the datadir for users to install the pakfiles into. (Closes: #48)
- Moved default config file from baseq2/ to data/baseq2.
- Changed header files from EXTRA_DIST to noinst_HEADERS.
release.
- Added header files to EXTRA_DIST in the relevant
directories.
- Added the unused source directories to EXTRA_DIST.
- Changed -I.. to -I$(top_srcdir)/src for the header files
in the module directories.
for autotools versions -- it's ugly and hard to do right
and isn't worth the effort -- from now on I will be
referring people to the first paragraph in the README
courtesy of configure. Some basic optimisations are added
unless optimisations are explicitly disabled. Extra
optimisations are added based on the cpu being built on.
module.so, and so weren't finding the modules (cunningly
hidden by the fact that old .so files weren't being
cleaned up by the makefile). Fixed that up good.
little more clearer
- The floating point exception when using the assembler
refreshers no longer occurs, which seems to be a
by-product of the recent auto* changes. If you can make
quake2 FPE again, I'd like to know. (Closes: #22)
- Added a configure test for ossaudio for NetBSD.
- Added a configure test for POSIX threads, from the GNU
autoconf macro repository.
- Fixed up some typos in the Rogue and Xatrix makefiles
are installed into the correct places.
- Added libltdl, the libtool dynamic loader to the code, as
the libraries are now under libtool control. Libtool and
libltdl are evil.
- Fixed various paths inside the code to point to PKGLIBDIR
for the game and refresher modules, and PKGDATADIR for the
game data.
- updated .gitignore
SVGAlib, X, GL, SDL, and GLIDE. Modified the
Makefile.am's to match the new configure variables.
Now people don't have to manually hack src/Makefile.am to
build their targets.
- Fixed a typo in src/qgl.h with the #define
- Added new automake generated files to bootstrap's clean
command.
- Added build requirements to HACKING, as we now need
automake 1.6.
- Removed note in README about the asm FPE bug, as I seem to
have inadvertently fixed this without meaning to.
- Commented out USE_ASM in the .S files -- in theory they're
only built when USE_ASM is enabled anyway...
- vid_so.c had some bad typecasts hidden away in some dead
code that became activated during this FPE crusade, and
though it's still dead, I thought I'd leave it as it is
now.
- Commented out some suspicious ifdefs in src/sys_dosa.S
- Fixed USE_ASM to be HAVE_MASM in src/ctf/q_shared.c
- something similar in src/baseq2/q_shared.c
- Added resolutions for the Sony Vaio Pocketbook and the
Apple Titanium Powerbook, as well as a note in HACKING for
people wishing to add their own resolutions. (Closes#33)
I have an idea involving querying the X server for supported
resolutions at runtime, or through some API that we can
use to do it portably (to SVGA/3dfx/Win32).