#import #include "../ref_soft/r_local.h" /* ==================================================================== OPENSTEP specific stuff ==================================================================== */ @interface QuakeView : NSView @end NSWindow *vid_window_i; QuakeView *vid_view_i; unsigned *buffernative; //=========================================================== int Draw_SetResolution (void); #define TYPE_FULLSCREEN 0 #define TYPE_WINDOWED 1 #define TYPE_STRETCHED 2 #define NUM_RESOLUTIONS 7 int resolutions[NUM_RESOLUTIONS][2] = { {320,200}, {320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768} }; qboolean available[NUM_RESOLUTIONS][3]; int mode_res = 0, mode_type = TYPE_WINDOWED; byte gammatable[256]; // palette is sent through this unsigned current_palette[256]; unsigned gamma_palette[256]; int cursor_res, cursor_type; cvar_t *vid_x; cvar_t *vid_y; cvar_t *vid_mode; cvar_t *vid_stretched; cvar_t *vid_fullscreen; cvar_t *draw_gamma; void Draw_BuildGammaTable (void); /* ==================================================================== MENU INTERACTION ==================================================================== */ void FindModes (void) { if (mode_res < 0 || mode_res >= NUM_RESOLUTIONS) mode_res = 0; if (mode_type < 0 || mode_type > 3) mode_type = 1; } void RM_Print (int x, int y, char *s) { while (*s) { Draw_Char (x, y, (*s)+128); s++; x += 8; } } /* ================ Draw_MenuDraw ================ */ void Draw_MenuDraw (void) { int i, j; int y; char string[32]; Draw_Pic ( 4, 4, "vidmodes"); RM_Print (80, 32, "fullscreen windowed stretched"); RM_Print (80, 40, "---------- -------- ---------"); y = 50; // draw background behind selected mode Draw_Fill ( (mode_type+1)*80, y+(mode_res)*10, 40,10, 8); // draw available grid for (i=0 ; i 2) cursor_type = 0; break; case K_UPARROW: cursor_res--; if (cursor_res < 0) cursor_res = NUM_RESOLUTIONS-1; break; case K_DOWNARROW: cursor_res++; if (cursor_res >= NUM_RESOLUTIONS) cursor_res = 0; break; case K_ENTER: ri.Cmd_ExecuteText (EXEC_NOW, va("vid_mode %i", cursor_res)); switch (cursor_type) { case TYPE_FULLSCREEN: ri.Cmd_ExecuteText (EXEC_NOW, "vid_fullscreen 1"); ri.Cmd_ExecuteText (EXEC_NOW, "vid_stretched 0"); break; case TYPE_WINDOWED: ri.Cmd_ExecuteText (EXEC_NOW, "vid_fullscreen 0"); ri.Cmd_ExecuteText (EXEC_NOW, "vid_stretched 0"); break; case TYPE_STRETCHED: ri.Cmd_ExecuteText (EXEC_NOW, "vid_fullscreen 0"); ri.Cmd_ExecuteText (EXEC_NOW, "vid_stretched 1"); break; } mode_res = cursor_res; mode_type = cursor_type; Draw_SetResolution (); break; default: break; } } //=========================================================== /* ================ Draw_SetResolution The vid structure will be filled in on return Also allocates the z buffer and surface cache ================ */ int Draw_SetResolution (void) { NSRect content; if (vid_mode->value < 0) ri.Cmd_ExecuteText (EXEC_NOW, "vid_mode 0"); if (vid_mode->value >= NUM_RESOLUTIONS) ri.Cmd_ExecuteText (EXEC_NOW, va("vid_mode %i", NUM_RESOLUTIONS-1)); vid_mode->modified = false; vid_fullscreen->modified = false; vid_stretched->modified = false; // free nativebuffer if (buffernative) { free (buffernative); buffernative = NULL; } // free z buffer if (d_pzbuffer) { free (d_pzbuffer); d_pzbuffer = NULL; } // free surface cache if (sc_base) { D_FlushCaches (); free (sc_base); sc_base = NULL; } vid.width = resolutions[(int)(vid_mode->value)][0]; vid.height = resolutions[(int)(vid_mode->value)][1]; vid.win_width = vid.width; vid.win_height = vid.height; if (vid_stretched->value) { vid.win_width <<= 1; vid.win_height <<= 1; } vid.aspect = 1; vid.buffer = malloc (vid.width*vid.height); vid.rowbytes = vid.width; d_pzbuffer = malloc(vid.width*vid.height*2); buffernative = malloc(vid.width*vid.height*4); D_InitCaches (); Sys_SetPalette ((byte *)d_8to24table); if (vid_view_i) [vid_view_i unlockFocus]; if (vid_window_i) [vid_window_i close]; // // open a window // content = NSMakeRect (vid_x->value,vid_y->value,vid.win_width, vid.win_height); vid_window_i = [[NSWindow alloc] initWithContentRect: content styleMask: NSTitledWindowMask backing: NSBackingStoreRetained defer: NO ]; [vid_window_i setDelegate: vid_window_i]; [vid_window_i display]; [NSApp activateIgnoringOtherApps: YES]; [vid_window_i makeKeyAndOrderFront: nil]; // NSPing (); content.origin.x = content.origin.y = 0; vid_view_i = [[QuakeView alloc] initWithFrame: content]; [vid_window_i setContentView: vid_view_i]; [vid_window_i makeFirstResponder: vid_view_i]; [vid_window_i setDelegate: vid_view_i]; // [vid_window_i addToEventMask: NS_FLAGSCHANGEDMASK]; [vid_window_i setTitle: @"Bitmap Quake Console"]; [vid_window_i makeKeyAndOrderFront: nil]; // leave focus locked forever [vid_view_i lockFocus]; ri.VID_SetSize (vid.width, vid.height); return 0; } /* @@@@@@@@@@@@@@@@@@@@@ Draw_Init @@@@@@@@@@@@@@@@@@@@@ */ int Draw_Init (void *window) { [NSApplication sharedApplication]; [NSApp finishLaunching]; ri.Con_Printf (PRINT_ALL, "refresh version: "REF_VERSION"\n"); vid_x = ri.Cvar_Get ("vid_x", "0", CVAR_ARCHIVE); vid_y = ri.Cvar_Get ("vid_y", "0", CVAR_ARCHIVE); vid_mode = ri.Cvar_Get ("vid_mode", "0", CVAR_ARCHIVE); vid_fullscreen = ri.Cvar_Get ("vid_fullscreen", "0", CVAR_ARCHIVE); vid_stretched = ri.Cvar_Get ("vid_stretched", "0", CVAR_ARCHIVE); draw_gamma = ri.Cvar_Get ("gamma", "1", CVAR_ARCHIVE); Draw_GetPalette (); Draw_BuildGammaTable (); // get the lighting colormap ri.FS_LoadFile ("gfx/colormap.lmp", (void **)&vid.colormap); if (!vid.colormap) { ri.Con_Printf (PRINT_ALL, "ERROR: Couldn't load gfx/colormap.lmp"); return -1; } Draw_SetResolution (); R_Init (); return 0; } /* @@@@@@@@@@@@@@@@@@@@@ Draw_Shutdown @@@@@@@@@@@@@@@@@@@@@ */ void Draw_Shutdown (void) { R_Shutdown (); } /* @@@@@@@@@@@@@@@@@@@@@ Draw_BuildGammaTable @@@@@@@@@@@@@@@@@@@@@ */ void Draw_BuildGammaTable (void) { int i, inf; float g; draw_gamma->modified = false; g = draw_gamma->value; if (g == 1.0) { for (i=0 ; i<256 ; i++) gammatable[i] = i; return; } for (i=0 ; i<256 ; i++) { inf = 255 * pow ( (i+0.5)/255.5 , g ) + 0.5; if (inf < 0) inf = 0; if (inf > 255) inf = 255; gammatable[i] = inf; } } /* @@@@@@@@@@@@@@@@@@@@@ Draw_BeginFram @@@@@@@@@@@@@@@@@@@@@ */ void Draw_BeginFrame (void) { if (vid_mode->modified || vid_fullscreen->modified || vid_stretched->modified) Draw_SetResolution (); if (draw_gamma->modified) { Draw_BuildGammaTable (); Sys_SetPalette ((byte *)current_palette); } // MGL_beginDirectAccess(); // vid.buffer = mgldc->surface; // vid.rowbytes = mgldc->mi.bytesPerLine; } /* @@@@@@@@@@@@@@@@@@@@@ Draw_EndFrame @@@@@@@@@@@@@@@@@@@@@ */ void Draw_EndFrame (void) { int i, c; int bps, spp, bpp, bpr; unsigned char *planes[5]; NSRect bounds; // translate to 24 bit color c = vid.width*vid.height; for (i=0 ; imagic = HUNK_MAGIC; membase->length = maxsize; cursize = 32; return (void *)((byte *)membase + cursize); } void *Hunk_Alloc (int size) { // round to cacheline size = (size+31)&~31; cursize += size; if (cursize > maxsize) ri.Sys_Error (ERR_DROP, "Hunk_Alloc overflow"); memset ((byte *)membase+cursize-size,0,size); return (void *)((byte *)membase+cursize-size); } int Hunk_End (void) { kern_return_t r; // round to pagesize cursize = (cursize+vm_page_size)&~(vm_page_size-1); membase->length = cursize; r = vm_deallocate(task_self(), (vm_address_t)((byte *)membase + cursize), maxsize - cursize); if ( r != KERN_SUCCESS ) ri.Sys_Error (ERR_DROP, "vm_deallocate failed"); return cursize; } void Hunk_Free (void *base) { hunkheader_t *h; kern_return_t r; h = ((hunkheader_t *)base) - 1; if (h->magic != HUNK_MAGIC) ri.Sys_Error (ERR_FATAL, "Hunk_Free: bad magic"); r = vm_deallocate(task_self(), (vm_address_t)h, h->length); if ( r != KERN_SUCCESS ) ri.Sys_Error (ERR_DROP, "vm_deallocate failed"); } /* ================ Sys_MakeCodeWriteable ================ */ void Sys_MakeCodeWriteable (unsigned long startaddr, unsigned long length) { } /* ================ Sys_SetPalette ================ */ void Sys_SetPalette (byte *palette) { byte *p; int i; memcpy (current_palette, palette, sizeof(current_palette)); p = (byte *)gamma_palette; // gamma correct and byte swap for (i=0 ; i<256 ; i++, p+=4, palette+=4) { p[0] = gammatable[palette[0]]; p[1] = gammatable[palette[1]]; p[2] = gammatable[palette[2]]; p[3] = 0xff; } } /* ========================================================================== NEXTSTEP VIEW CLASS ========================================================================== */ #include "../client/keys.h" void IN_ActivateMouse (void); void IN_DeactivateMouse (void); @implementation QuakeView -(BOOL) acceptsFirstResponder { return YES; } - (void)windowDidMove: (NSNotification *)note { NSRect r; r = [vid_window_i frame]; ri.Cmd_ExecuteText (EXEC_NOW, va("vid_x %i", (int)r.origin.x+1)); ri.Cmd_ExecuteText (EXEC_NOW, va("vid_y %i", (int)r.origin.y+1)); } - (void)becomeKeyWindow { IN_ActivateMouse (); } - (void)resignKeyWindow { IN_DeactivateMouse (); } typedef struct { int source, dest; } keymap_t; keymap_t keymaps[] = { {103, K_RIGHTARROW}, {102, K_LEFTARROW}, {100, K_UPARROW}, {101, K_DOWNARROW}, {59, K_F1}, {60, K_F2}, {61, K_F3}, {62, K_F4}, {63, K_F5}, {64, K_F6}, {65, K_F7}, {66, K_F8}, {67, K_F9}, {68, K_F10}, {87, K_F11}, {88, K_F12}, {-1,-1} }; keymap_t flagmaps[] = { {NSShiftKeyMask, K_SHIFT}, {NSControlKeyMask, K_CTRL}, {NSAlternateKeyMask, K_ALT}, {NSCommandKeyMask, K_ALT}, {-1,-1} }; - (void)mouseDown:(NSEvent *)theEvent { Key_Event (K_MOUSE1, true); } - (void)mouseUp:(NSEvent *)theEvent { Key_Event (K_MOUSE1, false); } - (void)rightMouseDown:(NSEvent *)theEvent { Key_Event (K_MOUSE2, true); } - (void)rightMouseUp:(NSEvent *)theEvent { Key_Event (K_MOUSE2, false); } /* =================== keyboard methods =================== */ - (void)keyDown:(NSEvent *)theEvent { int ch; keymap_t *km; // PSobscurecursor (); // check for non-ascii first ch = [theEvent keyCode]; for (km=keymaps;km->source!=-1;km++) if (ch == km->source) { Key_Event (km->dest, true); return; } ch = [[theEvent charactersIgnoringModifiers] characterAtIndex:0]; if (ch >= 'A' && ch <= 'Z') ch += 'a' - 'A'; if (ch>=256) return; Key_Event (ch, true); } - (void)flagsChanged:(NSEvent *)theEvent { static int oldflags; int newflags; int delta; keymap_t *km; int i; // PSobscurecursor (); newflags = [theEvent modifierFlags]; delta = newflags ^ oldflags; for (i=0 ; i<32 ; i++) { if ( !(delta & (1<source!=-1;km++) if ( (1<source) { if (newflags & (1<dest, true); else Key_Event (km->dest, false); } } oldflags = newflags; } - (void)keyUp:(NSEvent *)theEvent { int ch; keymap_t *km; // check for non-ascii first ch = [theEvent keyCode]; for (km=keymaps;km->source!=-1;km++) if (ch == km->source) { Key_Event (km->dest, false); return; } ch = [[theEvent charactersIgnoringModifiers] characterAtIndex:0]; if (ch >= 'A' && ch <= 'Z') ch += 'a' - 'A'; if (ch>=256) return; Key_Event (ch, false); } @end