* Moved game/baseq2/game.h into game/game.h as it is the

api that the quake2 binary uses
This commit is contained in:
Jamie Wilkinson 2002-04-03 02:05:47 +00:00
parent 12ef666897
commit f10de7dd58
7 changed files with 13 additions and 4 deletions

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@ -59,7 +59,9 @@ AC_CHECK_FUNCS([bzero floor getcwd gethostbyname getmntent getpagesize gettimeof
AC_CONFIG_FILES([Makefile AC_CONFIG_FILES([Makefile
src/Makefile src/Makefile
game/Makefile]) game/Makefile
game/baseq2/Makefile
game/ctf/Makefile])
# ref_gl/Makefile # ref_gl/Makefile
# ref_soft/Makefile]) # ref_soft/Makefile])
AC_OUTPUT AC_OUTPUT

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@ -53,5 +53,5 @@ game_so_SOURCES = g_ai.c \
m_flash.c m_flash.c
AM_CFLAGS = -fPIC AM_CFLAGS = -fPIC
AM_CPPFLAGS = -I../src AM_CPPFLAGS = -I../../src -I..
LDFLAGS = -shared LDFLAGS = -shared

4
game/ctf/.gitignore vendored Normal file
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@ -0,0 +1,4 @@
Makefile
Makefile.in
.libs
.deps

3
game/ctf/Makefile.am Normal file
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@ -0,0 +1,3 @@
# $Id$

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@ -26,4 +26,4 @@ quake2_SOURCES = main.c q_sh.c vid_menu.c vid_so.c glob.c net_udp.c \
#snd_mixa.S #snd_mixa.S
AM_CFLAGS = -Wall -Werror -pipe AM_CFLAGS = -Wall -Werror -pipe
AM_CPPFLAGS = -DLINUX_VERSION="\"$(VERSION)\"" -Dstricmp=strcasecmp AM_CPPFLAGS = -DLINUX_VERSION="\"$(VERSION)\"" -Dstricmp=strcasecmp -I../game

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@ -62,7 +62,7 @@
#endif #endif
#include "qcommon.h" #include "qcommon.h"
#include "../game/game.h" #include "game.h"
#include "rw.h" #include "rw.h"
cvar_t *nostdout; cvar_t *nostdout;