# # Quake2 Makefile # # Nov '97 by Zoid # Dec '01 by Steven Fuller # Jan '02 by Jamie Wilkinson # start of configurable options # Here are your build options, no more will be added! # (Note: not all options are available for all platforms). # quake2 (uses OSS for sound, cdrom ioctls for cd audio) is automatically built. # game$(ARCH).so is automatically built. BUILD_SDLQUAKE2=YES # sdlquake2 executable (uses SDL for cdrom and sound) BUILD_SVGA=YES # SVGAlib driver. Seems to work fine. BUILD_X11=YES # X11 software driver. Works somewhat ok. BUILD_GLX=YES # X11 GLX driver. Works somewhat ok. BUILD_FXGL=NO # FXMesa driver. Not tested. (used only for V1 and V2). BUILD_SDL=YES # SDL software driver. Works fine for some people. BUILD_SDLGL=YES # SDL OpenGL driver. Works fine for some people. BUILD_CTFDLL=YES # gamei386.so for ctf # i can add support for building xatrix and rogue libs if needed # this nice line comes from the linux kernel makefile ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/sun4u/sparc/ -e s/sparc64/sparc/ -e s/arm.*/arm/ -e s/sa110/arm/ -e s/alpha/axp/) CC=gcc RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \ -fomit-frame-pointer -fexpensive-optimizations ifeq ($(ARCH),i386) RELEASE_CFLAGS+=-O2 -malign-loops=2 -malign-jumps=2 -malign-functions=2 -g # compiler bugs with gcc 2.96 and 3.0.1 can cause bad builds with heavy opts. #RELEASE_CFLAGS=$(BASE_CFLAGS) -O6 -m486 -ffast-math -funroll-loops \ # -fomit-frame-pointer -fexpensive-optimizations -malign-loops=2 \ # -malign-jumps=2 -malign-functions=2 endif # (hopefully) end of configurable options VERSION=3.21 MOUNT_DIR=. BUILD_DEBUG_DIR=debug$(ARCH) BUILD_RELEASE_DIR=release$(ARCH) CLIENT_DIR=$(MOUNT_DIR)/client SERVER_DIR=$(MOUNT_DIR)/server REF_SOFT_DIR=$(MOUNT_DIR)/ref_soft REF_GL_DIR=$(MOUNT_DIR)/ref_gl COMMON_DIR=$(MOUNT_DIR)/qcommon SRC_DIR=$(MOUNT_DIR)/src GAME_DIR=$(MOUNT_DIR)/game CTF_DIR=$(MOUNT_DIR)/ctf XATRIX_DIR=$(MOUNT_DIR)/xatrix BASE_CFLAGS=-Dstricmp=strcasecmp -Wall -Werror -pipe #-pedantic ifneq ($(ARCH),i386) BASE_CFLAGS+=-DC_ONLY endif DEBUG_CFLAGS=$(BASE_CFLAGS) -g LDFLAGS=-lm -ldl -lpthread SVGALDFLAGS=-lvga XCFLAGS= XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext -lXxf86dga -lXxf86vm SDLCFLAGS=$(shell sdl-config --cflags) SDLLDFLAGS=$(shell sdl-config --libs) FXGLCFLAGS= FXGLLDFLAGS=-L/usr/local/glide/lib -L/usr/X11/lib -L/usr/local/lib \ -L/usr/X11R6/lib -lX11 -lXext -lGL -lvga GLXCFLAGS= GLXLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext -lXxf86dga -lXxf86vm SDLGLCFLAGS=$(SDLCFLAGS) -DOPENGL SDLGLLDFLAGS=$(shell sdl-config --libs) SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared # added $(ARCH) here as make would munge the quoting in BASE_CFLAGS above DO_CC=$(CC) -DARCH=\""$(ARCH)"\" $(CFLAGS) -o $@ -c $< DO_SHLIB_CC=$(CC) -DARCH=\""$(ARCH)"\" $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< DO_GL_SHLIB_CC=$(CC) -DARCH=\""$(ARCH)"\" $(CFLAGS) $(SHLIBCFLAGS) $(GLCFLAGS) -o $@ -c $< DO_AS=$(CC) -DARCH=\""$(ARCH)"\" $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $< DO_SHLIB_AS=$(CC) -DARCH=\""$(ARCH)"\" $(CFLAGS) $(SHLIBCFLAGS) -DELF -x assembler-with-cpp -o $@ -c $< ############################################################################# # SETUP AND BUILD ############################################################################# .PHONY : targets build_debug build_release clean clean-debug clean-release clean2 TARGETS=$(BUILDDIR)/quake2 $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) ifeq ($(strip $(BUILD_CTFDLL)),YES) TARGETS += $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) endif ifeq ($(strip $(BUILD_SDLQUAKE2)),YES) TARGETS += $(BUILDDIR)/sdlquake2 endif # svgalib just doesn't work with non-i386 at the moment, so don't bother ifeq ($(ARCH),i386) ifeq ($(strip $(BUILD_SVGA)),YES) TARGETS += $(BUILDDIR)/ref_soft.$(SHLIBEXT) endif endif ifeq ($(strip $(BUILD_X11)),YES) TARGETS += $(BUILDDIR)/ref_softx.$(SHLIBEXT) endif ifeq ($(strip $(BUILD_GLX)),YES) TARGETS += $(BUILDDIR)/ref_glx.$(SHLIBEXT) endif ifeq ($(strip $(BUILD_FXGL)),YES) TARGETS += $(BUILDDIR)/ref_gl.$(SHLIBEXT) endif ifeq ($(strip $(BUILD_SDL)),YES) TARGETS += $(BUILDDIR)/ref_softsdl.