Jamie Wilkinson
b1d6239d1d
- Updated TODO list
2002-05-02 12:50:20 +00:00
Jamie Wilkinson
0a52f5330b
- Added AUTHORS file noting people who contributed on the
...
project.
- Added HACKING for developer notes.
- Updated README to be more of a README.
- Updated TODO list.
- default don't build xatrix and rogue
- rolled back save game changes from 6 days ago, as they
suck. Save games are a complex beast and need someone to
redesign them so that they aren't tied to a particular
build. In the meantime, though, I'm not losing any sleep
over it, there's a note in the README about it, so time to
close this bug. (Closes : #15 )
2002-05-02 12:45:05 +00:00
Jamie Wilkinson
6879113806
- Updated TODO list
...
- commented out savegame check, which lets you use old
savegames. I'm not closing the bug, as I'm not convinced
it was this easy -- if the game data changes, then the
savegame data is invalidated, so in theory one should
check for game data version instead of binary version.
2002-04-26 02:52:53 +00:00
Jamie Wilkinson
5ce536142f
- Looks like we don't need this, if we include files the
...
right way in g_local.h. Of course, you won't notice this
unless you have my copy of the modified rogue source.
I hope I hear back from id soon.
2002-04-25 07:57:16 +00:00
Jamie Wilkinson
9b81e4ff7f
- Updated README
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- cosmetic changes to comments in snd.c and snd_dma.c
2002-04-13 03:27:39 +00:00
Bill Currie
e90942f9b5
snd.c:
...
need to set dma.buffer to 0 so the sound devive gets mapped next time
around.
snd_dma.c:
register the commands after initializing the sound so that you don't
get errors about already existing commands if the sound init failed a
previous time around.
2002-04-13 02:44:13 +00:00
Jamie Wilkinson
2cd24175ce
- updated TODO list
2002-04-13 02:06:37 +00:00
Jamie Wilkinson
e68dc6402a
- bootstrap clean removes autom4te.cache
...
- added 3DFX driver to vid_menu.c
2002-04-13 02:03:20 +00:00
Jamie Wilkinson
b02711f1a5
- taniwha's munmap patch
2002-04-13 02:01:07 +00:00
Jamie Wilkinson
925a3c1e98
- added fxgl to the permissions check
2002-04-13 00:28:30 +00:00
Jamie Wilkinson
494ff6431b
- Added 3dfx driver to vid_menu
...
- renamed it back to ref_fxgl.so
2002-04-13 00:21:58 +00:00
Jamie Wilkinson
476f5e4ae9
- fixed up a bit more that should use HAVE_MASM
2002-04-12 14:47:58 +00:00
Jamie Wilkinson
309c37b9c2
- Removed traces of C_ONLY, replaced with HAVE_MASM
2002-04-12 12:41:24 +00:00
Jamie Wilkinson
c25b318fc2
- Disabled -Wall and -Werror for people who want to unpack
...
rogue and xatrix into the directories and build it... my
tree is clean, but we'll have to wait to see if we can
include it in CVS
2002-04-11 14:12:28 +00:00
Jamie Wilkinson
628e28f93d
- updated top level .gitignore
2002-04-11 00:40:19 +00:00
Jamie Wilkinson
404101bc00
- Changed -lpthread to -pthread in quake2_LDFLAGS. Should
...
probably be a configure test
- Added configure test for AFMT_S16_NE (FreeBSD doesn't have
_NE, only _LE or _BE)
- Wrapped the use of AFMT_S16_NE in ifdef HAVE_AFMT_S16_NE
2002-04-11 00:38:25 +00:00
Jamie Wilkinson
740faf6966
- used USE_ASM in assembler files and c files, to build asm
...
when needed and c routines otherwise
- HAVE_MASM is off always (in configure.in), only switch it on
if you've got masm and you're on windows...
2002-04-10 06:57:39 +00:00
Jamie Wilkinson
dbd74b43ca
- more cosmetic changes
2002-04-10 04:15:48 +00:00
Jamie Wilkinson
dff9b25105
- cosmetic changes to configure.in
2002-04-10 01:41:52 +00:00
Jamie Wilkinson
076eccb5c0
- Added configure test for sys/soundcard.h
...
- Renamed linux/soundcard.h in src/snd.c to sys/soundcard.h
as it's portable
2002-04-10 01:23:13 +00:00
Jamie Wilkinson
76847ab8a3
- Added configure test for -ldl
...
