mirror of
https://git.code.sf.net/p/quake/quake2forge
synced 2024-11-10 07:12:01 +00:00
- Preparing for release.
+ Updated news and todo lists. + Updated config.cfg with my defaults :-) + Worked around a bug in automake 1.8 with AM_CONDITIONALs make dist.
This commit is contained in:
parent
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d5bf231d98
6 changed files with 89 additions and 105 deletions
6
NEWS
6
NEWS
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@ -1,6 +1,12 @@
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NEWS for quake2
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===============
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0.2.2 (25/02/04)
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-----
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* ALSA and libao sound drivers added -- configurable at compile time.
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* Updates to fix compile errors with gcc 3.3.
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0.2.1 (06/02/03)
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-----
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6
TODO
6
TODO
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@ -8,10 +8,6 @@
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- the video refresher loader code in src/vid_menu.c needs cleaning up, it's
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utter bollocks at the moment. all the structs are very fragile, depending
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on specific ordering of each element.
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- do va_list audit -- check that argptr isn't used twice (as per
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http://gozer.quakeforge.net/list-archives/quakeforge-cvs/2002-April/000151.html
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Everything seems to be fine, someone with a PPC machine will probably want
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to double check this.
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- investigate the possibility of savegames not being tied to a particular build
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- split out assembler per arch/os (we currently have gas i386 and win i386)
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- make sure that we give back the mouse and keyboard if the game crashes
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@ -41,7 +37,7 @@ X Stencil buffered shadows
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- Adding true color TGA loading for MD2 Models
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- Better dynamic light falloff
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- Controlable water waves
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- Adding a FPS counter
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X Adding a FPS counter
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X Quake2 MP3 Playback
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X Adding a skybox size variable
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X Adding new video resolutions
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12
configure.in
12
configure.in
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@ -4,7 +4,7 @@ dnl stick the revision info into the resulting configure script
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AC_REVISION($Revision$) dnl
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AC_PREREQ(2.50)
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AC_INIT(quake2, 0.2.1, quake2-devel@lists.quakeforge.net)
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AC_INIT(quake2, 0.2.2, quake2-devel@lists.quakeforge.net)
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AC_CONFIG_AUX_DIR(.)
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AC_CONFIG_SRCDIR(src/main.c)
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AM_CONFIG_HEADER(config.h)
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@ -12,7 +12,7 @@ AM_CONFIG_HEADER(config.h)
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dnl get the build and target hosts
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AC_CANONICAL_SYSTEM
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AM_INIT_AUTOMAKE([1.6 foreign])
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AM_INIT_AUTOMAKE([foreign])
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dnl configure --enable-maintainer-mode gets some extra targets
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AM_MAINTAINER_MODE
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@ -548,9 +548,11 @@ AC_ARG_ENABLE(joystick,
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HAVE_JOYSTICK=yes
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)
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if test "x$HAVE_JOYSTICK" = "xyes";then
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AC_CHECK_HEADER(linux/joystick.h, HAVE_JOYSTICK=yes
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AC_DEFINE(HAVE_JOYSTICK, 1, [Define this if you want joystick support to be built])
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, HAVE_JOYSTICK=no)
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AC_CHECK_HEADER(linux/joystick.h,
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HAVE_JOYSTICK=yes
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AC_DEFINE(HAVE_JOYSTICK, 1, [Define this if you want joystick support to be built]),
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HAVE_JOYSTICK=no
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)
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fi
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dnl -------------------------
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@ -74,30 +74,9 @@ bind MOUSE1 "+attack"
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bind MOUSE2 "+strafe"
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bind MOUSE3 "+mlook"
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bind PAUSE "pause"
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set gl_3dlabs_broken "1"
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set gl_swapinterval "1"
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set gl_ext_compiled_vertex_array "1"
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set gl_ext_pointparameters "1"
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set gl_ext_multitexture "1"
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set gl_ext_palettedtexture "1"
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set gl_ext_swapinterval "1"
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set gl_vertex_arrays "0"
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set gl_texturesolidmode "default"
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set gl_texturealphamode "default"
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set gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
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set gl_driver "opengl32"
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set gl_finish "0"
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set gl_shadows "0"
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set gl_stencilshadow "0"
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set gl_mode "3"
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set gl_modulate "1"
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set gl_particle_att_c "0.01"
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set gl_particle_att_b "0.0"
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set gl_particle_att_a "0.01"
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set gl_particle_size "40"
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set gl_particle_max_size "40"
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set gl_particle_min_size "2"
