- Uncomment conditional sections of rogue and xatrix.

- Update todo list.
This commit is contained in:
Jamie Wilkinson 2004-03-18 01:27:30 +00:00
parent b814e0db00
commit ff94ecfca9
3 changed files with 51 additions and 52 deletions

1
TODO
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@ -11,7 +11,6 @@
- investigate the possibility of savegames not being tied to a particular build
- split out assembler per arch/os (we currently have gas i386 and win i386)
- make sure that we give back the mouse and keyboard if the game crashes
- split out the sound code into separate modules, like the vid_refs already do
- dynamically get video resolutions from the X server (or SVGAlib or whatever)
instead of hardcoding them... or do both
- have a look at http://bw-admin.sourceforge.net/ and

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@ -1,32 +1,32 @@
pkglibdir=$(libdir)/@PACKAGE@/rogue
if DO_ROGUE
#pkglib_LTLIBRARIES = game.la
#game_la_SOURCES = dm_ball.c dm_tag.c \
# g_ai.c g_chase.c g_cmds.c g_combat.c g_func.c \
# g_items.c g_main.c g_misc.c g_monster.c g_newai.c \
# g_newdm.c g_newfnc.c g_newtarg.c g_newtrig.c \
# g_newweap.c g_phys.c g_save.c g_spawn.c g_sphere.c \
# g_svcmds.c g_target.c g_trigger.c g_turret.c \
# g_utils.c g_weapon.c \
# m_actor.c m_berserk.c m_boss2.c m_boss3.c \
# m_boss31.c m_boss32.c m_brain.c m_carrier.c \
# m_chick.c m_flash.c m_flipper.c m_float.c m_flyer.c \
# m_gladiator.c m_gunner.c m_hover.c m_infantry.c \
# m_insane.c m_medic.c m_move.c m_mutant.c \
# m_parasite.c m_soldier.c m_stalker.c m_supertank.c \
# m_tank.c m_turret.c m_widow.c m_widow2.c \
# p_client.c p_hud.c p_trail.c p_view.c p_weapon.c \
# q_shared.c
#
#noinst_HEADERS = g_local.h m_actor.h m_berserk.h m_boss2.h m_boss31.h \
# m_boss32.h m_brain.h m_carrier.h m_chick.h m_flipper.h \
# m_float.h m_flyer.h m_gladiator.h m_gunner.h m_hover.h \
# m_infantry.h m_insane.h m_medic.h m_mutant.h m_parasite.h \
# m_player.h m_rider.h m_soldier.h m_stalker.h m_supertank.h \
# m_tank.h m_turret.h m_widow.h m_widow2.h q_shared.h
#
##game_la_CFLAGS = -fPIC -Wall -Werror -pipe @OPT_CFLAGS@
#game_la_CFLAGS = -I$(top_srcdir)/src -fPIC -pipe @OPT_CFLAGS@
#game_la_LDFLAGS = -module -avoid-version -rpath $(pkglibdir)
pkglib_LTLIBRARIES = game.la
game_la_SOURCES = dm_ball.c dm_tag.c \
g_ai.c g_chase.c g_cmds.c g_combat.c g_func.c \
g_items.c g_main.c g_misc.c g_monster.c g_newai.c \
g_newdm.c g_newfnc.c g_newtarg.c g_newtrig.c \
g_newweap.c g_phys.c g_save.c g_spawn.c g_sphere.c \
g_svcmds.c g_target.c g_trigger.c g_turret.c \
g_utils.c g_weapon.c \
m_actor.c m_berserk.c m_boss2.c m_boss3.c \
m_boss31.c m_boss32.c m_brain.c m_carrier.c \
m_chick.c m_flash.c m_flipper.c m_float.c m_flyer.c \
m_gladiator.c m_gunner.c m_hover.c m_infantry.c \
m_insane.c m_medic.c m_move.c m_mutant.c \
m_parasite.c m_soldier.c m_stalker.c m_supertank.c \
m_tank.c m_turret.c m_widow.c m_widow2.c \
p_client.c p_hud.c p_trail.c p_view.c p_weapon.c \
q_shared.c
noinst_HEADERS = g_local.h m_actor.h m_berserk.h m_boss2.h m_boss31.h \
m_boss32.h m_brain.h m_carrier.h m_chick.h m_flipper.h \
m_float.h m_flyer.h m_gladiator.h m_gunner.h m_hover.h \
m_infantry.h m_insane.h m_medic.h m_mutant.h m_parasite.h \
m_player.h m_rider.h m_soldier.h m_stalker.h m_supertank.h \
m_tank.h m_turret.h m_widow.h m_widow2.h q_shared.h
#game_la_CFLAGS = -fPIC -Wall -Werror -pipe @OPT_CFLAGS@
game_la_CFLAGS = -I$(top_srcdir)/src -fPIC -pipe @OPT_CFLAGS@
game_la_LDFLAGS = -module -avoid-version -rpath $(pkglibdir)
endif # DO_ROGUE

