Minor speedup to particles, by not copying around redundant information.

This commit is contained in:
Ragnvald Maartmann-Moe IV 2001-12-31 21:54:10 +00:00
parent d40e209c3e
commit b6acf44cbd
2 changed files with 8 additions and 7 deletions

View file

@ -347,7 +347,7 @@ void GL_TextureSolidMode( char *string );
/*
** GL extension emulation functions
*/
void GL_DrawParticles( int n, const particle_t particles[], const unsigned colortable[768] );
void GL_DrawParticles (void);
/*
** GL config stuff

View file

@ -409,7 +409,7 @@ void R_DrawEntitiesOnList (void)
** GL_DrawParticles
**
*/
void GL_DrawParticles( int num_particles, const particle_t particles[], const unsigned colortable[768] )
void GL_DrawParticles (void)
{
const particle_t *p;
int i;
@ -426,7 +426,8 @@ void GL_DrawParticles( int num_particles, const particle_t particles[], const un
VectorScale (vup, 1.5, up);
VectorScale (vright, 1.5, right);
for ( p = particles, i=0 ; i < num_particles ; i++,p++)
for (p = r_newrefdef.particles, i = 0; i < r_newrefdef.num_particles;
i++, p++)
{
// hack a scale up to keep particles from disapearing
scale = ( p->origin[0] - r_origin[0] ) * vpn[0] +
@ -438,7 +439,7 @@ void GL_DrawParticles( int num_particles, const particle_t particles[], const un
else
scale = 1 + scale * 0.004;
*(int *)color = colortable[p->color];
*(int *)color = d_8to24table[p->color];
color[3] = p->alpha*255;
qglColor4ubv( color );
@ -503,7 +504,7 @@ void R_DrawParticles (void)
}
else
{
GL_DrawParticles( r_newrefdef.num_particles, r_newrefdef.particles, d_8to24table );
GL_DrawParticles ();
}
}
@ -1496,8 +1497,8 @@ void R_BeginFrame( float camera_separation )
qglDisable (GL_BLEND);
qglEnable (GL_ALPHA_TEST);
qglDisable (GL_TEXTURE_2D); //WTF? why do I need to toggle this?
qglEnable (GL_TEXTURE_2D);
// qglDisable (GL_TEXTURE_2D); //WTF? why do I need to toggle this?
// qglEnable (GL_TEXTURE_2D);
qglColor4f (1,1,1,1);
/*