mirror of
https://git.code.sf.net/p/quake/quake2forge
synced 2025-03-29 22:01:21 +00:00
Fixed info command to print to client, not dedicated console.
This commit is contained in:
parent
3bb16e3349
commit
9d7ee224d2
4 changed files with 26 additions and 13 deletions
|
@ -295,7 +295,7 @@ void SV_InitGame(void){
|
|||
// dedicated servers are can't be single player and are usually DM
|
||||
// so unless they explicity set coop, force it to deathmatch
|
||||
if(dedicated->value){
|
||||
if(!Cvar_VariableValue("coop"))
|
||||
if(!coop->value)
|
||||
Cvar_FullSet("deathmatch", "1", CVAR_SERVERINFO | CVAR_LATCH);
|
||||
}
|
||||
|
||||
|
|
|
@ -871,7 +871,6 @@ void SV_UserinfoChanged(client_t *cl){
|
|||
if(strlen(val)){
|
||||
cl->messagelevel = atoi(val);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -60,7 +60,7 @@ Sends text across to be displayed if the level passes
|
|||
*/
|
||||
void SV_ClientPrintf(client_t *cl, int level, char *fmt, ...){
|
||||
va_list argptr;
|
||||
char string[1024];
|
||||
char string[MAX_STRING_CHARS];
|
||||
|
||||
if(level < cl->messagelevel)
|
||||
return;
|
||||
|
@ -83,7 +83,7 @@ Sends text to all active clients
|
|||
*/
|
||||
void SV_BroadcastPrintf(int level, char *fmt, ...){
|
||||
va_list argptr;
|
||||
char string[2048];
|
||||
char string[MAX_STRING_CHARS];
|
||||
client_t *cl;
|
||||
int i;
|
||||
|
||||
|
@ -93,13 +93,13 @@ void SV_BroadcastPrintf(int level, char *fmt, ...){
|
|||
|
||||
// echo to console
|
||||
if(dedicated->value){
|
||||
char copy[1024];
|
||||
int i;
|
||||
char copy[MAX_STRING_CHARS];
|
||||
int j;
|
||||
|
||||
// mask off high bits
|
||||
for(i = 0; i < 1023 && string[i]; i++)
|
||||
copy[i] = string[i] & 127;
|
||||
copy[i] = 0;
|
||||
for(j = 0; j < MAX_STRING_CHARS - 1 && string[j]; j++)
|
||||
copy[j] = string[j] & 127;
|
||||
copy[j] = 0;
|
||||
Com_Printf("%s", copy);
|
||||
}
|
||||
|
||||
|
@ -123,7 +123,7 @@ Sends text to all active clients
|
|||
*/
|
||||
void SV_BroadcastCommand(char *fmt, ...){
|
||||
va_list argptr;
|
||||
char string[1024];
|
||||
char string[MAX_STRING_CHARS];
|
||||
|
||||
if(!sv.state)
|
||||
return;
|
||||
|
|
|
@ -358,7 +358,6 @@ The client is going to disconnect, so remove the connection immediately
|
|||
=================
|
||||
*/
|
||||
void SV_Disconnect_f(void){
|
||||
// SV_EndRedirect();
|
||||
SV_DropClient(sv_client);
|
||||
}
|
||||
|
||||
|
@ -371,7 +370,22 @@ Dumps the serverinfo info string
|
|||
==================
|
||||
*/
|
||||
void SV_ShowServerinfo_f(void){
|
||||
Info_Print(Cvar_Serverinfo());
|
||||
cvar_t *cvar;
|
||||
char line[MAX_STRING_CHARS];
|
||||
|
||||
if(!sv_client){ //print to server console
|
||||
Info_Print(Cvar_Serverinfo());
|
||||
return;
|
||||
}
|
||||
|
||||
for(cvar = cvar_vars; cvar; cvar = cvar->next){
|
||||
|
||||
if(!(cvar->flags & CVAR_SERVERINFO))
|
||||
continue; //only print serverinfo cvars
|
||||
|
||||
snprintf(line, MAX_STRING_CHARS, "%s %s\n", cvar->name, cvar->string);
|
||||
SV_ClientPrintf(sv_client, PRINT_MEDIUM, line);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -379,7 +393,7 @@ void SV_Nextserver(void){
|
|||
char *v;
|
||||
|
||||
//ZOID, ss_pic can be nextserver'd in coop mode
|
||||
if(sv.state == ss_game ||(sv.state == ss_pic && !Cvar_VariableValue("coop")))
|
||||
if(sv.state == ss_game ||(sv.state == ss_pic && !coop->value))
|
||||
return; // can't nextserver while playing a normal game
|
||||
|
||||
svs.spawncount++; // make sure another doesn't sneak in
|
||||
|
|
Loading…
Reference in a new issue