- Preparing for release.

+ Updated news and todo lists.
  + Updated config.cfg with my defaults :-)
  + Worked around a bug in automake 1.8 with AM_CONDITIONALs
    make dist.
This commit is contained in:
Jamie Wilkinson 2004-02-26 20:53:01 +00:00
parent f9a1e6f515
commit d5bf231d98
6 changed files with 89 additions and 105 deletions

6
NEWS
View file

@ -1,6 +1,12 @@
NEWS for quake2
===============
0.2.2 (25/02/04)
-----
* ALSA and libao sound drivers added -- configurable at compile time.
* Updates to fix compile errors with gcc 3.3.
0.2.1 (06/02/03)
-----

6
TODO
View file

@ -8,10 +8,6 @@
- the video refresher loader code in src/vid_menu.c needs cleaning up, it's
utter bollocks at the moment. all the structs are very fragile, depending
on specific ordering of each element.
- do va_list audit -- check that argptr isn't used twice (as per
http://gozer.quakeforge.net/list-archives/quakeforge-cvs/2002-April/000151.html
Everything seems to be fine, someone with a PPC machine will probably want
to double check this.
- investigate the possibility of savegames not being tied to a particular build
- split out assembler per arch/os (we currently have gas i386 and win i386)
- make sure that we give back the mouse and keyboard if the game crashes
@ -41,7 +37,7 @@ X Stencil buffered shadows
- Adding true color TGA loading for MD2 Models
- Better dynamic light falloff
- Controlable water waves
- Adding a FPS counter
X Adding a FPS counter
X Quake2 MP3 Playback
X Adding a skybox size variable
X Adding new video resolutions

View file

@ -4,7 +4,7 @@ dnl stick the revision info into the resulting configure script
AC_REVISION($Revision$) dnl
AC_PREREQ(2.50)
AC_INIT(quake2, 0.2.1, quake2-devel@lists.quakeforge.net)
AC_INIT(quake2, 0.2.2, quake2-devel@lists.quakeforge.net)
AC_CONFIG_AUX_DIR(.)
AC_CONFIG_SRCDIR(src/main.c)
AM_CONFIG_HEADER(config.h)
@ -12,7 +12,7 @@ AM_CONFIG_HEADER(config.h)
dnl get the build and target hosts
AC_CANONICAL_SYSTEM
AM_INIT_AUTOMAKE([1.6 foreign])
AM_INIT_AUTOMAKE([foreign])
dnl configure --enable-maintainer-mode gets some extra targets
AM_MAINTAINER_MODE
@ -548,9 +548,11 @@ AC_ARG_ENABLE(joystick,
HAVE_JOYSTICK=yes
)
if test "x$HAVE_JOYSTICK" = "xyes";then
AC_CHECK_HEADER(linux/joystick.h, HAVE_JOYSTICK=yes
AC_DEFINE(HAVE_JOYSTICK, 1, [Define this if you want joystick support to be built])
, HAVE_JOYSTICK=no)
AC_CHECK_HEADER(linux/joystick.h,
HAVE_JOYSTICK=yes
AC_DEFINE(HAVE_JOYSTICK, 1, [Define this if you want joystick support to be built]),
HAVE_JOYSTICK=no
)
fi
dnl -------------------------

View file

@ -74,30 +74,9 @@ bind MOUSE1 "+attack"
bind MOUSE2 "+strafe"
bind MOUSE3 "+mlook"
bind PAUSE "pause"
set gl_3dlabs_broken "1"
set gl_swapinterval "1"
set gl_ext_compiled_vertex_array "1"
set gl_ext_pointparameters "1"
set gl_ext_multitexture "1"
set gl_ext_palettedtexture "1"
set gl_ext_swapinterval "1"
set gl_vertex_arrays "0"
set gl_texturesolidmode "default"
set gl_texturealphamode "default"
set gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
set gl_driver "opengl32"
set gl_finish "0"
set gl_shadows "0"
set gl_stencilshadow "0"
set gl_mode "3"
set gl_modulate "1"
set gl_particle_att_c "0.01"
set gl_particle_att_b "0.0"
set gl_particle_att_a "0.01"
set gl_particle_size "40"
set gl_particle_max_size "40"
set gl_particle_min_size "2"
set g_select_empty "0"
set sw_mode "3"
set sw_allow_modex "1"
set in_joystick "0"
set in_mouse "1"
set cl_vwep "1"
@ -106,7 +85,7 @@ set gender "male"
set fov "90"
set msg "1"
set rate "25000"
set freelook "0"
set freelook "1"
set cl_stereo_separation "0.4"
set adr8 ""
set adr7 ""
@ -120,32 +99,37 @@ set adr0 ""
set cd_nocd "0"
set s_primary "0"
set s_mixahead "0.2"
set s_loadas8bit "1"
set s_khz "11"
set s_loadas8bit "0"
set s_khz "22"
set s_volume "0.7"
set sw_mode "0"
set sw_stipplealpha "0"
set sw_allow_modex "1"
set vid_gamma "1"
set vid_ypos "32"
set vid_xpos "115"
set vid_ref "gl"
set vid_gamma "0.500000"
set vid_ypos "279"
set vid_xpos "231"
set sv_reconnect_limit "3"
set allow_download_maps "1"
set allow_download_sounds "1"
set allow_download_models "1"
set allow_download_players "0"
set allow_download "0"
set allow_download_players "1"
set allow_download "1"
set hostname "noname"
set skin "male/grunt"
set name "hook"
set sndbits "16"
set sndspeed "0"
set sndchannels "2"
set snddevice "/dev/dsp"
set cd_volume "1"
set cd_dev "/dev/cdrom"
set cl_drawfps "1"
set in_dgamouse "1"
set vid_ref "softx"
set skin "male/scout"
set name "jaq"
set lookstrafe "0"
set lookspring "1"
set m_pitch "-0.022000"
set hand "2"
set cl_run "0"
set crosshair "1"
set hand "0"
set cl_run "1"
set crosshair "3"
set sensitivity "9.000000"
set win_noalttab "0"
set vid_fullscreen "0"
set viewsize "100"

