Jamie Wilkinson
8e79055eef
* run "boostrap clean" to *really* clean up the source tree,
...
should be as good as doing a pristine checkout
* I've got the xatrix and rogue modpacks building, but their
license is dubious. game.h has been updated with the 2
extra lines that the xatrix and rogue game.h's had, and
the Makefile.ams will build the code if you unpack them
into the dirs (with a little modification because of -Wall
-Werror ;-)
2002-04-04 13:44:56 +00:00
Jamie Wilkinson
c85e0a0450
* Removed old turd makefile from game/ctf
...
* Removed ctf/game.h as it's in the dir above it
* merged difference of ctf/game.h into game.h (they were all
comments)
2002-04-03 03:28:15 +00:00
Jamie Wilkinson
84d1c018f2
* configure creates the rogue and xatrix makefiles
...
* game.h comments and ifdef wrapper cleaned up
2002-04-03 03:07:00 +00:00
Jamie Wilkinson
f10de7dd58
* Moved game/baseq2/game.h into game/game.h as it is the
...
api that the quake2 binary uses
2002-04-03 02:05:47 +00:00
Jamie Wilkinson
bf5ad75554
* Created directories for each of baseq2, ctf, xatrix, and
...
rogue modpacks.
* Moved game/ into game/baseq2
2002-04-03 01:21:11 +00:00
Jamie Wilkinson
485824e846
* Moved q_shared.(c|h) from game/ into src/
...
* Copied m_flash.c from game/ into src/
* More edits for include paths
2002-04-02 08:14:08 +00:00
Bill Currie
45955b16f2
printf arg checking. unfortunatly, due to a bug in gcc, no checking on the
...
function pointers, but all the other printf style functions are checked.
Also, use gcc_attr.h from qf so quake2 will compile with lame compilers
2002-01-12 03:23:32 +00:00
Bill Currie
f4fa61bf44
We like warnings, lots of warnings. However, we don't want to let them slip
...
by. Bwahaha.
2001-12-29 02:40:13 +00:00
Jeff Teunissen
49ae964011
Update to 3.21-level source code.
2001-12-28 19:56:33 +00:00
Bill Currie
2124958581
Initial revision
2001-12-22 04:27:19 +00:00