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Don't use slow gl_ext_pointparameters path unless user chooses to subject
themselves to it. (Reduces complaints on #quakeforge about speed)
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@ -1072,7 +1072,7 @@ void R_Register( void )
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gl_ext_swapinterval = ri.Cvar_Get( "gl_ext_swapinterval", "1", CVAR_ARCHIVE );
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gl_ext_palettedtexture = ri.Cvar_Get( "gl_ext_palettedtexture", "1", CVAR_ARCHIVE );
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gl_ext_multitexture = ri.Cvar_Get( "gl_ext_multitexture", "1", CVAR_ARCHIVE );
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gl_ext_pointparameters = ri.Cvar_Get( "gl_ext_pointparameters", "1", CVAR_ARCHIVE );
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gl_ext_pointparameters = ri.Cvar_Get( "gl_ext_pointparameters", "0", CVAR_ARCHIVE );
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gl_ext_compiled_vertex_array = ri.Cvar_Get( "gl_ext_compiled_vertex_array", "1", CVAR_ARCHIVE );
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gl_drawbuffer = ri.Cvar_Get( "gl_drawbuffer", "GL_BACK", 0 );
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