/* ** RW_SDL.C ** ** This file contains ALL Solaris specific stuff having to do with the ** software refresh. When a port is being made the following functions ** must be implemented by the port: ** ** SWimp_EndFrame ** SWimp_Init ** SWimp_InitGraphics ** SWimp_SetPalette ** SWimp_Shutdown ** SWimp_SwitchFullscreen */ #include #include #include #include #include #include #ifdef OPENGL #include #endif #ifdef OPENGL #include "../ref_gl/gl_local.h" #include "../solaris/glw_solaris.h" #else #include "../ref_soft/r_local.h" #endif #include "../client/keys.h" #include "../solaris/rw_solaris.h" /*****************************************************************************/ static qboolean X11_active = false; static SDL_Surface *surface; #ifndef OPENGL static unsigned int sdl_palettemode; #endif struct { int key; int down; } keyq[64]; int keyq_head=0; int keyq_tail=0; int config_notify=0; int config_notify_width; int config_notify_height; #ifdef OPENGL glwstate_t glw_state; #endif // Console variables that we need to access from this module /*****************************************************************************/ /* MOUSE */ /*****************************************************************************/ // this is inside the renderer shared lib, so these are called from vid_so static qboolean mouse_avail; static int mouse_buttonstate; static int mouse_oldbuttonstate; static int mouse_x, mouse_y; static int old_mouse_x, old_mouse_y; static int mx, my; static float old_windowed_mouse; static cvar_t *_windowed_mouse; static cvar_t *m_filter; static cvar_t *in_mouse; static qboolean mlooking; // stencilbuffer shadows qboolean have_stencil = false; // state struct passed in Init static in_state_t *in_state; static cvar_t *sensitivity; static cvar_t *my_lookstrafe; static cvar_t *m_side; static cvar_t *m_yaw; static cvar_t *m_pitch; static cvar_t *m_forward; static cvar_t *my_freelook; static void Force_CenterView_f (void) { in_state->viewangles[PITCH] = 0; } static void RW_IN_MLookDown (void) { mlooking = true; } static void RW_IN_MLookUp (void) { mlooking = false; in_state->IN_CenterView_fp (); } void RW_IN_Init(in_state_t *in_state_p) { in_state = in_state_p; // mouse variables _windowed_mouse = ri.Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE); m_filter = ri.Cvar_Get ("m_filter", "0", 0); in_mouse = ri.Cvar_Get ("in_mouse", "1", CVAR_ARCHIVE); my_freelook = ri.Cvar_Get( "freelook", "0", 0); my_lookstrafe = ri.Cvar_Get ("lookstrafe", "0", 0); sensitivity = ri.Cvar_Get ("sensitivity", "3", 0); m_pitch = ri.Cvar_Get ("m_pitch", "0.022", 0); m_yaw = ri.Cvar_Get ("m_yaw", "0.022", 0); m_forward = ri.Cvar_Get ("m_forward", "1", 0); m_side = ri.Cvar_Get ("m_side", "0.8", 0); ri.Cmd_AddCommand ("+mlook", RW_IN_MLookDown); ri.Cmd_AddCommand ("-mlook", RW_IN_MLookUp); ri.Cmd_AddCommand ("force_centerview", Force_CenterView_f); mouse_x = mouse_y = 0.0; mouse_avail = true; } void RW_IN_Shutdown(void) { if (mouse_avail) { mouse_avail = false; ri.Cmd_RemoveCommand ("+mlook"); ri.Cmd_RemoveCommand ("-mlook"); ri.Cmd_RemoveCommand ("force_centerview"); } } /* =========== IN_Commands =========== */ void RW_IN_Commands (void) { int i; if (!mouse_avail) return; for (i=0 ; i<3 ; i++) { if ( (mouse_buttonstate & (1<Key_Event_fp (K_MOUSE1 + i, true); if ( !