View file

@ -1,34 +1,32 @@
# $Id$
pkglibdir=$(libdir)/@PACKAGE@/rogue
if DO_ROGUE
pkglib_LTLIBRARIES = game.la
game_la_SOURCES = dm_ball.c dm_tag.c \
g_ai.c g_chase.c g_cmds.c g_combat.c g_func.c \
g_items.c g_main.c g_misc.c g_monster.c g_newai.c \
g_newdm.c g_newfnc.c g_newtarg.c g_newtrig.c \
g_newweap.c g_phys.c g_save.c g_spawn.c g_sphere.c \
g_svcmds.c g_target.c g_trigger.c g_turret.c \
g_utils.c g_weapon.c \
m_actor.c m_berserk.c m_boss2.c m_boss3.c \
m_boss31.c m_boss32.c m_brain.c m_carrier.c \
m_chick.c m_flash.c m_flipper.c m_float.c m_flyer.c \
m_gladiator.c m_gunner.c m_hover.c m_infantry.c \
m_insane.c m_medic.c m_move.c m_mutant.c \
m_parasite.c m_soldier.c m_stalker.c m_supertank.c \
m_tank.c m_turret.c m_widow.c m_widow2.c \
p_client.c p_hud.c p_trail.c p_view.c p_weapon.c \
q_shared.c
noinst_HEADERS = g_local.h m_actor.h m_berserk.h m_boss2.h m_boss31.h \
m_boss32.h m_brain.h m_carrier.h m_chick.h m_flipper.h \
m_float.h m_flyer.h m_gladiator.h m_gunner.h m_hover.h \
m_infantry.h m_insane.h m_medic.h m_mutant.h m_parasite.h \
m_player.h m_rider.h m_soldier.h m_stalker.h m_supertank.h \
m_tank.h m_turret.h m_widow.h m_widow2.h q_shared.h
#game_la_CFLAGS = -fPIC -Wall -Werror -pipe @OPT_CFLAGS@
game_la_CFLAGS = -I$(top_srcdir)/src -fPIC -pipe @OPT_CFLAGS@
game_la_LDFLAGS = -module -avoid-version -rpath $(pkglibdir)
#pkglib_LTLIBRARIES = game.la
#game_la_SOURCES = dm_ball.c dm_tag.c \
# g_ai.c g_chase.c g_cmds.c g_combat.c g_func.c \
# g_items.c g_main.c g_misc.c g_monster.c g_newai.c \
# g_newdm.c g_newfnc.c g_newtarg.c g_newtrig.c \
# g_newweap.c g_phys.c g_save.c g_spawn.c g_sphere.c \
# g_svcmds.c g_target.c g_trigger.c g_turret.c \
# g_utils.c g_weapon.c \
# m_actor.c m_berserk.c m_boss2.c m_boss3.c \
# m_boss31.c m_boss32.c m_brain.c m_carrier.c \
# m_chick.c m_flash.c m_flipper.c m_float.c m_flyer.c \
# m_gladiator.c m_gunner.c m_hover.c m_infantry.c \
# m_insane.c m_medic.c m_move.c m_mutant.c \
# m_parasite.c m_soldier.c m_stalker.c m_supertank.c \
# m_tank.c m_turret.c m_widow.c m_widow2.c \
# p_client.c p_hud.c p_trail.c p_view.c p_weapon.c \
# q_shared.c
#
#noinst_HEADERS = g_local.h m_actor.h m_berserk.h m_boss2.h m_boss31.h \
# m_boss32.h m_brain.h m_carrier.h m_chick.h m_flipper.h \
# m_float.h m_flyer.h m_gladiator.h m_gunner.h m_hover.h \
# m_infantry.h m_insane.h m_medic.h m_mutant.h m_parasite.h \
# m_player.h m_rider.h m_soldier.h m_stalker.h m_supertank.h \
# m_tank.h m_turret.h m_widow.h m_widow2.h q_shared.h
#
##game_la_CFLAGS = -fPIC -Wall -Werror -pipe @OPT_CFLAGS@
#game_la_CFLAGS = -I$(top_srcdir)/src -fPIC -pipe @OPT_CFLAGS@
#game_la_LDFLAGS = -module -avoid-version -rpath $(pkglibdir)
endif # DO_ROGUE