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set g_select_empty "0"
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set sw_mode "3"
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set sw_allow_modex "1"
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set in_joystick "0"
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set in_mouse "1"
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set cl_vwep "1"
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@ -106,7 +85,7 @@ set gender "male"
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set fov "90"
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set msg "1"
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set rate "25000"
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set freelook "0"
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set freelook "1"
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set cl_stereo_separation "0.4"
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set adr8 ""
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set adr7 ""
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@ -120,32 +99,37 @@ set adr0 ""
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set cd_nocd "0"
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set s_primary "0"
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set s_mixahead "0.2"
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set s_loadas8bit "1"
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set s_khz "11"
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set s_loadas8bit "0"
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set s_khz "22"
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set s_volume "0.7"
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set sw_mode "0"
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set sw_stipplealpha "0"
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set sw_allow_modex "1"
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set vid_gamma "1"
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set vid_ypos "32"
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set vid_xpos "115"
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set vid_ref "gl"
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set vid_gamma "0.500000"
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set vid_ypos "279"
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set vid_xpos "231"
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set sv_reconnect_limit "3"
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set allow_download_maps "1"
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set allow_download_sounds "1"
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set allow_download_models "1"
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set allow_download_players "0"
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set allow_download "0"
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set allow_download_players "1"
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set allow_download "1"
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set hostname "noname"
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set skin "male/grunt"
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set name "hook"
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set sndbits "16"
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set sndspeed "0"
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set sndchannels "2"
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set snddevice "/dev/dsp"
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set cd_volume "1"
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set cd_dev "/dev/cdrom"
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set cl_drawfps "1"
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set in_dgamouse "1"
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set vid_ref "softx"
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set skin "male/scout"
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set name "jaq"
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set lookstrafe "0"
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set lookspring "1"
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set m_pitch "-0.022000"
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set hand "2"
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set cl_run "0"
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set crosshair "1"
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set hand "0"
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set cl_run "1"
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set crosshair "3"
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set sensitivity "9.000000"
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set win_noalttab "0"
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set vid_fullscreen "0"
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set viewsize "100"
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@ -1,34 +1,32 @@
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# $Id$
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pkglibdir=$(libdir)/@PACKAGE@/rogue
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if DO_ROGUE
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pkglib_LTLIBRARIES = game.la
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game_la_SOURCES = dm_ball.c dm_tag.c \
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g_ai.c g_chase.c g_cmds.c g_combat.c g_func.c \
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g_items.c g_main.c g_misc.c g_monster.c g_newai.c \
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g_newdm.c g_newfnc.c g_newtarg.c g_newtrig.c \
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g_newweap.c g_phys.c g_save.c g_spawn.c g_sphere.c \
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g_svcmds.c g_target.c g_trigger.c g_turret.c \
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g_utils.c g_weapon.c \
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m_actor.c m_berserk.c m_boss2.c m_boss3.c \
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m_boss31.c m_boss32.c m_brain.c m_carrier.c \
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m_chick.c m_flash.c m_flipper.c m_float.c m_flyer.c \
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m_gladiator.c m_gunner.c m_hover.c m_infantry.c \
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m_insane.c m_medic.c m_move.c m_mutant.c \
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m_parasite.c m_soldier.c m_stalker.c m_supertank.c \
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m_tank.c m_turret.c m_widow.c m_widow2.c \
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p_client.c p_hud.c p_trail.c p_view.c p_weapon.c \
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q_shared.c
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noinst_HEADERS = g_local.h m_actor.h m_berserk.h m_boss2.h m_boss31.h \
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m_boss32.h m_brain.h m_carrier.h m_chick.h m_flipper.h \
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m_float.h m_flyer.h m_gladiator.h m_gunner.h m_hover.h \
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m_infantry.h m_insane.h m_medic.h m_mutant.h m_parasite.h \
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m_player.h m_rider.h m_soldier.h m_stalker.h m_supertank.h \
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m_tank.h m_turret.h m_widow.h m_widow2.h q_shared.h
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#game_la_CFLAGS = -fPIC -Wall -Werror -pipe @OPT_CFLAGS@
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game_la_CFLAGS = -I$(top_srcdir)/src -fPIC -pipe @OPT_CFLAGS@
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game_la_LDFLAGS = -module -avoid-version -rpath $(pkglibdir)
