- merge net_udp6.c into net_udp.c - kill off ctf/q_shared.c, it's identical to src/q_shared.c - clean up the #ifdefs that are throughout the code to be has-a tests instead of is-a. (using HAVE_* from configure instead of __blerg__) - separate the video refreshers - check that the parts install into the right places - use DATADIR to find game data, rather than in same directory as libraries this way, it can follow FHS: libs in /usr/lib/games/quake2 and data in /usr/share/games/quake2, for example - go through code and hunt down assert()s