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https://git.code.sf.net/p/quake/quake2forge
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some libGL.so's need to be loaded with global symbols
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31e9e7e883
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1 changed files with 7 additions and 2 deletions
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@ -3065,6 +3065,11 @@ void *qwglGetProcAddress(char *symbol)
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qboolean QGL_Init( const char *dllname )
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{
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int dlflags = RTLD_LAZY;
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#ifdef RTLD_GLOBAL
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dlflags |= RTLD_GLOBAL;
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#endif
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// update 3Dfx gamma irrespective of underlying DLL
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{
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char envbuffer[1024];
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@ -3081,7 +3086,7 @@ qboolean QGL_Init( const char *dllname )
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if (glw_state.OpenGLLib)
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QGL_Shutdown();
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if ((glw_state.OpenGLLib = dlopen(dllname, RTLD_LAZY)) == 0) {
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if ((glw_state.OpenGLLib = dlopen(dllname, dlflags)) == 0) {
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char fn[MAX_OSPATH];
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char *path;
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@ -3093,7 +3098,7 @@ qboolean QGL_Init( const char *dllname )
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snprintf (fn, MAX_OSPATH, "%s/%s", path, dllname );
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if ( ( glw_state.OpenGLLib = dlopen( fn, RTLD_LAZY ) ) == 0 ) {
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if ( ( glw_state.OpenGLLib = dlopen( fn, dlflags ) ) == 0 ) {
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ri.Con_Printf( PRINT_ALL, "%s\n", dlerror() );
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return false;
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}
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