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#pkglib_LTLIBRARIES = game.la
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#game_la_SOURCES = dm_ball.c dm_tag.c \
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# g_ai.c g_chase.c g_cmds.c g_combat.c g_func.c \
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# g_items.c g_main.c g_misc.c g_monster.c g_newai.c \
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# g_newdm.c g_newfnc.c g_newtarg.c g_newtrig.c \
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# g_newweap.c g_phys.c g_save.c g_spawn.c g_sphere.c \
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# g_svcmds.c g_target.c g_trigger.c g_turret.c \
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# g_utils.c g_weapon.c \
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# m_actor.c m_berserk.c m_boss2.c m_boss3.c \
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# m_boss31.c m_boss32.c m_brain.c m_carrier.c \
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# m_chick.c m_flash.c m_flipper.c m_float.c m_flyer.c \
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# m_gladiator.c m_gunner.c m_hover.c m_infantry.c \
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# m_insane.c m_medic.c m_move.c m_mutant.c \
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# m_parasite.c m_soldier.c m_stalker.c m_supertank.c \
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# m_tank.c m_turret.c m_widow.c m_widow2.c \
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# p_client.c p_hud.c p_trail.c p_view.c p_weapon.c \
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# q_shared.c
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#
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#noinst_HEADERS = g_local.h m_actor.h m_berserk.h m_boss2.h m_boss31.h \
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# m_boss32.h m_brain.h m_carrier.h m_chick.h m_flipper.h \
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# m_float.h m_flyer.h m_gladiator.h m_gunner.h m_hover.h \
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# m_infantry.h m_insane.h m_medic.h m_mutant.h m_parasite.h \
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# m_player.h m_rider.h m_soldier.h m_stalker.h m_supertank.h \
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# m_tank.h m_turret.h m_widow.h m_widow2.h q_shared.h
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#
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##game_la_CFLAGS = -fPIC -Wall -Werror -pipe @OPT_CFLAGS@
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#game_la_CFLAGS = -I$(top_srcdir)/src -fPIC -pipe @OPT_CFLAGS@
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#game_la_LDFLAGS = -module -avoid-version -rpath $(pkglibdir)
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endif # DO_ROGUE
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# $Id$
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pkglibdir=$(libdir)/@PACKAGE@/xatrix
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if DO_XATRIX
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pkglib_LTLIBRARIES = game.la
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game_la_SOURCES = g_ai.c g_chase.c g_cmds.c g_combat.c g_func.c \
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g_items.c g_main.c g_misc.c g_monster.c g_phys.c \
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g_save.c g_spawn.c g_svcmds.c g_target.c g_trigger.c \
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g_turret.c g_utils.c g_weapon.c \
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m_actor.c m_berserk.c m_boss2.c m_boss3.c \
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m_boss31.c m_boss32.c m_boss5.c m_brain.c \
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m_chick.c m_fixbot.c m_flash.c m_flipper.c \
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m_float.c m_flyer.c m_gekk.c m_gladb.c \
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m_gladiator.c m_gunner.c m_hover.c m_infantry.c \
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m_insane.c m_medic.c m_move.c m_mutant.c \
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m_parasite.c m_soldier.c m_supertank.c m_tank.c \
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p_client.c p_hud.c p_trail.c p_view.c p_weapon.c \
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q_shared.c
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#pkglib_LTLIBRARIES = game.la
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#game_la_SOURCES = g_ai.c g_chase.c g_cmds.c g_combat.c g_func.c \
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# g_items.c g_main.c g_misc.c g_monster.c g_phys.c \
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# g_save.c g_spawn.c g_svcmds.c g_target.c g_trigger.c \
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# g_turret.c g_utils.c g_weapon.c \
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# m_actor.c m_berserk.c m_boss2.c m_boss3.c \
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# m_boss31.c m_boss32.c m_boss5.c m_brain.c \
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# m_chick.c m_fixbot.c m_flash.c m_flipper.c \
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# m_float.c m_flyer.c m_gekk.c m_gladb.c \
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# m_gladiator.c m_gunner.c m_hover.c m_infantry.c \
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# m_insane.c m_medic.c m_move.c m_mutant.c \
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# m_parasite.c m_soldier.c m_supertank.c m_tank.c \
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# p_client.c p_hud.c p_trail.c p_view.c p_weapon.c \
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# q_shared.c
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noinst_HEADERS = g_local.h m_actor.h m_berserk.h m_boss2.h m_boss31.h \
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m_boss32.h m_brain.h m_chick.h m_fixbot.h m_flipper.h \
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m_float.h m_flyer.h m_gekk.h m_gladiator.h m_gunner.h \
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m_hover.h m_infantry.h m_insane.h m_medic.h m_mutant.h \
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m_parasite.h m_player.h m_rider.h m_soldier.h m_soldierh.h \
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m_supertank.h m_tank.h q_shared.h
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#noinst_HEADERS = g_local.h m_actor.h m_berserk.h m_boss2.h m_boss31.h \
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# m_boss32.h m_brain.h m_chick.h m_fixbot.h m_flipper.h \
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# m_float.h m_flyer.h m_gekk.h m_gladiator.h m_gunner.h \
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# m_hover.h m_infantry.h m_insane.h m_medic.h m_mutant.h \
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# m_parasite.h m_player.h m_rider.h m_soldier.h m_soldierh.h \
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# m_supertank.h m_tank.h q_shared.h
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#game_la_CFLAGS = -fPIC -Wall -Werror -pipe @OPT_CFLAGS@
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game_la_CFLAGS = -I$(top_srcdir)/src -fPIC -pipe @OPT_CFLAGS@
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game_la_LDFLAGS = -module -avoid-version -rpath $(pkglibdir)
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##game_la_CFLAGS = -fPIC -Wall -Werror -pipe @OPT_CFLAGS@
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#game_la_CFLAGS = -I$(top_srcdir)/src -fPIC -pipe @OPT_CFLAGS@
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#game_la_LDFLAGS = -module -avoid-version -rpath $(pkglibdir)
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endif # DO_XATRIX
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