$(SHLIBEXT) endif ifeq ($(strip $(BUILD_SDLGL)),YES) TARGETS += $(BUILDDIR)/ref_sdlgl.$(SHLIBEXT) endif all: build_debug build_release build_debug: @-mkdir -p $(BUILD_DEBUG_DIR) \ $(BUILD_DEBUG_DIR)/client \ $(BUILD_DEBUG_DIR)/ref_soft \ $(BUILD_DEBUG_DIR)/ref_gl \ $(BUILD_DEBUG_DIR)/game \ $(BUILD_DEBUG_DIR)/ctf $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)" build_release: @-mkdir -p $(BUILD_RELEASE_DIR) \ $(BUILD_RELEASE_DIR)/client \ $(BUILD_RELEASE_DIR)/ref_soft \ $(BUILD_RELEASE_DIR)/ref_gl \ $(BUILD_RELEASE_DIR)/game \ $(BUILD_RELEASE_DIR)/ctf $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS)" targets: $(TARGETS) ############################################################################# # CLIENT/SERVER ############################################################################# QUAKE2_OBJS = \ $(BUILDDIR)/client/cl_cin.o \ $(BUILDDIR)/client/cl_ents.o \ $(BUILDDIR)/client/cl_fx.o \ $(BUILDDIR)/client/cl_input.o \ $(BUILDDIR)/client/cl_inv.o \ $(BUILDDIR)/client/cl_main.o \ $(BUILDDIR)/client/cl_parse.o \ $(BUILDDIR)/client/cl_pred.o \ $(BUILDDIR)/client/cl_tent.o \ $(BUILDDIR)/client/cl_scrn.o \ $(BUILDDIR)/client/cl_view.o \ $(BUILDDIR)/client/cl_newfx.o \ $(BUILDDIR)/client/console.o \ $(BUILDDIR)/client/keys.o \ $(BUILDDIR)/client/menu.o \ $(BUILDDIR)/client/snd_dma.o \ $(BUILDDIR)/client/snd_mem.o \ $(BUILDDIR)/client/snd_mix.o \ $(BUILDDIR)/client/qmenu.o \ $(BUILDDIR)/client/m_flash.o \ \ $(BUILDDIR)/client/checksum.o \ $(BUILDDIR)/client/cmd.o \ $(BUILDDIR)/client/cmodel.o \ $(BUILDDIR)/client/common.o \ $(BUILDDIR)/client/crc.o \ $(BUILDDIR)/client/cvar.o \ $(BUILDDIR)/client/files.o \ $(BUILDDIR)/client/mdfour.o \ $(BUILDDIR)/client/net_chan.o \ \ $(BUILDDIR)/client/sv_ccmds.o \ $(BUILDDIR)/client/sv_ents.o \ $(BUILDDIR)/client/sv_game.o \ $(BUILDDIR)/client/sv_init.o \ $(BUILDDIR)/client/sv_main.o \ $(BUILDDIR)/client/sv_send.o \ $(BUILDDIR)/client/sv_user.o \ $(BUILDDIR)/client/sv_world.o \ \ $(BUILDDIR)/client/q_sh.o \ $(BUILDDIR)/client/vid_menu.o \ $(BUILDDIR)/client/vid_so.o \ $(BUILDDIR)/client/main.o \ $(BUILDDIR)/client/glob.o \ $(BUILDDIR)/client/net_udp.o \ \ $(BUILDDIR)/client/q_shared.o \ $(BUILDDIR)/client/pmove.o QUAKE2_LNX_OBJS = \ $(BUILDDIR)/client/cd.o \ $(BUILDDIR)/client/snd.o QUAKE2_SDL_OBJS = \ $(BUILDDIR)/client/cd_sdl.o \ $(BUILDDIR)/client/snd_sdl.o # more i386 asm ifeq ($(ARCH),i386) QUAKE2_AS_OBJS = $(BUILDDIR)/client/snd_mixa.o else QUAKE2_AS_OBJS = #blank endif $(BUILDDIR)/quake2 : $(QUAKE2_OBJS) $(QUAKE2_LNX_OBJS) $(QUAKE2_AS_OBJS) $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_LNX_OBJS) $(QUAKE2_AS_OBJS) $(LDFLAGS) $(BUILDDIR)/sdlquake2 : $(QUAKE2_OBJS) $(QUAKE2_SDL_OBJS) $(QUAKE2_AS_OBJS) $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_SDL_OBJS) $(QUAKE2_AS_OBJS) $(LDFLAGS) $(SDLLDFLAGS) $(BUILDDIR)/client/cl_cin.o : $(CLIENT_DIR)/cl_cin.c $(DO_CC) $(BUILDDIR)/client/cl_ents.o : $(CLIENT_DIR)/cl_ents.c $(DO_CC) $(BUILDDIR)/client/cl_fx.o : $(CLIENT_DIR)/cl_fx.c $(DO_CC) $(BUILDDIR)/client/cl_input.o : $(CLIENT_DIR)/cl_input.c $(DO_CC) $(BUILDDIR)/client/cl_inv.o : $(CLIENT_DIR)/cl_inv.c $(DO_CC) $(BUILDDIR)/client/cl_main.o : $(CLIENT_DIR)/cl_main.c $(DO_CC) $(BUILDDIR)/client/cl_parse.o : $(CLIENT_DIR)/cl_parse.c $(DO_CC) $(BUILDDIR)/client/cl_pred.o : $(CLIENT_DIR)/cl_pred.c $(DO_CC) $(BUILDDIR)/client/cl_tent.o : $(CLIENT_DIR)/cl_tent.c $(DO_CC) $(BUILDDIR)/client/cl_scrn.o : $(CLIENT_DIR)/cl_scrn.c $(DO_CC) $(BUILDDIR)/client/cl_view.o : $(CLIENT_DIR)/cl_view.c $(DO_CC) $(BUILDDIR)/client/cl_newfx.o : $(CLIENT_DIR)/cl_newfx.c $(DO_CC) $(BUILDDIR)/client/console.o : $(CLIENT_DIR)/console.c $(DO_CC) $(BUILDDIR)/client/keys.o : $(CLIENT_DIR)/keys.c $(DO_CC) $(BUILDDIR)/client/menu.o : $(CLIENT_DIR)/menu.c $(DO_CC) $(BUILDDIR)/client/snd_dma.o : $(CLIENT_DIR)/snd_dma.c $(DO_CC) $(BUILDDIR)/client/snd_mem.o : $(CLIENT_DIR)/snd_mem.c $(DO_CC) $(BUILDDIR)/client/snd_mix.o : $(CLIENT_DIR)/snd_mix.c $(DO_CC) $(BUILDDIR)/client/qmenu.o : $(CLIENT_DIR)/qmenu.c $(DO_CC) $(BUILDDIR)/client/m_flash.o : $(GAME_DIR)/m_flash.c $(DO_CC) $(BUILDDIR)/client/checksum.o : $(COMMON_DIR)/checksum.c $(DO_CC) $(BUILDDIR)/client/cmd.o : $(COMMON_DIR)/cmd.c $(DO_CC) $(BUILDDIR)/client/cmodel.o : $(COMMON_DIR)/cmodel.c $(DO_CC) $(BUILDDIR)/client/common.o : $(COMMON_DIR)/common.c $(DO_CC) $(BUILDDIR)/client/crc.o : $(COMMON_DIR)/crc.c $(DO_CC) $(BUILDDIR)/client/cvar.o : $(COMMON_DIR)/cvar.c $(DO_CC) $(BUILDDIR)/client/files.o : $(COMMON_DIR)/files.c $(DO_CC) $(BUILDDIR)/client/mdfour.o : $(COMMON_DIR)/mdfour.c $(DO_CC) $(BUILDDIR)/client/net_chan.o : $(COMMON_DIR)/net_chan.c $(DO_CC) $(BUILDDIR)/client/q_shared.o : $(GAME_DIR)/q_shared.c $(DO_CC) $(BUILDDIR)/client/pmove.o : $(COMMON_DIR)/pmove.c $(DO_CC) $(BUILDDIR)/client/sv_ccmds.o : $(SERVER_DIR)/sv_ccmds.c $(DO_CC) $(BUILDDIR)/client/sv_ents.o : $(SERVER_DIR)/sv_ents.c $(DO_CC) $(BUILDDIR)/client/sv_game.o : $(SERVER_DIR)/sv_game.c $(DO_CC) $(BUILDDIR)/client/sv_init.o : $(SERVER_DIR)/sv_init.c $(DO_CC) $(BUILDDIR)/client/sv_main.o : $(SERVER_DIR)/sv_main.c $(DO_CC) $(BUILDDIR)/client/sv_send.o : $(SERVER_DIR)/sv_send.c $(DO_CC) $(BUILDDIR)/client/sv_user.o : $(SERVER_DIR)/sv_user.c $(DO_CC) $(BUILDDIR)/client/sv_world.o : $(SERVER_DIR)/sv_world.c $(DO_CC) $(BUILDDIR)/client/q_sh.o : $(SRC_DIR)/q_sh.c $(DO_CC) $(BUILDDIR)/client/vid_menu.o : $(SRC_DIR)/vid_menu.c $(DO_CC) $(BUILDDIR)/client/vid_so.o : $(SRC_DIR)/vid_so.c $(DO_CC) $(BUILDDIR)/client/snd_mixa.o : $(SRC_DIR)/snd_mixa.S $(DO_AS) $(BUILDDIR)/client/main.o : $(SRC_DIR)/main.c $(DO_CC) $(BUILDDIR)/client/glob.o : $(SRC_DIR)/glob.c $(DO_CC) $(BUILDDIR)/client/net_udp.o : $(SRC_DIR)/net_udp.c $(DO_CC) $(BUILDDIR)/client/cd.o : $(SRC_DIR)/cd.c $(DO_CC) $(BUILDDIR)/client/snd.o : $(SRC_DIR)/snd.c $(DO_CC) $(BUILDDIR)/client/cd_sdl.o : $(SRC_DIR)/cd_sdl.c $(DO_CC) $(SDLCFLAGS) $(BUILDDIR)/client/snd_sdl.o : $(SRC_DIR)/snd_sdl.c $(DO_CC) $(SDLCFLAGS) ############################################################################# # GAME ############################################################################# GAME_OBJS = \ $(BUILDDIR)/game/g_ai.o \ $(BUILDDIR)/game/p_client.o \ $(BUILDDIR)/game/g_chase.o \ $(BUILDDIR)/game/g_cmds.o \ $(BUILDDIR)/game/g_svcmds.o \ $(BUILDDIR)/game/g_combat.o \ $(BUILDDIR)/game/g_func.o \ $(BUILDDIR)/game/g_items.o \ $(BUILDDIR)/game/g_main.o \ $(BUILDDIR)/game/g_misc.o \ $(BUILDDIR)/game/g_monster.o \ $(BUILDDIR)/game/g_phys.o \ $(BUILDDIR)/game/g_save.o \ $(BUILDDIR)/game/g_spawn.o \ $(BUILDDIR)/game/g_target.o \ $(BUILDDIR)/game/g_trigger.o \ $(BUILDDIR)/game/g_turret.o \ $(BUILDDIR)/game/g_utils.o \ $(BUILDDIR)/game/g_weapon.o \ $(BUILDDIR)/game/m_actor.o \ $(BUILDDIR)/game/m_berserk.o \ $(BUILDDIR)/game/m_boss2.o \ $(BUILDDIR)/game/m_boss3.o \ $(BUILDDIR)/game/m_boss31.o \ $(BUILDDIR)/game/m_boss32.o \ $(BUILDDIR)/game/m_brain.o \ $(BUILDDIR)/game/m_chick.o \ $(BUILDDIR)/game/m_flipper.o \ $(BUILDDIR)/game/m_float.o \ $(BUILDDIR)/game/m_flyer.o \ $(BUILDDIR)/game/m_gladiator.o \ $(BUILDDIR)/game/m_gunner.o \ $(BUILDDIR)/game/m_hover.o \ $(BUILDDIR)/game/m_infantry.o \ $(BUILDDIR)/game/m_insane.o \ $(BUILDDIR)/game/m_medic.o \ $(BUILDDIR)/game/m_move.o \ $(BUILDDIR)/game/m_mutant.o \ $(BUILDDIR)/game/m_parasite.o \ $(BUILDDIR)/game/m_soldier.o \ $(BUILDDIR)/game/m_supertank.o \ $(BUILDDIR)/game/m_tank.o \ $(BUILDDIR)/game/p_hud.o \ $(BUILDDIR)/game/p_trail.o \ $(BUILDDIR)/game/p_view.o \ $(BUILDDIR)/game/p_weapon.o \ $(BUILDDIR)/game/q_shared.o \ $(BUILDDIR)/game/m_flash.o $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS) $(BUILDDIR)/game/g_ai.o : $(GAME_DIR)/g_ai.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_chase.o : $(GAME_DIR)/g_chase.c $(DO_SHLIB_CC) $(BUILDDIR)/game/p_client.o : $(GAME_DIR)/p_client.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_cmds.o : $(GAME_DIR)/g_cmds.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_svcmds.o : $(GAME_DIR)/g_svcmds.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_combat.o : $(GAME_DIR)/g_combat.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_func.o : $(GAME_DIR)/g_func.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_items.o : $(GAME_DIR)/g_items.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_main.o : $(GAME_DIR)/g_main.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_misc.o : $(GAME_DIR)/g_misc.