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https://git.code.sf.net/p/quake/quake2forge
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- Fix up the cvs build instructions in the README.
- Add a note about game data locations to README. - Cleanups in configuration summary output for configure.
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2 changed files with 24 additions and 19 deletions
10
README
10
README
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@ -4,9 +4,10 @@ README for quake2
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Compiling
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---------
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If you are checking this out from CVS, run ``./bootstrap'' first to set
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up configure. You will need autoconf 2.50, automake 1.6, libtool 1.4,
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or greater. Then follow the instructions in INSTALL.
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If you are checking this out from CVS, type ``make'' (or ``gmake'' if your
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make is not GNU Make) first to set up configure. You will need autoconf
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2.50, automake 1.6, libtool 1.4, or greater. Then follow the instructions
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in INSTALL.
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When specifying locations to arguments like --with-svgalib (i.e. all the
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options that can take a DIR argument as shown by ./configure --help), use
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@ -26,6 +27,9 @@ you get an error that pics/colormap.pcx cannot be found, it means that
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pak0.pak is not in the game data path. Check what prefix you gave to
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configure, and make sure you have pak0.pak in the right directory.
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The configure script will inform you of the directory that Quake2Forge
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thinks your game data will be in.
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Save Games
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----------
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33
configure.in
33
configure.in
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@ -1,26 +1,20 @@
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dnl stick the revision info into the resulting configure script
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AC_REVISION($Revision$) dnl
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AC_PREREQ(2.50)
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AC_INIT(quake2, 0.3, quake2-devel@lists.quakeforge.net)
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AC_INIT(quake2, 0.3.1, quake2-devel@lists.quakeforge.net)
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AC_CONFIG_AUX_DIR(.)
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AC_CONFIG_SRCDIR(src/main.c)
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AM_CONFIG_HEADER(config.h)
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dnl get the build and target hosts
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AC_CANONICAL_SYSTEM
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AM_INIT_AUTOMAKE([foreign dist-bzip2 dist-zip])
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dnl configure --enable-maintainer-mode gets some extra targets
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AM_MAINTAINER_MODE
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dnl set some macros
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AC_DEFINE_UNQUOTED(BUILDHOST, "${target_cpu}-${target_os}",
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[Set to the canonical name of the target machine])
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AC_SUBST(PROGRAM)
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AC_SUBST(VERSION)
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AM_INIT_AUTOMAKE([foreign dist-bzip2 dist-zip])
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AM_MAINTAINER_MODE
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dnl ----------------------------------
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dnl Overall configuration success flag
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dnl ----------------------------------
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@ -498,7 +492,6 @@ if test "x$HAVE_SOLARIS" = xyes ; then
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fi
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AM_CONDITIONAL(BUILD_SNDSOLARIS, test "x$BUILD_SNDSOLARIS" = xyes)
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dnl -------------------------------------------------------------
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dnl Checks for typedefs, structures, and compiler characteristics
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dnl -------------------------------------------------------------
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@ -794,9 +787,9 @@ AC_MSG_RESULT([
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Quake2Forge $VERSION: Automatic configuration OK.
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Configuration summary:
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Platform: .......... ${host}
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Video refreshers: .. ${VID_REFS- none}])
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Dependent libraries:])
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AC_MSG_RESULT([ SVGAlib: ......... $HAVE_SVGALIB])
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if test "x${ac_with_svgalib}" = xyes; then
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@ -812,6 +805,7 @@ if test "x${ac_with_svgalib}" = xyes; then
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fi
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AC_MSG_RESULT([ X11: ............. $HAVE_X])
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AC_MSG_RESULT([ OpenGL: .......... $HAVE_OPENGL])
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if test "x${ac_with_opengl}" = xyes ; then
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if test "x${HAVE_OPENGL}" != xyes ; then
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@ -826,11 +820,13 @@ if test "x${ac_with_opengl}" = xyes ; then
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fi
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AC_MSG_RESULT([ SDL: ............. $HAVE_SDL])
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dnl AC_MSG_RESULT([ Framebuffer: ..... $HAVE_FB])
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dnl AC_MSG_RESULT([ AAlib: ........... $HAVE_AA])
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AC_MSG_RESULT([ Sound drivers: ..... ${SNDDRIVERS- none}])
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AC_MSG_RESULT([ OSS: ............. $HAVE_OSS])
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AC_MSG_RESULT([ ALSA: ............ $HAVE_ALSA])
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if test "x${ac_with_alsa}" = xyes ; then
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if test "x${HAVE_ALSA}" != xyes ; then
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@ -843,6 +839,7 @@ if test "x${ac_with_alsa}" = xyes ; then
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fi
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fi
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fi
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AC_MSG_RESULT([ libao: ........... $HAVE_AO])
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if test "x${ac_with_ao}" = xyes ; then
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if test "x${HAVE_AO}" != xyes ; then
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@ -855,9 +852,13 @@ if test "x${ac_with_ao}" = xyes ; then
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fi
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fi
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fi
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AC_MSG_RESULT([ solaris: ......... $HAVE_SOLARIS])
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AC_MSG_RESULT([ solaris audioio: . $HAVE_SOLARIS])
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AC_MSG_RESULT([
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Video refreshers: .. ${VID_REFS- none}
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Sound drivers: ..... ${SNDDRIVERS- none}
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Installation directories:
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Program: ........... $BINDIR
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