Jamie Wilkinson
41a546293a
* Removed extraneous Makefiles
2002-04-09 01:33:13 +00:00
Bill Currie
81b31308fa
fix the _ symbol prefix detection. software rendering now works
2002-04-08 06:17:02 +00:00
Bill Currie
24da5fdadc
better ignorage
2002-04-08 05:49:33 +00:00
Bill Currie
4ef52da08a
when linking, libs should go in *_LDADD rather than *_LDFLAGS as LDADD gets
...
added /after/ the object files, but LDFLAGS /before/ the object files
2002-04-08 05:42:08 +00:00
Bill Currie
c17021f01b
set AS and ASFLAGS
2002-04-08 05:09:37 +00:00
Bill Currie
47643dcfbe
fix a comment portability warning
2002-04-08 05:09:20 +00:00
Jamie Wilkinson
467393f8dc
Trying to get the refreshers to link properly
2002-04-08 04:57:31 +00:00
Jamie Wilkinson
167eba82c0
* Now builds all video refreshers (except ref_fxgl.so
...
because I don't have GL/fxmesa.h) Time to learn how
configure can selectively build refreshers.
2002-04-07 01:07:20 +00:00
Jamie Wilkinson
9b44da971f
* Added the turd directories to .gitignore
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* bootstrap clean removes config.log now
2002-04-06 06:56:44 +00:00
Jamie Wilkinson
b3a333df91
* Added .deps to the .gitignore files
2002-04-06 06:33:27 +00:00
Jamie Wilkinson
4bd5535532
* Moved everything in game/ to src/ so that hopefully quake2
...
will run out of the source tree.
* Added the LICENSE files from xatrix and rogue, someone can
look at them and decide if we can put the rest of them
into CVS.
* Moved 2do.txt from ctf into docs/TODO-ctf.txt
2002-04-06 06:30:19 +00:00
Jamie Wilkinson
2e21941abd
* no longer link every fucking binary against libdl, libm,
...
libpthread.
2002-04-06 05:56:23 +00:00
Jamie Wilkinson
0bd2f30658
* Got rid of -Dstricmp=strcasecmp
2002-04-06 05:31:01 +00:00
Jamie Wilkinson
1688fc5eee
* oops, forgot these
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* by the way, the asm software refresh code isn't built,
configure will have to work out if $(AS) is available and
we're on i386
2002-04-06 05:06:19 +00:00
Jamie Wilkinson
bd99d9b499
* Moved ref_soft into src/, made it build.
...
* Lots of LD and CFLAGS in src/Makefile.am... I think most
of it should be automagic by configure
2002-04-06 05:03:53 +00:00
Jamie Wilkinson
1c775689ab
* Got rid of that ugly -DLINUX_VERSION from the makefile,
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instead source files now use config.h
2002-04-05 01:02:17 +00:00
Jamie Wilkinson
ff75ee0460
* Fixed include paths in ref_gl
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* doesn't try to build xatrix and rogue by default
2002-04-05 00:45:27 +00:00
Jamie Wilkinson
cc662a1477
Removing this ref_soft dir (dunno why i added it)
2002-04-05 00:27:18 +00:00
Jamie Wilkinson
28147f7e1a
* Moved ref_gl into src/ so that when it builds, the video
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refreshers are in the same directory as the quake2 binary
2002-04-05 00:24:29 +00:00
Bill Currie
62093fabca
fix a syntax error
2002-04-04 23:11:31 +00:00
Jamie Wilkinson
8e79055eef
* run "boostrap clean" to *really* clean up the source tree,
...
should be as good as doing a pristine checkout
* I've got the xatrix and rogue modpacks building, but their
license is dubious. game.h has been updated with the 2
extra lines that the xatrix and rogue game.h's had, and
the Makefile.ams will build the code if you unpack them
into the dirs (with a little modification because of -Wall
-Werror ;-)
2002-04-04 13:44:56 +00:00
Jamie Wilkinson
a1d6631267
Some notes about building from CVS and a warning that things
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won't work :)
2002-04-03 03:35:06 +00:00
Jamie Wilkinson
c85e0a0450
* Removed old turd makefile from game/ctf
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* Removed ctf/game.h as it's in the dir above it
* merged difference of ctf/game.h into game.h (they were all
comments)
2002-04-03 03:28:15 +00:00
Jamie Wilkinson
89ea530ad9
* Added .gitignore files for the new directories
2002-04-03 03:10:33 +00:00
Jamie Wilkinson
84d1c018f2
* configure creates the rogue and xatrix makefiles
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* game.h comments and ifdef wrapper cleaned up
2002-04-03 03:07:00 +00:00
Jamie Wilkinson
8e8ec4fe76
* Added (unused) Makefile.ams for xatrix and rogue from the
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top level Makefile.old
2002-04-03 02:59:33 +00:00
Jamie Wilkinson
c333a4adc7
* Now builds both baseq2 and ctf game.so
2002-04-03 02:45:20 +00:00
Jamie Wilkinson
c8157a5155
* Forgot to remove these files from the repository
2002-04-03 02:10:27 +00:00
Jamie Wilkinson
f10de7dd58
* Moved game/baseq2/game.h into game/game.h as it is the
...
api that the quake2 binary uses
2002-04-03 02:05:47 +00:00
Jamie Wilkinson
12ef666897
* Removed src/Makefile from the repository
...
