it to 1 to enable stencilbuffer shadows. (Turn gl_shadows
on first!) Based on MrG's tutorial on quakesrc.org, but
hacked a bit to work for GLX instead of Win32, and is a
bit more robust (won't die if it can't get a stencil
buffer).
- Updated TODO list to reflect this change.
that fixes gamma under GLX. His comments:
* This Linux Quake 2 patch allows to change OpenGL gamma
on the fly without vid_restart. It uses hardware gamma
where available (tested on XFree86 4.2.0 with DRI)
* This is for GLX only, SDL should have its own
implementation, based on its own gamma manipulation
functions
* This is implemented for fullscreen only. I'm not sure
if it shuld be implemented for windowed mode
* I've got the idea from MrG's BeefQuake for Windows, but
the implementation is completely mine
I can confirm that this works beautifully with XFree86
4.1, too.
- mouse wheel support
- swapped SDL mouse buttons to be correct (closes: #17)
- some FreeBSD patches
- Bug Gun + save game crashes fixed (not sure about this
one)
- Mouse buttons 4 and 5 under SDL
- IPv6 support
- Makefile will build xatrix and rogue source if available
solaris and irix are no longer pertinent, they will remain
only until I can be sure that the code was merged
correctly, i.e. for reference purposes only.
gives the impression that these files are os-specific when
they're not.
sys_linux.c -> main.c
q_shlinux.c -> q_sh.c
qgl_linux.c -> qgl.c
snd_linux.c -> snd.c
cd_linux.c -> cd.c
rw_linux.h -> rw.h
glw_linux.h -> glw.h
in_linux.c -> in.c (although this isn't referred to at
all in any makefiles anywhere)
- Edited other files to reflect name changes