These assembler files are only used by the software video

refreshers, so let's put them with the rest of it.
This commit is contained in:
Jamie Wilkinson 2002-03-05 10:04:05 +00:00
parent e30566a57a
commit a82e3734a8
13 changed files with 24 additions and 24 deletions

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@ -1028,37 +1028,37 @@ $(BUILDDIR)/ref_soft/r_sprite.o : $(REF_SOFT_DIR)/r_sprite.c
$(BUILDDIR)/ref_soft/r_surf.o : $(REF_SOFT_DIR)/r_surf.c
$(DO_SHLIB_CC)
$(BUILDDIR)/ref_soft/r_aclipa.o : $(SRC_DIR)/r_aclipa.S
$(BUILDDIR)/ref_soft/r_aclipa.o : $(REF_SOFT_DIR)/r_aclipa.S
$(DO_SHLIB_AS)
$(BUILDDIR)/ref_soft/r_draw16.o : $(SRC_DIR)/r_draw16.S
$(BUILDDIR)/ref_soft/r_draw16.o : $(REF_SOFT_DIR)/r_draw16.S
$(DO_SHLIB_AS)
$(BUILDDIR)/ref_soft/r_drawa.o : $(SRC_DIR)/r_drawa.S
$(BUILDDIR)/ref_soft/r_drawa.o : $(REF_SOFT_DIR)/r_drawa.S
$(DO_SHLIB_AS)
$(BUILDDIR)/ref_soft/r_edgea.o : $(SRC_DIR)/r_edgea.S
$(BUILDDIR)/ref_soft/r_edgea.o : $(REF_SOFT_DIR)/r_edgea.S
$(DO_SHLIB_AS)
$(BUILDDIR)/ref_soft/r_scana.o : $(SRC_DIR)/r_scana.S
$(BUILDDIR)/ref_soft/r_scana.o : $(REF_SOFT_DIR)/r_scana.S
$(DO_SHLIB_AS)
$(BUILDDIR)/ref_soft/r_spr8.o : $(SRC_DIR)/r_spr8.S
$(BUILDDIR)/ref_soft/r_spr8.o : $(REF_SOFT_DIR)/r_spr8.S
$(DO_SHLIB_AS)
$(BUILDDIR)/ref_soft/r_surf8.o : $(SRC_DIR)/r_surf8.S
$(BUILDDIR)/ref_soft/r_surf8.o : $(REF_SOFT_DIR)/r_surf8.S
$(DO_SHLIB_AS)
$(BUILDDIR)/ref_soft/math.o : $(SRC_DIR)/math.S
$(BUILDDIR)/ref_soft/math.o : $(REF_SOFT_DIR)/math.S
$(DO_SHLIB_AS)
$(BUILDDIR)/ref_soft/d_polysa.o : $(SRC_DIR)/d_polysa.S
$(BUILDDIR)/ref_soft/d_polysa.o : $(REF_SOFT_DIR)/d_polysa.S
$(DO_SHLIB_AS)
$(BUILDDIR)/ref_soft/r_varsa.o : $(SRC_DIR)/r_varsa.S
$(BUILDDIR)/ref_soft/r_varsa.o : $(REF_SOFT_DIR)/r_varsa.S
$(DO_SHLIB_AS)
$(BUILDDIR)/ref_soft/sys_dosa.o : $(SRC_DIR)/sys_dosa.S
$(BUILDDIR)/ref_soft/sys_dosa.o : $(REF_SOFT_DIR)/sys_dosa.S
$(DO_SHLIB_AS)
$(BUILDDIR)/ref_soft/q_shared.o : $(GAME_DIR)/q_shared.c
@ -1070,7 +1070,7 @@ $(BUILDDIR)/ref_soft/q_sh.o : $(SRC_DIR)/q_sh.c
$(BUILDDIR)/ref_soft/glob.o : $(SRC_DIR)/glob.c
$(DO_SHLIB_CC)
$(BUILDDIR)/ref_soft/d_copy.o : $(SRC_DIR)/d_copy.S
$(BUILDDIR)/ref_soft/d_copy.o : $(REF_SOFT_DIR)/d_copy.S
$(DO_SHLIB_AS)
$(BUILDDIR)/ref_soft/rw_svgalib.o : $(SRC_DIR)/rw_svgalib.c

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@ -3,7 +3,7 @@
// x86 assembly-language screen copying code.
//
#include "qasm.h"
#include "../src/qasm.h"
.data

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@ -3,7 +3,7 @@
// x86 assembly-language polygon model drawing code
//
#include "qasm.h"
#include "../src/qasm.h"
#include "d_ifacea.h"
#if id386

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@ -3,7 +3,7 @@
// x86 assembly-language math routines.
#define GLQUAKE 1 // don't include unneeded defs
#include "qasm.h"
#include "../src/qasm.h"
#if id386

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@ -3,7 +3,7 @@
// x86 assembly-language Alias model transform and project code.
//
#include "qasm.h"
#include "../src/qasm.h"
#include "d_ifacea.h"
#if id386

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@ -4,7 +4,7 @@
// subdivision.
//
#include "qasm.h"
#include "../src/qasm.h"
#include "d_ifacea.h"
#if id386

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@ -3,7 +3,7 @@
// x86 assembly-language edge clipping and emission code
//
#include "qasm.h"
#include "../src/qasm.h"
#include "d_ifacea.h"
#if id386

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@ -3,7 +3,7 @@
// x86 assembly-language edge-processing code.
//
#include "qasm.h"
#include "../src/qasm.h"
#if id386

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@ -3,7 +3,7 @@
// x86 assembly-language turbulent texture mapping code
//
#include "qasm.h"
#include "../src/qasm.h"
#include "d_ifacea.h"
#if id386

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@ -3,7 +3,7 @@
// x86 assembly-language horizontal 8-bpp transparent span-drawing code.
//
#include "qasm.h"
#include "../src/qasm.h"
#if id386

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@ -3,7 +3,7 @@
// x86 assembly-language 8 bpp surface block drawing code.
//
#include "qasm.h"
#include "../src/qasm.h"
#if id386

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@ -2,7 +2,7 @@
// r_varsa.s
//
#include "qasm.h"
#include "../src/qasm.h"
#include "d_ifacea.h"
#if id386

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@ -2,7 +2,7 @@
// sys_dosa.s
// x86 assembly-language DOS-dependent routines.
#include "qasm.h"
#include "../src/qasm.h"
.data