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@ -1,29 +1,29 @@
pkglibdir=$(libdir)/@PACKAGE@/xatrix
if DO_XATRIX
#pkglib_LTLIBRARIES = game.la
#game_la_SOURCES = g_ai.c g_chase.c g_cmds.c g_combat.c g_func.c \
# g_items.c g_main.c g_misc.c g_monster.c g_phys.c \
# g_save.c g_spawn.c g_svcmds.c g_target.c g_trigger.c \
# g_turret.c g_utils.c g_weapon.c \
# m_actor.c m_berserk.c m_boss2.c m_boss3.c \
# m_boss31.c m_boss32.c m_boss5.c m_brain.c \
# m_chick.c m_fixbot.c m_flash.c m_flipper.c \
# m_float.c m_flyer.c m_gekk.c m_gladb.c \
# m_gladiator.c m_gunner.c m_hover.c m_infantry.c \
# m_insane.c m_medic.c m_move.c m_mutant.c \
# m_parasite.c m_soldier.c m_supertank.c m_tank.c \
# p_client.c p_hud.c p_trail.c p_view.c p_weapon.c \
# q_shared.c
pkglib_LTLIBRARIES = game.la
game_la_SOURCES = g_ai.c g_chase.c g_cmds.c g_combat.c g_func.c \
g_items.c g_main.c g_misc.c g_monster.c g_phys.c \
g_save.c g_spawn.c g_svcmds.c g_target.c g_trigger.c \
g_turret.c g_utils.c g_weapon.c \
m_actor.c m_berserk.c m_boss2.c m_boss3.c \
m_boss31.c m_boss32.c m_boss5.c m_brain.c \
m_chick.c m_fixbot.c m_flash.c m_flipper.c \
m_float.c m_flyer.c m_gekk.c m_gladb.c \
m_gladiator.c m_gunner.c m_hover.c m_infantry.c \
m_insane.c m_medic.c m_move.c m_mutant.c \
m_parasite.c m_soldier.c m_supertank.c m_tank.c \
p_client.c p_hud.c p_trail.c p_view.c p_weapon.c \
q_shared.c
#noinst_HEADERS = g_local.h m_actor.h m_berserk.h m_boss2.h m_boss31.h \
# m_boss32.h m_brain.h m_chick.h m_fixbot.h m_flipper.h \
# m_float.h m_flyer.h m_gekk.h m_gladiator.h m_gunner.h \
# m_hover.h m_infantry.h m_insane.h m_medic.h m_mutant.h \
# m_parasite.h m_player.h m_rider.h m_soldier.h m_soldierh.h \
# m_supertank.h m_tank.h q_shared.h
noinst_HEADERS = g_local.h m_actor.h m_berserk.h m_boss2.h m_boss31.h \
m_boss32.h m_brain.h m_chick.h m_fixbot.h m_flipper.h \
m_float.h m_flyer.h m_gekk.h m_gladiator.h m_gunner.h \
m_hover.h m_infantry.h m_insane.h m_medic.h m_mutant.h \
m_parasite.h m_player.h m_rider.h m_soldier.h m_soldierh.h \
m_supertank.h m_tank.h q_shared.h
##game_la_CFLAGS = -fPIC -Wall -Werror -pipe @OPT_CFLAGS@
#game_la_CFLAGS = -I$(top_srcdir)/src -fPIC -pipe @OPT_CFLAGS@
#game_la_LDFLAGS = -module -avoid-version -rpath $(pkglibdir)
#game_la_CFLAGS = -fPIC -Wall -Werror -pipe @OPT_CFLAGS@
game_la_CFLAGS = -I$(top_srcdir)/src -fPIC -pipe @OPT_CFLAGS@
game_la_LDFLAGS = -module -avoid-version -rpath $(pkglibdir)
endif # DO_XATRIX