#include #include #include #include #include #include #include #include #include #include "vga.h" #include "vgakeyboard.h" #include "vgamouse.h" #include "../ref_soft/r_local.h" #include "../client/keys.h" #include "../linux/rw_linux.h" /*****************************************************************************/ /* KEYBOARD */ /*****************************************************************************/ static unsigned char scantokey[128]; Key_Event_fp_t Key_Event_fp; static void keyhandler(int scancode, int state) { int sc; sc = scancode & 0x7f; //ri.Con_Printf(PRINT_ALL, "scancode=%x (%d%s)\n", scancode, sc, scancode&0x80?"+128":""); Key_Event_fp(scantokey[sc], state == KEY_EVENTPRESS); } void KBD_Init(Key_Event_fp_t fp) { int i; Key_Event_fp = fp; for (i=0 ; i<128 ; i++) scantokey[i] = ' '; scantokey[ 1] = K_ESCAPE; scantokey[ 2] = '1'; scantokey[ 3] = '2'; scantokey[ 4] = '3'; scantokey[ 5] = '4'; scantokey[ 6] = '5'; scantokey[ 7] = '6'; scantokey[ 8] = '7'; scantokey[ 9] = '8'; scantokey[ 10] = '9'; scantokey[ 11] = '0'; scantokey[ 12] = '-'; scantokey[ 13] = '='; scantokey[ 14] = K_BACKSPACE; scantokey[ 15] = K_TAB; scantokey[ 16] = 'q'; scantokey[ 17] = 'w'; scantokey[ 18] = 'e'; scantokey[ 19] = 'r'; scantokey[ 20] = 't'; scantokey[ 21] = 'y'; scantokey[ 22] = 'u'; scantokey[ 23] = 'i'; scantokey[ 24] = 'o'; scantokey[ 25] = 'p'; scantokey[ 26] = '['; scantokey[ 27] = ']'; scantokey[ 28] = K_ENTER; scantokey[ 29] = K_CTRL; //left scantokey[ 30] = 'a'; scantokey[ 31] = 's'; scantokey[ 32] = 'd'; scantokey[ 33] = 'f'; scantokey[ 34] = 'g'; scantokey[ 35] = 'h'; scantokey[ 36] = 'j'; scantokey[ 37] = 'k'; scantokey[ 38] = 'l'; scantokey[ 39] = ';'; scantokey[ 40] = '\''; scantokey[ 41] = '`'; scantokey[ 42] = K_SHIFT; //left scantokey[ 43] = '\\'; scantokey[ 44] = 'z'; scantokey[ 45] = 'x'; scantokey[ 46] = 'c'; scantokey[ 47] = 'v'; scantokey[ 48] = 'b'; scantokey[ 49] = 'n'; scantokey[ 50] = 'm'; scantokey[ 51] = ','; scantokey[ 52] = '.'; scantokey[ 53] = '/'; scantokey[ 54] = K_SHIFT; //right scantokey[ 55] = '*'; //keypad scantokey[ 56] = K_ALT; //left scantokey[ 57] = ' '; // 58 caps lock scantokey[ 59] = K_F1; scantokey[ 60] = K_F2; scantokey[ 61] = K_F3; scantokey[ 62] = K_F4; scantokey[ 63] = K_F5; scantokey[ 64] = K_F6; scantokey[ 65] = K_F7; scantokey[ 66] = K_F8; scantokey[ 67] = K_F9; scantokey[ 68] = K_F10; // 69 numlock // 70 scrollock scantokey[ 71] = K_KP_HOME; scantokey[ 72] = K_KP_UPARROW; scantokey[ 73] = K_KP_PGUP; scantokey[ 74] = K_KP_MINUS; scantokey[ 75] = K_KP_LEFTARROW; scantokey[ 76] = K_KP_5; scantokey[ 77] = K_KP_RIGHTARROW; scantokey[ 79] = K_KP_END; scantokey[ 78] = K_KP_PLUS; scantokey[ 80] = K_KP_DOWNARROW; scantokey[ 81] = K_KP_PGDN; scantokey[ 82] = K_KP_INS; scantokey[ 83] = K_KP_DEL; // 84 to 86 not used scantokey[ 87] = K_F11; scantokey[ 88] = K_F12; // 89 to 95 not used scantokey[ 96] = K_KP_ENTER; //keypad enter scantokey[ 97] = K_CTRL; //right scantokey[ 98] = K_KP_SLASH; scantokey[ 99] = K_F12; // print screen, bind to screenshot by default scantokey[100] = K_ALT; // right scantokey[101] = K_PAUSE; // break scantokey[102] = K_HOME; scantokey[103] = K_UPARROW; scantokey[104] = K_PGUP; scantokey[105] = K_LEFTARROW; scantokey[106] = K_RIGHTARROW; scantokey[107] = K_END; scantokey[108] = K_DOWNARROW; scantokey[109] = K_PGDN; scantokey[110] = K_INS; scantokey[111] = K_DEL; scantokey[119] = K_PAUSE; if (keyboard_init()) Sys_Error("keyboard_init() failed"); keyboard_seteventhandler(keyhandler); keyboard_translatekeys(DONT_CATCH_CTRLC); } void KBD_Update(void) { while (keyboard_update()) ; } void KBD_Close(void) { keyboard_close(); } /*****************************************************************************/ /* MOUSE */ /*****************************************************************************/ // this is inside the renderer shared lib, so these are called from vid_so static qboolean UseMouse = true; static int mouserate = MOUSE_DEFAULTSAMPLERATE; static int mouse_buttons; static int mouse_buttonstate; static int mouse_oldbuttonstate; static float mouse_x, mouse_y; static float old_mouse_x, old_mouse_y; static int mx, my; static cvar_t *m_filter; static cvar_t *in_mouse; static cvar_t *mdev; static cvar_t *mrate; static qboolean mlooking; // state struct passed in Init static in_state_t *in_state; static cvar_t *sensitivity; static cvar_t *lookstrafe; static cvar_t *m_side; static cvar_t *m_yaw; static cvar_t *m_pitch; static cvar_t *m_forward; static cvar_t *freelook; static void Force_CenterView_f (void) { in_state->viewangles[PITCH] = 0; } static void RW_IN_MLookDown (void) { mlooking = true; } static void RW_IN_MLookUp (void) { mlooking = false; in_state->IN_CenterView_fp (); } static void mousehandler(int buttonstate, int dx, int dy) { mouse_buttonstate = buttonstate; mx += dx; my += dy; } void RW_IN_Init(in_state_t *in_state_p) { int mtype; int i; in_state = in_state_p; // mouse variables m_filter = ri.Cvar_Get ("m_filter", "0", 0); in_mouse = ri.Cvar_Get ("in_mouse", "1", CVAR_ARCHIVE); freelook = ri.Cvar_Get( "freelook", "0", 0 ); lookstrafe = ri.Cvar_Get ("lookstrafe", "0", 0); sensitivity = ri.Cvar_Get ("sensitivity", "3", 0); m_pitch = ri.Cvar_Get ("m_pitch", "0.022", 0); m_yaw = ri.Cvar_Get ("m_yaw", "0.022", 0); m_forward = ri.Cvar_Get ("m_forward", "1", 0); m_side = ri.Cvar_Get ("m_side", "0.8", 0); ri.Cmd_AddCommand ("+mlook", RW_IN_MLookDown); ri.Cmd_AddCommand ("-mlook", RW_IN_MLookUp); ri.Cmd_AddCommand ("force_centerview", Force_CenterView_f); mouse_buttons = 3; mtype = vga_getmousetype(); mdev = ri.Cvar_Get ("mdev", "/dev/mouse", 0); mrate = ri.Cvar_Get ("mrate", "1200", 0); // printf("Mouse: dev=%s,type=%s,speed=%d\n", // mousedev, mice[mtype].name, mouserate); if (mouse_init(mdev->string, mtype, (int)mrate->value)) { ri.Con_Printf(PRINT_ALL, "No mouse found\n"); UseMouse = false; } else mouse_seteventhandler(mousehandler); } void RW_IN_Shutdown(void) { mouse_close(); } /* =========== IN_Commands =========== */ void RW_IN_Commands (void) { if (!UseMouse) return; // poll mouse values mouse_update(); // perform button actions if ((mouse_buttonstate & MOUSE_LEFTBUTTON) && !(mouse_oldbuttonstate & MOUSE_LEFTBUTTON)) in_state->Key_Event_fp (K_MOUSE1, true); else if (!(mouse_buttonstate & MOUSE_LEFTBUTTON) && (mouse_oldbuttonstate & MOUSE_LEFTBUTTON)) in_state->Key_Event_fp (K_MOUSE1, false); if ((mouse_buttonstate & MOUSE_RIGHTBUTTON) && !(mouse_oldbuttonstate & MOUSE_RIGHTBUTTON)) in_state->Key_Event_fp (K_MOUSE2, true); else if (!(mouse_buttonstate & MOUSE_RIGHTBUTTON) && (mouse_oldbuttonstate & MOUSE_RIGHTBUTTON)) in_state->Key_Event_fp (K_MOUSE2, false); if ((mouse_buttonstate & MOUSE_MIDDLEBUTTON) && !(mouse_oldbuttonstate & MOUSE_MIDDLEBUTTON)) Key_Event_fp (K_MOUSE3, true); else if (!(mouse_buttonstate & MOUSE_MIDDLEBUTTON) && (mouse_oldbuttonstate & MOUSE_MIDDLEBUTTON)) in_state->Key_Event_fp (K_MOUSE3, false); mouse_oldbuttonstate = mouse_buttonstate; } /* =========== IN_Move =========== */ void RW_IN_Move (usercmd_t *cmd) { if (!UseMouse) return; // poll mouse values mouse_update(); if (m_filter->value) { mouse_x = (mx + old_mouse_x) * 0.5; mouse_y = (my + old_mouse_y) * 0.5; } else { mouse_x = mx; mouse_y = my; } old_mouse_x = mx; old_mouse_y = my; if (!mx && !my) return; mx = my = 0; // clear for next update mouse_x *= sensitivity->value; mouse_y *= sensitivity->value; // add mouse X/Y movement to cmd if ( (*in_state->in_strafe_state & 1) || (lookstrafe->value && mlooking )) cmd->sidemove += m_side->value * mouse_x; else in_state->viewangles[YAW] -= m_yaw->value * mouse_x; if ( (mlooking || freelook->value) && !(*in_state->in_strafe_state & 1)) { in_state->viewangles[PITCH] += m_pitch->value * mouse_y; } else { cmd->forwardmove -= m_forward->value * mouse_y; } } void RW_IN_Frame (void) { } void RW_IN_Activate(void) { }