(mouse_buttonstate & (1<Key_Event_fp (K_MOUSE1 + i, false); } if ( (mouse_buttonstate & (1<<3)) && !(mouse_oldbuttonstate & (1<<3)) ) in_state->Key_Event_fp (K_MOUSE4, true); if ( !(mouse_buttonstate & (1<<3)) && (mouse_oldbuttonstate & (1<<3)) ) in_state->Key_Event_fp (K_MOUSE4, false); if ( (mouse_buttonstate & (1<<4)) && !(mouse_oldbuttonstate & (1<<4)) ) in_state->Key_Event_fp (K_MOUSE5, true); if ( !(mouse_buttonstate & (1<<4)) && (mouse_oldbuttonstate & (1<<4)) ) in_state->Key_Event_fp (K_MOUSE5, false); mouse_oldbuttonstate = mouse_buttonstate; } /* =========== IN_Move =========== */ void RW_IN_Move (usercmd_t *cmd) { if (!mouse_avail) return; if (m_filter->value) { mouse_x = (mx + old_mouse_x) * 0.5; mouse_y = (my + old_mouse_y) * 0.5; } else { mouse_x = mx; mouse_y = my; } old_mouse_x = mx; old_mouse_y = my; if (!mouse_x && !mouse_y) return; mouse_x *= sensitivity->value; mouse_y *= sensitivity->value; // add mouse X/Y movement to cmd if ( (*in_state->in_strafe_state & 1) || (my_lookstrafe->value && mlooking )) cmd->sidemove += m_side->value * mouse_x; else in_state->viewangles[YAW] -= m_yaw->value * mouse_x; if ( (mlooking || my_freelook->value) && !(*in_state->in_strafe_state & 1)) { in_state->viewangles[PITCH] += m_pitch->value * mouse_y; } else { cmd->forwardmove -= m_forward->value * mouse_y; } mx = my = 0; } #if 0 static void IN_DeactivateMouse( void ) { if (!mouse_avail) return; if (mouse_active) { /* uninstall_grabs(); */ mouse_active = false; } } static void IN_ActivateMouse( void ) { if (!mouse_avail) return; if (!mouse_active) { mx = my = 0; // don't spazz /* install_grabs(); */ mouse_active = true; } } #endif void RW_IN_Frame (void) { } void RW_IN_Activate(qboolean active) { #if 0 if (active || vidmode_active) IN_ActivateMouse(); else IN_DeactivateMouse(); #endif } /*****************************************************************************/ #if 0 /* SDL parachute should catch everything... */ // ======================================================================== // Tragic death handler // ======================================================================== void TragicDeath(int signal_num) { /* SDL_Quit(); */ Sys_Error("This death brought to you by the number %d\n", signal_num); } #endif int XLateKey(unsigned int keysym) { int key; key = 0; switch(keysym) { case SDLK_KP9: key = K_KP_PGUP; break; case SDLK_PAGEUP: key = K_PGUP; break; case SDLK_KP3: key = K_KP_PGDN; break; case SDLK_PAGEDOWN: key = K_PGDN; break; case SDLK_KP7: key = K_KP_HOME; break; case SDLK_HOME: key = K_HOME; break; case SDLK_KP1: key = K_KP_END; break; case SDLK_END: key = K_END; break; case SDLK_KP4: key = K_KP_LEFTARROW; break; case SDLK_LEFT: key = K_LEFTARROW; break; case SDLK_KP6: key = K_KP_RIGHTARROW; break; case SDLK_RIGHT: key = K_RIGHTARROW; break; case SDLK_KP2: key = K_KP_DOWNARROW; break; case SDLK_DOWN: key = K_DOWNARROW; break; case SDLK_KP8: key = K_KP_UPARROW; break; case SDLK_UP: key = K_UPARROW; break; case SDLK_ESCAPE: key = K_ESCAPE; break; case SDLK_KP_ENTER: key = K_KP_ENTER; break; case SDLK_RETURN: key = K_ENTER; break; case SDLK_TAB: key = K_TAB; break; case SDLK_F1: key = K_F1; break; case SDLK_F2: key = K_F2; break; case SDLK_F3: key = K_F3; break; case SDLK_F4: key = K_F4; break; case SDLK_F5: key = K_F5; break; case SDLK_F6: key = K_F6; break; case SDLK_F7: key = K_F7; break; case SDLK_F8: key = K_F8; break; case SDLK_F9: key = K_F9; break; case SDLK_F10: key = K_F10; break; case SDLK_F11: key = K_F11; break; case SDLK_F12: key = K_F12; break; case SDLK_BACKSPACE: key = K_BACKSPACE; break; case SDLK_KP_PERIOD: key = K_KP_DEL; break; case SDLK_DELETE: key = K_DEL; break; case SDLK_PAUSE: key = K_PAUSE; break; case SDLK_LSHIFT: case SDLK_RSHIFT: key = K_SHIFT; break; case SDLK_LCTRL: case SDLK_RCTRL: key = K_CTRL; break; case SDLK_LMETA: case SDLK_RMETA: case SDLK_LALT: case SDLK_RALT: key = K_ALT; break; case SDLK_KP5: key = K_KP_5; break; case SDLK_INSERT: key = K_INS; break; case SDLK_KP0: key = K_KP_INS; break; case SDLK_KP_MULTIPLY: key = '*'; break; case SDLK_KP_PLUS: key = K_KP_PLUS; break; case SDLK_KP_MINUS: key = K_KP_MINUS; break; case SDLK_KP_DIVIDE: key = K_KP_SLASH; break; /* suggestions on how to handle this better would be appreciated */ case SDLK_WORLD_7: key = '`'; break; default: /* assuming that the other sdl keys are mapped to ascii */ if (keysym < 128) key = keysym; break; } return key; } static unsigned char KeyStates[SDLK_LAST]; void GetEvent(SDL_Event *event) { unsigned int key; switch(event->type) { case SDL_MOUSEBUTTONDOWN: if (event->button.button == 4) { keyq[keyq_head].key = K_MWHEELUP; keyq[keyq_head].down = true; keyq_head = (keyq_head + 1) & 63; keyq[keyq_head].key = K_MWHEELUP; keyq[keyq_head].down = false; keyq_head = (keyq_head + 1) & 63; } else if (event->button.button == 5) { keyq[keyq_head].key = K_MWHEELDOWN; keyq[keyq_head].down = true; keyq_head = (keyq_head + 1) & 63; keyq[keyq_head].key = K_MWHEELDOWN; keyq[keyq_head].down = false; keyq_head = (keyq_head + 1) & 63; } break; case SDL_MOUSEBUTTONUP: break; case SDL_KEYDOWN: if ( (KeyStates[SDLK_LALT] || KeyStates[SDLK_RALT]) && (event->key.keysym.sym == SDLK_RETURN) ) { cvar_t *fullscreen; SDL_WM_ToggleFullScreen(surface); if (surface->flags & SDL_FULLSCREEN) { ri.Cvar_SetValue( "vid_fullscreen", 1 ); } else { ri.Cvar_SetValue( "vid_fullscreen", 0 ); } fullscreen = ri.Cvar_Get( "vid_fullscreen", "0", 0 ); fullscreen->modified = false; /* we just changed it with SDL. */ break; /* ignore this key */ } if ( (KeyStates[SDLK_LCTRL] || KeyStates[SDLK_RCTRL]) && (event->key.keysym.sym == SDLK_g) ) { SDL_GrabMode gm = SDL_WM_GrabInput(SDL_GRAB_QUERY); /* SDL_WM_GrabInput((gm == SDL_GRAB_ON) ? SDL_GRAB_OFF : SDL_GRAB_ON); gm = SDL_WM_GrabInput(SDL_GRAB_QUERY); */ ri.Cvar_SetValue( "_windowed_mouse", (gm == SDL_GRAB_ON) ? /*1*/ 0 : /*0*/ 1 ); break; /* ignore this key */ } KeyStates[event->key.keysym.sym] = 1; key = XLateKey(event->key.keysym.sym); if (key) { keyq[keyq_head].key = key; keyq[keyq_head].down = true; keyq_head = (keyq_head + 1) & 63; } break; case SDL_KEYUP: if (KeyStates[event->key.keysym.sym]) { KeyStates[event->key.keysym.sym] = 0; key = XLateKey(event->key.keysym.sym); if (key) { keyq[keyq_head].key = key; keyq[keyq_head].down = false; keyq_head = (keyq_head + 1) & 63; } } break; case SDL_QUIT: ri.Cmd_ExecuteText(EXEC_NOW, "quit"); break; } } /*****************************************************************************/ /* ** SWimp_Init ** ** This routine is responsible for initializing the implementation ** specific stuff in a software rendering subsystem. */ int SWimp_Init( void *hInstance, void *wndProc ) { if (SDL_WasInit(SDL_INIT_AUDIO|SDL_INIT_CDROM|SDL_INIT_VIDEO) == 0) { if (SDL_Init(SDL_INIT_VIDEO) < 0) { Sys_Error("SDL Init failed: %s\n", SDL_GetError()); return false; } } else if (SDL_WasInit(SDL_INIT_VIDEO) == 0) { if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) { Sys_Error("SDL Init failed: %s\n", SDL_GetError()); return false; } } // SDL_EnableKeyRepeat(0, SDL_DEFAULT_REPEAT_INTERVAL); // catch signals so i can turn on auto-repeat #if 0 { struct sigaction sa; sigaction(SIGINT, 0, &sa); sa.sa_handler = TragicDeath; sigaction(SIGINT, &sa, 0); sigaction(SIGTERM, &sa, 0); } #endif return true; } #ifdef OPENGL void *GLimp_GetProcAddress(const char *func) { return SDL_GL_GetProcAddress(func); } int GLimp_Init( void *hInstance, void *wndProc ) { return SWimp_Init(hInstance, wndProc); } #endif static void SetSDLIcon() { #include "q2.xbm" SDL_Surface *icon; SDL_Color color; Uint8 *ptr; int i, mask; icon = SDL_CreateRGBSurface(SDL_SWSURFACE, q2_width, q2_height, 8, 0, 0, 0, 0); if (icon == NULL) return; /* oh well... */ SDL_SetColorKey(icon, SDL_SRCCOLORKEY, 0); color.r = 255; color.g = 255; color.b = 255; SDL_SetColors(icon, &color, 0, 1); /* just in case */ color.r = 0; color.g = 16; color.b = 0; SDL_SetColors(icon, &color, 1, 1); ptr = (Uint8 *)icon->pixels; for (i = 0; i < sizeof(q2_bits); i++) { for (mask = 1; mask != 0x100; mask <<= 1) { *ptr = (q2_bits[i] & mask) ? 1 : 0; ptr++; } } SDL_WM_SetIcon(icon, NULL); SDL_FreeSurface(icon); } /* ** SWimp_InitGraphics ** ** This initializes the software refresh's implementation specific ** graphics subsystem. In the case of Windows it creates DIB or ** DDRAW surfaces. ** ** The necessary width and height parameters are grabbed from ** vid.width and vid.height. */ #ifndef OPENGL static qboolean SWimp_InitGraphics( qboolean fullscreen ) { const SDL_VideoInfo *vinfo; int flags; /* Just toggle fullscreen if that's all that has been changed */ if (surface && (surface->w == vid.width) && (surface->h == vid.height)) { int isfullscreen = (surface->flags & SDL_FULLSCREEN) ? 1 : 0; if (fullscreen != isfullscreen) SDL_WM_ToggleFullScreen(surface); isfullscreen = (surface->flags & SDL_FULLSCREEN) ? 1 : 0; if (fullscreen == isfullscreen) return true; } srandom(getpid()); // free resources in use if (surface) SDL_FreeSurface(surface); // let the sound and input subsystems know about the new window ri.Vid_NewWindow (vid.width, vid.height); /* Okay, I am going to query SDL for the "best" pixel format. If the depth is not 8, use SetPalette with logical pal, else use SetColors. Hopefully this works all the time. */ vinfo = SDL_GetVideoInfo(); sdl_palettemode = (vinfo->vfmt->BitsPerPixel == 8) ? (SDL_PHYSPAL|SDL_LOGPAL) : SDL_LOGPAL; flags = /*SDL_DOUBLEBUF|*/SDL_SWSURFACE|SDL_HWPALETTE; if (fullscreen) flags |= SDL_FULLSCREEN; SetSDLIcon(); /* currently uses q2.xbm data */ if ((surface = SDL_SetVideoMode(vid.width, vid.height, 8, flags)) == NULL) { Sys_Error("(SOFTSDL) SDL SetVideoMode failed: %s\n", SDL_GetError()); return false; } SDL_WM_SetCaption("Quake II", "Quake II"); SDL_ShowCursor(0); vid.rowbytes = surface->pitch; vid.buffer = surface->pixels; X11_active = true; return true; } #else static qboolean GLimp_InitGraphics( qboolean fullscreen ) { int flags; /* Just toggle fullscreen if that's all that has been changed */ if (surface && (surface->w == vid.width) && (surface->h == vid.height)) { int isfullscreen = (surface->flags & SDL_FULLSCREEN) ? 