View file

@ -1,31 +1,29 @@
# $Id$
pkglibdir=$(libdir)/@PACKAGE@/xatrix
if DO_XATRIX
pkglib_LTLIBRARIES = game.la
game_la_SOURCES = g_ai.c g_chase.c g_cmds.c g_combat.c g_func.c \
g_items.c g_main.c g_misc.c g_monster.c g_phys.c \
g_save.c g_spawn.c g_svcmds.c g_target.c g_trigger.c \
g_turret.c g_utils.c g_weapon.c \
m_actor.c m_berserk.c m_boss2.c m_boss3.c \
m_boss31.c m_boss32.c m_boss5.c m_brain.c \
m_chick.c m_fixbot.c m_flash.c m_flipper.c \
m_float.c m_flyer.c m_gekk.c m_gladb.c \
m_gladiator.c m_gunner.c m_hover.c m_infantry.c \
m_insane.c m_medic.c m_move.c m_mutant.c \
m_parasite.c m_soldier.c m_supertank.c m_tank.c \
p_client.c p_hud.c p_trail.c p_view.c p_weapon.c \
q_shared.c
#pkglib_LTLIBRARIES = game.la
#game_la_SOURCES = g_ai.c g_chase.c g_cmds.c g_combat.c g_func.c \
# g_items.c g_main.c g_misc.c g_monster.c g_phys.c \
# g_save.c g_spawn.c g_svcmds.c g_target.c g_trigger.c \
# g_turret.c g_utils.c g_weapon.c \
# m_actor.c m_berserk.c m_boss2.c m_boss3.c \
# m_boss31.c m_boss32.c m_boss5.c m_brain.c \
# m_chick.c m_fixbot.c m_flash.c m_flipper.c \
# m_float.c m_flyer.c m_gekk.c m_gladb.c \
# m_gladiator.c m_gunner.c m_hover.c m_infantry.c \
# m_insane.c m_medic.c m_move.c m_mutant.c \
# m_parasite.c m_soldier.c m_supertank.c m_tank.c \
# p_client.c p_hud.c p_trail.c p_view.c p_weapon.c \
# q_shared.c
noinst_HEADERS = g_local.h m_actor.h m_berserk.h m_boss2.h m_boss31.h \
m_boss32.h m_brain.h m_chick.h m_fixbot.h m_flipper.h \
m_float.h m_flyer.h m_gekk.h m_gladiator.h m_gunner.h \
m_hover.h m_infantry.h m_insane.h m_medic.h m_mutant.h \
m_parasite.h m_player.h m_rider.h m_soldier.h m_soldierh.h \
m_supertank.h m_tank.h q_shared.h
#noinst_HEADERS = g_local.h m_actor.h m_berserk.h m_boss2.h m_boss31.h \
# m_boss32.h m_brain.h m_chick.h m_fixbot.h m_flipper.h \
# m_float.h m_flyer.h m_gekk.h m_gladiator.h m_gunner.h \
# m_hover.h m_infantry.h m_insane.h m_medic.h m_mutant.h \
# m_parasite.h m_player.h m_rider.h m_soldier.h m_soldierh.h \
# m_supertank.h m_tank.h q_shared.h
#game_la_CFLAGS = -fPIC -Wall -Werror -pipe @OPT_CFLAGS@
game_la_CFLAGS = -I$(top_srcdir)/src -fPIC -pipe @OPT_CFLAGS@
game_la_LDFLAGS = -module -avoid-version -rpath $(pkglibdir)
##game_la_CFLAGS = -fPIC -Wall -Werror -pipe @OPT_CFLAGS@
#game_la_CFLAGS = -I$(top_srcdir)/src -fPIC -pipe @OPT_CFLAGS@
#game_la_LDFLAGS = -module -avoid-version -rpath $(pkglibdir)
endif # DO_XATRIX