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Don't use slow gl_ext_pointparameters path unless user chooses to subject

themselves to it. (Reduces complaints on #quakeforge about speed)
This commit is contained in:
Ragnvald Maartmann-Moe IV 2004-04-20 19:04:04 +00:00
parent 1e180231fc
commit e5027aefb5

View file

@ -1072,7 +1072,7 @@ void R_Register( void )
gl_ext_swapinterval = ri.Cvar_Get( "gl_ext_swapinterval", "1", CVAR_ARCHIVE );
gl_ext_palettedtexture = ri.Cvar_Get( "gl_ext_palettedtexture", "1", CVAR_ARCHIVE );
gl_ext_multitexture = ri.Cvar_Get( "gl_ext_multitexture", "1", CVAR_ARCHIVE );
gl_ext_pointparameters = ri.Cvar_Get( "gl_ext_pointparameters", "1", CVAR_ARCHIVE );
gl_ext_pointparameters = ri.Cvar_Get( "gl_ext_pointparameters", "0", CVAR_ARCHIVE );
gl_ext_compiled_vertex_array = ri.Cvar_Get( "gl_ext_compiled_vertex_array", "1", CVAR_ARCHIVE );
gl_drawbuffer = ri.Cvar_Get( "gl_drawbuffer", "GL_BACK", 0 );