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_monster.o : $(GAME_DIR)/g_monster.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_phys.o : $(GAME_DIR)/g_phys.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_save.o : $(GAME_DIR)/g_save.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_spawn.o : $(GAME_DIR)/g_spawn.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_target.o : $(GAME_DIR)/g_target.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_trigger.o : $(GAME_DIR)/g_trigger.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_turret.o : $(GAME_DIR)/g_turret.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_utils.o : $(GAME_DIR)/g_utils.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_weapon.o : $(GAME_DIR)/g_weapon.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_actor.o : $(GAME_DIR)/m_actor.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_berserk.o : $(GAME_DIR)/m_berserk.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_boss2.o : $(GAME_DIR)/m_boss2.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_boss3.o : $(GAME_DIR)/m_boss3.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_boss31.o : $(GAME_DIR)/m_boss31.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_boss32.o : $(GAME_DIR)/m_boss32.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_brain.o : $(GAME_DIR)/m_brain.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_chick.o : $(GAME_DIR)/m_chick.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_flipper.o : $(GAME_DIR)/m_flipper.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_float.o : $(GAME_DIR)/m_float.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_flyer.o : $(GAME_DIR)/m_flyer.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_gladiator.o : $(GAME_DIR)/m_gladiator.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_gunner.o : $(GAME_DIR)/m_gunner.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_hover.o : $(GAME_DIR)/m_hover.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_infantry.o : $(GAME_DIR)/m_infantry.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_insane.o : $(GAME_DIR)/m_insane.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_medic.o : $(GAME_DIR)/m_medic.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_move.o : $(GAME_DIR)/m_move.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_mutant.o : $(GAME_DIR)/m_mutant.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_parasite.o : $(GAME_DIR)/m_parasite.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_soldier.o : $(GAME_DIR)/m_soldier.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_supertank.o : $(GAME_DIR)/m_supertank.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_tank.o : $(GAME_DIR)/m_tank.c $(DO_SHLIB_CC) $(BUILDDIR)/game/p_hud.o : $(GAME_DIR)/p_hud.c $(DO_SHLIB_CC) $(BUILDDIR)/game/p_trail.o : $(GAME_DIR)/p_trail.c $(DO_SHLIB_CC) $(BUILDDIR)/game/p_view.o : $(GAME_DIR)/p_view.c $(DO_SHLIB_CC) $(BUILDDIR)/game/p_weapon.o : $(GAME_DIR)/p_weapon.c $(DO_SHLIB_CC) $(BUILDDIR)/game/q_shared.o : $(GAME_DIR)/q_shared.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_flash.o : $(GAME_DIR)/m_flash.c $(DO_SHLIB_CC) ############################################################################# # CTF ############################################################################# CTF_OBJS = \ $(BUILDDIR)/ctf/g_ai.o \ $(BUILDDIR)/ctf/g_chase.o \ $(BUILDDIR)/ctf/g_cmds.o \ $(BUILDDIR)/ctf/g_combat.o \ $(BUILDDIR)/ctf/g_ctf.o \ $(BUILDDIR)/ctf/g_func.o \ $(BUILDDIR)/ctf/g_items.o \ $(BUILDDIR)/ctf/g_main.o \ $(BUILDDIR)/ctf/g_misc.o \ $(BUILDDIR)/ctf/g_monster.o \ $(BUILDDIR)/ctf/g_phys.o \ $(BUILDDIR)/ctf/g_save.o \ $(BUILDDIR)/ctf/g_spawn.o \ $(BUILDDIR)/ctf/g_svcmds.o \ $(BUILDDIR)/ctf/g_target.o \ $(BUILDDIR)/ctf/g_trigger.o \ $(BUILDDIR)/ctf/g_utils.o \ $(BUILDDIR)/ctf/g_weapon.o \ $(BUILDDIR)/ctf/m_move.o \ $(BUILDDIR)/ctf/p_client.o \ $(BUILDDIR)/ctf/p_hud.o \ $(BUILDDIR)/ctf/p_menu.o \ $(BUILDDIR)/ctf/p_trail.o \ $(BUILDDIR)/ctf/p_view.o \ $(BUILDDIR)/ctf/p_weapon.o \ $(BUILDDIR)/ctf/q_shared.o $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) : $(CTF_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS) $(BUILDDIR)/ctf/g_ai.o : $(CTF_DIR)/g_ai.