the datadir for users to install the pakfiles into. (Closes: #48)
- Moved default config file from baseq2/ to data/baseq2.
- Changed header files from EXTRA_DIST to noinst_HEADERS.
release.
- Added header files to EXTRA_DIST in the relevant
directories.
- Added the unused source directories to EXTRA_DIST.
- Changed -I.. to -I$(top_srcdir)/src for the header files
in the module directories.
courtesy of configure. Some basic optimisations are added
unless optimisations are explicitly disabled. Extra
optimisations are added based on the cpu being built on.
are installed into the correct places.
- Added libltdl, the libtool dynamic loader to the code, as
the libraries are now under libtool control. Libtool and
libltdl are evil.
- Fixed various paths inside the code to point to PKGLIBDIR
for the game and refresher modules, and PKGDATADIR for the
game data.
- updated .gitignore
- Commented out some suspicious ifdefs in src/sys_dosa.S
- Fixed USE_ASM to be HAVE_MASM in src/ctf/q_shared.c
- something similar in src/baseq2/q_shared.c
project.
- Added HACKING for developer notes.
- Updated README to be more of a README.
- Updated TODO list.
- default don't build xatrix and rogue
- rolled back save game changes from 6 days ago, as they
suck. Save games are a complex beast and need someone to
redesign them so that they aren't tied to a particular
build. In the meantime, though, I'm not losing any sleep
over it, there's a note in the README about it, so time to
close this bug. (Closes: #15)
- commented out savegame check, which lets you use old
savegames. I'm not closing the bug, as I'm not convinced
it was this easy -- if the game data changes, then the
savegame data is invalidated, so in theory one should
check for game data version instead of binary version.
will run out of the source tree.
* Added the LICENSE files from xatrix and rogue, someone can
look at them and decide if we can put the rest of them
into CVS.
* Moved 2do.txt from ctf into docs/TODO-ctf.txt