the code make more sense, it also means that the dynamic
loading of game and video refreshers (especially video
refreshers) is consistent -- which means that you can now
change video modes FROM WITHIN QUAKE2 as Carmack intended,
and quake2 no longer dies with an Xlib error on exit, so
your resolutions and gamma are restored! (Closes: #34)
for autotools versions -- it's ugly and hard to do right
and isn't worth the effort -- from now on I will be
referring people to the first paragraph in the README
are installed into the correct places.
- Added libltdl, the libtool dynamic loader to the code, as
the libraries are now under libtool control. Libtool and
libltdl are evil.
- Fixed various paths inside the code to point to PKGLIBDIR
for the game and refresher modules, and PKGDATADIR for the
game data.
- updated .gitignore
SVGAlib, X, GL, SDL, and GLIDE. Modified the
Makefile.am's to match the new configure variables.
Now people don't have to manually hack src/Makefile.am to
build their targets.
- Fixed a typo in src/qgl.h with the #define
- Added new automake generated files to bootstrap's clean
command.
- Added build requirements to HACKING, as we now need
automake 1.6.
- Removed note in README about the asm FPE bug, as I seem to
have inadvertently fixed this without meaning to.
should be as good as doing a pristine checkout
* I've got the xatrix and rogue modpacks building, but their
license is dubious. game.h has been updated with the 2
extra lines that the xatrix and rogue game.h's had, and
the Makefile.ams will build the code if you unpack them
into the dirs (with a little modification because of -Wall
-Werror ;-)