* Added INSTALL and game/Makefile.am to the repository
* Re-added game/q_shared.(c|h) to the repository -- ideally
game.so will make callbacks into quake2, this is only
"temporary" (famous last words)
* Removed ARCH from compile options, this means that there
is no longer a game$(ARCH).so built -- game.so instead.
* Added src/Makefile.am
* Fixed up include paths in main.c, menu.c, vid_menu.c,
vid_so.c
fix sv_user.c so that macro expansion isn't used on the
server side, otherwise clients can potentially read
rcon_password among others
* Forgot to add net_udp6.c from the last relnev merge... oops.
- mouse wheel support
- swapped SDL mouse buttons to be correct (closes: #17)
- some FreeBSD patches
- Bug Gun + save game crashes fixed (not sure about this
one)
- Mouse buttons 4 and 5 under SDL
- IPv6 support
- Makefile will build xatrix and rogue source if available
solaris and irix are no longer pertinent, they will remain
only until I can be sure that the code was merged
correctly, i.e. for reference purposes only.
gives the impression that these files are os-specific when
they're not.
sys_linux.c -> main.c
q_shlinux.c -> q_sh.c
qgl_linux.c -> qgl.c
snd_linux.c -> snd.c
cd_linux.c -> cd.c
rw_linux.h -> rw.h
glw_linux.h -> glw.h
in_linux.c -> in.c (although this isn't referred to at
all in any makefiles anywhere)
- Edited other files to reflect name changes