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https://git.code.sf.net/p/quake/quake2forge
synced 2024-11-10 07:12:01 +00:00
- Uncomment conditional sections of rogue and xatrix.
- Update todo list.
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3 changed files with 51 additions and 52 deletions
1
TODO
1
TODO
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@ -11,7 +11,6 @@
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- investigate the possibility of savegames not being tied to a particular build
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- investigate the possibility of savegames not being tied to a particular build
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- split out assembler per arch/os (we currently have gas i386 and win i386)
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- split out assembler per arch/os (we currently have gas i386 and win i386)
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- make sure that we give back the mouse and keyboard if the game crashes
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- make sure that we give back the mouse and keyboard if the game crashes
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- split out the sound code into separate modules, like the vid_refs already do
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- dynamically get video resolutions from the X server (or SVGAlib or whatever)
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- dynamically get video resolutions from the X server (or SVGAlib or whatever)
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instead of hardcoding them... or do both
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instead of hardcoding them... or do both
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- have a look at http://bw-admin.sourceforge.net/ and
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- have a look at http://bw-admin.sourceforge.net/ and
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@ -1,32 +1,32 @@
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pkglibdir=$(libdir)/@PACKAGE@/rogue
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pkglibdir=$(libdir)/@PACKAGE@/rogue
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if DO_ROGUE
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if DO_ROGUE
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#pkglib_LTLIBRARIES = game.la
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pkglib_LTLIBRARIES = game.la
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#game_la_SOURCES = dm_ball.c dm_tag.c \
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game_la_SOURCES = dm_ball.c dm_tag.c \
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# g_ai.c g_chase.c g_cmds.c g_combat.c g_func.c \
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g_ai.c g_chase.c g_cmds.c g_combat.c g_func.c \
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# g_items.c g_main.c g_misc.c g_monster.c g_newai.c \
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g_items.c g_main.c g_misc.c g_monster.c g_newai.c \
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# g_newdm.c g_newfnc.c g_newtarg.c g_newtrig.c \
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g_newdm.c g_newfnc.c g_newtarg.c g_newtrig.c \
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# g_newweap.c g_phys.c g_save.c g_spawn.c g_sphere.c \
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g_newweap.c g_phys.c g_save.c g_spawn.c g_sphere.c \
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# g_svcmds.c g_target.c g_trigger.c g_turret.c \
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g_svcmds.c g_target.c g_trigger.c g_turret.c \
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# g_utils.c g_weapon.c \
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g_utils.c g_weapon.c \
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# m_actor.c m_berserk.c m_boss2.c m_boss3.c \
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m_actor.c m_berserk.c m_boss2.c m_boss3.c \
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# m_boss31.c m_boss32.c m_brain.c m_carrier.c \
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m_boss31.c m_boss32.c m_brain.c m_carrier.c \
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# m_chick.c m_flash.c m_flipper.c m_float.c m_flyer.c \
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m_chick.c m_flash.c m_flipper.c m_float.c m_flyer.c \
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# m_gladiator.c m_gunner.c m_hover.c m_infantry.c \
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m_gladiator.c m_gunner.c m_hover.c m_infantry.c \
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# m_insane.c m_medic.c m_move.c m_mutant.c \
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m_insane.c m_medic.c m_move.c m_mutant.c \
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# m_parasite.c m_soldier.c m_stalker.c m_supertank.c \
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m_parasite.c m_soldier.c m_stalker.c m_supertank.c \
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# m_tank.c m_turret.c m_widow.c m_widow2.c \
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m_tank.c m_turret.c m_widow.c m_widow2.c \
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# p_client.c p_hud.c p_trail.c p_view.c p_weapon.c \
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p_client.c p_hud.c p_trail.c p_view.c p_weapon.c \
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# q_shared.c
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q_shared.c
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#
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#noinst_HEADERS = g_local.h m_actor.h m_berserk.h m_boss2.h m_boss31.h \
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noinst_HEADERS = g_local.h m_actor.h m_berserk.h m_boss2.h m_boss31.h \
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# m_boss32.h m_brain.h m_carrier.h m_chick.h m_flipper.h \
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m_boss32.h m_brain.h m_carrier.h m_chick.h m_flipper.h \
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# m_float.h m_flyer.h m_gladiator.h m_gunner.h m_hover.h \
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m_float.h m_flyer.h m_gladiator.h m_gunner.h m_hover.h \
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# m_infantry.h m_insane.h m_medic.h m_mutant.h m_parasite.h \
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m_infantry.h m_insane.h m_medic.h m_mutant.h m_parasite.h \
