Bill Currie
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6f4d107011
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ok, so this is leaching, but hey, that's part of what the gpl is for :)
Bring in Jamie Wilkinson's patches for quake2_3.21-1. this gives us sdl
support, ~/.quake2, sane default for gl_driver, and several other fixups.
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2002-01-03 04:22:46 +00:00 |
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Ragnvald Maartmann-Moe IV
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b6acf44cbd
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Minor speedup to particles, by not copying around redundant information.
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2001-12-31 21:54:10 +00:00 |
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Bill Currie
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d40e209c3e
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warning fixes for gcc 2.95
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2001-12-30 03:50:29 +00:00 |
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Bill Currie
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947059f421
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don't ask me why, but this is the real fix (I still had my cl_scrn.c hack
going in the previous commit :()
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2001-12-29 05:48:48 +00:00 |
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Bill Currie
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4a7515fcff
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clean up some dead code
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2001-12-29 05:33:09 +00:00 |
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Bill Currie
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32f125c516
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fix my .cin rendering bug
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2001-12-29 05:22:34 +00:00 |
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Bill Currie
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d051c7114d
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bring in relnev's texture wrapping fix
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2001-12-29 04:55:10 +00:00 |
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Bill Currie
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f4fa61bf44
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We like warnings, lots of warnings. However, we don't want to let them slip
by. Bwahaha.
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2001-12-29 02:40:13 +00:00 |
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Jeff Teunissen
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2c9a907849
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Oops! fix up mdfour.
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2001-12-29 00:07:54 +00:00 |
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Ragnvald Maartmann-Moe IV
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2c644c39af
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Pfft.
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2001-12-28 21:55:21 +00:00 |
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Ragnvald Maartmann-Moe IV
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bb37bd3707
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Bleh, missed one.
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2001-12-28 21:54:01 +00:00 |
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Ragnvald Maartmann-Moe IV
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9556d038c1
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And a few more GL_TEXTURE0/GL_TEXTURE1 fixes.
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2001-12-28 21:52:25 +00:00 |
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Ragnvald Maartmann-Moe IV
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e55fed2197
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Oops, needs to work for non-OpenGL 1.3 as well. ;)
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2001-12-28 21:47:32 +00:00 |
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Jeff Teunissen
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377a168dea
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Update the qcommon/ dir to 3.21 -- oops.
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2001-12-28 21:40:13 +00:00 |
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Ragnvald Maartmann-Moe IV
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f134ecf962
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Repair lack of foresight in using 'int GL_TEXTURE0, GLTEXTURE1;'
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2001-12-28 21:35:06 +00:00 |
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Jeff Teunissen
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10fc361f7a
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Nuke the part of the 3.21 changes file that duplicates the information
in the 3.20 changes file.
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2001-12-28 20:34:35 +00:00 |
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Jeff Teunissen
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126b17d1d2
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Note to Id Software.: In GLX, destroy the GL context *AFTER* destroying
the window that it draws into, not before.
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2001-12-28 19:58:24 +00:00 |
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Jeff Teunissen
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49ae964011
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Update to 3.21-level source code.
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2001-12-28 19:56:33 +00:00 |
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Jeff Teunissen
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596b1e77ce
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Missing: two useless files. Don't bother calling, if you find them you
can keep them.
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2001-12-28 08:07:42 +00:00 |
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Bill Currie
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094682dbd1
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replace md4.c with mdfour.c
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2001-12-23 20:58:57 +00:00 |
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Bill Currie
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3ccbf87b4d
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mkdir -p so dirs don't cause unnecessary errors
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2001-12-22 21:54:16 +00:00 |
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Bill Currie
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306bacc504
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line ending cleanup
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2001-12-22 21:49:59 +00:00 |
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Jeff Teunissen
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4b61df1d88
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Ignore .plg, .bc[ep], and .opt files.
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2001-12-22 12:53:12 +00:00 |
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Jeff Teunissen
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bc22d2574d
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Remove some seemingly-unnecessary Visual C++ files.
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2001-12-22 12:41:07 +00:00 |
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Jeff Teunissen
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9058b26f56
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Misc. cleanups.
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2001-12-22 08:45:50 +00:00 |
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Bill Currie
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89842bdf60
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hacky, but it works
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2001-12-22 08:23:10 +00:00 |
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Bill Currie
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f71b23e88d
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dirty, evil hacks, but gl rendering
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2001-12-22 07:56:13 +00:00 |
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Bill Currie
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044af4903c
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make game work
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2001-12-22 07:34:47 +00:00 |
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Bill Currie
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53e4917c3c
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hey, mongoose's works better :)
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2001-12-22 06:58:05 +00:00 |
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Bill Currie
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f426cc6316
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mongoose's improved makefile
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2001-12-22 06:48:46 +00:00 |
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Bill Currie
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96826650c8
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ok, core links with no evil hacks
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2001-12-22 06:12:56 +00:00 |
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Bill Currie
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caddaeabef
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forgot these due to sloppy packagine in the .zip
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2001-12-22 05:48:15 +00:00 |
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Bill Currie
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f6e174e3dc
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ignore the .d files for now
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2001-12-22 05:44:17 +00:00 |
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Bill Currie
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91c5fa3d9e
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almost links
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2001-12-22 05:37:39 +00:00 |
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Bill Currie
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2124958581
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Initial revision
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2001-12-22 04:27:19 +00:00 |
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