- Commented out USE_ASM in the .S files -- in theory they're
only built when USE_ASM is enabled anyway...
- vid_so.c had some bad typecasts hidden away in some dead
code that became activated during this FPE crusade, and
though it's still dead, I thought I'd leave it as it is
now.
- Added resolutions for the Sony Vaio Pocketbook and the
Apple Titanium Powerbook, as well as a note in HACKING for
people wishing to add their own resolutions. (Closes#33)
I have an idea involving querying the X server for supported
resolutions at runtime, or through some API that we can
use to do it portably (to SVGA/3dfx/Win32).
* Removed ARCH from compile options, this means that there
is no longer a game$(ARCH).so built -- game.so instead.
* Added src/Makefile.am
* Fixed up include paths in main.c, menu.c, vid_menu.c,
vid_so.c
solaris and irix are no longer pertinent, they will remain
only until I can be sure that the code was merged
correctly, i.e. for reference purposes only.
gives the impression that these files are os-specific when
they're not.
sys_linux.c -> main.c
q_shlinux.c -> q_sh.c
qgl_linux.c -> qgl.c
snd_linux.c -> snd.c
cd_linux.c -> cd.c
rw_linux.h -> rw.h
glw_linux.h -> glw.h
in_linux.c -> in.c (although this isn't referred to at
all in any makefiles anywhere)
- Edited other files to reflect name changes