- Using HAVE_DLOPEN in source files
2002-04-10 01:18:41 +00:00
Jamie Wilkinson
791d886807
- updated TODO list
2002-04-09 12:45:05 +00:00
Jamie Wilkinson
2a91c72d3d
- updated TODO list
2002-04-09 08:48:47 +00:00
Jamie Wilkinson
5a98c829ba
- added a version of CDAudio_RandomPlay for those machines
...
that don't get the #ifdef
2002-04-09 08:41:49 +00:00
Jamie Wilkinson
a3c0bd8e43
* updated TODO list
2002-04-09 02:21:31 +00:00
Jamie Wilkinson
4aaa3094a3
* src/rw*svgalib.c compile fine without src/vt.h, so
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commented it out in them, and removed from configure test
2002-04-09 02:01:36 +00:00
Jamie Wilkinson
5dfca94f1c
* bootstrap tries to detect if you have gmake instead of
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make for bsd systems
* cleaned out the header file checks in configure, now add
them as they're needed
* check for sys/vt.h in src/rw*svgalib.c
2002-04-09 01:49:38 +00:00
Jamie Wilkinson
41a546293a
* Removed extraneous Makefiles
2002-04-09 01:33:13 +00:00
Bill Currie
81b31308fa
fix the _ symbol prefix detection. software rendering now works
2002-04-08 06:17:02 +00:00
Bill Currie
24da5fdadc
better ignorage
2002-04-08 05:49:33 +00:00
Bill Currie
4ef52da08a
when linking, libs should go in *_LDADD rather than *_LDFLAGS as LDADD gets
...
added /after/ the object files, but LDFLAGS /before/ the object files
2002-04-08 05:42:08 +00:00
Bill Currie
c17021f01b
set AS and ASFLAGS
2002-04-08 05:09:37 +00:00
Bill Currie
47643dcfbe
fix a comment portability warning
2002-04-08 05:09:20 +00:00
Jamie Wilkinson
467393f8dc
Trying to get the refreshers to link properly
2002-04-08 04:57:31 +00:00
Jamie Wilkinson
167eba82c0
* Now builds all video refreshers (except ref_fxgl.so
...
because I don't have GL/fxmesa.h) Time to learn how
configure can selectively build refreshers.
2002-04-07 01:07:20 +00:00
Jamie Wilkinson
9b44da971f
* Added the turd directories to .gitignore
...
* bootstrap clean removes config.log now
2002-04-06 06:56:44 +00:00
Jamie Wilkinson
b3a333df91
* Added .deps to the .gitignore files
2002-04-06 06:33:27 +00:00
Jamie Wilkinson
4bd5535532
* Moved everything in game/ to src/ so that hopefully quake2
...
will run out of the source tree.
* Added the LICENSE files from xatrix and rogue, someone can
look at them and decide if we can put the rest of them
into CVS.
* Moved 2do.txt from ctf into docs/TODO-ctf.txt
2002-04-06 06:30:19 +00:00
Jamie Wilkinson
2e21941abd
* no longer link every fucking binary against libdl, libm,
...
libpthread.
2002-04-06 05:56:23 +00:00
Jamie Wilkinson
0bd2f30658
* Got rid of -Dstricmp=strcasecmp
2002-04-06 05:31:01 +00:00
Jamie Wilkinson
1688fc5eee
* oops, forgot these
...
* by the way, the asm software refresh code isn't built,
configure will have to work out if $(AS) is available and
we're on i386
2002-04-06 05:06:19 +00:00
Jamie Wilkinson
bd99d9b499
* Moved ref_soft into src/, made it build.
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* Lots of LD and CFLAGS in src/Makefile.am... I think most
of it should be automagic by configure
2002-04-06 05:03:53 +00:00
Jamie Wilkinson
1c775689ab
* Got rid of that ugly -DLINUX_VERSION from the makefile,
...
instead source files now use config.h
2002-04-05 01:02:17 +00:00
Jamie Wilkinson
ff75ee0460
* Fixed include paths in ref_gl
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* doesn't try to build xatrix and rogue by default
2002-04-05 00:45:27 +00:00
Jamie Wilkinson
cc662a1477
Removing this ref_soft dir (dunno why i added it)
2002-04-05 00:27:18 +00:00
Jamie Wilkinson
28147f7e1a
* Moved ref_gl into src/ so that when it builds, the video
...
refreshers are in the same directory as the quake2 binary
2002-04-05 00:24:29 +00:00
Bill Currie
62093fabca
fix a syntax error
2002-04-04 23:11:31 +00:00
Jamie Wilkinson
8e79055eef
* run "boostrap clean" to *really* clean up the source tree,
...
should be as good as doing a pristine checkout
* I've got the xatrix and rogue modpacks building, but their
license is dubious. game.h has been updated with the 2
extra lines that the xatrix and rogue game.h's had, and
the Makefile.ams will build the code if you unpack them
into the dirs (with a little modification because of -Wall
-Werror ;-)
2002-04-04 13:44:56 +00:00
Jamie Wilkinson
a1d6631267
Some notes about building from CVS and a warning that things
...
won't work :)
2002-04-03 03:35:06 +00:00
Jamie Wilkinson
c85e0a0450
* Removed old turd makefile from game/ctf
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* Removed ctf/game.h as it's in the dir above it
* merged difference of ctf/game.h into game.h (they were all
comments)
2002-04-03 03:28:15 +00:00