Jamie Wilkinson
f4a2cc9ca2
- Added pluggable sound architecture for runtime loading of
...
sound driver modules.
2004-03-15 02:25:43 +00:00
Jamie Wilkinson
97d7b9731e
- Replace a fixme in vid_menu.c with a warning.
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- Remove some dead dead code from main.c
2004-03-09 11:59:00 +00:00
Jamie Wilkinson
1d554ce1f3
- text console cleanups
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- don't draw character 1 or 2 in text mode, it's used by
graphical console to change colours
- don't print anything if a null string is passed
- don't draw the names of the models being loaded, and
don't try to overwrite it with whitespace, unless you're
in developer mode.
2004-03-08 12:48:03 +00:00
Jamie Wilkinson
d5bf231d98
- Preparing for release.
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+ Updated news and todo lists.
+ Updated config.cfg with my defaults :-)
+ Worked around a bug in automake 1.8 with AM_CONDITIONALs
make dist.
2004-02-26 20:53:01 +00:00
Jamie Wilkinson
f9a1e6f515
- Update snd_alsa with icculus.org's latest.
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- Add Brendan Burns to THANKS for the alsa driver.
2004-02-24 12:35:31 +00:00
Jamie Wilkinson
e4385048dc
- Added alsa driver from icculus's tree.
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- Updated configure.in and src/Makefile.am with magical bits
for alsa, oss, and some misc cleanups.
- Added magic bootstrapping makefile.
2004-02-23 13:23:43 +00:00
Jamie Wilkinson
dfe1f0859e
- Rename snd.c to snd_oss.c.
2004-02-02 12:44:23 +00:00
Jamie Wilkinson
f581c7d17d
- Roll back the patch from about changeset 67, with the
...
adding of pthreads; that's all gone now, it sucked.
- Add a libao sound output, this has been mostly tested:
- it works with wav output on my powerbook (where oss out
is broken)
- it works but sounds really jumpy when playing 44100Hz
samples through a shitty onboard soundcard that only
supports 48000Hz output... the dma buffer gets played
too fast.
2004-02-02 12:42:18 +00:00
Bill Currie
a610cd1cc8
some libGL.so's need to be loaded with global symbols
2004-01-09 23:55:24 +00:00
Bill Currie
31e9e7e883
clean up a bunch of type punning warnings
2003-07-09 17:35:07 +00:00
Jamie Wilkinson
4fec79655b
- Cleaned up the console clock and console version string
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code. Now adjusts the line length to fit the entire
version string in. The clock is drawn at the top of the
console.
2003-02-24 04:48:37 +00:00
Jamie Wilkinson
2b49ecafc9
- Updated THANKS and TODO lists after Steve Winston's
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patches.
- misc checkin verifying the last patches are correct.
2003-02-23 13:18:56 +00:00
Jamie Wilkinson
cfc2398bc2
- Fixed some old define macros so that joystick code
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actually compiled...
2003-02-23 12:42:35 +00:00
Jamie Wilkinson
1035689544
- Applied patch from Steven Winston for variable skybox
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size.
2003-02-23 12:38:09 +00:00
Jamie Wilkinson
4c3dd08845
- Applied patch from Steven Winston for a console clock.
2003-02-23 12:33:52 +00:00
Jamie Wilkinson
4884d09e9a
- Applied patch from Steven Winston for m32 format texture
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support.
2003-02-23 12:26:59 +00:00
Jamie Wilkinson
53a863747f
- Applied patch from Steven Winston for zipped packfile
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support. Unfortunately this patch doesn't allow the old
pk2 format, so it's currently disabled with a HAVE_ZIP
macro wrapping the code.
2003-02-23 12:12:37 +00:00
Jamie Wilkinson
762bcb6e23
- Applied patch from Steven Winston for MP3 playback support
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using libmpg123. No configure test yet, so the code is
disabled by default.
2003-02-23 11:50:40 +00:00
Jamie Wilkinson
7a18c3ea70
- Fix missing semicolon in Sun-only code. Thanks Vincent.
2003-02-14 04:01:37 +00:00
Jamie Wilkinson
39c967847d
- Make size_t printfs use unsigned type.
2003-02-13 00:45:11 +00:00
Jamie Wilkinson
759f9efeff
- Use printf's z modifier for printing size_t types, fixes
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build failure on 64 bit architectures. Thanks to Juhana
Paavola for reporting the problem. (Closes : #72 )
2003-02-12 23:34:47 +00:00
Jamie Wilkinson
1180ade5be
- Applied a patch from Jean-Fran�ois St-Amour:
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- fixes dlight shine-through problem
- adds transparent console
as per http://www.quakesrc.org/?Page=tutorials&Dir=Quake2
2003-02-11 05:48:46 +00:00
Jamie Wilkinson
489425e6b4
- Applied a patch from Ulrich for BSD systems
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- include pthread.h when trying to use it
- Linux and BSD systems use SIGIO instead of SIGPOLL
2003-02-11 05:43:36 +00:00
Jamie Wilkinson
edf5a8c087
- Make sure the makefile distributes all the optional source
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code.
2003-02-06 13:45:39 +00:00
Jamie Wilkinson
bd674b91df
- Ulrich pointed out that the last release didn't contain
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the asm stuff, tracked it down to a bug in the
Makefile.am. Fixed that, bumped the version number, added
news.
- Updated release script to cope with version numbers with
more than one decimal point.