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_chase.o : $(CTF_DIR)/g_chase.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_cmds.o : $(CTF_DIR)/g_cmds.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_combat.o : $(CTF_DIR)/g_combat.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_ctf.o : $(CTF_DIR)/g_ctf.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_func.o : $(CTF_DIR)/g_func.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_items.o : $(CTF_DIR)/g_items.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_main.o : $(CTF_DIR)/g_main.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_misc.o : $(CTF_DIR)/g_misc.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_monster.o : $(CTF_DIR)/g_monster.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_phys.o : $(CTF_DIR)/g_phys.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_save.o : $(CTF_DIR)/g_save.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_spawn.o : $(CTF_DIR)/g_spawn.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_svcmds.o : $(CTF_DIR)/g_svcmds.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_target.o : $(CTF_DIR)/g_target.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_trigger.o : $(CTF_DIR)/g_trigger.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_utils.o : $(CTF_DIR)/g_utils.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_weapon.o : $(CTF_DIR)/g_weapon.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/m_move.o : $(CTF_DIR)/m_move.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/p_client.o : $(CTF_DIR)/p_client.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/p_hud.o : $(CTF_DIR)/p_hud.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/p_menu.o : $(CTF_DIR)/p_menu.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/p_trail.o : $(CTF_DIR)/p_trail.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/p_view.o : $(CTF_DIR)/p_view.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/p_weapon.o : $(CTF_DIR)/p_weapon.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/q_shared.o : $(CTF_DIR)/q_shared.c $(DO_SHLIB_CC) ############################################################################# # XATRIX ############################################################################# XATRIX_OBJS = \ $(BUILDDIR)/xatrix/g_ai.o \ $(BUILDDIR)/xatrix/g_cmds.o \ $(BUILDDIR)/xatrix/g_combat.o \ $(BUILDDIR)/xatrix/g_func.o \ $(BUILDDIR)/xatrix/g_items.o \ $(BUILDDIR)/xatrix/g_main.o \ $(BUILDDIR)/xatrix/g_misc.o \ $(BUILDDIR)/xatrix/g_monster.o \ $(BUILDDIR)/xatrix/g_phys.o \ $(BUILDDIR)/xatrix/g_save.o \ $(BUILDDIR)/xatrix/g_spawn.o \ $(BUILDDIR)/xatrix/g_svcmds.o \ $(BUILDDIR)/xatrix/g_target.o \ $(BUILDDIR)/xatrix/g_trigger.o \ $(BUILDDIR)/xatrix/g_turret.o \ $(BUILDDIR)/xatrix/g_utils.o \ $(BUILDDIR)/xatrix/g_weapon.o \ $(BUILDDIR)/xatrix/m_actor.o \ $(BUILDDIR)/xatrix/m_berserk.o \ $(BUILDDIR)/xatrix/m_boss2.o \ $(BUILDDIR)/xatrix/m_boss3.o \ $(BUILDDIR)/xatrix/m_boss31.o \ $(BUILDDIR)/xatrix/m_boss32.o \ $(BUILDDIR)/xatrix/m_boss5.o \ $(BUILDDIR)/xatrix/m_brain.o \ $(BUILDDIR)/xatrix/m_chick.o \ $(BUILDDIR)/xatrix/m_fixbot.o \ $(BUILDDIR)/xatrix/m_flash.o \ $(BUILDDIR)/xatrix/m_flipper.o \ $(BUILDDIR)/xatrix/m_float.o \ $(BUILDDIR)/xatrix/m_flyer.o \ $(BUILDDIR)/xatrix/m_gekk.o \ $(BUILDDIR)/xatrix/m_gladb.o \ $(BUILDDIR)/xatrix/m_gladiator.o \ $(BUILDDIR)/xatrix/m_gunner.o \ $(BUILDDIR)/xatrix/m_hover.o \ $(BUILDDIR)/xatrix/m_infantry.o \ $(BUILDDIR)/xatrix/m_insane.o \ $(BUILDDIR)/xatrix/m_medic.o \ $(BUILDDIR)/xatrix/m_move.o \ $(BUILDDIR)/xatrix/m_mutant.o \ $(BUILDDIR)/xatrix/m_parasite.o \ $(BUILDDIR)/xatrix/m_soldier.o \ $(BUILDDIR)/xatrix/m_supertank.o \ $(BUILDDIR)/xatrix/m_tank.o \ $(BUILDDIR)/xatrix/p_client.o \ $(BUILDDIR)/xatrix/p_hud.o \ $(BUILDDIR)/xatrix/p_trail.o \ $(BUILDDIR)/xatrix/p_view.o \ $(BUILDDIR)/xatrix/p_weapon.o \ $(BUILDDIR)/xatrix/q_shared.o $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) : $(XATRIX_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS) $(BUILDDIR)/xatrix/g_ai.o : $(XATRIX_DIR)/g_ai.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_cmds.o : $(XATRIX_DIR)/g_cmds.