Commit graph

14 commits

Author SHA1 Message Date
Jamie Wilkinson
f00374b4c5 - Created data/ and subdirectories that gets installed and creates
the datadir for users to install the pakfiles into.  (Closes: #48)
- Moved default config file from baseq2/ to data/baseq2.
- Changed header files from EXTRA_DIST to noinst_HEADERS.
2002-09-16 14:02:04 +00:00
Jamie Wilkinson
ed404b35b0 - Wild checkin time! Cleaning up the tree ready for a
release.
- Added header files to EXTRA_DIST in the relevant
  directories.
- Added the unused source directories to EXTRA_DIST.
- Changed -I.. to -I$(top_srcdir)/src for the header files
  in the module directories.
2002-09-16 08:11:44 +00:00
Jamie Wilkinson
905edaed62 - Added compiler optimisations back to the Makefiles,
courtesy of configure.  Some basic optimisations are added
  unless optimisations are explicitly disabled.  Extra
  optimisations are added based on the cpu being built on.
2002-07-17 06:41:16 +00:00
Jamie Wilkinson
9873502b19 - Updated game Makefiles to use libtool for linking
- Updated game .gitignores
2002-07-04 12:16:43 +00:00
Jamie Wilkinson
3973c870cc - Fixed up make install target, so that the dynamic modules
are installed into the correct places.
- Added libltdl, the libtool dynamic loader to the code, as
  the libraries are now under libtool control.  Libtool and
  libltdl are evil.
- Fixed various paths inside the code to point to PKGLIBDIR
  for the game and refresher modules, and PKGDATADIR for the
  game data.
- updated .gitignore
2002-07-04 00:50:09 +00:00
Jamie Wilkinson
6782939dfb - Removed a vi turd from a comment in src/r_misc.c
- Commented out some suspicious ifdefs in src/sys_dosa.S
- Fixed USE_ASM to be HAVE_MASM in src/ctf/q_shared.c
- something similar in src/baseq2/q_shared.c
2002-05-15 10:55:47 +00:00
Jamie Wilkinson
d0119ede51 - Removed q_shared.h from game directories, as they're
*shared*... the one in src/ is exactly the same and means
  there's less code to modify.
  Also the last checkin will barf if you don't remove these
  ;-)
2002-05-03 10:28:26 +00:00
Jamie Wilkinson
91d8ce1e74 - Removed shadows from some projectile weapons: blaster,
hyperblaster, and rockets.
- Removed shadows from explosions.
- Updated TODO to reflect this change.
2002-05-03 10:18:50 +00:00
Jamie Wilkinson
0a52f5330b - Added AUTHORS file noting people who contributed on the
project.
- Added HACKING for developer notes.
- Updated README to be more of a README.
- Updated TODO list.
- default don't build xatrix and rogue
- rolled back save game changes from 6 days ago, as they
  suck.  Save games are a complex beast and need someone to
  redesign them so that they aren't tied to a particular
  build.  In the meantime, though, I'm not losing any sleep
  over it, there's a note in the README about it, so time to
  close this bug.  (Closes: #15)
2002-05-02 12:45:05 +00:00
Jamie Wilkinson
6879113806 - Updated TODO list
- commented out savegame check, which lets you use old
  savegames.  I'm not closing the bug, as I'm not convinced
  it was this easy -- if the game data changes, then the
  savegame data is invalidated, so in theory one should
  check for game data version instead of binary version.
2002-04-26 02:52:53 +00:00
Jamie Wilkinson
476f5e4ae9 - fixed up a bit more that should use HAVE_MASM 2002-04-12 14:47:58 +00:00
Jamie Wilkinson
309c37b9c2 - Removed traces of C_ONLY, replaced with HAVE_MASM 2002-04-12 12:41:24 +00:00
Jamie Wilkinson
740faf6966 - used USE_ASM in assembler files and c files, to build asm
when needed and c routines otherwise
- HAVE_MASM is off always (in configure.in), only switch it on
  if you've got masm and you're on windows...
2002-04-10 06:57:39 +00:00
Jamie Wilkinson
4bd5535532 * Moved everything in game/ to src/ so that hopefully quake2
will run out of the source tree.
* Added the LICENSE files from xatrix and rogue, someone can
  look at them and decide if we can put the rest of them
  into CVS.
* Moved 2do.txt from ctf into docs/TODO-ctf.txt
2002-04-06 06:30:19 +00:00