2003-02-06 00:50:08 +00:00
Jamie Wilkinson
d70da96ab7
- Added the new 17" Powerbook G4 resolution.
2003-01-21 15:49:39 +00:00
Jamie Wilkinson
b796032faa
- More solaris patches from Vincent Cojot's first patches to
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icculus. (icculus patchset #65 )
- Also including some bugfixes by a mythical 'eliasm' from
the same patchset.
2003-01-11 05:18:59 +00:00
Jamie Wilkinson
0b0e9986ef
- Applied joystick patchsets 60, 61, 62, 71, 80, and 122 from the
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icculus.org cvs tree.
- linux joystick support
- freelook honouring
- X11 keyrepeat
2003-01-09 12:06:13 +00:00
Jamie Wilkinson
3eb6a3f91a
- Added --disable-warn flag to configure for bodgy compilers
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and OSes with bodgy headers. (Closes : #64 )
2002-12-23 14:04:34 +00:00
Jamie Wilkinson
315b13e4fd
- Don't need the extra comparision, the switch statement has
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already done it. (Closes : #23 )
2002-12-23 13:50:44 +00:00
Jamie Wilkinson
a3b38df57f
- Fix incorrect function name in error message.
2002-12-23 08:15:36 +00:00
Jamie Wilkinson
27ab9f9b47
- Added PKGLIBDIR to game search path, so that the game.so
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shared object is found.
- Reverted the game loader in main.c to iterate through the
search path.
2002-12-23 08:15:00 +00:00
Jamie Wilkinson
a5b3a4adb2
- X11 key repeat fix.
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- Added GPL blurb to sv_user.c
2002-12-23 00:00:16 +00:00
Jamie Wilkinson
0caed99967
- Applied a bunch of patches from icculus's tree, bringing
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us up to icculus patchset #59 . Skipped over most of
patchsets #30 onwards, going from memory of applied
patches, so it's possible that not all of these patches
(the ones that are valid, anyway) got applied.
- Applied the "Big Gun crash" fix to the same section of
code in the CTF mod. (PatchSet #45 )
2002-12-08 13:03:25 +00:00
Jamie Wilkinson
3de95855fe
- Removed libltdl from the code. Not only does this make
...
the code make more sense, it also means that the dynamic
loading of game and video refreshers (especially video
refreshers) is consistent -- which means that you can now
change video modes FROM WITHIN QUAKE2 as Carmack intended,
and quake2 no longer dies with an Xlib error on exit, so
your resolutions and gamma are restored! (Closes : #34 )
2002-12-06 14:49:11 +00:00
Jamie Wilkinson
6320e8e0a4
- Removed a stray space that popped in.
2002-12-01 05:57:25 +00:00
Jamie Wilkinson
1f8f0480ef
- Confirmed rename of GL_TEXTURE0/1 because they conflict
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with OpenGL 1.3 definitions. Renamed GL_Texture0 to
QGL_TEXTURE0, for consistency. (icculus patchset #15 )
2002-12-01 05:48:57 +00:00
Jamie Wilkinson
8cf067fc33
- Confirm patch setting writedir for mods. (Ludwig Nussel)
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(icculus patchset #13,#14)
2002-12-01 05:04:34 +00:00
Jamie Wilkinson
2240ed20f2
- Confirm SDL CD audio looping fix from Robert B�uml.
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(icculus patchset #12 )
2002-12-01 04:24:11 +00:00
Jamie Wilkinson
86fdb54929
- Disabled using memset on sound buffer since it may be
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read-only. In future, one may want to test for this case
and use memset if the buffer is writeable.
(icculus patchset #11 )
2002-12-01 04:17:16 +00:00
Jamie Wilkinson
f1913fdc22
- Confirmed icon support for SDL drivers. (icculus patchset #9 )
2002-12-01 04:07:04 +00:00
Jamie Wilkinson
3cea7ff14a
- Confirming addition of xlib niceties: icon,
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wm_delete_window handling, etc. (icculus patchset #8 )
2002-12-01 03:31:12 +00:00
Jamie Wilkinson
9f69eb11f1
- Code reformatting
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- Confirming X11 keyhandling bug fix. (icculus patchset #7 )
2002-12-01 02:35:16 +00:00
Jamie Wilkinson
085cead6f3
- Reformatted R_DrawAlphaSurfaces, confirming bugfix.
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(icculus patchset #6 )
2002-11-30 06:47:09 +00:00
Jamie Wilkinson
d40369a39b
- Reformatting.
2002-11-30 06:14:40 +00:00
Jamie Wilkinson
bd911a47db
- Applied patch from Vincent S. Cojot for solaris. He's
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taken his patch against icculus.org's quake2 tree, and
applied it to solaris/ and then migrated that stuff to our
tree in src/ so it gets built.
2002-11-24 05:14:29 +00:00
Jamie Wilkinson
a937e44276
- Patch from Ulrich, because "FreeBSD 5.x doesn't have this
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nasty bug."
2002-11-05 12:38:31 +00:00
Jamie Wilkinson
fb673df934
- Applied a patch from Ulrich Spoerlein that fixes build
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problems on OpenBSD.
2002-11-04 13:11:40 +00:00
Jamie Wilkinson
c6fc9c5e06
- Applied a patch from Ulrich Spoerlein to get sound working
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on BSD systems, copied from the quakeforge tree.
2002-11-04 12:48:24 +00:00
Jamie Wilkinson
fc17439847
- Fixed compile errors with joystick support.
2002-10-13 23:08:24 +00:00