- Fix up the cvs build instructions in the README.

- Add a note about game data locations to README.
- Cleanups in configuration summary output for configure.
This commit is contained in:
Jamie Wilkinson 2004-03-28 05:10:18 +00:00
parent df33938bbf
commit ae64f530e8
2 changed files with 24 additions and 19 deletions

10
README
View file

@ -4,9 +4,10 @@ README for quake2
Compiling
---------
If you are checking this out from CVS, run ``./bootstrap'' first to set
up configure. You will need autoconf 2.50, automake 1.6, libtool 1.4,
or greater. Then follow the instructions in INSTALL.
If you are checking this out from CVS, type ``make'' (or ``gmake'' if your
make is not GNU Make) first to set up configure. You will need autoconf
2.50, automake 1.6, libtool 1.4, or greater. Then follow the instructions
in INSTALL.
When specifying locations to arguments like --with-svgalib (i.e. all the
options that can take a DIR argument as shown by ./configure --help), use
@ -26,6 +27,9 @@ you get an error that pics/colormap.pcx cannot be found, it means that
pak0.pak is not in the game data path. Check what prefix you gave to
configure, and make sure you have pak0.pak in the right directory.
The configure script will inform you of the directory that Quake2Forge
thinks your game data will be in.
Save Games
----------

View file

@ -1,26 +1,20 @@
dnl stick the revision info into the resulting configure script
AC_REVISION($Revision$) dnl
AC_PREREQ(2.50)
AC_INIT(quake2, 0.3, quake2-devel@lists.quakeforge.net)
AC_INIT(quake2, 0.3.1, quake2-devel@lists.quakeforge.net)
AC_CONFIG_AUX_DIR(.)
AC_CONFIG_SRCDIR(src/main.c)
AM_CONFIG_HEADER(config.h)
dnl get the build and target hosts
AC_CANONICAL_SYSTEM
AM_INIT_AUTOMAKE([foreign dist-bzip2 dist-zip])
dnl configure --enable-maintainer-mode gets some extra targets
AM_MAINTAINER_MODE
dnl set some macros
AC_DEFINE_UNQUOTED(BUILDHOST, "${target_cpu}-${target_os}",
[Set to the canonical name of the target machine])
AC_SUBST(PROGRAM)
AC_SUBST(VERSION)
AM_INIT_AUTOMAKE([foreign dist-bzip2 dist-zip])
AM_MAINTAINER_MODE
dnl ----------------------------------
dnl Overall configuration success flag
dnl ----------------------------------
@ -498,7 +492,6 @@ if test "x$HAVE_SOLARIS" = xyes ; then
fi
AM_CONDITIONAL(BUILD_SNDSOLARIS, test "x$BUILD_SNDSOLARIS" = xyes)
dnl -------------------------------------------------------------
dnl Checks for typedefs, structures, and compiler characteristics
dnl -------------------------------------------------------------
@ -794,9 +787,9 @@ AC_MSG_RESULT([
Quake2Forge $VERSION: Automatic configuration OK.
Configuration summary:
Platform: .......... ${host}
Video refreshers: .. ${VID_REFS- none}])
Dependent libraries:])
AC_MSG_RESULT([ SVGAlib: ......... $HAVE_SVGALIB])
if test "x${ac_with_svgalib}" = xyes; then
@ -812,6 +805,7 @@ if test "x${ac_with_svgalib}" = xyes; then
fi
AC_MSG_RESULT([ X11: ............. $HAVE_X])
AC_MSG_RESULT([ OpenGL: .......... $HAVE_OPENGL])
if test "x${ac_with_opengl}" = xyes ; then
if test "x${HAVE_OPENGL}" != xyes ; then
@ -826,11 +820,13 @@ if test "x${ac_with_opengl}" = xyes ; then
fi
AC_MSG_RESULT([ SDL: ............. $HAVE_SDL])
dnl AC_MSG_RESULT([ Framebuffer: ..... $HAVE_FB])
dnl AC_MSG_RESULT([ AAlib: ........... $HAVE_AA])
AC_MSG_RESULT([ Sound drivers: ..... ${SNDDRIVERS- none}])
AC_MSG_RESULT([ OSS: ............. $HAVE_OSS])
AC_MSG_RESULT([ ALSA: ............ $HAVE_ALSA])
if test "x${ac_with_alsa}" = xyes ; then
if test "x${HAVE_ALSA}" != xyes ; then
@ -843,6 +839,7 @@ if test "x${ac_with_alsa}" = xyes ; then
fi
fi
fi
AC_MSG_RESULT([ libao: ........... $HAVE_AO])
if test "x${ac_with_ao}" = xyes ; then
if test "x${HAVE_AO}" != xyes ; then
@ -855,9 +852,13 @@ if test "x${ac_with_ao}" = xyes ; then
fi
fi
fi
AC_MSG_RESULT([ solaris: ......... $HAVE_SOLARIS])
AC_MSG_RESULT([ solaris audioio: . $HAVE_SOLARIS])
AC_MSG_RESULT([
Video refreshers: .. ${VID_REFS- none}
Sound drivers: ..... ${SNDDRIVERS- none}
Installation directories:
Program: ........... $BINDIR