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_combat.o : $(XATRIX_DIR)/g_combat.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_func.o : $(XATRIX_DIR)/g_func.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_items.o : $(XATRIX_DIR)/g_items.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_main.o : $(XATRIX_DIR)/g_main.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_misc.o : $(XATRIX_DIR)/g_misc.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_monster.o : $(XATRIX_DIR)/g_monster.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_phys.o : $(XATRIX_DIR)/g_phys.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_save.o : $(XATRIX_DIR)/g_save.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_spawn.o : $(XATRIX_DIR)/g_spawn.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_svcmds.o : $(XATRIX_DIR)/g_svcmds.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_target.o : $(XATRIX_DIR)/g_target.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_trigger.o : $(XATRIX_DIR)/g_trigger.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_turret.o : $(XATRIX_DIR)/g_turret.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_utils.o : $(XATRIX_DIR)/g_utils.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_weapon.o : $(XATRIX_DIR)/g_weapon.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_actor.o : $(XATRIX_DIR)/m_actor.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_berserk.o : $(XATRIX_DIR)/m_berserk.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_boss2.o : $(XATRIX_DIR)/m_boss2.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_boss3.o : $(XATRIX_DIR)/m_boss3.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_boss31.o : $(XATRIX_DIR)/m_boss31.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_boss32.o : $(XATRIX_DIR)/m_boss32.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_boss5.o : $(XATRIX_DIR)/m_boss5.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_brain.o : $(XATRIX_DIR)/m_brain.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_chick.o : $(XATRIX_DIR)/m_chick.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_fixbot.o : $(XATRIX_DIR)/m_fixbot.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_flash.o : $(XATRIX_DIR)/m_flash.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_flipper.o : $(XATRIX_DIR)/m_flipper.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_float.o : $(XATRIX_DIR)/m_float.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_flyer.o : $(XATRIX_DIR)/m_flyer.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_gekk.o : $(XATRIX_DIR)/m_gekk.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_gladb.o : $(XATRIX_DIR)/m_gladb.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_gladiator.o : $(XATRIX_DIR)/m_gladiator.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_gunner.o : $(XATRIX_DIR)/m_gunner.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_hover.o : $(XATRIX_DIR)/m_hover.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_infantry.o : $(XATRIX_DIR)/m_infantry.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_insane.o : $(XATRIX_DIR)/m_insane.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_medic.o : $(XATRIX_DIR)/m_medic.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_move.o : $(XATRIX_DIR)/m_move.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_mutant.o : $(XATRIX_DIR)/m_mutant.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_parasite.o : $(XATRIX_DIR)/m_parasite.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_soldier.o : $(XATRIX_DIR)/m_soldier.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_supertank.o : $(XATRIX_DIR)/m_supertank.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_tank.o : $(XATRIX_DIR)/m_tank.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/p_client.o : $(XATRIX_DIR)/p_client.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/p_hud.o : $(XATRIX_DIR)/p_hud.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/p_trail.o : $(XATRIX_DIR)/p_trail.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/p_view.o : $(XATRIX_DIR)/p_view.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/p_weapon.o : $(XATRIX_DIR)/p_weapon.