- Added a new cvar, "gl_stencilshadow". Off by default, set

it to 1 to enable stencilbuffer shadows.  (Turn gl_shadows
  on first!)  Based on MrG's tutorial on quakesrc.org, but
  hacked a bit to work for GLX instead of Win32, and is a
  bit more robust (won't die if it can't get a stencil
  buffer).
- Updated TODO list to reflect this change.
This commit is contained in:
Jamie Wilkinson 2002-05-03 08:50:13 +00:00
parent d4e602d215
commit a29be70dcd
6 changed files with 121 additions and 46 deletions

5
TODO
View file

@ -20,6 +20,7 @@ http://gozer.quakeforge.net/list-archives/quakeforge-cvs/2002-April/000151.html
- investigate the possibility of savegames not being tied to a particular build
- fix software assembler when building without --disable-asm on i386
- split out assembler per arch/os (we currently have gas i386 and win i386)
- make sure that we give back the mouse and keyboard if the game crashes
from http://www.quakesrc.org/?Page=tutorials&Dir=Quake2 :
(replace - with X when done)
@ -32,7 +33,7 @@ from http://www.quakesrc.org/?Page=tutorials&Dir=Quake2 :
- Transparent console
- How to add .m32 texture support to the Quake2 engine and compile tools.
- TGA textures
- Stencil buffered shadows
X Stencil buffered shadows
- Adding true color TGA loading for MD2 Models
- Better dynamic light falloff
- Controlable water waves
@ -41,5 +42,3 @@ from http://www.quakesrc.org/?Page=tutorials&Dir=Quake2 :
- Adding a skybox size variable
- Adding new video resolutions
- Drawing alias model bounding boxes

View file

@ -88,6 +88,7 @@ set gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
set gl_driver "opengl32"
set gl_finish "0"
set gl_shadows "0"
set gl_stencilshadow "0"
set gl_mode "3"
set gl_modulate "1"
set gl_particle_att_c "0.01"

View file

@ -111,6 +111,8 @@ static XF86VidModeModeInfo **vidmodes;
//static int default_dotclock_vidmode;
static int num_vidmodes;
static qboolean vidmode_active = false;
/* hardware gamma */
static XF86VidModeGamma oldgamma;
static qboolean mlooking;
@ -119,6 +121,9 @@ static qboolean mouse_active = false;
static qboolean dgamouse = false;
static qboolean vidmode_ext = false;
/* stencilbuffer shadows */
qboolean have_stencil = false;
// state struct passed in Init
static in_state_t *in_state;
@ -684,10 +689,20 @@ int GLimp_SetMode( unsigned int *pwidth, unsigned int *pheight, int mode, qboole
unsigned int width, height;
int attrib[] = {
GLX_RGBA,
GLX_DOUBLEBUFFER,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_DEPTH_SIZE, 1,
GLX_STENCIL_SIZE, 1,
None
};
int attrib_nostencil[] = {
GLX_RGBA,
GLX_DOUBLEBUFFER,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_DEPTH_SIZE, 1,
None
};
@ -749,12 +764,47 @@ int GLimp_SetMode( unsigned int *pwidth, unsigned int *pheight, int mode, qboole
visinfo = qglXChooseVisual(dpy, scrnum, attrib);
if (!visinfo) {
fprintf(stderr, "Error couldn't get an RGB, Double-buffered, Depth visual\n");
fprintf(stderr, "W: couldn't get an RGBA, DOUBLEBUFFER, DEPTH, STENCIL visual\n");
visinfo = qglXChooseVisual(dpy, scrnum, attrib_nostencil);
if (!visinfo) {
fprintf(stderr, "E: couldn't get an RGBA, DOUBLEBUFFER, DEPTH visual\n");
return rserr_invalid_mode;
}
}
gl_state.hwgamma = false;
#if 0
/* do some pantsness */
{
int red_bits, blue_bits, green_bits, depth_bits, alpha_bits;
glXGetConfig(dpy, visinfo, GLX_RED_SIZE, &red_bits);
glXGetConfig(dpy, visinfo, GLX_BLUE_SIZE, &blue_bits);
glXGetConfig(dpy, visinfo, GLX_GREEN_SIZE, &green_bits);
glXGetConfig(dpy, visinfo, GLX_DEPTH_SIZE, &depth_bits);
glXGetConfig(dpy, visinfo, GLX_ALPHA_SIZE, &alpha_bits);
ri.Con_Printf(PRINT_ALL, "I: got %d bits of red\n", red_bits);
ri.Con_Printf(PRINT_ALL, "I: got %d bits of blue\n", blue_bits);
ri.Con_Printf(PRINT_ALL, "I: got %d bits of green\n", green_bits);
ri.Con_Printf(PRINT_ALL, "I: got %d bits of depth\n", depth_bits);
ri.Con_Printf(PRINT_ALL, "I: got %d bits of alpha\n", alpha_bits);
}
#endif
/* stencilbuffer shadows */
{
int stencil_bits;
if (!glXGetConfig(dpy, visinfo, GLX_STENCIL_SIZE, &stencil_bits)) {
ri.Con_Printf(PRINT_ALL, "I: got %d bits of stencil\n", stencil_bits);
if (stencil_bits >= 1) {
have_stencil = true;
}
}
}
if (vidmode_ext) {
int best_fit, best_dist, dist, x, y;