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# m_player.h m_rider.h m_soldier.h m_stalker.h m_supertank.h \
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m_player.h m_rider.h m_soldier.h m_stalker.h m_supertank.h \
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# m_tank.h m_turret.h m_widow.h m_widow2.h q_shared.h
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m_tank.h m_turret.h m_widow.h m_widow2.h q_shared.h
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#
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##game_la_CFLAGS = -fPIC -Wall -Werror -pipe @OPT_CFLAGS@
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#game_la_CFLAGS = -fPIC -Wall -Werror -pipe @OPT_CFLAGS@
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#game_la_CFLAGS = -I$(top_srcdir)/src -fPIC -pipe @OPT_CFLAGS@
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game_la_CFLAGS = -I$(top_srcdir)/src -fPIC -pipe @OPT_CFLAGS@
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#game_la_LDFLAGS = -module -avoid-version -rpath $(pkglibdir)
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game_la_LDFLAGS = -module -avoid-version -rpath $(pkglibdir)
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endif # DO_ROGUE
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endif # DO_ROGUE
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@ -1,29 +1,29 @@
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pkglibdir=$(libdir)/@PACKAGE@/xatrix
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pkglibdir=$(libdir)/@PACKAGE@/xatrix
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if DO_XATRIX
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if DO_XATRIX
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#pkglib_LTLIBRARIES = game.la
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pkglib_LTLIBRARIES = game.la
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#game_la_SOURCES = g_ai.c g_chase.c g_cmds.c g_combat.c g_func.c \
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game_la_SOURCES = g_ai.c g_chase.c g_cmds.c g_combat.c g_func.c \
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# g_items.c g_main.c g_misc.c g_monster.c g_phys.c \
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g_items.c g_main.c g_misc.c g_monster.c g_phys.c \
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# g_save.c g_spawn.c g_svcmds.c g_target.c g_trigger.c \
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g_save.c g_spawn.c g_svcmds.c g_target.c g_trigger.c \
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# g_turret.c g_utils.c g_weapon.c \
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g_turret.c g_utils.c g_weapon.c \
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# m_actor.c m_berserk.c m_boss2.c m_boss3.c \
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m_actor.c m_berserk.c m_boss2.c m_boss3.c \
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# m_boss31.c m_boss32.c m_boss5.c m_brain.c \
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m_boss31.c m_boss32.c m_boss5.c m_brain.c \
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# m_chick.c m_fixbot.c m_flash.c m_flipper.c \
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m_chick.c m_fixbot.c m_flash.c m_flipper.c \
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# m_float.c m_flyer.c m_gekk.c m_gladb.c \
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m_float.c m_flyer.c m_gekk.c m_gladb.c \
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# m_gladiator.c m_gunner.c m_hover.c m_infantry.c \
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m_gladiator.c m_gunner.c m_hover.c m_infantry.c \
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# m_insane.c m_medic.c m_move.c m_mutant.c \
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m_insane.c m_medic.c m_move.c m_mutant.c \
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# m_parasite.c m_soldier.c m_supertank.c m_tank.c \
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m_parasite.c m_soldier.c m_supertank.c m_tank.c \
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# p_client.c p_hud.c p_trail.c p_view.c p_weapon.c \
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p_client.c p_hud.c p_trail.c p_view.c p_weapon.c \
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# q_shared.c
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q_shared.c
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#noinst_HEADERS = g_local.h m_actor.h m_berserk.h m_boss2.h m_boss31.h \
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noinst_HEADERS = g_local.h m_actor.h m_berserk.h m_boss2.h m_boss31.h \
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# m_boss32.h m_brain.h m_chick.h m_fixbot.h m_flipper.h \
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m_boss32.h m_brain.h m_chick.h m_fixbot.h m_flipper.h \
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# m_float.h m_flyer.h m_gekk.h m_gladiator.h m_gunner.h \
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m_float.h m_flyer.h m_gekk.h m_gladiator.h m_gunner.h \
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# m_hover.h m_infantry.h m_insane.h m_medic.h m_mutant.h \
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m_hover.h m_infantry.h m_insane.h m_medic.h m_mutant.h \
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# m_parasite.h m_player.h m_rider.h m_soldier.h m_soldierh.h \
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m_parasite.h m_player.h m_rider.h m_soldier.h m_soldierh.h \
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# m_supertank.h m_tank.h q_shared.h
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m_supertank.h m_tank.h q_shared.h
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##game_la_CFLAGS = -fPIC -Wall -Werror -pipe @OPT_CFLAGS@
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#game_la_CFLAGS = -fPIC -Wall -Werror -pipe @OPT_CFLAGS@
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#game_la_CFLAGS = -I$(top_srcdir)/src -fPIC -pipe @OPT_CFLAGS@
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game_la_CFLAGS = -I$(top_srcdir)/src -fPIC -pipe @OPT_CFLAGS@
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#game_la_LDFLAGS = -module -avoid-version -rpath $(pkglibdir)
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game_la_LDFLAGS = -module -avoid-version -rpath $(pkglibdir)
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endif # DO_XATRIX
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endif # DO_XATRIX
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