id Software's Quake2 3.21+Changes by Steven Fuller , et al. For this to be of any use, you _must_ own a copy of Quake 2. The demo would also work, but you might as well buy the full thing now. These modifications are intended for Linux users, as I do not have have access to other platforms. Be sure to install SDL 1.2 (http://www.libsdl.org) if you want to use the softsdl or sdlgl drivers, or the sdlquake2 binary. You can change what drivers you wish to build by editing the Makefile and changing the BUILD_ lines at the very top. 'make' will, by default, build both the debug and release files. To build fully optimized binaries: make build_release The resulting binaries are then put in releasei386. To install the Quake2 gamedata: ------------------------------- (installdir is wherever you want to install quake2, and cdromdir is wherever you mount the Quake 2 CD-ROM) 1. copy /Install/Data/baseq2/pak0.pak to /baseq2/ 2. copy /Install/Data/baseq2/videos/ to /baseq2/ (optional) 3. Download q2-3.20-x86-full.exe from ftp://ftp.idsoftware.com/idstuff/quake2/ or a mirror site, and extract the contents to a temporary directory (use unzip -L, as this is a standard zip file). 4. copy /baseq2/pak1.pak to /baseq2/ 5. copy /baseq2/pak2.pak to /baseq2/ 6. copy /baseq2/players/ to /baseq2/ To install this program: ------------------------ (builddir is either debugi386 or releasei386) 1. copy /gamei386.so to /baseq2/ 2. copy /ref_*.so to 3. copy /quake2 to 4. copy /sdlquake2 to (optional) To run: ------- cd && ./quake2 Or: quake2 +set basedir /etc/quake2.conf is no longer needed; instead, the ref_*.so files are loaded from basedir (basedir is "." by default, and can only be set at the command line). Configuration files and such are saved in ~/.quake2/, so can be made read-only or whatever. WARNING: Please do not make quake2 or any of the libraries suid root! NOTE: Save games will most likely not work across different versions or builds (this is due to how savegames were stored). Commonly used commands: ----------------------- cd_nocd 0 // disable CD audio s_initsound 0 // disable sound _windowed_mouse 0 // disable mouse-grabbing gl_ext_multitexture 0 // disable OpenGL Multitexturing (requires a vid_restart) vid_ref // select a video driver (softx is the original X11-only, softsdl is SDL software, sdlgl is SDL OpenGL) vid_fullscreen 0 // disable fullscreen mode vid_restart // restart video driver snd_restart // restart sound driver basedir // point quake2 to where the data is gl_driver // point quake2 to your libGL Website: -------- I'll post any updates I make at http://www.icculus.org/quake/ (which currently redirects to http://www.icculus.org/~relnev/) Anonymous CVS access: --------------------- cvs -d:pserver:anonymous@icculus.org:/cvs/cvsroot login (password is "anonymous" without the quotes.) cvs -z3 -d:pserver:anonymous@icculus.org:/cvs/cvsroot co quake2 Questions: ---------- What's the best way of handling international keyboards with SDL? TODO: ----- Fix save games. Suggestions, anyone? v0.0.7: [12/28/01] ------- + Merged in Quake2 3.21 source. v0.0.6: [12/27/01] ------- + Made Makefile somewhat easier to configure. + X11 GLX driver now included. + Added "ctrl-g" (toggle mouse grab) and "alt-enter" (toggle fullscreen) to SDL drivers. + SDL audio and cdrom support. (Robert Bäuml) + ~/.quake2/ support (Stephen Anthony, Ludwig Nussel) + LinuxPPC support (William Aoki) v0.0.5: [12/23/01] ------- + Better SDL de/initialization (fixes crashes for some people). + Removed trailing '\r's from files; removed a few files. v0.0.4: [12/23/01] ------- + Mouse Wheel (SDL buttons 4 and 5). + Fixed bug with changing the sound options in game (using the menus). + Fixed Makefile to build both build_debug and build_release by default. v0.0.3: [12/22/01] ------- + Fixed the texture wrapping with movies. + Enabled the OpenGL extensions under Linux. + Added support for GL_ARB_multitexture. v0.0.2: [12/22/01] ------- + Added ref_sdlgl.so (SDL OpenGL Renderer). + v0.0.1 Bugfixes. v0.0.1: [12/22/01] ------- + Updates to Linux Makefile (it was missing a few files). + Added ref_softsdl.so (Software SDL Renderer). - OpenGL not yet supported. Thanks: ------- John Allensworth Stephen Anthony William Aoki Robert Bäuml Ryan C. Gordon Ludwig Nussel Zachary 'zakk' Slater Matti Valtonen