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/q_shared.o : $(XATRIX_DIR)/q_shared.c $(DO_SHLIB_CC) ############################################################################# # REF_SOFT ############################################################################# REF_SOFT_OBJS = \ $(BUILDDIR)/ref_soft/r_aclip.o \ $(BUILDDIR)/ref_soft/r_alias.o \ $(BUILDDIR)/ref_soft/r_bsp.o \ $(BUILDDIR)/ref_soft/r_draw.o \ $(BUILDDIR)/ref_soft/r_edge.o \ $(BUILDDIR)/ref_soft/r_image.o \ $(BUILDDIR)/ref_soft/r_light.o \ $(BUILDDIR)/ref_soft/r_main.o \ $(BUILDDIR)/ref_soft/r_misc.o \ $(BUILDDIR)/ref_soft/r_model.o \ $(BUILDDIR)/ref_soft/r_part.o \ $(BUILDDIR)/ref_soft/r_poly.o \ $(BUILDDIR)/ref_soft/r_polyse.o \ $(BUILDDIR)/ref_soft/r_rast.o \ $(BUILDDIR)/ref_soft/r_scan.o \ $(BUILDDIR)/ref_soft/r_sprite.o \ $(BUILDDIR)/ref_soft/r_surf.o \ $(BUILDDIR)/ref_soft/q_shared.o \ $(BUILDDIR)/ref_soft/q_sh.o \ $(BUILDDIR)/ref_soft/glob.o ifeq ($(ARCH),i386) REF_SOFT_OBJS += \ $(BUILDDIR)/ref_soft/r_aclipa.o \ $(BUILDDIR)/ref_soft/r_draw16.o \ $(BUILDDIR)/ref_soft/r_drawa.o \ $(BUILDDIR)/ref_soft/r_edgea.o \ $(BUILDDIR)/ref_soft/r_scana.o \ $(BUILDDIR)/ref_soft/r_spr8.o \ $(BUILDDIR)/ref_soft/r_surf8.o \ $(BUILDDIR)/ref_soft/math.o \ $(BUILDDIR)/ref_soft/d_polysa.o \ $(BUILDDIR)/ref_soft/r_varsa.o \ $(BUILDDIR)/ref_soft/sys_dosa.o endif REF_SOFT_SVGA_OBJS = \ $(BUILDDIR)/ref_soft/rw_svgalib.o \ $(BUILDDIR)/ref_soft/d_copy.o \ $(BUILDDIR)/ref_soft/rw_in_svgalib.o REF_SOFT_X11_OBJS = \ $(BUILDDIR)/ref_soft/rw_x11.o REF_SOFT_SDL_OBJS = \ $(BUILDDIR)/ref_soft/rw_sdl.o $(BUILDDIR)/ref_soft.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_SVGA_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ $(REF_SOFT_SVGA_OBJS) $(SVGALDFLAGS) $(BUILDDIR)/ref_softx.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_X11_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ $(REF_SOFT_X11_OBJS) $(XLDFLAGS) $(BUILDDIR)/ref_softsdl.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_SDL_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ $(REF_SOFT_SDL_OBJS) $(SDLLDFLAGS) $(BUILDDIR)/ref_soft/r_aclip.o : $(REF_SOFT_DIR)/r_aclip.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_alias.o : $(REF_SOFT_DIR)/r_alias.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_bsp.o : $(REF_SOFT_DIR)/r_bsp.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_draw.o : $(REF_SOFT_DIR)/r_draw.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_edge.o : $(REF_SOFT_DIR)/r_edge.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_image.o : $(REF_SOFT_DIR)/r_image.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_light.o : $(REF_SOFT_DIR)/r_light.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_main.o : $(REF_SOFT_DIR)/r_main.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_misc.o : $(REF_SOFT_DIR)/r_misc.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_model.o : $(REF_SOFT_DIR)/r_model.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_part.o : $(REF_SOFT_DIR)/r_part.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_poly.o : $(REF_SOFT_DIR)/r_poly.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_polyse.o : $(REF_SOFT_DIR)/r_polyse.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_rast.o : $(REF_SOFT_DIR)/r_rast.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_scan.o : $(REF_SOFT_DIR)/r_scan.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_sprite.o : $(REF_SOFT_DIR)/r_sprite.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_surf.o : $(REF_SOFT_DIR)/r_surf.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_aclipa.o : $(SRC_DIR)/r_aclipa.S $(DO_SHLIB_AS) $(BUILDDIR)/ref_soft/r_draw16.o : $(SRC_DIR)/r_draw16.S $(DO_SHLIB_AS) $(BUILDDIR)/ref_soft/r_drawa.o : $(SRC_DIR)/r_drawa.S $(DO_SHLIB_AS) $(BUILDDIR)/ref_soft/r_edgea.o : $(SRC_DIR)/r_edgea.S $(DO_SHLIB_AS) $(BUILDDIR)/ref_soft/r_scana.o : $(SRC_DIR)/r_scana.S $(DO_SHLIB_AS) $(BUILDDIR)/ref_soft/r_spr8.o : $(SRC_DIR)/r_spr8.S $(DO_SHLIB_AS) $(BUILDDIR)/ref_soft/r_surf8.o : $(SRC_DIR)/r_surf8.S $(DO_SHLIB_AS) $(BUILDDIR)/ref_soft/math.o : $(SRC_DIR)/math.S $(DO_SHLIB_AS) $(BUILDDIR)/ref_soft/d_polysa.o : $(SRC_DIR)/d_polysa.S $(DO_SHLIB_AS) $(BUILDDIR)/ref_soft/r_varsa.o : $(SRC_DIR)/r_varsa.S $(DO_SHLIB_AS) $(BUILDDIR)/ref_soft/sys_dosa.o : $(SRC_DIR)/sys_dosa.S $(DO_SHLIB_AS) $(BUILDDIR)/ref_soft/q_shared.o : $(GAME_DIR)/q_shared.