1 : 0; if (fullscreen != isfullscreen) SDL_WM_ToggleFullScreen(surface); isfullscreen = (surface->flags & SDL_FULLSCREEN) ? 1 : 0; if (fullscreen == isfullscreen) return true; } srandom(getpid()); // free resources in use if (surface) SDL_FreeSurface(surface); // let the sound and input subsystems know about the new window ri.Vid_NewWindow (vid.width, vid.height); SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); flags = SDL_OPENGL; if (fullscreen) flags |= SDL_FULLSCREEN; SetSDLIcon(); /* currently uses q2.xbm data */ if ((surface = SDL_SetVideoMode(vid.width, vid.height, 0, flags)) == NULL) { Sys_Error("(SDLGL) SDL SetVideoMode failed: %s\n", SDL_GetError()); return false; } // stencilbuffer shadows { int stencil_bits; have_stencil = false; if (!SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &stencil_bits)) { ri.Con_Printf(PRINT_ALL, "I: got %d bits of stencil\n", stencil_bits); if (stencil_bits >= 1) { have_stencil = true; } } } SDL_WM_SetCaption("Quake II", "Quake II"); SDL_ShowCursor(0); X11_active = true; return true; } #endif #ifdef OPENGL void GLimp_BeginFrame( float camera_seperation ) { } #endif /* ** SWimp_EndFrame ** ** This does an implementation specific copy from the backbuffer to the ** front buffer. In the Win32 case it uses BitBlt or BltFast depending ** on whether we're using DIB sections/GDI or DDRAW. */ #ifndef OPENGL void SWimp_EndFrame (void) { /* SDL_Flip(surface); */ SDL_UpdateRect(surface, 0, 0, 0, 0); } #else void GLimp_EndFrame (void) { SDL_GL_SwapBuffers(); } #endif /* ** SWimp_SetMode */ #ifndef OPENGL rserr_t SWimp_SetMode( int *pwidth, int *pheight, int mode, qboolean fullscreen ) { rserr_t retval = rserr_ok; ri.Con_Printf (PRINT_ALL, "setting mode %d:", mode ); if ( !ri.Vid_GetModeInfo( pwidth, pheight, mode ) ) { ri.Con_Printf( PRINT_ALL, " invalid mode\n" ); return rserr_invalid_mode; } ri.Con_Printf( PRINT_ALL, " %d %d\n", *pwidth, *pheight); if ( !SWimp_InitGraphics( fullscreen ) ) { // failed to set a valid mode in windowed mode return rserr_invalid_mode; } R_GammaCorrectAndSetPalette( ( const unsigned char * ) d_8to24table ); return retval; } #else int GLimp_SetMode( int *pwidth, int *pheight, int mode, qboolean fullscreen ) { ri.Con_Printf (PRINT_ALL, "setting mode %d:", mode ); if ( !ri.Vid_GetModeInfo( pwidth, pheight, mode ) ) { ri.Con_Printf( PRINT_ALL, " invalid mode\n" ); return rserr_invalid_mode; } ri.Con_Printf( PRINT_ALL, " %d %d\n", *pwidth, *pheight); if ( !GLimp_InitGraphics( fullscreen ) ) { // failed to set a valid mode in windowed mode return rserr_invalid_mode; } return rserr_ok; } #endif /* ** SWimp_SetPalette ** ** System specific palette setting routine. A NULL palette means ** to use the existing palette. The palette is expected to be in ** a padded 4-byte xRGB format. */ #ifndef OPENGL void SWimp_SetPalette( const unsigned char *palette ) { SDL_Color