Commit graph

12 commits

Author SHA1 Message Date
Jamie Wilkinson
f00374b4c5 - Created data/ and subdirectories that gets installed and creates
the datadir for users to install the pakfiles into.  (Closes: #48)
- Moved default config file from baseq2/ to data/baseq2.
- Changed header files from EXTRA_DIST to noinst_HEADERS.
2002-09-16 14:02:04 +00:00
Jamie Wilkinson
ed404b35b0 - Wild checkin time! Cleaning up the tree ready for a
release.
- Added header files to EXTRA_DIST in the relevant
  directories.
- Added the unused source directories to EXTRA_DIST.
- Changed -I.. to -I$(top_srcdir)/src for the header files
  in the module directories.
2002-09-16 08:11:44 +00:00
Jamie Wilkinson
8f5786824f - Moved the definition of pkglibdir out of the rogue and
xatrix defines, to avoid an implication error in automake
2002-08-14 04:44:56 +00:00
Jamie Wilkinson
905edaed62 - Added compiler optimisations back to the Makefiles,
courtesy of configure.  Some basic optimisations are added
  unless optimisations are explicitly disabled.  Extra
  optimisations are added based on the cpu being built on.
2002-07-17 06:41:16 +00:00
Jamie Wilkinson
8ccc351f99 - Applied NetBSD patch from Quentin Garnier.
- Added a configure test for ossaudio for NetBSD.
- Added a configure test for POSIX threads, from the GNU
  autoconf macro repository.
- Fixed up some typos in the Rogue and Xatrix makefiles
2002-07-04 14:17:24 +00:00
Jamie Wilkinson
9873502b19 - Updated game Makefiles to use libtool for linking
- Updated game .gitignores
2002-07-04 12:16:43 +00:00
Jamie Wilkinson
3973c870cc - Fixed up make install target, so that the dynamic modules
are installed into the correct places.
- Added libltdl, the libtool dynamic loader to the code, as
  the libraries are now under libtool control.  Libtool and
  libltdl are evil.
- Fixed various paths inside the code to point to PKGLIBDIR
  for the game and refresher modules, and PKGDATADIR for the
  game data.
- updated .gitignore
2002-07-04 00:50:09 +00:00
Jamie Wilkinson
9743e9dcce - Added library detection to configure.in, to detect
SVGAlib, X, GL, SDL, and GLIDE.  Modified the
  Makefile.am's to match the new configure variables.
  Now people don't have to manually hack src/Makefile.am to
  build their targets.
- Fixed a typo in src/qgl.h with the #define
- Added new automake generated files to bootstrap's clean
  command.
- Added build requirements to HACKING, as we now need
  automake 1.6.
- Removed note in README about the asm FPE bug, as I seem to
  have inadvertently fixed this without meaning to.
2002-07-01 04:53:50 +00:00
Jamie Wilkinson
ebc1f99b81 - configure now checks for xatrix and rogue, so no need for
punters to have to manually edit src/Makefile.am (and now
  I don't have to remember to swap it back before checking
  in anymore!)
2002-05-20 04:49:54 +00:00
Jamie Wilkinson
c25b318fc2 - Disabled -Wall and -Werror for people who want to unpack
rogue and xatrix into the directories and build it... my
  tree is clean, but we'll have to wait to see if we can
  include it in CVS
2002-04-11 14:12:28 +00:00
Jamie Wilkinson
b3a333df91 * Added .deps to the .gitignore files 2002-04-06 06:33:27 +00:00
Jamie Wilkinson
4bd5535532 * Moved everything in game/ to src/ so that hopefully quake2
will run out of the source tree.
* Added the LICENSE files from xatrix and rogue, someone can
  look at them and decide if we can put the rest of them
  into CVS.
* Moved 2do.txt from ctf into docs/TODO-ctf.txt
2002-04-06 06:30:19 +00:00