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/q_sh.o : $(SRC_DIR)/q_sh.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/glob.o : $(SRC_DIR)/glob.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/d_copy.o : $(SRC_DIR)/d_copy.S $(DO_SHLIB_AS) $(BUILDDIR)/ref_soft/rw_svgalib.o : $(SRC_DIR)/rw_svgalib.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/rw_in_svgalib.o : $(SRC_DIR)/rw_in_svgalib.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/rw_x11.o : $(SRC_DIR)/rw_x11.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/rw_sdl.o : $(SRC_DIR)/rw_sdl.c $(DO_SHLIB_CC) $(SDLCFLAGS) ############################################################################# # REF_GL ############################################################################# REF_GL_OBJS = \ $(BUILDDIR)/ref_gl/gl_draw.o \ $(BUILDDIR)/ref_gl/gl_image.o \ $(BUILDDIR)/ref_gl/gl_light.o \ $(BUILDDIR)/ref_gl/gl_mesh.o \ $(BUILDDIR)/ref_gl/gl_model.o \ $(BUILDDIR)/ref_gl/gl_rmain.o \ $(BUILDDIR)/ref_gl/gl_rmisc.o \ $(BUILDDIR)/ref_gl/gl_rsurf.o \ $(BUILDDIR)/ref_gl/gl_warp.o \ \ $(BUILDDIR)/ref_gl/qgl.o \ $(BUILDDIR)/ref_gl/q_shared.o \ $(BUILDDIR)/ref_gl/q_sh.o \ $(BUILDDIR)/ref_gl/glob.o REF_GLX_OBJS = \ $(BUILDDIR)/ref_gl/gl_glx.o REF_FXGL_OBJS = \ $(BUILDDIR)/ref_gl/rw_in_svgalib.o \ $(BUILDDIR)/ref_gl/gl_fxmesa.o REF_SDLGL_OBJS = \ $(BUILDDIR)/ref_gl/rw_sdl.o $(BUILDDIR)/ref_glx.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GLX_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GLX_OBJS) $(GLXLDFLAGS) $(BUILDDIR)/ref_gl.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_FXGL_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_FXGL_OBJS) $(FXGLLDFLAGS) $(BUILDDIR)/ref_sdlgl.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_SDLGL_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_SDLGL_OBJS) $(SDLGLLDFLAGS) $(BUILDDIR)/ref_gl/gl_draw.o : $(REF_GL_DIR)/gl_draw.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/gl_image.o : $(REF_GL_DIR)/gl_image.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/gl_light.o : $(REF_GL_DIR)/gl_light.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/gl_mesh.o : $(REF_GL_DIR)/gl_mesh.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/gl_model.o : $(REF_GL_DIR)/gl_model.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/gl_rmain.o : $(REF_GL_DIR)/gl_rmain.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/gl_rmisc.o : $(REF_GL_DIR)/gl_rmisc.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/gl_rsurf.o : $(REF_GL_DIR)/gl_rsurf.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/gl_warp.o : $(REF_GL_DIR)/gl_warp.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/qgl.o : $(SRC_DIR)/qgl.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/q_shared.o : $(GAME_DIR)/q_shared.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/q_sh.o : $(SRC_DIR)/q_sh.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/glob.o : $(SRC_DIR)/glob.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/gl_glx.o : $(SRC_DIR)/gl_glx.c $(DO_GL_SHLIB_CC) $(GLXCFLAGS) $(BUILDDIR)/ref_gl/gl_fxmesa.o : $(SRC_DIR)/gl_fxmesa.c $(DO_GL_SHLIB_CC) $(FXGLCFLAGS) $(BUILDDIR)/ref_gl/rw_in_svgalib.o : $(SRC_DIR)/rw_in_svgalib.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/rw_sdl.o : $(SRC_DIR)/rw_sdl.c $(DO_GL_SHLIB_CC) $(SDLGLCFLAGS) ############################################################################# # MISC ############################################################################# clean: clean-debug clean-release clean-debug: $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)" clean-release: $(MAKE) clean2 BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(DEBUG_CFLAGS)" clean2: rm -f \ $(QUAKE2_OBJS) \ $(QUAKE2_AS_OBJS) \ $(GAME_OBJS) \ $(CTF_OBJS) \ $(XATRIX_OBJS) \ $(REF_SOFT_OBJS) \ $(REF_SOFT_SVGA_OBJS) \ $(REF_SOFT_X11_OBJS) \ $(REF_GL_OBJS) distclean: clean -rm -rf $(BUILD_DEBUG_DIR) $(BUILD_RELEASE_DIR) -rm -f `find . \( -not -type d \) -and \( -name '*~' \) -type f -print`