colors[256]; int i; if (!X11_active) return; if ( !palette ) palette = ( const unsigned char * ) sw_state.currentpalette; for (i = 0; i < 256; i++) { colors[i].r = palette[i*4+0]; colors[i].g = palette[i*4+1]; colors[i].b = palette[i*4+2]; } SDL_SetPalette(surface, sdl_palettemode, colors, 0, 256); } #endif /* ** SWimp_Shutdown ** ** System specific graphics subsystem shutdown routine. Destroys ** DIBs or DDRAW surfaces as appropriate. */ void SWimp_Shutdown( void ) { if (surface) SDL_FreeSurface(surface); surface = NULL; if (SDL_WasInit(SDL_INIT_EVERYTHING) == SDL_INIT_VIDEO) SDL_Quit(); else SDL_QuitSubSystem(SDL_INIT_VIDEO); X11_active = false; } #ifdef OPENGL void GLimp_Shutdown( void ) { SWimp_Shutdown(); } #endif /* ** SWimp_AppActivate */ #ifndef OPENGL void SWimp_AppActivate( qboolean active ) { } #else void GLimp_AppActivate( qboolean active ) { } #endif //=============================================================================== /* ================ Sys_MakeCodeWriteable ================ */ void Sys_MakeCodeWriteable (unsigned long startaddr, unsigned long length) { int r; unsigned long addr; int psize = getpagesize(); addr = (startaddr & ~(psize-1)) - psize; // fprintf(stderr, "writable code %lx(%lx)-%lx, length=%lx\n", startaddr, // addr, startaddr+length, length); r = mprotect((char*)addr, length + startaddr - addr + psize, 7); if (r < 0) Sys_Error("Protection change failed\n"); } /*****************************************************************************/ /* KEYBOARD */ /*****************************************************************************/ Key_Event_fp_t Key_Event_fp; void KBD_Init(Key_Event_fp_t fp) { Key_Event_fp = fp; } void KBD_Update(void) { SDL_Event event; static int KBD_Update_Flag; if (KBD_Update_Flag == 1) return; KBD_Update_Flag = 1; // get events from x server if (X11_active) { int bstate; while (SDL_PollEvent(&event)) GetEvent(&event); if (!mx && !my) SDL_GetRelativeMouseState(&mx, &my); mouse_buttonstate = 0; bstate = SDL_GetMouseState(NULL, NULL); if (SDL_BUTTON(1) & bstate) mouse_buttonstate |= (1 << 0); if (SDL_BUTTON(3) & bstate) /* quake2 has the right button be mouse2 */ mouse_buttonstate |= (1 << 1); if (SDL_BUTTON(2) & bstate) /* quake2 has the middle button be mouse3 */ mouse_buttonstate |= (1 << 2); if (SDL_BUTTON(6) & bstate) mouse_buttonstate |= (1 << 3); if (SDL_BUTTON(7) & bstate) mouse_buttonstate |= (1 << 4); if (old_windowed_mouse != _windowed_mouse->value) { old_windowed_mouse = _windowed_mouse->value; if (!_windowed_mouse->value) { /* ungrab the pointer */ SDL_WM_GrabInput(SDL_GRAB_OFF); } else { /* grab the pointer */ SDL_WM_GrabInput(SDL_GRAB_ON); } } while (keyq_head != keyq_tail) { Key_Event_fp(keyq[keyq_tail].key, keyq[keyq_tail].down); keyq_tail = (keyq_tail + 1) & 63; } } KBD_Update_Flag = 0; } void KBD_Close(void) { keyq_head = 0; keyq_tail = 0; memset(keyq, 0, sizeof(keyq)); } #ifdef OPENGL void Fake_glColorTableEXT( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table ) { byte temptable[256][4]; byte *intbl; int i; for (intbl = (byte *)table, i = 0; i < 256; i++) { temptable[i][2] = *intbl++; temptable[i][1] = *intbl++; temptable[i][0] = *intbl++; temptable[i][3] = 255; } qgl3DfxSetPaletteEXT((GLuint *)temptable); } #endif