# Process this file with autoconf to produce a configure script. AC_PREREQ(2.50) AC_INIT(src/main.c) AC_REVISION($Revision$) dnl AM_CONFIG_HEADER(config.h) dnl AC_CANONICAL_SYSTEM # what does this do? dnl AC_VALIDATE_CACHED_SYSTEM_TUPLE( dnl rm $cache_file dnl echo restart configure dnl exit 1 dnl ) AM_INIT_AUTOMAKE(quake2, 0.1) AM_MAINTAINER_MODE AC_SUBST(PROGRAM) AC_SUBST(VERSION) # Checks for programs. AC_PROG_CC AC_PROG_RANLIB #AC_PROG_LIBTOOL # Checks for libraries. AC_CHECK_LIB(GL, glBegin) # FIXME: Replace `main' with a function in `-lX11': #AC_CHECK_LIB(X11, [main]) # FIXME: Replace `main' with a function in `-lXext': #AC_CHECK_LIB([Xext], [main]) # FIXME: Replace `main' with a function in `-lXxf86dga': #AC_CHECK_LIB([Xxf86dga], [main]) # FIXME: Replace `main' with a function in `-lXxf86vm': #AC_CHECK_LIB([Xxf86vm], [main]) AC_CHECK_LIB(dl, dlopen) AC_CHECK_LIB(m, sin) # FIXME: Replace `main' with a function in `-lossaudio': #AC_CHECK_LIB([ossaudio], [main]) # FIXME: Replace `main' with a function in `-lpthread': AC_CHECK_LIB([pthread], [main]) # FIXME: Replace `main' with a function in `-lvga': #AC_CHECK_LIB([vga], [main]) # Checks for header files. AC_PATH_X AC_HEADER_DIRENT AC_HEADER_STDC AC_HEADER_SYS_WAIT AC_CHECK_HEADERS([arpa/inet.h errno.h fcntl.h float.h limits.h mntent.h netdb.h netinet/in.h stdlib.h string.h strings.h sys/file.h sys/ioctl.h sys/param.h sys/socket.h sys/time.h termios.h unistd.h]) # Checks for typedefs, structures, and compiler characteristics. AC_C_CONST AC_C_INLINE AC_TYPE_SIZE_T AC_HEADER_TIME AC_STRUCT_TM AC_TYPE_UID_T # Checks for library functions. AC_FUNC_ERROR_AT_LINE AC_PROG_GCC_TRADITIONAL AC_FUNC_MALLOC AC_FUNC_MEMCMP AC_FUNC_MMAP AC_TYPE_SIGNAL AC_FUNC_STAT AC_FUNC_VPRINTF AC_CHECK_FUNCS([bzero floor getcwd gethostbyname getmntent getpagesize gettimeofday memmove memset mkdir munmap pow putenv select socket sqrt strcasecmp strchr strdup strerror strrchr strstr]) AC_CONFIG_FILES([Makefile src/Makefile game/Makefile game/baseq2/Makefile game/ctf/Makefile game/xatrix/Makefile game/rogue/Makefile]) # ref_gl/Makefile # ref_soft/Makefile]) AC_OUTPUT