Commit graph

21 commits

Author SHA1 Message Date
Jamie Wilkinson
2012da9a05 - Updated README for automake 1.8, and updated acinclude.m4
to remove some warnings from the new automake.
2004-01-31 05:18:55 +00:00
Jamie Wilkinson
b943193880 - Bump automake to 1.7. 2004-01-27 14:49:49 +00:00
Jamie Wilkinson
c3933d08ae - Actually call automake 1.6 2003-01-30 20:27:43 +00:00
Jamie Wilkinson
dc6eaa8589 - Force use of automake 1.6 for make distcheck bug.
- Set verbose mode on the release script.
2003-01-30 20:05:16 +00:00
Jamie Wilkinson
3de95855fe - Removed libltdl from the code. Not only does this make
the code make more sense, it also means that the dynamic
  loading of game and video refreshers (especially video
  refreshers) is consistent -- which means that you can now
  change video modes FROM WITHIN QUAKE2 as Carmack intended,
  and quake2 no longer dies with an Xlib error on exit, so
  your resolutions and gamma are restored!  (Closes: #34)
2002-12-06 14:49:11 +00:00
Jamie Wilkinson
14068cee85 - Another FreeBSD patch from Ulrich Spoerlein, this time
removing non-standard option to xargs from bootstrap, and
  unsetting the cached GL check so the second test succeeds.
2002-10-14 20:52:28 +00:00
Jamie Wilkinson
d0557964e7 - Applied patch from Brady McCary to prefer automake 1.6. 2002-09-23 03:53:29 +00:00
Jamie Wilkinson
7a6eb9d465 - Added/updated gitignore files.
- Added dist tarballs to bootstrap clean.
2002-09-17 00:49:55 +00:00
Jamie Wilkinson
3cf26c3904 - Removed that evil junk from bootstrap that tried to check
for autotools versions -- it's ugly and hard to do right
  and isn't worth the effort -- from now on I will be
  referring people to the first paragraph in the README
2002-08-14 04:36:14 +00:00
Ragnvald Maartmann-Moe IV
5f426405a0 Automake detection fix from coob. 2002-07-21 23:26:57 +00:00
Jamie Wilkinson
3973c870cc - Fixed up make install target, so that the dynamic modules
are installed into the correct places.
- Added libltdl, the libtool dynamic loader to the code, as
  the libraries are now under libtool control.  Libtool and
  libltdl are evil.
- Fixed various paths inside the code to point to PKGLIBDIR
  for the game and refresher modules, and PKGDATADIR for the
  game data.
- updated .gitignore
2002-07-04 00:50:09 +00:00
Jamie Wilkinson
378f0601d4 - Remove emacs backup files in bootstrap clean 2002-07-01 04:57:54 +00:00
Jamie Wilkinson
9743e9dcce - Added library detection to configure.in, to detect
SVGAlib, X, GL, SDL, and GLIDE.  Modified the
  Makefile.am's to match the new configure variables.
  Now people don't have to manually hack src/Makefile.am to
  build their targets.
- Fixed a typo in src/qgl.h with the #define
- Added new automake generated files to bootstrap's clean
  command.
- Added build requirements to HACKING, as we now need
  automake 1.6.
- Removed note in README about the asm FPE bug, as I seem to
  have inadvertently fixed this without meaning to.
2002-07-01 04:53:50 +00:00
Jamie Wilkinson
e68dc6402a - bootstrap clean removes autom4te.cache
- added 3DFX driver to vid_menu.c
2002-04-13 02:03:20 +00:00
Jamie Wilkinson
740faf6966 - used USE_ASM in assembler files and c files, to build asm
when needed and c routines otherwise
- HAVE_MASM is off always (in configure.in), only switch it on
  if you've got masm and you're on windows...
2002-04-10 06:57:39 +00:00
Jamie Wilkinson
4aaa3094a3 * src/rw*svgalib.c compile fine without src/vt.h, so
commented it out in them, and removed from configure test
2002-04-09 02:01:36 +00:00
Jamie Wilkinson
5dfca94f1c * bootstrap tries to detect if you have gmake instead of
make for bsd systems
* cleaned out the header file checks in configure, now add
  them as they're needed
* check for sys/vt.h in src/rw*svgalib.c
2002-04-09 01:49:38 +00:00
Jamie Wilkinson
9b44da971f * Added the turd directories to .gitignore
* bootstrap clean removes config.log now
2002-04-06 06:56:44 +00:00
Bill Currie
62093fabca fix a syntax error 2002-04-04 23:11:31 +00:00
Jamie Wilkinson
8e79055eef * run "boostrap clean" to *really* clean up the source tree,
should be as good as doing a pristine checkout
* I've got the xatrix and rogue modpacks building, but their
  license is dubious.  game.h has been updated with the 2
  extra lines that the xatrix and rogue game.h's had, and
  the Makefile.ams will build the code if you unpack them
  into the dirs (with a little modification because of -Wall
  -Werror ;-)
2002-04-04 13:44:56 +00:00
Jamie Wilkinson
24fb12814e * Replaced gnu.txt with COPYING
* added my TODO list, and the cvs bootstrap script
* Small mods to configure.in, Makefile.am
2002-04-03 00:27:05 +00:00