View file

@ -214,6 +214,7 @@ extern cvar_t *gl_mode;
extern cvar_t *gl_log;
extern cvar_t *gl_lightmap;
extern cvar_t *gl_shadows;
extern cvar_t * gl_stencilshadow;
extern cvar_t *gl_dynamic;
extern cvar_t *gl_monolightmap;
extern cvar_t *gl_nobind;

View file

@ -1,23 +1,25 @@
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// gl_mesh.c: triangle model functions
/* $Id$
*
* triangle model functions
*
* Copyright (C) 1997-2001 Id Software, Inc.
* Copyright (c) 2002 The Quakeforge Project.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "gl_local.h"
@ -302,6 +304,8 @@ GL_DrawAliasShadow
=============
*/
extern vec3_t lightspot;
/* stencilbuffer shadows */
extern qboolean have_stencil;
void GL_DrawAliasShadow (dmdl_t *paliashdr, int posenum)
{
@ -324,6 +328,13 @@ void GL_DrawAliasShadow (dmdl_t *paliashdr, int posenum)
height = -lheight + 1.0;
/* stencilbuffer shadows */
if (have_stencil && gl_stencilshadow->value) {
qglEnable(GL_STENCIL_TEST);
qglStencilFunc(GL_EQUAL, 1, 2);
qglStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
}
while (1)
{
// get the vertex count and primitive type
@ -363,6 +374,10 @@ void GL_DrawAliasShadow (dmdl_t *paliashdr, int posenum)
qglEnd ();
}
/* stencilbuffer shadows */
if (have_stencil && gl_stencilshadow->value)
qglDisable(GL_STENCIL_TEST);
}
#endif

View file

@ -1,23 +1,23 @@
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// r_main.c
/* $Id$
*
* Copyright (C) 1997-2001 Id Software, Inc.
* Copyright (c) 2002 The Quakeforge Project.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <ctype.h>
@ -111,6 +111,7 @@ cvar_t *gl_drawbuffer;
cvar_t *gl_driver;
cvar_t *gl_lightmap;
cvar_t *gl_shadows;
cvar_t * gl_stencilshadow;
cvar_t *gl_mode;
cvar_t *gl_dynamic;
cvar_t *gl_monolightmap;
@ -770,6 +771,8 @@ void R_SetupGL (void)
R_Clear
=============
*/
extern qboolean have_stencil;
void R_Clear (void)
{
if (gl_ztrick->value)
@ -806,6 +809,11 @@ void R_Clear (void)
qglDepthRange (gldepthmin, gldepthmax);
/* stencilbuffer shadows */
if (gl_shadows->value && have_stencil && gl_stencilshadow->value) {
qglClearStencil(1);
qglClear(GL_STENCIL_BUFFER_BIT);
}
}
void R_Flash( void )
@ -1010,6 +1018,7 @@ void R_Register( void )
gl_mode = ri.Cvar_Get( "gl_mode", "3", CVAR_ARCHIVE );
gl_lightmap = ri.Cvar_Get ("gl_lightmap", "0", 0);
gl_shadows = ri.Cvar_Get ("gl_shadows", "0", CVAR_ARCHIVE );
gl_stencilshadow = ri.Cvar_Get("gl_stencilshadow", "0", CVAR_ARCHIVE);
gl_dynamic = ri.Cvar_Get ("gl_dynamic", "1", 0);
gl_nobind = ri.Cvar_Get ("gl_nobind", "0", 0);
gl_round_down = ri.Cvar_Get ("gl_round_down", "1", 0);