DCOPY_S = endif ref_soft_la_SOURCES = $(REF_SOFT_COMMON) $(REF_SOFT_ASM) $(DCOPY_S) \ rw_svgalib.c rw_in_svgalib.c ref_soft_la_CFLAGS = $(std_cflags) -fPIC @SVGALIB_CFLAGS@ ref_soft_la_LIBADD = @SVGALIB_LIBS@ ref_soft_la_LDFLAGS = $(module_ldflags) endif # ref_softx if BUILD_SOFTX ref_softx_la_SOURCES = $(REF_SOFT_COMMON) $(REF_SOFT_ASM) rw_x11.c ref_softx_la_CFLAGS = $(std_cflags) -fPIC @X_CFLAGS@ ref_softx_la_LIBADD = @X_PRE_LIBS@ @X_LIBS@ @XTRA_LIBS@ @X_EXTRA_LIBS@ ref_softx_la_LDFLAGS = $(module_ldflags) endif # ref_softsdl if BUILD_SOFTSDL ref_softsdl_la_SOURCES = $(REF_SOFT_COMMON) $(REF_SOFT_ASM) rw_sdl.c ref_softsdl_la_CFLAGS = $(std_cflags) -fPIC @SDL_CFLAGS@ ref_softsdl_la_LIBADD = @SDL_LIBS@ ref_softsdl_la_LDFLAGS = $(module_ldflags) endif