* Added game/baseq2/.gitignore
2002-04-03 01:43:07 +00:00
Jamie Wilkinson
12689a70b9
* Moved ctf/docs to docs/ctf
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* Moved ctf/ to game/ctf
2002-04-03 01:32:35 +00:00
Jamie Wilkinson
bf5ad75554
* Created directories for each of baseq2, ctf, xatrix, and
...
rogue modpacks.
* Moved game/ into game/baseq2
2002-04-03 01:21:11 +00:00
Jamie Wilkinson
300c1899d2
* Added some more ignores to .gitignore
2002-04-03 00:55:29 +00:00
Jamie Wilkinson
520789f9d3
* Enabled build of game/game.so
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* Removed files in client/ qcommon/ and server/
2002-04-03 00:52:42 +00:00
Jamie Wilkinson
0efe15ba87
* Added .libs to the .gitignore files
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* Added INSTALL and game/Makefile.am to the repository
* Re-added game/q_shared.(c|h) to the repository -- ideally
game.so will make callbacks into quake2, this is only
"temporary" (famous last words)
2002-04-03 00:36:21 +00:00
Jamie Wilkinson
24fb12814e
* Replaced gnu.txt with COPYING
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* added my TODO list, and the cvs bootstrap script
* Small mods to configure.in, Makefile.am
2002-04-03 00:27:05 +00:00
Jamie Wilkinson
485824e846
* Moved q_shared.(c|h) from game/ into src/
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* Copied m_flash.c from game/ into src/
* More edits for include paths
2002-04-02 08:14:08 +00:00
Jamie Wilkinson
8ff1601081
* Moved qcommon/ into src/ as well.
...
* Removed ARCH from compile options, this means that there
is no longer a game$(ARCH).so built -- game.so instead.
* Added src/Makefile.am
* Fixed up include paths in main.c, menu.c, vid_menu.c,
vid_so.c
2002-04-02 06:23:02 +00:00
Jamie Wilkinson
460d5d8dfd
* Doing some renovations so I can autoconfiscate the source.
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In this installment, I move all of client/ and server/
into src/
2002-04-02 05:47:23 +00:00
Jamie Wilkinson
7457b38f1e
* As per http://www.quakesrc.org/forum/topicDisplay.php?topicID=160 ,
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fix sv_user.c so that macro expansion isn't used on the
server side, otherwise clients can potentially read
rcon_password among others
* Forgot to add net_udp6.c from the last relnev merge... oops.
2002-03-21 03:17:25 +00:00
Jamie Wilkinson
065639f494
Merged in Steven Fuller's r0.9 changes:
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- mouse wheel support
- swapped SDL mouse buttons to be correct (closes : #17 )
- some FreeBSD patches
- Bug Gun + save game crashes fixed (not sure about this
one)
- Mouse buttons 4 and 5 under SDL
- IPv6 support
- Makefile will build xatrix and rogue source if available
2002-03-12 02:33:43 +00:00
Jamie Wilkinson
a82e3734a8
These assembler files are only used by the software video
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refreshers, so let's put them with the rest of it.
2002-03-05 10:04:05 +00:00
Jamie Wilkinson
e30566a57a
Note to self: always perform checkins from the top level.
2002-03-03 10:29:39 +00:00
Jamie Wilkinson
12ea33ad62
Moved q2icon.xbm out of the source subdir and into pixmaps/
2002-03-03 10:24:25 +00:00
Jamie Wilkinson
ec6afebf98
Added a top-level README to let people know not to play with
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impertinent subtrees.
2002-03-02 04:04:28 +00:00
Jamie Wilkinson
7e0479e169
Shit, forgot to move glw_linux.h in CVS.
2002-03-02 03:58:46 +00:00
Jamie Wilkinson
2e6851b85b
- Merged each of bsd/, solaris/, and irix/ into src/; bsd,
...
solaris and irix are no longer pertinent, they will remain
only until I can be sure that the code was merged
correctly, i.e. for reference purposes only.
2002-03-02 03:56:00 +00:00
Jamie Wilkinson
2daf1584a5
- Renamed source files to remove the name 'linux', as this
...
gives the impression that these files are os-specific when
they're not.
sys_linux.c -> main.c
q_shlinux.c -> q_sh.c
qgl_linux.c -> qgl.c
snd_linux.c -> snd.c
cd_linux.c -> cd.c
rw_linux.h -> rw.h
glw_linux.h -> glw.h
in_linux.c -> in.c (although this isn't referred to at
all in any makefiles anywhere)
- Edited other files to reflect name changes
2002-03-02 03:28:11 +00:00
Jamie Wilkinson
499153913a
Changed paths of some #include lines to reflect the new
...
change. Why on earth was the code #including headers from
the same directory as "../thisdir/"? Crazy.
2002-03-01 08:33:25 +00:00
Jamie Wilkinson
912637880c
Dammit, missed this one
2002-03-01 08:23:11 +00:00