NEWS for quake2 =============== 0.2.1 (06/02/03) ----- * Important fix to the build system to include *all* the source files, especially the i386 assembler, when building the release tarballs on non-i386 architectures. 0.2 (30/01/03) --- * Major refresher segfault fixed. Video refreshers can now be switched *in the game* just like you expect! No more libltdl! * Solaris support to core game, X11, and GLX refreshers. * RPM, Debian (CVS only), and Solaris packaging support. * X11 key repeat bug fixed. * Joystick support for Linux systems. * Build system bugfixes for FreeBSD and OpenBSD, general auto* fixes. * Updated documentation. * Numerous minor bugfixes. 0.1 (17/09/02) --- * SDL support for software and OpenGL modes. * Quake2 no longer is dependent on architecture. Heavy use of autoconf to configure the code for your architecture. * Linux FHS compliant through the use of automake to install dynamic libraries into the right place, data files loaded from the share directory. * Mouse wheel support, mouse buttons 4 and 5 supported under SDL. * Big Gun and savegame crashes fixed. * Sony VAIO Picturebook and Apple Titanium Powerbook video resolution support. * Support for the Xatrix and Rogue missionpacks (separate source download required). * OpenGL stencilbuffer shadows. * Fixed macro expansion rcon_password server exploit. * Miscellaneous bugfixes.